Shalelu Andosana

Daliedhur's page

140 posts. Alias of Edeldhur.


Full Name

Daliedhur Beltharan

Race

Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

Gender

Female

About Daliedhur

Daliedhur Beltharan
Female Elf Fighter (Archer) 1/Ranger 6
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +17
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Defense
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AC 23, touch 17, flat-footed 18 (+6 armor, +5 Dex, +2 deflection)
hp 87 (7d10+17)
Fort +11, Ref +12, Will +6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee masterwork cold iron longsword +11/+6 (1d8+3/19-20) and
. . masterwork silver light mace +11/+6 (1d6+3)
Ranged +2 darkwood composite longbow +16/+11 (1d8+5/19-20/×3)
Special Attacks favored enemies (fey +2, humans +4)
Ranger Spells Prepared (CL 5th; concentration +7):
. . 1st—gravity bow, keen senses (DC 13)
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Statistics
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Str 16, Dex 20, Con 14, Int 14, Wis 14, Cha 8
Base Atk +7; CMB +10; CMD 27
Feats Combat Reflexes, Deadly Aim, Endurance, Improved Precise Shot, Leadership, Lost Legacy, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits civilized, magical knack
Skills Acrobatics +8, Bluff +0, Climb +8, Diplomacy +7, Disguise +0, Handle Animal +8, Intimidate +4, Knowledge (dungeoneering) +9, Knowledge (geography) +7, Knowledge (local) +7, Knowledge (nature) +10, Perception +17, Ride +14, Stealth +14, Survival +12, Swim +7; Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
SQ combat styles (archery), elven magic, favored terrain (forest +2), hunter's bonds (hunter's bond [animal companion]), weapon familiarity, track +3, wild empathy +5
Combat Gear cold iron arrows (50), potion of darkvision, silver arrows (50), weapon blanch (adamantine), weapon blanch (ghost salt); Other Gear +2 mithral chain shirt, +2 darkwood composite longbow, iron-tipped distance arrow (60), masterwork cold iron longsword, masterwork silver light mace, belt of physical perfection +2, bracers of falcon's aim, cloak of resistance +2, efficient quiver, headband of aerial agility (int +2), ring of protection +2, ring of sustenance, backpack, masterwork, masterwork tool, silk rope (50 ft.), 534 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Fey +2) (Ex) +2 to rolls vs Favored Enemy (Fey).
Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Headband of aerial agility (Int +2, Diplomacy) +1 CL for spells/extracts that grant flight.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Leadership (Base Score 6) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Potion of darkvision Add this item to create a potion of a chosen spell.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Daliedhur before Stag Lord Loot:

Daliedhur Beltharan
Elf Fighter 1/Ranger 5
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +13
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Defense
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AC 20, touch 16, flat-footed 15 (+4 armor, +5 Dex, +1 deflection)
hp 66 (6d10+6)
Fort +8, Ref +10, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee masterwork cold iron longsword +9/+4 (1d8+2/19-20) and
. . masterwork silver light mace +9/+4 (1d6+2)
Ranged +1 darkwood composite longbow +13/+8 (1d8+3/×3)
Special Attacks favored enemies (fey +2, humans +4)
Ranger Spells Prepared (CL 4th; concentration +6):
1st—gravity bow, keen senses (DC 13)
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Statistics
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Str 14, Dex 20, Con 12, Int 12, Wis 14, Cha 8
Base Atk +6; CMB +8; CMD 24
Feats Deadly Aim, Endurance, Lost Legacy, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits magical knack
Skills Bluff +0, Climb +6, Diplomacy +0, Disguise +0, Handle Animal +8, Intimidate +0, Knowledge (dungeoneering) +8, Knowledge (geography) +6, Knowledge (nature) +8, Perception +13, Ride +14, Stealth +13, Survival +11 (+13 to track), Swim +6; Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
SQ combat styles (archery), elf ranger, elven magic, favored terrain (forest +2), hunter's bonds (hunter's bond [animal companion]), weapon familiarity, track, wild empathy +4
Combat Gear cold iron arrows (50), potion of darkvision, silver arrows (50), weapon blanch (adamantine), weapon blanch (ghost salt); Other Gear mithral shirt, +1 darkwood composite longbow, iron-tipped distance arrow (60), masterwork cold iron longsword, masterwork silver light mace, belt of incredible dexterity +2, cloak of resistance +1, efficient quiver, ring of protection +1, ring of sustenance, backpack, masterwork, masterwork tool, silk rope, 534 gp
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Special Abilities
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+2 to critical confirmations (Longbow) Choose a weapon from the following list: longbow, longsword, rapier, shortbow, short sword, or any weapon with "elven" in its name. Add +1/2 on critical hit confirmation rolls made while using that weapon (maximum bonus of +4). This bonus does not st
Animal Companion Link (Ex) You have a link with your Animal Companion.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Fey +2) (Ex) +2 to rolls vs Favored Enemy (Fey).
Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Potion of darkvision Add this item to create a potion of a chosen spell.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Daliedhur lvl5:
Daliedhur Beltharan
Elf Fighter 1/Ranger 4
CG Medium Humanoid (elf)
Init +5; Senses low-light vision; Perception +12
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Defense
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AC 20, touch 16, flat-footed 15 (+4 armor, +5 Dex, +1 deflection)
hp 55 (5d10+5)
Fort +8 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +10, Will +4; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Masterwork Cold Iron Longsword +8 (1d8+2/19-20/x2) and
. . Masterwork Silver Light mace +8 (1d6+2/x2)
Ranged +1 Darkwood Composite longbow (Str +2) +12 (1d8+3/x3)
Special Attacks favored enemy (humans +2)
Ranger Spells Prepared (CL 3):
1 (1/day) Gravity Bow
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Statistics
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Str 14, Dex 20, Con 12, Int 12, Wis 14, Cha 8
Base Atk +5; CMB +7; CMD 23
Feats Deadly Aim -2/+4, Endurance, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Longbow)
Traits Magical Knack (Ranger)
Skills Bluff -1 (+1 vs. humans), Climb +6, Handle Animal +6, Knowledge (dungeoneering) +7 (+9 vs. humans), Knowledge (geography) +5 (+7 vs. humans, +7 while in forest terrain), Knowledge (nature) +7 (+9 vs. humans), Perception +12 (+14 vs. humans, +14 while in forest terrain), Ride +14, Sense Motive +2 (+4 vs. humans), Stealth +12 (+14 while in forest terrain), Survival +10 (+12 vs. humans, +12 while in forest terrain, +12 to track), Swim +6 (+10 to resist nonlethal damage from exhaustion); Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
SQ +2 to critical confirmations (longbow), animal companion link, combat styles (archery), elven magic, favored terrain (forest +2), hunter's bonds (leaf, horse), share spells with companion, track, wild empathy
Combat Gear Potion of Darkvision, Weapon blanch (adamantine), Weapon blanch (ghost salt); Other Gear Mithral shirt, +1 Darkwood Composite longbow (Str +2), Arrow, iron-tipped distance (60), Cold Iron Arrows (50), Masterwork Cold Iron Longsword, Masterwork Silver Light mace, Silver Arrows (50), Belt of incredible dexterity +2, Cloak of resistance +1, Efficient quiver (empty), Ring of protection +1, Ring of sustenance, Backpack, masterwork (empty), Masterwork tool (Ride), Silk rope, 231 GP
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Special Abilities
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+2 to critical confirmations (Longbow) Choose a weapon from the following list: longbow, longsword, rapier, shortbow, short sword, or any weapon with "elven" in its name. Add +1/2 on critical hit confirmation rolls made while using that weapon (maximum bonus of +4). This bonus does not st
Animal Companion Link (Ex) You have a link with your Animal Companion.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Potion of Darkvision Add this item to create a potion of a chosen spell.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Leaf, Horse Animal Companion:

Leaf
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +6
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Defense
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AC 17, touch 10, flat-footed 16 (+3 armor, +1 Dex, -1 size, +4 natural)
hp 30 (+6)
Fort +5, Ref +4, Will +2
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Offense
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Speed 80 ft.
Melee bite +4 (1d4+3) and
. . 2 hooves +4 (1d6+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +6 (+8 overrun); CMD 17 (19 vs. overrun, 21 vs. trip)
Feats Improved Overrun, Power Attack
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +5 (+25 jump), Perception +6
SQ attack any target, combat riding
Other Gear masterwork studded leather, horseshoes of speed, saddlebags (2), trail rations (10), 222 gp
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.