Laurefindel wrote:The fact that casters can't go in and out of combat with impunity is not a bad thing IMO even if it changes the paradigm a bit.It hurts the robustness of the overall system if you limit it too much. 3.x/PF probably went a bit far, but casters still need some ability to do so, as combat is going to be where the party spends a lot of time, and returning to AD&D levels is to me too far of a step back. Maybe 5E pulls it off in play without having to have the perfect group, but on paper, it seems like it has most, if not quite all, of the difficulties that AD&D had, which makes me less likely to actually try the game because I like to play casters and I need them to be not entirely reliant on teammates or DM fiat to be both fun and useful. 5E just doesn't seem to have that from what I've seen so far.
Well, our level 1 sorcerer did single-handedly end an encounter with 5 goblins last session.... so I can say with certainty it's not unheard of for a caster to hold up by themselves. (Like I said - Sleep is still a great equalizer. Probably moreso now that that there's no save.)