Tatters of the King

Game Master Jigamorphic

Wherein Hastur turns his gaze to Earth!


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GM Gluttony Proudly Presents:

Tatters of the King
Just imagine this image embedded here.

Wherein:

--------------The stars are right.--------------
Hastur's gaze gains brief focus upon the Earth.
--------------And things change.--------------

It is October 1928. London: the capital of an empire that covers a quarter of the globe and contains a quarter of the human race. The population busies itself with its concerns of politics and government, finance and production, work and recreation.
But how fragile things are.
What ignorance there is.

Welcome one and all to my latest campaign, a tale full of such Lovecraftian madness none other than Chaosium's Tatters of the King published for their classic 1920s horror roleplaying game Call of Cthulhu. If you fancy yourselves in need of some sanity-wrenching fun, simply step right up and crack out a character!*

*Inhuman entities need not apply.

To clarify, this is NOT a Pathfinder game, but will be played using the Call of Cthulhu system, which features the use of percentile die and having your face gnawed off by otherworldly beings. This campaign, however, is just a tad more atmospheric than your Call of Cthulhu adventure (especially the 'pulp' ones like Masks of Nyarlathotep) and focuses very much on roleplaying and investigation as opposed to combat. All in all, the system is relatively rules light, allowing even those without the rulebook to easily play. (Although if you don't own the rulebook, make sure to check out this quickstart guide to learn the basic rules for character creation and play.

Speaking of character creation we will be using the standard rules found in the rulebook or quickstart guide but with the following exceptions for statistics:
Roll two sets of stats, and pick either.
After picking which set you use, you may move 3 points from one skill to another. This may be done up to three times, picking different skills each time.
If you have the full rulebook, do not roll for your financial situation, this may be freely chosen through back story.

And that's it! Because I'm feeling evil tonight, you will receive absolutely NO plot hook/adventure background for now, save that it will begin with a trip to London. For now, just whip up a 1920s friendly Call of Cthulhu character and you are good to go!. I shall be choosing some number between 4 and 8, depending on the quality of submissions and how many investigators I think I can handle.

As always, questions, comments, and submissions below. Get to it!


Fantastic! I'll have something up soon!


Str: 3d6 ⇒ (3, 3, 4) = 10
Con: 3d6 ⇒ (4, 3, 6) = 13
Dex: 3d6 ⇒ (3, 3, 4) = 10
Siz: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Int: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Pow: 3d6 ⇒ (3, 6, 4) = 13
App: 3d6 ⇒ (2, 1, 1) = 4
Edu: 3d6 ⇒ (3, 1, 4) = 8

Str: 3d6 ⇒ (4, 3, 1) = 8
Con: 3d6 ⇒ (3, 5, 1) = 9
Dex: 3d6 ⇒ (4, 3, 5) = 12
Siz: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Int: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Pow: 3d6 ⇒ (1, 2, 3) = 6
App: 3d6 ⇒ (4, 1, 2) = 7
Edu: 3d6 ⇒ (5, 5, 3) = 13


I will see if I can come up with something soonish, always wanted to try my hand on a CoC game :)


Taking array no. 2. Just to clarify, can't switch points into or out of the same stat more than once? Assuming that, I'll provisionally go with:

Str 8
Con 6
Dex 15
Siz 13
Int 18
Pow 9
App 7
Edu 10

If you can switch out of a stat more than once, I'd end up with Siz 10 and Con 9...

This is all subject to change, but I'm quite happy with my two arrays, it's just a matter of which concept I choose (I have a couple in mind), and which permutation of which array fits my chosen concept better. I'll keep you posted!


Woot! Just as a heads up I haven't actually played CoC before, but have read the rules (albeit a year or two ago), so I may be a bit fuzzy on some details. Still.... Woot!

Stats 1:
3d6 ⇒ (3, 1, 2) = 6
3d6 ⇒ (2, 1, 1) = 4
3d6 ⇒ (2, 4, 2) = 8
3d6 ⇒ (5, 1, 4) = 10
3d6 ⇒ (2, 1, 1) = 4

2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (4, 1) + 6 = 11

EDU: 3d6 + 3 ⇒ (4, 2, 3) + 3 = 12


Stats 2:
3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (3, 2, 4) = 9
3d6 ⇒ (2, 1, 5) = 8
3d6 ⇒ (6, 3, 6) = 15
3d6 ⇒ (5, 6, 5) = 16

2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (4, 6) + 6 = 16

EDU: 3d6 + 3 ⇒ (5, 4, 5) + 3 = 17

Wow... just, how bad can you get for array 1? :p


No stat can be raised higher or lower than 3 relative to its original value. So littlehewy, you are unfortunately unable drop your SIZ again.


Gotcha :)


Never played a CoC game either, but they sound fun as hell. I am interested and I will try my hand at rolling.

Spoiler:

Str 3d6 ⇒ (1, 3, 1) = 5
Con 3d6 ⇒ (3, 2, 4) = 9
Dex 3d6 ⇒ (3, 1, 1) = 5
Siz2d6 + 6 ⇒ (5, 4) + 6 = 15
Int 2d6 + 6 ⇒ (1, 6) + 6 = 13
Pow 3d6 ⇒ (6, 5, 5) = 16
App 3d6 ⇒ (6, 6, 6) = 18
Edu 3d6 + 3 ⇒ (4, 6, 4) + 3 = 17

--------------------------------

Str 3d6 ⇒ (1, 3, 5) = 9
Con 3d6 ⇒ (2, 6, 1) = 9
Dex 3d6 ⇒ (2, 4, 1) = 7
Siz2d6 + 6 ⇒ (4, 5) + 6 = 15
Int 2d6 + 6 ⇒ (4, 1) + 6 = 11
Pow 3d6 ⇒ (2, 3, 3) = 8
App 3d6 ⇒ (5, 6, 1) = 12
Edu 3d6 + 3 ⇒ (4, 1, 2) + 3 = 10


Wow, I thought I'd rolled pretty well, but you guys have smashed it!


Will get a proper background up asap, but you already have a rough idea of him from the other thread.

Stats:
Strength 8
Constitution 11
Dexterity 13
Size 10
Intelligence 16
Power 16
Appearance 9
Education 17

Idea 80
Knowledge 85
Luck 80
Damage Bonus +0
Magic Points 16
Hit Points 11
Sanity 80

Skill Workings:
Occupation: Tradesman/Foreman
Skills (255 points):

Skill - Points Spent/Final Skill Percentage
Bargain - 45/50%
Dodge - 30/56%
Electrical Repair - 60/70%
First Aid - 20/50%
Listen - 30/55%
Mechanical Repair - 20/40%
Persuade - 25/40%
Spot Hidden - 25/50%

Hobbies
Skills (160 points):

Skill - Points Spent/Final Skill Percentage
Hide - 10/20%
Library Use - 15/40%
Other Language (Arabic) - 10/11%
Natural History - 30/40%
Occult - 20/25%
Persuade - 10/50%
Photography - 30/40%
Sneak - 20/30%
Throw - 15/40%

Final Skill List:
Bargain - 50%
Dodge - 56%
Electrical Repair - 70%
First Aid - 50%
Hide - 20%
Library Use - 40%
Listen - 55%
Mechanical Repair - 40%
Natural History - 40%
Occult - 25%
Other Language (Arabic) - 11%
Persuade - 50%
Photography - 40%
Sneak - 30%
Spot Hidden - 50%
Throw - 40%


I'm pretty keen.

Array 1:

Str 3d6 ⇒ (4, 1, 5) = 10
Con 3d6 ⇒ (2, 4, 2) = 8
Dex 3d6 ⇒ (6, 3, 4) = 13
Siz 2d6 + 6 ⇒ (1, 4) + 6 = 11
Int 2d6 + 6 ⇒ (1, 1) + 6 = 8
Pow 3d6 ⇒ (2, 1, 6) = 9
App 3d6 ⇒ (2, 1, 3) = 6
Edu 3d6 + 3 ⇒ (6, 2, 4) + 3 = 15

Array 2:

Str 3d6 ⇒ (3, 3, 3) = 9
Con 3d6 ⇒ (3, 2, 1) = 6
Dex 3d6 ⇒ (1, 5, 3) = 9
Siz 2d6 + 6 ⇒ (6, 5) + 6 = 17
Int 2d6 + 6 ⇒ (1, 1) + 6 = 8
Pow 3d6 ⇒ (3, 5, 6) = 14
App 3d6 ⇒ (4, 1, 2) = 7
Edu 3d6 + 3 ⇒ (3, 2, 5) + 3 = 13


Going with stay array 2

Strength 12
Constitution 9
Dexterity 6
Size 20
Intelligence 5
Power 14
Appearance 4
Education 13

Given my stats were so-so, this is an intentionally min-max'd character to emphasise his height and ugliness. I'm thinking of making him a professional garbage man. I'll try and have a full character up later.


Dot. Travelling today , hope to have some thing up this evening or tomorrow


Here is Remy Tesson, French composer and pianist, widower, and now occult hobbyist. Background, appearance and personality to follow.


I'll be resubmitting Isabella. Rolling for better stats...hopefully...

Array 1

Spoiler:

STR 3d6 ⇒ (5, 3, 1) = 9 9
CON 3d6 ⇒ (3, 2, 5) = 10 10
DEX 3d6 ⇒ (6, 2, 2) = 10 10
SIZ 2d6 + 2 ⇒ (6, 2) + 2 = 10 10
INT 2d6 + 2 ⇒ (4, 6) + 2 = 12 12 (+2=14)?
POW 3d6 ⇒ (3, 5, 4) = 12 12 (-2=10)?
APP 3d6 ⇒ (6, 5, 3) = 14 14
EDU 3d6 + 3 ⇒ (5, 3, 3) + 3 = 14 14

Array 2

Spoiler:

STR 3d6 ⇒ (1, 1, 4) = 6
CON 3d6 ⇒ (6, 5, 4) = 15
DEX 3d6 ⇒ (4, 1, 1) = 6
SIZ 2d6 + 2 ⇒ (1, 1) + 2 = 4
INT 2d6 + 2 ⇒ (4, 1) + 2 = 7
POW 3d6 ⇒ (6, 4, 2) = 12
APP 3d6 ⇒ (2, 3, 4) = 9
EDU 3d6 + 3 ⇒ (3, 3, 2) + 3 = 11

So if I read this right, I can move up to (3) points from one stat to another in the same array? In other words I can move 2 points from my power and add to my EDU in Set one...and I can do this up to three times. Is that correct? The use of "Stats" and "Skills" in the same paragraph has me a bit confused.

As soon as I get clarification, I'll update Isabelle


Oops, you've added 2 instead of 6 to your SIZ & INT :)


Littlehewy is correct, your SIZ and INT should be 4 points higher to begin with. You can then move 3 points exactly from one stat to another up to three times.


Where does that image in the OP come from GM? It's pretty wild!


Isabelle is freshened up, packed and eager for her trip to London. She hasn't been there since she was 14, when she spent a summer there with her Aunt Hattie.


littlehewy wrote:
Where does that image in the OP come from GM? It's pretty wild!

I made it actually! Although I will admit that I borrowed many of the photoshop techniques from a handy little tutorial I found.


1 person marked this as a favorite.

I dotted the thread, and at that moment I knew I had gone truly mad.

Grand Lodge

Here is my submission. Hopefully the crunch is correct, I will have more fluff up hopefully tomorrow. Hopefully I am one of the investigators able to partake in the abnormal and strange.


stat set 1:

STR: 3d6 ⇒ (2, 5, 4) = 11
CON: 3d6 ⇒ (5, 2, 1) = 8
DEX: 3d6 ⇒ (5, 3, 3) = 11
SIZ: 2d6 + 6 ⇒ (6, 2) + 6 = 14
INT: 2d6 + 6 ⇒ (5, 2) + 6 = 13
POW: 3d6 ⇒ (4, 1, 4) = 9
APP: 3d6 ⇒ (6, 3, 1) = 10
EDU: 3d6 ⇒ (2, 1, 6) = 9

stat set 2:

STR: 3d6 ⇒ (3, 6, 3) = 12
CON: 3d6 ⇒ (1, 3, 5) = 9
DEX: 3d6 ⇒ (2, 3, 3) = 8
SIZ: 2d6 + 6 ⇒ (3, 3) + 6 = 12
INT: 2d6 + 6 ⇒ (1, 5) + 6 = 12
POW: 3d6 ⇒ (6, 5, 4) = 15
APP: 3d6 ⇒ (4, 2, 2) = 8
EDU: 3d6 ⇒ (4, 2, 3) = 9


GM Gluttony wrote:
littlehewy wrote:
Where does that image in the OP come from GM? It's pretty wild!
I made it actually! Although I will admit that I borrowed many of the photoshop techniques from a handy little tutorial I found.

It's a pretty cool image :) I've always been jealous of other's artistic talents.

-=-=-=-=-=-

Rules/stat gen question: The quickstart guide says that you can swap stats that use the same dice to roll (Dex and Str for instance), is your houserule in addition to being able to do that (what I've done), or replacing that rule? If the latter I will have to rejig some things.

Quickstart guide wrote:
Note, that before play begins, you may swap around any attributes which use the same dice to determine their value. In other words, you could swap any of the values for Strength, Constitution, Dexterity, Appearance or Power with each other. You could only swap Size and Intelligence with each other. Education remains static.

-=-=-=-

Zouron, Education is 3d6+3, so you got 12 Edu instead of 9 :)


Harvey Andrews wrote:
Zouron, Education is 3d6+3, so you got 12 Edu instead of 9 :)

Is it? Oh, that's cool.


Remy Tesson's profile now includes Background, Appearance, and Personality tabs. I'm working on a longer version of the background, and I'll post it up under its own tab when I get it finished - the short version has all the pertinent info, but the long version might give you more meat to work with, GM.

Also, do you need a skill breakdown?


Quote:

Rules/stat gen question: The quickstart guide says that you can swap stats that use the same dice to roll (Dex and Str for instance), is your houserule in addition to being able to do that (what I've done), or replacing that rule? If the latter I will have to rejig some things.

Quickstart guide wrote:
Note, that before play begins, you may swap around any attributes which use the same dice to determine their value. In other words, you could swap any of the values for Strength, Constitution, Dexterity, Appearance or Power with each other. You could only swap Size and Intelligence with each other. Education remains static.

Unfortunately the move 3 rule does replace the free swap rule, I wanted the proccess to be random enough to the point that players would have certain stats that they normally wouldn't if they were choosing them, thus (hopefully) helping them think about background and possibly how their character would roleplay.

However, if unswapping stats would be too much of a hassle due to having to reallocate skill points and such, don't worry about it.

@Littlehewy: What do you mean by skill breakdown?


Some of the others have detailed how they've spent their skill points. Would you like the same from me?


Alright, here goes my rolls

Str: 3d6 ⇒ (4, 4, 4) = 12
Con: 3d6 ⇒ (6, 5, 3) = 14
Dex: 3d6 ⇒ (4, 6, 3) = 13
Siz: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Int: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Pow: 3d6 ⇒ (3, 1, 4) = 8
App: 3d6 ⇒ (2, 3, 4) = 9
Edu: 3d6 + 3 ⇒ (3, 1, 5) + 3 = 12

Str: 3d6 ⇒ (1, 6, 4) = 11
Con: 3d6 ⇒ (1, 4, 1) = 6
Dex: 3d6 ⇒ (6, 1, 5) = 12
Siz: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Int: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Pow: 3d6 ⇒ (4, 6, 5) = 15
App: 3d6 ⇒ (6, 5, 2) = 13
Edu: 3d6 + 3 ⇒ (5, 5, 5) + 3 = 18

Hmmm, superb physical specimen with little edutation
or
weak physically and big brain

Decisions Decisions


Don't forget your +3 to EDU - like I did :)

Both look great, by the way!


littlehewy wrote:
Some of the others have detailed how they've spent their skill points. Would you like the same from me?

It looks to me like you already have shown how you've spent your skill points.


Doesn't really change my skills at all actually, because I've still got the 16 in Int, and 17 in EDU. Hmm, apart from Dodge. Does mean he's slower and handsomer however :p

That means I rolled...
Str - 3d6 ⇒ (5, 2, 2) = 9
Con - 3d6 ⇒ (3, 2, 4) = 9
Dex - 3d6 ⇒ (2, 1, 5) = 8
Siz - 2d6 + 6 ⇒ (2, 2) + 6 = 10
Int - 2d6 + 6 ⇒ (4, 6) + 6 = 16
Pow - 3d6 ⇒ (6, 3, 6) = 15
App - 3d6 ⇒ (5, 6, 5) = 16
Edu - 3d6 + 3 ⇒ (5, 4, 5) + 3 = 17

so after swapping...
Str - 8
Con - 9
Dex - 11
Siz - 10
Int - 16
Pow - 16
App - 13
Edu - 17

HP - 10

Fluff still incoming, this weekend is not going to be great for me as far as free time goes :s


I admit I'm not super familiar with the edition changes of Call of Cthulhu, but I still want to ask what edition this will be using


I have the 6th edition rules. As I understand they are also pretty close to the 5.6th edition rules.


Hi there, I've played a fair bit of CoC, although I'm currently in Iowa and my books are in California so I've used the Quick Start Guide/Byahkee to make a character. Assuming I'm selected I will make an alias and find a picture for the character.

Stats:

1:
STR: 3d6 ⇒ (4, 5, 6) = 15
CON: 3d6 ⇒ (5, 4, 2) = 11
DEX: 3d6 ⇒ (3, 5, 3) = 11
SIZ: 2d6 + 6 ⇒ (6, 3) + 6 = 15
INT: 2d6 + 6 ⇒ (3, 1) + 6 = 10
POW: 3d6 ⇒ (5, 2, 2) = 9
APP: 3d6 ⇒ (2, 3, 5) = 10
EDU: 3d6 + 3 ⇒ (6, 6, 6) + 3 = 21

2:
STR: 3d6 ⇒ (5, 4, 5) = 14
CON: 3d6 ⇒ (6, 4, 3) = 13
DEX: 3d6 ⇒ (4, 1, 6) = 11
SIZ: 2d6 + 6 ⇒ (2, 5) + 6 = 13
INT: 2d6 + 6 ⇒ (5, 6) + 6 = 17
POW: 3d6 ⇒ (2, 2, 5) = 9
APP: 3d6 ⇒ (6, 4, 3) = 13
EDU: 3d6 + 3 ⇒ (3, 4, 1) + 3 = 11

Using Array 1:
Trading 3 Siz for 3 Int
Trading 3 Str for 3 Pow

Skill Notes:

21*15= 315 skills
Occupational Skills:
Anthropology: 42
Credit Rating: 39
Geology: 39
History: 39
Library Use: 39
Natural History: 39
Occult: 39
Latin: 39

Hobby Skills: 13*10=130
Rifle 25
First Aid 20
Biology 24
Track 27
Sneak 20
French 14

Background:

Simon comes from a military family, so when Simon decided to attend Miskatonic to study anthropology instead of going to West Point. This caused a serious falling out with Simon's father, one that has yet to be rectified despite happening over 20 years ago.

After working hard for many years and eventually earning his PHD, Simon has been making good use of grant money to study various cultures in the Middle East during the time of Chist.

Simon's favorite hobby has turned out to be Big Game Hunting in French Africa and Simon has begun to amass a few impressive stuffed trophies mounted on his wall.

Character Sheet


Let's see...

Remi Tesson the French pianist and small-time occultist
Harvey Andrews the construction foreman
Isabelle Fitzsimmon the spoiled debutante
David Trufant III the freelance photographer
Professor Simon Rose the Miskatonic anthropologist

Am I missing anyone's submission so far? We could almost just start the game with this party unless someone else has a character they've been hiding.


Been visiting family, so haven't had the time to get my profile together...so carry on without me.


Looks good to me.


GM Gluttony wrote:

Let's see...

Remi Tesson the French pianist and small-time occultist
Harvey Andrews the construction foreman
Isabelle Fitzsimmon the spoiled debutante
David Trufant III the freelance photographer
Professor Simon Rose the Miskatonic anthropologist

Am I missing anyone's submission so far? We could almost just start the game with this party unless someone else has a character they've been hiding.

I'm happy to play now (!) but also happy to wait if people want/need a bit more time.


Myself, I'm still looking for an avatar that fits my description...

Liberty's Edge

First Array:

Str: 3d6 ⇒ (5, 1, 3) = 9
Con: 3d6 ⇒ (6, 2, 3) = 11
Dex: 3d6 ⇒ (6, 5, 3) = 14
Siz: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Int: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Pow: 3d6 ⇒ (5, 1, 2) = 8
App: 3d6 ⇒ (3, 4, 2) = 9
Edu: 3d6 + 3 ⇒ (4, 5, 5) + 3 = 17

Second Array:

Str: 3d6 ⇒ (4, 1, 6) = 11
Con: 3d6 ⇒ (3, 5, 1) = 9
Dex: 3d6 ⇒ (4, 2, 4) = 10
Siz: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Int: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Pow: 3d6 ⇒ (3, 6, 6) = 15
App: 3d6 ⇒ (5, 5, 6) = 16
Edu: 3d6 + 3 ⇒ (6, 4, 3) + 3 = 16

Would like to offer up Michael Andrews, ex-pat veteran of WWI and part-time employee of the American Embassy in London. That is if openings are available. Basically a former soldier who has seem more than he cares to take back home to mom and apple pie.

Liberty's Edge

Working off the second array I came up with the following, taking 3 pts each from Size and Appearance, giving them to Constitution and Strength.

Michael Andrews Bio:

A former volunteer expeditionary and pre-mercenary soldier, Michael joined a variety of units throughout the war, drifting between the Allied Powers, but never having actually served in the American Armed Forces until towards the end of the conflict. He muddled around the trenches, worked on early armored vehicles, ending his services in the gunner's seat of a bi-plane, picking up a host of skills useful for war, but not for civilian life. Now he kicks around, living job to job, working whatever he can find, never feeling settled for too long. The horrors of war have left him disillusioned with life in the States, so he rarely returns there. A friend at the American Consulate gives him work time to time as a bodyguard/odds jobs man for traveling Americans.

Brief Character Sheet:

Strength 14 Constitution 12
Size 14 Intelligence 16
Power 15 Dexterity 10
Appearance 13 Education 17

Age 32

Idea 80 Luck 75
Know 85

Sanity 75 Move 8
DB +1d4 HP 13
MP 15

Bargain 15% Climb 40%
Conceal 20% Credit Rating 25%
Dodge 70% Drive Auto 30%
Fast Talk 20% First Aid 70%
Hide 50% English 80%
German 10% Library Use 25%
Listen 70% Mechanical Repair 50%
Navigate 20% Persuade 30%
Pilot Aeroplane 15% Ride 13%
Sneak 50% Spot Hidden 25%
Swim 25%


Here we go.


I'm happy to wait a little longer, mostly because the next day and a half is chockablock full for me :p Unfortunately next week aint much better, so my posting may be a little erratic, hopefully only for the short term.

GM Gluttony wrote:

Let's see...

Harvey Andrews the construction foreman

Construction Foreman, and Former (non-mythos) cultist haunted by his past.

Hmm, that makes him sound much more exciting than he really is :p Hope to have fluff up by tomorrow night, sorry for delay.


I liked him as just a construction foreman, one of my favorite Call of Cthulhu characters I ever played was a hubcap thief.


Darian Graey wrote:

Working off the second array I came up with the following, taking 3 pts each from Size and Appearance, giving them to Constitution and Strength.

** spoiler omitted **

** spoiler omitted **

A soldier with no points in weapon skills?

Liberty's Edge

Sorry, the last section of the skills list cut off when I pasted it.

Brief Character Sheet redux:

Strength 14
Constitution 12
Size 14
Intelligence 16
Power 15
Dexterity 10
Appearance 13
Education 17

Age 32

Idea 80
Luck 75
Know 85

Sanity 75
Move 8
DB +1d4
HP 13
MP 15

Bargain 15%
Climb 40%
Conceal 20%
Credit Rating 25%
Dodge 70%
Drive Auto 30%
Fast Talk 20%
First Aid 70%
Hide 50%
English 80%
German 10%
Library Use 25%
Listen 70%
Mechanical Repair 50%
Navigate 20%
Persuade 30%
Pilot Aeroplane 15%
Ride 13%
Sneak 50%
Spot Hidden 25%
Swim 25%

Fist/Punch 60%
Grapple 25%
Headbutt 10%
Kick 35%
Handgun 75%
Knives 30%
Machine Gun 35%
Martial Arts 10%
Rifle 65%
Shotgun 30%
Submachine Gun 15%

Dark Archive

Pathfinder Adventure Path Subscriber

Oooh, Cthulhu! I think I'll put my best foot forward here. I'm currently thinking about a private investigator, somewhere between Sam Spade and Sherlock Holmes. Knowing my luck with dice, though, I'll probably just get Wiggins.

Array 1:

Strength: 3d6 ⇒ (1, 1, 2) = 4
Constitution: 3d6 ⇒ (2, 2, 4) = 8
Dexterity: 3d6 ⇒ (6, 3, 1) = 10
Size: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Intelligence: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Power: 3d6 ⇒ (3, 1, 1) = 5
Appearance: 3d6 ⇒ (5, 5, 6) = 16
Education: 3d6 ⇒ (2, 2, 5) = 9

Array 2:

Strength: 3d6 ⇒ (6, 4, 3) = 13
Constitution: 3d6 ⇒ (3, 4, 5) = 12
Dexterity: 3d6 ⇒ (2, 5, 5) = 12
Size: 2d6 + 6 ⇒ (2, 3) + 6 = 11
Intelligence: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Power: 3d6 ⇒ (3, 4, 2) = 9
Appearance: 3d6 ⇒ (6, 3, 1) = 10
Education: 3d6 ⇒ (4, 4, 4) = 12

I think for fun I'll actually keep array 2 and not adjust it one bit. Embrace the randomness!

Stats:

STR 13, CON 12, DEX 12, SIZ 11, INT 14, POW 9, APP 10, EDU 12
Idea 70, Know 60, Luck 45, Dmg Bon +1d4, MP 9, HP 12, SAN 45

Occupational Skills (180 pts):

Drive Automobile 30% (20+10)
Fast Talk 30% (5+25)
First Aid 40% (30+10)
Handgun 40% (20+20)
Law 35% (5+30)
Listen 45% (25+20)
Nightstick 60% (25+35)
Spot Hidden 55% (25+30)

Hobby Skills (140 pts):

Dodge 34% (24+10)
Fast Talk 40% (30+10)
Hide 30% (10+20)
History 35% (20+15)
Listen 55% (45+10)
Occult 15% (5+10)
Other Language (French) 10% (0+10)
Own Language (English) 60% (60)
Persuade 30% (15+15)
Punch 20% (10+10)
Sneak 30% (10+20)
Spot Hidden 65% (55+10)


7 characters! Zoinks!

I don't want to cut anyone, but at the same time this feels like it'd be a bit too bulky of a group to run through the campaign.

Hmmm. Brilliant plan! If we can get one more investigator to step forward (and no more!) I'll run two "rival" groups of investigators through the same adventure at the same time! It'll be a race for the clues, with two gangs of foolish mortals trying to solve the same mystery.

Thoughts?

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