Painter Worshipper of Shelyn

Ember Sparkles's page

No posts. Organized Play character for Rusty Ironpants (RPG Superstar 2015 Top 16).


About Ember Sparkles

Ember Sparkles
Female gnome sorcerer 4
CN Small humanoid (gnome)
Init +1; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 27 (4d6+9)
Fort +3, Ref +2, Will +4
Resist fire 10
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Offense
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Speed 20 ft.
Melee mwk dogslicer +4 (1d4/19-20) or
. . melee touch attack +3 (varies by spell/ability)
Ranged ranged touch attack +4 (varies by spell/ability)
Spell-Like Abilities (CL 4th; concentration +8)
. . 1/day—dancing lights, flare (DC 14), prestidigitation, produce flame
Bloodline Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—elemental ray (1d6+2 fire)
Sorcerer Spells Known (CL 4th; concentration +8)
. . 2nd (4/day)—burning arc (DC 16)
. . 1st (7/day)—burning hands (bloodline energy type) (DC 15), mage armor, shock shield[UC], snowball (DC 15)
. . 0 (at will)—detect magic, disrupt undead, open/close (DC 14), ray of frost, read magic, spark[APG] (DC 14)
. . Bloodline Elemental (fire)
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Statistics
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Str 10, Dex 13, Con 15, Int 12, Wis 10, Cha 19
Base Atk +2; CMB +1; CMD 12
Feats Eschew Materials, Point-blank Shot, Precise Shot
Traits etymologist, insider knowledge
Skills Acrobatics +1 (-3 to jump), Bluff +9, Diplomacy +10, Knowledge (arcana) +6, Knowledge (local) +5, Knowledge (planes) +7, Linguistics +8, Spellcraft +6, Use Magic Device +9
Languages Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Orc, Shoanti, Sylvan, Varisian
SQ bloodline arcana (change energy damage spells to match bloodline energy)
Combat Gear potion of cure light wounds, potion of lesser restoration, potion of resist cold 10, wand of cure light wounds (50 charges), paper candle firework (10), skyrocket firework; Other Gear mwk dogslicer, backpack, gourd of fire burping (worth 250 gp) (2), 7,026 gp
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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Fire energy.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental Ray (1d6+2 fire, 7/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.