Auxmaulous wrote:Why do I think you have something specific in mind? :)Spook205 wrote:
The Teachable Campaignor
The Campaign for Social Justice
The DM has deemed their players to be hideous hate-filled neanderthal troglodytes who need the DM's glorious and inspired guidance to become better human beings. Instead of focusing on adventure, you learn how your character is intrinsically oppressing the orcs who have been forced into their position because of intrinsic unfairness. That one cannot judge the man-eating morlocks because that would be ethnocentric. That alignment represents objective morality which is intrinsically and objectively bad. Sometimes including the DM outright lecturing players in and out of character.
The irony (oh the irony) is that there are actually game publishers and not just singular GMs who promote this type of game.
THE GAME COMPANY THAT PROMOTES TEACHABLE GAMING VIA PRODUCT
"If you don't like this you must X-ist"
Game companies with pet posters/contributors/fan club who think you are doing it wrong and will take any and every moment to tell you so. The original game may have been written by people long gone - has become a co-opted vehicle to espouse disguised/not-disguised political, socio-economic world views in a effort to change the gaming world.
Or it could be an "indie" game that no one would look at twice "but hey, it promotes/supports/social commentary on X" so we need to go Dianetics and buy this game - even it's terrible and has production values on par with a 3rd grade art assignment.
Criticize and you will be ostracized (as you should be since you are evil and ignorant).
Just fix your damn game or try to write adventures that are compelling and worth running.
Suggestion: Switch game systems or just ignore/delete the "message" promoted by their products if the system is worth playing.
If it is some sort of veiled complaint about 5E's current direction (The first half sort of sounds like it's meant to be), I do have to point out the irony of complaining about a company dedicating itself to progressive social values on the message board of Paizo, whose philosophy and design since its inception made WotC (until their turn around late last year) seem about as enlightened as your typical frat bro.