I have a question regarding Mythic Trials and Mythic Tier progression. Sword of Valor:
I count three trials in this volume, Soltengrebbe, Staunton Vhane, and Eustoyriax. Should players end this at Level 9 Mythic Tier 4? Does every trial result in a mythic tier during the AP? How do you decide if a mythic trial results in a tier boost if not? The descriptive text for volume III Demon's Heresy indicates players should be Level 9 Mythic Tier 3 at it's start. Thanks.
Can I use the Pie option for our upcoming Charcon convention? I run the Orc and Pie event each year, expanding upon Monte Cook's original most famous and shortest, yet technically complete, adventure. This year I created an unofficial Pathfinder Quest involving Grandmaster Torch and acquiring orcish pie recipes from Grask Uldeth. A fake quest number for a fake quest. Perfect.
Just looking at it from a comic book standpoint, could not Modok, AIM, and the real Mandarin still be lurking around in the shadows, just waiting for their chance to shine? Modok and AIM certainly have a variety of other things they could have been working on while one scientist/sales rep, Killian, worked with Extemis. He did say he was putting together the group, so others should still be working hard in labs around the globe, dreaming up new mayhem for paying super-villains. Who knows, maybe Mandarin took offense that someone was out there pretending to be him, making him look "bad", and was moving to "rectify" the matter when Iron Man did it for him. He may even be looking now to knock around Stark just to show the world Madarin is someone to be feared and respected, should we ever get an Iron Man 4. Just my thoughts, for what it's worth. Personally I'm just glad to have something more to take my kids to see, part of my youthful interests, that we can share that's better than the drivel that passes for kids programming today.
Well, If no one else steps forward, I will offer to bow out. I was one of the last to post, having merely lurked through the previous interest posts. I would not want to spoil the fun of those that have been at it from the start. Perhaps I could stand by as an alternate should the unforeseen happen and someone actually die in a CoC campaign.
Sorry, the last section of the skills list cut off when I pasted it. Brief Character Sheet redux: Strength 14 Constitution 12 Size 14 Intelligence 16 Power 15 Dexterity 10 Appearance 13 Education 17 Age 32 Idea 80
Sanity 75
Bargain 15%
Fist/Punch 60%
Working off the second array I came up with the following, taking 3 pts each from Size and Appearance, giving them to Constitution and Strength. Michael Andrews Bio:
A former volunteer expeditionary and pre-mercenary soldier, Michael joined a variety of units throughout the war, drifting between the Allied Powers, but never having actually served in the American Armed Forces until towards the end of the conflict. He muddled around the trenches, worked on early armored vehicles, ending his services in the gunner's seat of a bi-plane, picking up a host of skills useful for war, but not for civilian life. Now he kicks around, living job to job, working whatever he can find, never feeling settled for too long. The horrors of war have left him disillusioned with life in the States, so he rarely returns there. A friend at the American Consulate gives him work time to time as a bodyguard/odds jobs man for traveling Americans. Brief Character Sheet: Strength 14 Constitution 12 Size 14 Intelligence 16 Power 15 Dexterity 10 Appearance 13 Education 17 Age 32 Idea 80 Luck 75
Sanity 75 Move 8
Bargain 15% Climb 40%
First Array:
Str: 3d6 ⇒ (5, 1, 3) = 9 Con: 3d6 ⇒ (6, 2, 3) = 11 Dex: 3d6 ⇒ (6, 5, 3) = 14 Siz: 2d6 + 6 ⇒ (4, 4) + 6 = 14 Int: 2d6 + 6 ⇒ (1, 2) + 6 = 9 Pow: 3d6 ⇒ (5, 1, 2) = 8 App: 3d6 ⇒ (3, 4, 2) = 9 Edu: 3d6 + 3 ⇒ (4, 5, 5) + 3 = 17 Second Array:
Str: 3d6 ⇒ (4, 1, 6) = 11 Con: 3d6 ⇒ (3, 5, 1) = 9 Dex: 3d6 ⇒ (4, 2, 4) = 10 Siz: 2d6 + 6 ⇒ (6, 5) + 6 = 17 Int: 2d6 + 6 ⇒ (4, 6) + 6 = 16 Pow: 3d6 ⇒ (3, 6, 6) = 15 App: 3d6 ⇒ (5, 5, 6) = 16 Edu: 3d6 + 3 ⇒ (6, 4, 3) + 3 = 16 Would like to offer up Michael Andrews, ex-pat veteran of WWI and part-time employee of the American Embassy in London. That is if openings are available. Basically a former soldier who has seem more than he cares to take back home to mom and apple pie.
Male Elder Human Mage and Cleric of Name Levels
Just to let you guys know, I have undertaken to run three PbP's for Kingmaker, chapter 1. Guess I am gonna take a beating as they get up and running, but I am not intending on letting Bors slack off in participating in this campaign. Lucender, any advice or links you can offer to make my transition from playing to DMing PbP would be greatly appreciated.
Male Elder Human Mage and Cleric of Name Levels
Frak, I knew work was gonna screw this up for me. No chance to post before the big finale. I had hoped to at least consume Bor's last potion of protection from evil before proceeding much further. A room full of headless corpses would've cinched it. Would Bors have at least entered the room with blades drawn? Bors will attempt to take a move and jump over next to Motokono, to D9, while calling out to Vordakai. Jump Check:
1d20 + 13 ⇒ (12) + 13 = 25 Do ye admit Vordakai, ye are responsible fer the silence o' tha Varnhold, an tha death's o' those wat lived there?
Male Elder Human Mage and Cleric of Name Levels
Hold fer a moment, me worthies. Let us once more proceed wit caution. How long has it been since we left the last room? Bor's assumes the Cat's Grace and Aid spells have expired, but the Heroism remains. Bors quietly scans the floors of the area, looking for tracks, then moves to inspect the columns, stepping on darker tiles only. He then inspects the NW doors for traps, then moves along the wall to the altars, inspecting for passages but not touching, and lastly the far set of bronze doors, again for traps. He only scans over the altars, leaving them for the others. Me religious knowledge extends mostly to Her August Ladyship Iomedae an tha fiends from tha Wound, so I mae be out o' me element a bit 'ere. Checks:
Perception Checks are currently +13, checking for tracks, traps, and secret doorways.
Knowledge checks to identify the evil outsiders depicted are currently +8. Once all clear, Bors signals the others to approach, knowing he needs their expertise with the religious aspects of the room.
Male Elder Human Mage and Cleric of Name Levels
My players generally don't mind exploring, but tend to hate the feel of random encounters. I may take a few from the chart and seed them into the coutnry side, similar to how you have done with us. "You notice tracks from that group of wolves again, lead by the Big Three Toe," etc. Might be a good way to introduce some of the side quests as well, with a little tweaking. Thanks.
Male Elder Human Mage and Cleric of Name Levels
I'm preparing to run Stolen Lands for my local group, and noticed it seems to focus part of the expected XP on area exploration, random encounters, and mapping. Wasn't sure how that effects later chapters of the AP, since we are taking a different approach with this one. Do you see any problems adapting the AP to specific PC groups/styles?
Male Elder Human Mage and Cleric of Name Levels
Lucendar - Just curious, what DC would you set for the Remove Disease spell to affect the eggs? This came up with a player of mine in a home campaign when I mentioned what we have been fighting. He argues since the Bestiary does not list a specific DC, it is auto. I thought it should mimic the Fort save for implantation, but only saw one for the paralysis.
Male Elder Human Mage and Cleric of Name Levels
Lucendar wrote:
Was more fluff than rules specifics in my note. And not knowing about the soul eater, I was winging it. I guess we probably have to kill the creature before it digests the soul in order to get it back.
Male Elder Human Mage and Cleric of Name Levels
If we preserve his body, perhaps once we kill the souleater we can restore Skerrin's soul and then raise him. Might that work? Perhaps through his connection to Legba, something of his soul remains to make that possible. Of course, that means the soul eater hasn't finished its meal quite yet, so we need to be ready for its return once more, come morning.
Male Elder Human Mage and Cleric of Name Levels
Bors arrives a few moments later, with Augusto bringing up the chase. Winded from the exertions of the day, Bors looks over the assemblage. Some of the mirth and humor returns to his face, lost over the day's previous battles and the realization that the townsfolk may have been lost to their fates. Looks ta be, we've found ourselves a lost girlie. Not quite so fearsome a beastie as tha brutish fey we 'ad earlier. Still, kinnae be too careful. Legba best ta keep cap o'er us, whilst we learn tha facts o' it all. Turning to the lass, his blades sheathed once more, If'n ye git ta changing sizes lassie, we'll be fer doin' ya right proper. We 'ad fair nough o' tha ta'dey. I am Bors Omanera, late of Mendev, an me an me assoicites 'ere hae been sent under charter ta discover the doin's o' Varnhold. I'd say ye arrived in town just in time fer nightfall, so tis fortunate fer ya. 'Ad ya arrived but a few 'ours ago, ye might've met much worse than our little band. Worse than a porkered piggie even. Might hae been much too much fer ye tis true. Seeing the sun touching the skyline of the village, and falling fast Bors looks over the group once more. A'course, now ye be 'ere, we can nae let ya go, lest not till daybreak, as we kinnae vouch ferin yer safety an that o' our own, if'n ye gets ta wanderin round past dark. The town be forgotten by its peoples, but other nasties bits seem ta be takin' wit it. I be fer movin this party back ta tha fort, ta continue there lest ye'd gentlefolk prefer tha inn up the road there.
Male Elder Human Mage and Cleric of Name Levels
The_Grinning_DM wrote: You see the gnome-like creatures stealth up and flank the pit and then come out with their crossbows aimed, ready to fire, only to find the pit empty. You can do your bull rush, if you want! Believing he has occular support, whether the raven or Skerrin's magic, Bors may well make the attack. Just a quick question, two actually. It's all good to me. Having a blast so far. Sorry scouting is taking so long. ? #1:
Does Bors have an idea of roughly how long remains on the invisibility? ? #2:
Does Bors notice the creatures signalling to anyone other than each other? If they look to or signal towards others still in the surroundings, then Bors may rethink his actions. Two he can handle, unknown numbers would be different. Option a:
If they seem to be signalling someone, Bors will use what little remains of the invisibility to move to the nearest cover, using half movement speed to remain hopefully stealthy, time permitting. Stealth 1d20 + 12 ⇒ (5) + 12 = 17 Option b: If no time remains, or they do not seem to signal to anyone else, Bors will make the bullrush. Hopefully the invisibility will catch them flatfooted and avoid the AoO. Bullrush 1d20 + 12 ⇒ (12) + 12 = 24 Bors will not move with the gnome, beyond what is necessary to push him into the pit. If Bors does end up in the pit, Bors hopes he lands on the gnome before the spikes.
Alexander Kilcoyne wrote: I've had official clarification from the Devs that it isn't actually a feat- more of a character 'option', designed primarily for Paladins. I'm familiar with the posts, but as they made it a feat for Society play, I have no qualms spending a feat on it, should Lucendar decide so. Also, as a ranger, perhaps he needs to show more dedication than normal, to match the zeal of his paladin companions. Either route is acceptable to me. Thanks for the catch btw.
I am interested in the ranger swearing to the "Iomedaean Sword Oath" if that is allowed. Basically, by PFS standards, it allows the character to spend a feat on the oath, then another to take weapon specialization in the longsword. The downside to the oath is the character can only fight with longswords. The character may not use any other weapons, doing so causes forfeiture of the feat(s) until an atonement spell is received.
So far I have two concepts in mind: Bors Omanera, a dual longsword wielding human ranger of Iomedae called away from the Worldwound due to vague visions of trouble in the wilds. Garns Sheppard, a human cleric/wizard/mystic theurge seeking the true nature of existence through the arts and will. He has traveled north from the River Kingdoms following rumors of the mystical powers of the lost ruler of these lands. With the group enlisting thus far, the latter seems a better fit. I can post full concepts later if requested.
I liked some of the ideas presented in the first installment of the Worm's Food articles to support the Age of Worms campaign (Dragon 333). It involved refurbishing an old mine office to use as a base. Since the characters are not really building a tip top "modern" castle, maybe that article will give some ideas for using character efforts and skills to make some repairs and get it serviceable. After all, once they clear out the goblins, they can make it servicable. It doen't need to be market ready, just livable.
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