Sable Company Elite Marine

Del Vane's page

53 posts. Alias of jamie noone.




Gameplay thread.

I'm guessing we're about halfway through. PCs are 9th level. 20-pt buy, roll for HP past level 1. Core and APG are the allowed source material.

Group currently consists of a wizard, an oracle, and a barbarian; probably none of us optimized. We just lost a zen archer, so we could use a replacement damage dealer. We also tend to try peaceful resolutions before combat, so a more effective face would be useful.

Posting frequency is about 1 per 1-2 days. Recruitment would likely be open through the weekend, maybe longer (or shorter) depending on the number of applicants.


When you use restoration to restore temporary negative levels, do you immediately regain the current hit points that were lost, or just the total hit points?

For example, let's say you were at 35/35 hit points. You were hit by 1 negative level, taking you to 30/30. Then you used restoration to restore the negative level. Would you have 35/35 hp again, or 30/35?

Thanks in advance,
Jamie


I'd like to create an archaeologist bard that can fill the role of the rogue, face, knowledge and archer, and can help with healing (with wands, I expect).

I'm having the most trouble anticipating the needs of the character at higher levels, since I have little experience with higher level play.

I'm thinking of Archaeologist 8/Arcane Archer 10, but one question is: is the Arcane Archer even worth it at levels 9-18?

As for attributes, I'm assuming a 20 point-buy, and am considering an elf or half-elf.

Str: 10 or 14 (how well does +2 damage/attack scale? worth reducing dex for it?)
Dex: 16 to 18 (16 or 17 if str or con is worth it)
Con: 10, 12, or 14 (how much HP do I need considering I'd be an archer? Fort would be nice, too, though)
Int: 14 (I want enough skill points, and will probably also take +1 skill point/level favored class)
Wis: 10 (don't want to role-play any lower than this)
Cha: 12 (and increase to 16 by level 7 with a +4 magic item. Reasonable expectation or would 13 be better with a +2 item and a level up at level 12?)

Another question is spells... should I avoid picking spells that require a save (like blindness/deafness) if I'm not counting on having a high charisma? Or is it a mistake to neglect offensive casting? Should I try to max/increase my charisma to improve offensive casting capability?


Party is level 2, and about to head to Eel's End.

Composition is:
Senjin, human ranger skirmisher
Copper, human sorcerer
Neva, human cleric archer
Rutter, halfling rogue/twf

Game thread

Discussion thread


I'm committed to playing a sorcerer for a game. I've read that ranged builds do a lot of damage, and if I follow Treantmonk's archer bard build, I think I could make a comparable archer sorcerer with 1 level of fighter and 10 levels of Eldritch Knight, and I suspect, more spellcasting (the BAB, hit die, and toughness for one of the fighter bonus feats from the fighter & EK levels would offset the BAB & HP advantage that the bard has over the sorcerer).

But I've never played a sorcerer (or an archer), so I'm not sure if I should do the archer build above or go straight sorcerer with a blaster role.

The rest of the party includes a rogue (going to Arcane Trickster, so I expect he may do battlefield control), a cleric, a fighter, and a barbarian.

Things that can't change:
Human
Sorcerer at lvl 1
Fey bloodline
Feats toughness and dodge at lvl 1 (might be able to trade out dodge for arcane strike)

Sources:
Core
APG

Thanks for any advice,
jamie


So I have a character who comes from a poor family that saved up to send him to the kind of school in Kaer Maga where he'd rub elbows with either nobles or wealthier merchant classes. About how much would it have cost them per year?

Thanks,
jamie


Our DM has gone awol without notice. We really didn't even get started, so we're looking for a DM to run CotCT from the beginning. Here are the threads, but since we're basically starting from scratch, a new DM may want to begin new threads.

Discussion thread
Game thread (all 8 posts!)


I'm trying to figure out the options I have to create a character with all of the knowledge skills as class skills. So far, I can think of:

Wizard
Bard
Cleric with Knowledge domain

Are there any other classes or options in the core or APG that would give another class a similar breadth of knowledge?


It's the first day of autumn in Sandpoint, and there's a good turnout for the welcoming speeches of the annual Swallowtail Festival. The festival takes place in the square in front of the impressive new stone and glass cathedral (#1 on the map) built on the site of the previous chapel.

Mayor Kendra Deverin is the first speaker. Her enthusiasm and good humor is infectious, as she welcomes new visitors to Sandpoint and expresses her pleasure with the large turnout. She even singles out the local tanner, Larz Rovanky, to thank for pulling himself from his work, much to the amusement of the locals and to Larz's obvious embarrassment. She keeps her speech short before turning the podium over to Sheriff Belor Hemlock.

Sheriff Hemlock wastes little time on niceties. His gruff demeanor shines through, as he reminds the audience to be cautious around the bonfire in the evening. He also asks the audience to observe a moment of silence to honor those who lost their lives when Sandpoint's previous chapel burned to the ground five years ago.

Next to the podium is Cyrdak Drokkus. He revives the crowd with some humorous anecdotes and then describes the long process the town undertook to finance and build the new cathedral. Only a gifted storyteller could keep the crowd riveted through such a tale, and you're not surprised to find out he's the owner of the Sandpoint Theater (#23 on the map). At the conclusion of his speech, he invites everyone to attend the theater the next night for it's new production of "The Harpy's Curse". The role of Avisera the harpy queen will be played by the famous Magnimarian diva, Allishandra!

The final speaker is Father Abstalar Zantus. As he takes the podium, a few of the church's acolytes begin rolling a large covered wagon to the stage. Zantus praises Mayor Deverin's initiative to build the grand cathedral, which incorporates shrines to six deities - Desna, Sarenrae, Erastil, Gozreh, Abadar, and Shelyn - under one roof. (The previous chapel consisted of six separate buildings [one for each deity], connected by open-air walkways.) He then turns to the occasion of the Swallowtail festival. He tells the parable of how Desna first fell to earth and was nursed back to health by a blind child who she transformed into an immortal butterfly as a reward for her aid. At that, Father Zantus and the acolytes pull back the cover of the wagon, releasing a swarm of beautiful swallowtail butterflies - the thousand children of Desna - to the delight and cheers of the crowd. For the rest of the day, the colors of the butterflies liven the square as they flutter around, often chased by children who never quite manage to catch them.

After the release of the swallowtails, lunch is served. The local taverns provide their best dishes to the festival-goers free of charge. Some of the locals who just made it back on the boats from Magnimar or Riddleport, or with the caravan that arrived this morning, are grateful to enjoy a familiar lobster chowder from the Hagfish or peppercorn venison from the White Deer, but most of the locals enjoy the exotic curry-spiced salmon from the Rusty Dragon.

through the afternoon, festival-goers enjoy all kinds of entertainment in the square. Several merchants have set up tents to display their crafts; jugglers, dancers, and musicians and other entertainers have cleared out spaces for themselves; and stands that provide games of skill are scattered about through the square. It's a wonderful day to socialize or people-watch, as it seems the whole town has turned out.

What are you doing?


I'm just getting back into gaming, and pbp seems ideal for me, since I don't have much free time. I quit gaming right around the time the Pathfinder APs were beginning, so I'm trying to get acquainted with Pathfinder by playing (or DMing) all the APs I missed. I'm running RotR, but I don't feel I have time to run another, so I'd like to play in the next AP in sequence, CotCT.

If given a choice, I'd probably play an urban ranger in this campaign, but I could also play a rogue/fighter, sorcerer, monk, or oracle. I'm usually on between 7am and 2pm Eastern time (sometimes to 4pm) and I can usually check in a few times during the day and once or twice in the evening and on weekends, in case availability is important.

If any DMs are considering running CotCT, I hope you'll consider me, and feel free to use this thread as a recruitment thread (well, if you include me, otherwise start your own thread!) :p

Thanks,
Jamie


Thanks for joining, all!

The party:

Rullis Stillman, cleric
Camilo Duin, bard/rogue
Kerric Valerian, paladin
BoggBear's wizard
Kithian Darlok, barbarian

Go ahead and create your alias if you haven't yet, and put your character sheet in his profile.

If my workload permits, I'd like to start on Tuesday, but if everyone gets their character ready earlier, we could start early.


Just a word of warning: I'm an inexperienced DM, so caveat emptor.

Details:
Rise of the Runelords AP
20 point buy
Pathfinder Core and APG allowed
Average starting gold
5-6 players

I want players who can post at least once a weekday, but preferably can check in multiple times during US business hours. (I know there will be times when someone's just too busy to do much - sometimes it'll be me - but I don't want the game to stall daily while we wait for one last player to check in each night.)

So if you submit a character for this game:
Let me know that you're available during US business hours
Tell me what experience you have with this AP already
Offer a brief character concept, including party role (eg, tank, arcane blaster, arcane utility, face/secondary healing, etc - as specific as you'd like) and why you'd be in Sandpoint at the beginning of the adventure (being a resident is fine)

I'll accept submissions through Thursday. Will post party Friday.

Thanks for your interest,
Jamie


I know my players are going to try to set the vine horrors and/or the Mother of All on fire. How should I handle this? I expect the monsters are all pretty wet, so I don't think it's just a matter of touching them with a lit torch...

The way I'm leaning now is that if they simply swing the torch like a club, I'll handle it as described on PHB pg 127, with no chance of setting the monster on fire. Alternatively, they can spend a full round action to try to set the monster on fire by holding the torch to it. This provokes an attack of opportunity, and the player rolls a touch attack. On a successful hit, the torch deals 1d6 fire damage, but only ignites the monster on a confirmed critical (the confirming roll has to be rolled against the monster's full AC). Even then, the creature would get a DC 15 reflex save to avoid catching fire. The idea being that the critical hit represents finding a spot on the monster dry enough to catch fire.

Hmmm.. on further thought... even if a dry part caught fire, shouldn't it spread more slowly if the rest of the monster is wet? Maybe I should also treat the monsters as having resistance 10 against fire.

Or I could rule that the monster is too wet to catch fire until it suffers half it's total hit points worth of fire damage (drying it out, in essence).

Thanks in advance,
jamie


I thought I might let them use an action point when levelling up to gain max hit points for that level instead of rolling. How likely is this to upset adventure balance at higher levels? Should I apply a level cap to this option (option available only up to level 3 or 5 or something)?

Thanks in advance,
Jamie


My party likes to ask me questions I'm not prepared for, so I want to make sure I know how to describe the various rooms on the Blue Nixie. (I hate to just answer with something like, "nothing you'd be interested in".)

I'm guessing the Sail Locker and the Chain Locker are just storage rooms. Is there anything else that would be kept there? Does the anchor drop from a window in the chain locker? Is the window big enough for a small or medium pc to crawl through, in case they insist on climbing up the anchor?

A brig is just like a prison cell, isn't it? (It just seems like an unusual place for it, right next to the crew quarters.)

What would be in a Bilge Access? I'm not even sure if I understand what a bilge is.

Thanks in advance,
jamie


A question from a newbie to dm'ing, Dungeon magazine, and modules in general:

When an adventure in Dungeon includes monsters from the MM and doesn't include a full statblock with info about the monsters' possessions, should I roll up treasure for the monsters in advance per the MM & DMG, or does the adventure presume these henchmen have no treasure other than the standard armor & weapons (ie, it takes the treasures of these monsters into account when it describes the treasure at the end of the adventure or on the BBEG?)?

Thanks,
jamie