|Demiurge 1138 RPG Superstar 2013 Top 8|
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The kasha falls into the category of "also ran" for the "official" Year of Yokai. I thought at the time they were too similar to nekomata/bakeneko, but I figured out a niche for them.
This cat-like humanoid stands more than a head taller than a man. It is wreathed in orange flames and bears a hideous grin.
Kasha CR 10
CE Medium outsider (catfolk, native, oni, shapechanger)
Init +5; Senses darkvision 60 ft., Perception +18, scent
AC 24, touch 20, flat-footed 19 (+5 Dex, +4 natural, +1 dodge, +4 deflection)
hp 123 (13d10+52); regeneration 6 (acid, positive energy)
Fort +8, Ref +13, Will +10
Defensive Qualities burning shield, negative energy affinity
Immune fire; SR 21
Speed 40 ft., fly 60 ft. (good)
Melee bite +18 (1d6+5 plus 1d6 fire/19-20), 2 claws +18 (1d4+5 plus 1d6 fire), tail slap +13 (1d6+2 plus 1d6 fire)
Special Attacks breath weapon (13d6 fire, 60 ft. line, DC 20), feed, pounce
Spell-like Abilities CL 10th, concentration +14
At will—darkness, scorching ray
3/day—animate dead, empowered fireball (DC 17), inflict moderate wounds (DC 16)
1/day—dimension door, possession (see Pathfinder Roleplaying Game Occult Adventures)
Str 21, Dex 20, Con 19, Int 16, Wis 14, Cha 19
Base Atk +13; CMB +18, CMD 38
Feats Combat Expertise, Dodge, Empower Spell-like Ability (fireball), Improved Critical (bite), Spring Attack, Whirlwind Attack
Skills Acrobatics +21, Bluff +20, Disguise +20 (+28 when using change shape), Fly +9, Intimidate +20, Knowledge (local) +19, Knowledge (religion) +19, Perception +18, Sense Motive +18, Stealth +21
SQ change shape (any feline animal or catfolk, beast shape III or alter self)
Environment urban or underground
Organization solitary or gang (1 plus 2-12 catfolk or 1-4 nekomata)
Treasure double standard
Burning Shield (Su) A kasha is perpetually wreathed in magical flames. Creatures striking a kasha in melee take 2d6 points of fire damage and must succeed a DC 20 Reflex save or catch on fire. Weapons with reach do not endanger their wielders in such a way. In addition, a kasha gains a +4 deflection bonus to AC. A kasha’ burning shield cannot be doused with water, but a quench or dispel magic spell against CL 10th extinguishes the burning shield for 10 minutes. The save DC is Charisma based.
Feed (Su) A kasha adjacent to a dead or dying humanoid can consume its soul as a standard action. If the humanoid is dying, it can resist this ability with a DC 20 Will save; a dead creature does not get a save, but a kasha can only use this ability on a creature that has been dead for fewer than 24 hours. A kasha that successfully feeds gains a +6 profane bonus to its Dexterity for 10 minutes and heals 5d8+10 hit points. This counts as a death effect for the purposes of raise dead or similar spells. The save DC is Charisma based.
The oni are envious creatures, and the targets of their envy can be as commonplace as a human or as rare and exotic as the catfolk. Kashas are oni who have formed their bodies in mimicry of catfolk, but have abandoned all but the basic humanoid form to appear as monstrous, bipedal cats. Kashas are frequently mistaken for nekomata, but kashas are taller, appear wreathed in flame and do not have a forked tail. Kashas delight in perpetuating this confusion, luring nekomatas into their service with promises of magic, treasure and human flesh. These kashas may learn something of magic, but more frequently find themselves serving as decoys, body doubles or spies.
Kashas take special pleasure in disrupting the natural cycle of souls, stealing dead bodies, drinking away parts of the soul and then raising the corpse as a skeleton or zombie to serve it. Although kashas are capable of stealth and guile, they delight in raising terror, often choosing to strike publicly on stormy nights in order to spread panic throughout a town. They delight in combat, softening up those that would dare stand against them with fiery breath and magic before tearing into their prey with teeth and claws. Kashas are confident to the point of arrogance and will only flee a fight if their opponent suppresses the magical flames that enshroud them.
A kasha stands seven feet tall and weighs 250 pounds. They are as indolent and lazy as any cat—when not wreaking havoc, they spend long hours dozing or being waited on by their undead slaves.