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Kwava

Dieredon D'atarisian's page

616 posts. Alias of Filios.


Full Name

Dieredon D'atarisian

Race

Elf

Classes/Levels

Ranger (Guide) /1

Gender

Male

Size

M

Age

88

Special Abilities

Low-Light Vision, Keen Senses (+2 Prerception),Favored Class Ranger

Alignment

Chaotic Neutral

Deity

Calistria

Location

Irishea

Languages

Common, Elven, Halfling

Occupation

Hunter

Strength 14
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 13
Charisma 10

About Dieredon D'atarisian

DIEREDON D'ATARISIAN CR 1/2
Male Elf Ranger (Guide) 1
CG Medium Humanoid (Elf)
Init +6; Senses Low-Light Vision; Perception +7
XP: 250
--------------------
DEFENSE
--------------------
AC 17, touch 14, flat-footed 13. . (+3 armor, +4 Dex)
hp 11/11 (1d10)
Fort +2, Ref +6, Will +1 (+2 vs. Enchantments)
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Elven Curve Blade +5 (1d10+3/18-20/x2)
Unarmed Strike +4 (1d3+2/20/x2)
Ranged Shortbow +5 (1d6/20/x3)(60')
--------------------
STATISTICS
--------------------
Str 14, Dex 18, Con 10, Int 12, Wis 13, Cha 10
Base Atk +1; CMB +3; CMD 17
FeatsWeapon Finesse
TraitsWarrior of Old, Armor Expert
Skills Climb +6, Knowledge: Nature +5, Perception +7, Ride +8, Stealth +8, Survival +5 (+1 Track), Swim +6
Modifiers
Languages Common, Elven, Sylvan
SQRanger's Focus +2 Att/Dam (Ex), Track +1, Wild Empathy +1 (Ex)
Combat Gear Curve Blade, Elven, Arrows (40), Shortbow, Studded Leather; Other Gear Backpack (10 @ 15 lb), Belt Pouch, 50' Silk Rope, 3 Sunrods, Flint and steel, 6 Days rations.

Coin:
PP:
GP: 17
SP: 14
CP: 18
--------------------
SPECIAL ABILITIES
--------------------
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Ranger’s Focus (Ex) At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2. At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. This ability replaces favored enemy.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Keen Senses+2 Perception
Track +1 +1 to survival checks to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Weapon Finesse With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Warrior of Old You gain a +2 trait bonus on Initiative checks.
Armor Expert When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

--------------------
Background/Appearance

Dieredon was born in the forests of Irishea. After spending several years being trained as a Hunter of the region, he took up full time employment as a Guide due to his abilities and knowledge of the area. However, the Alodoan Empire had other plans for Dieredon. After their invasion of Irishea, Dieredon continued his duties as a Guide, but now he performed them for the Alodoan Empire. When they took the opportunity to invade Orimar, he begged for the opportunity to be included in the invasion force. Little did he know at the time that his fate would be tied to a desire for separation from the Empire that he served.

Dieredon, like many Elves in his homeland, soon began to secretly seek a new realm for his kind. He did not favor the interraction with Halflings that the Aldoan Empire almost seemed to force upon the Elves due to their prior relationship with the slaves. The politics of his homeland simply did not mesh well with Dieredon's notions of separatism that now drove him to seek a new homeland under the Kingdom of Alodoan, but without the pesky Halflings. The invasion of Orimar proved to be the perfect oppourtunity. Having settled initially in Castletown, Dieredon was then given permission to move South.

Dieredon took up residency at the edge of Woodbridge at an abandonned shelter. He was directed to his future dwelling by a local Human Druid, Cara. Their common interests in the flora and fauna of the area made them fast friends. He has made a meager sum of money acting as a Guide and Hunter over the few years that he has resided in Woodbridge, just enough to build out his home to respectable portions beyond one room. Dieredon has also recently been hired to report upon the local flora and fauna to Castletown as well as any recent activities of nearby humanoids.

Dieredon is large for an elf, standing six and one half feet tall. He is very muscular, but in a wiry, athletically-built manner. He has long silver hair which he normally keeps tied back. His eyes are a penetrating deep violet. He is well-spoken and well-mannered, but he enjoys good drink and fine women. He is quick with a joke and often likes to keep things light-hearted in the face of danger.

Woodbridge:

Bread & Board:Oscar Oghan Age: forty One, he is a tall, broad shouldered man, but he is a bit lame having suffered a back injury when he was a young man. His wife is Molu "Lulu" Oghan (Sharety). They have two teen age sons, Sean and Roan. Both The Oghan and Sharety families are well represented in Woodbridge.

Catletown Orders:Your instructions come from the Keeper of the Grounds at Castletown, who claims his instructions for you come from the Lord of Castletown himself. You know that several people with similar skills have been asked to do similar things across the countryside as far as fifty miles away from Castletown, but that going east is more challenging than going south (as you've done). The Keeper of the Grounds is Hugh Amsolet, he is Human, Alodoan. Hugh is not especially well liked by the regular soldiers, but this is not his fault as the Lord of Castletown has put a great deal of pressure on him to “get a feel” for the local environment, and his goals are not always the same as the goals of the head of the military, a man under the Lord, known as Captain William Haselton, who seems to have a separate, possibly secret agenda that often is in conflict with the work done by Hugh.

Hunting Rules:Let’s reduce this to a one shot roll, more in line with the Survival rules, with a DC of 10, to catch one small game animal, rabbit, fox, or skunk, roll 18+ and you find a white tailed deer, but you need to roll again, DC 14, to bring it down. At your level, I can’t see you actually taking on some of the bigger game, such as the Red Deer, of this setting a relative of what we know as the extinct Irish Elk, a HUGE animal. But roll a 1, and you have come across a Black Bear that has just come out of hibernation, and it could be touch and go from there.

Halfling Skull to Castletown: “What we are going to need,” Patricia says, “Is for some volunteers to take this skull to Castletown and deliver it to their Holy men or women, whoever they may be, and let them know we found it, and that we do not know anything else. I’ve had dealings with these Aladoans before, no offense Dieredon, but they take the matter of the death of their own kind very seriously. And if they think that there is a threat to them here, in Woodbridge, then it is only a matter of time before we get the same treatment as other villages I’ve seen. They’ll march a few dozen soldiers down here to ‘keep the peace’ and start watching everything we do with a foreign and unsympathetic eye. We don’t want that.” After the festival, Dieredon and those going with him will leave for Castletown. Castletown is twenty four miles to the north. If you hurry you can reach it in two days, spend as long as necessary there, and return as soon as you can.

Yanel:
“Let us hope,” he says quietly as he sips a tall mug of beer, “that whatever befell this Alodoan, that it was an accident. I am as keen as anyone else to find the right place and time to open negotiations with these people for the possibility of a land we can call our own and be free from them, but you know that there are those in the movement with little or no patience and who might take to violent means. I have heard that some of your friends in the village will be searching out for more clues to the fate of that one, and I will keep my eyes and ears open to anything they discover. When you are in Castletown, I would ask that you keep the others in the resistance informed of any decisions the Alodoans make regarding this discovery, tell them, particularly Regicce Pas’Doreen, the elder that we here in Woodbridge are happy and doing well and will not take kindly to any plans that put our new life here at risk due to tension with the local people.”



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