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First, not a rules question. Flagging to be moved.
Second, watching that video there are several things to note.
2) Several of those actions (such as the jumping up and kicking feet together) appear quite ungainly in armor.
3) We have no idea how much people have practiced in that armor to do those things.
4) We did not see them try to scale a wall without a ladder using either a rope or freeclimb (climb skill), walk a thin ledge (acrobatics skill), or swim in a lake/river (swim skill).
So, that video can neither support nor contradict a -6 penalty as it provides insufficient evidence but the person performing those maneuvers certainly did appear to be ungainly.
The line, "You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill any other prerequisites for crafting the item." is not necessary as there are already rules allowing you to do all of that.
Anyone can help anyone else craft a magic item and provide the pre-requisites. That is already in the core rules.
CRB p549 wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.
You can also use aid another to provide a bonus to a skill check, if you can perform the skill on your own.
CRB p86 Aid Another wrote:
In short, the bonuses provided by the feat Cooperative Crafting are: +2 Circumstance bonus to make an item and you increase the amount you can craft to double per day (instead of 1,000gp per day it is now 2,000gp per day). When you accelerate crafting an item (+5 DC) that means you can and your buddy can effectively quarter the time it takes to make an item.
1) Composite Longbows count as Longbows for feats that require a Longbow.
CRB p147 wrote:
For purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow.
2) Composite Longbows have a strength rating that starts at +0 and goes up. The strength rating allows you to add your strength modifier to damage up to that value. If your strength modifier is below that value you have a -2 penalty to attack. If you have a strength modifier that is negative you also have that as a penalty to damage.
CRB p147 wrote:
All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can’t effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow.
3) A bow's enhancement score (magic bonus) applies to the arrow's attack and damage.
CRB p468 wrote:
Ranged Weapons and Ammunition: The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies.
4) Additionally, since the magic of the bow is imparted on the arrow, it effectively has the same enhancement bonus the bow has for purposes of bypassing DR.
CRB p468 wrote:
Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon.
You seem to think that number 4 contradicts number 3. It doesn't, it is just spelling it out in great detail so that rules lawyers don't get confused.
In short, you are overthinking it. The arrow has all the same bonuses that the bow has.
Generic Villain wrote:
You misread DM_Blakes statement. He was pointing out that you cannot use the tail as both a melee and and as a ranged weapon in the same round because it is the same limb. But, you could do either in combination with other attacks.For example you cannot: Claw/Claw/Bite/Tail/Shoot tail spikes
but you can: Claw/Claw/Bite/(Tail OR Shoot Tail Spikes)
Note: this assumes that the ranged attack does not have a specific attack action such as the Manticore's tail spikes.
Kalindlara answered it.
Here is some context:
Supernatural abilities do not provoke unless it does something that also provokes, such as a ranged attack.
So, if you cast a ranged attack spell (such as Scorching Ray) you provoke twice. Once for casting and once for the ranged attack.
Additionally, there may be special wording in some supernatural abilities that states they provoke. This would be an exception to the normal rule that supernatural abilities do not provoke.
Fighting Defensively is not the same as Casting Defensively. They are two separate things.
Casting Defensively: You avoid an AoO due to spellcasting. Make a concentration check to successfully cast a spell.
Fighting Defensively: Take a -4 attack penalty and gain a +2 dodge bonus to your AC.
If you are using Spell Combat and Casting Defensively and you take a -3attack penalty for casting defensively then you have a -5 attack penalty and a +3 bonus (+5 at level 8) to casting defensively.
If you are also fighting defensively then you take an additional -4 attack penalty and gain a +2 AC bonus.
I think you may be confusing separate things. What you have here is multiple penalties from different sources. Since penalties stack they all apply.
You decide the amount of the penalty to attack (up to your Intelligence bonus) and add the same number to your concentration check.
So, if your intelligence bonus is a +3 you can do -1attack/+1concentration, -2attack/+2concentration, or a -3attack/+3concentration.
At 8th level you get an extra +2 bonus to your concentration check (for no penalty).
This is already covered:
CRB p209 wrote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.
Note: people argue that this does not cover dimension door since that is not 'your location' but the intent of the rule is quite clear. You cannot teleport into another creature.
Surprise Round: 1, 2, and 3 (in that order) get standard actions.
Yes, he is pulling his full-round action from later in round 1 up to a higher initiative. Yes, I (now) agree that is gaming the system.
I have to disagree with the results (conclusion) of your example. Creature 3 has absolutely lost an action, a standard action while moving his Full-Round action to the top of the list.Any way you slice it he loses that standard action when measuring actions over multiple rounds.
I don't feel that this is gaming the system. You are losing a standard action to act before everyone else.
With Delaying until the first round:
You have lost an action (standard) and gained no additional actions.
First, archetypes do not work the way you have described. Archetypes are not separate classes, they are modifications to the base class (in this case, Rogue).
So, what you described is a Rogue 6/Assassin 2 with the Rogue having 2 archetypes.
Second, you can only take archetypes that do not modify/replace the same class ability.
Third, the Assassin's Sneak Attack ability specifically states that it stacks with other Sneak Attack abilities. So your total sneak attack at this level is 3d6+1d6 = 4d6.
Summary: Your level 8 character is a Rogue 6 (Knife Master/Scout)/Assassin 2 with a Sneak Attack of 4d6.
Then it needs to be enchanted as a weapon and not as a shield. If it is enchanted as a shield they cannot then use the shield enchantment as a weapon enchantment if they are already doing that with the other shield (due to only one shield slot).
So yes, you can save half the money on one shield but not the other.
You are confusing Pathfinder (Companion) with the Pathfinder Roleplaying Game.
Try reading the inside cover of pre-2009 books (such as the Elves of Golarion) and then compare it to the later books.
Prior to 2009 there were no Pathfinder Roleplaying Game publications.
Elves not sleeping is part of the 3.5 books, not the Pathfinder Roleplaying Game rules.
Short answer, yes. Mithral Breastplate is Light Armor for the purpose of Nimble.
Chaylafaysky, you are wrong.
Golarion was written for 3.5 rules prior to 2009 and Pathfinder Roleplaying Game rules beginning in 2009.
There were no Pathfinder Roleplaying Game publications prior to 2009. The Paizo transition from 3.5 publications to Pathfinder Roleplaying Game publications occurred during 2009.
Elves of Golarion was published in 2008. It is written for 3.5, not the Pathfinder Roleplaying Game.
Check the dates.
Perhaps you missed my quote earlier, but the rules clearly state something different from your above statement (that I have bolded).Here it is again:
CRB p179 wrote:
Enhancement Bonuses: Enhancement bonuses apply to your armor to increase the armor bonus it provides.
If you cast Magic Vestment on your clothes you get an enhancement bonus that increases the clothing's AC bonus. It increases the clothing's AC bonus from +0 to +1 through +5 (depending on the level of the caster).
Magic Vestment does not give the character an enhancement to his armor bonus.
Byakko, Cleave is similarly worded regarding who you can attack.
The Cleave FAQ states you cannot take a 5' step and recheck who you can attack.
Based on that you should not also be able to re-check who you can threaten after you start your whirlwind attack. It is checked once, at the beginning.
CRB p119 Cleave wrote:
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach.
CRB p137 Whirlwind Attack wrote:
When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach.
You are thinking length rather than height. Difficult terrain can have a height too. For example, terrain made difficult by bushes, some bushes are taller than a man.
Again, "Yes" means a flat yes which doesn't even bother to check conditions where "maybe" is means "yes, depending on if....".
Even if you can jump a 20foot difficult terrain feature or obstacle you are no longer traveling in a straight line.
I think you misunderstood what I was saying was out of the rules.
How winged creatures grab enemies, fly and drop them is that they are not trying to target a creature/spot on the ground.
You can certainly carry your snake.
As for his abilities, without knowing yours I don't have anything to offer, but as TOZ said, it seems like his action economy is an issue. You guys should be able to wear him down.
Regarding his abilities:
Was this a fellow PC or a BBEG?
Lets just look at it from a balance point.
You want to make armor of bones with +17 AC, no move speed penalty, Max Dex of infinite, no ACP, and no weight vs +14 AC, speed reduction, +1 Max Dex, -5ACP, and 50lbs??
I would say....no. :)
While there is no official word if Magic Vestment were allowed to work on armor effects like this one it would open the door to a lot of abuse.
Where I draw the line is, does the ability create actual, listed suit of armor where you can reference the stats of the armor in the armor list?
So if I understand correctly:
#2 is pretty well outside of the rules.
I would have also run it that the snake could be thrown via a CMB check. It doesn't result in the snake being prone when it hits the ground but it still can remove the snake.
Out of curiosity, why was the Bard/Oracle untouchable?
Cevah, it is so nice when you read an entire thread (especially one this short) before responding to an early post.
Perhaps you should read the post immediately preceding your own where I changed my stance to a maybe.