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Ishirou looks curiously at Mum when she places the bowl of dirt on the table, the look of curiosity turns to one of confusion when the shiny little tree appears.
"The journey hasn't been too far," Ishirou responds, "just since Bloodcove."
We'll say the person to Mum's right is a fellow PC. 1 = Mizo, 2 = Lawdak, 3 = Adara, 4 = Dereje. 1d4 ⇒ 2. Lawdak it is. Lawdak, as a side note, Sharpmaw would be down in the hold.
For reasons unto your own, you find yourself aboard the Jenivere. Some of you have been aboard for days, others significantly longer on the trip to Eleder.
The Jenivere is a large merchant ship, a Wyvern-class vessel commonly used by the Inner Sea nations for trade, exploration, and even war, valued for its combination of seaworthiness and capacity for carrying numerous passengers. Wyvern-class ships have made the dangerous journey to Azlant, Arcadia, and even around the southern tip of Garund, but the Jenivere and her crew run less perilous voyages. For the past several years, Captain Alizandru Kovack has made the western run between Magnimar to the north and Eleder to the south and then back with few complications, despite the fact that his route
While the Jenivere is a merchant ship, primarily concerned with delivering goods to and from Sargava, she’s traditionally kept several compartments open to take on paying passengers. This trip is no exception. Beyond her usual cargo, the Jenivere carries one prisoner, Jask Derindi, and ten passengers, yourself included.
As the journey is near its end and you are scheduled to make port at Eleder well before the next nightfall, this will be you last night aboard ship. As is his custom, Captain Kovack has invited you all to a parting dinner this evening, prepared by the ship's cook, Rambar Terillo. With any luck at all, his work will be better than the watery soups he has seemed to specialize in for most of the journey.
Among the other guests of the Captain this evening are:
Aerys Mavato: A half-elven woman boarded in Port Peril, who has kept to herself most of the journey.
Gelik Aberwhinge: A sharply dressed gnome from Magnimar, Gelik spends much of his time writing in the ships’ common areas, and takes every opportunity to tell long-winded stories, boast of past journeys, or quip about anything in his field of view.
Ieana: A bookish Varisian scholar who tends to keep to herself, Ieana is traveling to Sargava to explore the ancient ruins there.
Knowledge (Local) or Diplomacy (Gather Information) DC 13:
Rumors aboard the ship alternately suggest that she’s the Jenivere’s owner, a Chelish agent, or Captain Kovack’s secret lover.
Ishirou: A scruffy human of Tian heritage, Ishirou boarded at Bloodcove and waits to reach Sargava with a quiet eagerness. Aloof but not rude, he gives the impression of one who has had a hard life but find himself currently without direction.
Sasha Nevah: This red-haired human boarded the Jenivere in Ilizmagorti. Since leaving Mediogalti Island, the
Alton Devers: The Jenivere’s first mate is friendly with both passengers and crew, but he sometimes seems to chafe under the strong discipline of Captain Kovack.
"Thank you all for joining me this evening, my valued passengers and guests." Captain Kovack begins as he addresses the passengers of his ship. "I hope your journey has been comfortable and pleasant and that someday we may meet again. The first course should be out any moment now, but until then please have a drink or two and talk amongst yourselves or feel free to strike up a conversation with any of the Jeniver's crew, myself included."
I will be happy to respond as any of the NPC's, though my responses may be spotty between July 3rd July 8th.
Ok sounds like we have a party picked out.
Jesse: Undine Samurai (Sword Saint) - Mizo no Hana
mellowgoth - Human Druid w/ mini T-Rex companion - Lawdrak and Sharpmaw
pinvendor - Suli Oracle of Fire - Adara
Mahorfeus - Human Paladin (Holy Gun) from Alkenstar - To Be Named Later
BinkyBo - Human Wizard (Spirit Whisperer) - Estietre "Mum" Hruska
We're at 10 days prior to the start of the game (July 8th). Prior to the 8th, I will have the initial post up in the gameplay thread, which will have all of you just before dinner aboard the Jenivere. Once that post is up, feel free to RP among yourselves until I return from vacation, wreck the ship, and get the game started officially.
Hmmm...I'll have to look into how the ABP applies to animal companions. I'm sure it does, but in some fashion reduced from how it would apply to a PC.
Mark Seifter says NPCs should follow PC Level - 1 in this post. I suppose I could go that route.
Jesse - Undine Samurai (Sword Saint)
mellowgoth - Human Druid w/ mini T-Rex companion
pinvendor - Suli Oracle of Fire
Mahorfeus - Human Paladin (Holy Gun) from Alkenstar
BinkyBo - Human Wizard (Spirit Whisperer)
Does that look right? Jesse, were you still considering Ivo?
@pinvendor - I'm good with your Suli concept if that is the direction you would like to go.
@Mahorfeus - Sure, I don't have and issue with crafting ammo on the the ship ahead of time.
As far as overlaping traits go, that's fine too. I just need a reason for you to be on the ship. I'll obviously leave it up to you and pinvendor if you would like to tie your backstories together.
So to update:
Jesse - Undine Samurai (Sword Saint) - Assumed based on initial preference and current choices of others.
mellowgoth - Druid w/ mini T-Rex companion
pinvendor - Suli Oracle of Fire (I'm fine with it, but are you sure you want to play another Oracle while you are playing Durielle in KM?)
Mahorfeus - Paladin (Holy Gun) from Alkenstar
BinkyBo - Arcane caster of some sort?
Thus far I have heard suggested:
Jesse - Undine Samurai (Sword Saint), Lizardfolk Shaman
mellowgoth - Druid w/ mini T-Rex companion
pinvendor - Occultist, Psychic, Suli Oracle of Fire, Halfling/Tielfling combo (with Mahorfeus), Sczarni Carnie (again with Mahorfeus)
Mahorfeus - Paladin (Holy Gun) from Alkenstar, Zenj Summoner, Varisian Bard (presumed to be half of the Sczarni Carnie contingent w/ pinvendor)
BinkyBo - Arcane caster?
@pinvendor - I think you could sell me on the Suli if need be. I don't think it would step on Jesse's toes either as from what I've read (feel free to correct me, Jesse), Jesse's Undine is just an Undine in mechanics. I think he intends to use her more like one of the Spirit Folk from the old school (and 3.5) Oriental Adventures.
@Mahorfeus - Firearms are okay. Assume "Emerging Firearms" for the tech level. One watch out for any firearms dependent character is the cost/availability of gunpowder and the need for ammunition. The first book of the AP you are on island away from civilization and much of the rest of the AP is jungle and lost city exploration. The other character concepts you have listed look solid as well.
@pinvendor - okay, obviously you have some thoughts on the matter. I'm not enamored with the "Full Eastern" concept, but the rest sound okay to me. I could be persuaded to allow a Suli if you really wanted to play another Oracle. Just sell it in your background.
@Jesse - I know you said you were willing to do something other than the samurai, but as you were the first to have a character concept fully fleshed out, I wouldn't feel compelled to do something else.
Any final thoughts on ABP before I make a decision one way or the other?
Jesse, you seem to be the one with the biggest objection. Having heard how I would intend to use it, if I use it, does that make it more palatable?
Typically my thoughts on alternate rules systems that change the fundamental structure of the game are unless we have an understanding as a group as a whole, I will not move forward with the change.
Okay, I'm going to think about the possibility of using ABP for a bit yet.
One side note: The AP as written doesn't seem to have a lot of opportunity to sell off unwanted treasures and pursuit of the Big Six can be problematic. Like I said above, if we do go that route, items would be switched out to still provide magic items, just not basic +X weapons, armor, or rings and such.
This is not me saying that we are going to use ABP as of yet, nor am I taking it off the table just yet...
If I were to use ABP, I wouldn't throw out magic items at all. The items that fall under the auspices of the "Big Six" in the AP would be replaced with "interesting" items.
For example if the AP called for a +1 longsword, it would be replaced with something along the lines of a MW longsword made of a specific material or something like a flaming longsword with no enhancement bonus, a ring of protection +1 would be replaced by a ring of jumping or something similar, and so on and so forth.
I am interested in seeing what our other players (Hopefully we will see DM BG and mellogoth check in) think as well.
A few other things from Unchained that I intend to use
- Variant Multi-Classing will be available should someone desire to do that.
- Fractional Advancement, as it makes multi-classing less painful from a BAB standpoint and keeps saving throws from getting too out-of-wack from multi-class.
I'd always found it a bit wonky to have characters above 1st level with a +0 BAB.
I'm generally fine with everything Paizo, as noted in my first post, as far as character options go. (My collection is similar to yours when it comes to Paizo material. Fairly extensive in other game lines too, but that's neither here nor there.)
Optional rule sets like Hero Points, Stamina Pool, Words of Power, etc. will likely be a bit more sticky. That being said, if there is something that you really want to try, it doesn't hurt to ask.
As this campaign is by invitation only, we will not be bothering with a recruitment thread.
The intention is to start gameplay around July 8th, after I return from a short family vacation.
With that, on to the important stuff:
Character Creation Guidelines:
Point Buy: 20 Point Build with a minimum stat of 8 after racial adjustments
Races Allowed: Core. Featured Races from the ARG may be allowed if the character background makes sense for the game.
Classes: All Paizo classes, noting that Unchained Rules for the Rogue, Summoner, and Barbarian apply. Monks may choose either rule set for the build.
Traits: Pick two, one should be from the Serpent's Skull Player's guide.
Starting Gold: Maximum as per class
Starting HP: Maximum as per class at level 1, Pathfinder Society Rule (1/2 die type + 1) for subsequent levels.
Additional Rules: We will be using background skills from Unchained, along with Skill Unlocks. Stamina pool rules are something that I am willing to discuss if there is interest.
I'm not a big stickler on character sheet format and is open for debate. As long as I can find the information that is needed relatively quickly, we should be fine.
Please provide a short background on your character (a paragraph or two is sufficient), along with general personalty and appearance.
Posting Expectations: At least once daily during the week. Weekends can be a bit spotty for a lot of folks, so we will forgo that requirement on weekends.
If you are going to be away for a few days, no big deal, just let us know and you will be DM PC'ed as needed until you return.
Maps for Combat: I'm fairly certain that I will be using Roll20 for maps. Please make sure that you have an account and can access the site.
I think that covers most of it. If not do not hesitate to ask if you have questions.
Welcome to the game.
The four of you approach the Devildrome to take in the day's spectacle. A rather large, surly looking half-orc at the gate is about to ask you for the admission price, when he catches a glimpse of the near-by Rance Lucca waving the four of you in.
Once inside the arena, you see the list of competitors for the day and the current odds on each bout. Unfortunately, you note that Thraxius is not slated to compete today.
As you take your seats, you see the masses also filing in to watch today's bouts. Vendors make their way through the aisles, selling any manner of food and drink.
A few moments before the start of the first bout, the same gruff looking half-orc you met at the gates approaches you.
"Lucca said he wants you guys to sit up with him." he says heading off toward Lucca's box without waiting for your response. He stops briefly and says, "Oh...he also said to tell you that Thraxius would also be there."
After giving you a tour of his home and artwork that lasts nearly an hour, Rance informs you that he must end the visit in order to prepare for today's bouts.
"I wish you luck in your battle with Thraxius tomorrow. Take care and rest well. I shall see you tomorrow. Try to arrive around 10:30 or so."
With that, Lucca shows you out and you are once again on the streets of Rego Cader.
It is just after 11 am, what would you like to do with the rest of your day?
"Friends may be a bit of a strong word, my good sir. Business associates may be more appropriate, as Thraxius and I have both made a good deal of coin from our partnership throughout the years, and as long as he continues to make money for me, he is certainly welcome here."
Rance pauses a moment before adding, "Though that is not to say that someone new holding the Hellcaller's Cup wouldn't be good for business too."
It seems pretty certain at this point that Rance Lucca is not going to tip his hand if he has a preference as to who wins your bout with Thraxius.
Black Addie wrote:
"Thank you for allowing us to admire your art collection, Lord Lucca," Addie graciously thanks their host. "And no, we certainly have not developed 'cold feet' about facing Thraxius. We are looking forward to it, and trust the specatcle will be quite profitable for you as well."
Rance smiles, hearing the confirmation that you still intend to do battle with Thraxius. "Good. And yes, my dear, it should prove to be quite profitable for all involved...except for the loser of the battle of course."
Valeron Legis wrote:
""Wagers? Perhaps you'd be interested in a wager yourself, Lord Lucca? What exactly are the odds on us and Thraxius?"
"If I were not the proprietor of the Devildrome, I would certainly be interested in a direct wager with you, but since I am the proprietor, I cannot. Conflict of interests and all, especially when it is fairly well known among my more frequent clientele that Thraxius and I do not get along as well as we once did." Lucca says in way of politely declining the offer. "As to the odds, based on the wagers that I've taken in, five gold will get you four more for a successful wager on Thraxius. Please note that these odds are based on how the people are betting, not my personal opinion. Honestly, if I were a man on the street placing a wager, I very well might put my money on the four of you."
Having purchased a few items that you feel may be of use to you in the arena against Thraxius, the four of you arrive back at the Devildrome shortly before 10 o'clock in the morning as requested by Rance Lucca. The proprietor of the Devildrome appears to be pleased to see you once again.
"Welcome back, my friends! I hope you haven't gotten cold feet about facing Thraxius." Lucca says with a smile.
"I believe you are here to see some of my statues, yes? Well come along then, I need to be back out here before too long to start taking wagers for today's bouts."
Looking around as Rance leads to the statues, you get your first look at the Devildrome itself. A 100 foot diameter arena, encased in a cylindrical iron cage that reaches 25 feet in height. The interior sides of the cage are laced with spikes and blades that would appear to be deadly to anyone or anything that was unfortunate enough to be slammed in to the wall of the cage. At the north and south ends of the arena, sit two protective cages. Rance mentions that, "The cages are there for the protection of the conjurers that are summoning the combatants, not that they will be needed for your fight with Thraxius." In the center of the arena floor resides a platform, 15 feet off the ground, with stairs leading to the top from each of the cardinal directions. Two ten foot wide, thirty foot long pits reside along the eastern and western edges of the arena, about ten feet away from the cage walls. Along the top edges of the seating areas to the east and west are numberous statues, most of which are of creatures such as dragons, centaurs, and manticores.
You arrive in what can only be Rance Lucca's living quarters. Lavishly furnished you see what must be the pride of Rance's art collection, numerous statues from across Golarion.
Perception DC 10 and Knowledge (Local or History) DC 15:
You have little difficulty picking out which of the statues you believe to be the mortal remains of Aiger Ghaelfin.
After allowing you to look around for a while, Rance asks, "Have you found the one you are looking for? I assume we still have a deal, fight against Thraxius and I'll give you all the time you want with the statue."
Valeron spends an hour or so wandering around Rego Cader, asking various individual about Thraxius...
Thraxius is really more of a stage name for the champion. Growing up on the streets of Rego Cader he was known as Davon Thrax. In the arena he favors hell hounds, lesser devils, and other fiendish creatures. His favorite summons though is his near constant companion, Calebros. In more recent battles, he has used Calebros less and less and has begun using a tactic of over-running his opposition with shear numbers of summoned creatures. Thraxius has developed a bit of a vicious streak the past year or so, showing no mercy to living opponents.
When last we left our intrepid resistance fighters, they had agreed with Rance Lucca to do battle with the Devildrome's champion, Thraxius, two days from now and at the same time made arrangements for a viewing of the Devildrome's statuary tomorrow morning around 10:00...
As you walk away from the Devildrome, Sejanus mentions again that he has alchemical weapon blanches that may aid in defeating Thraxius's summoned minions.
It is roughly noon, two days before your scheduled bout, is there anything you would like to do prior to the next morning?
I imagine you are right about losing Tanner. Kind of a bummer, but no real worries as he was not really established in the group as of yet anyway.
Looks like Nazard (Kevorin) and Wakedown (Valeron) are still active on the boards, provided that they are willing to give this wayward DM yet another chance to keep the bloody game going, do we want to recruit a new 5th member of the WMD or just move on with four?
I have my initial opinion on the matter, but can be swayed either way.