
DM Kalizar |
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Delta Green is Call of Cthulhu set in a modern age. I will be using the percentile system of CoC, 6th edition. I assume that is what you meant by d100.
In Delta Green, the players are government or private sector employees, spread across potentially any agency, that have knowledge that the Cthulhu Mythos is real, is active, and seeks to end life as we know it. They work together as a secret cell, as part of a secret government organization known as Delta Green. They battle mythos events, creatures, and groups, hoping to stave off the end times for one more day.
Typically, the players are FBI, military, CIA, or any other alphabet types, so as to have "official" sanction to do some of the things players in the 20's setting could more easily get away with, using bribes, coercion, or simply high-tailing it out of town. Fingerprints, DNA, and state/nationwide BOLO's are a beeyotch to deal with if you are not already part of the great cog-works that is civilization.
Oh, and yes, Targets is part of the DG setting, and a few bits and pieces may be referenced in the game, but I had not planned on it being needed to play in this campaign. Knowledge of the setting is not absolutely needed to play either, as real life knowledge is sufficient to keep players up on the concepts in the game.