Are you tired of ALWAYS being a WEAKLING, do you wish that you could get BUFF. Well great adventurer, I've got a secret. No need to be embarrassed by your inability to break open doors, or carry a heavy load.
Try this skill on for size!
The following skill is a class skill for:
Anti-Paladins, Barbarians, Bloodragers, Brawlers, Cavaliers, Hunters, Paladins, Fighters, Magus, Monks, Rangers, Samurai, Skalds and Warpriests
You are better at lifting, carrying and breaking unattended objects.
The Might skill has two common uses:
Add your ranks in Might in addition to your lifting and carrying capacities.
In addition if you need a Strength check to lift or carry a heavy object, you may make a Might check instead.
You may make a Might check instead of a Strength Check to exceed the Break DC of an item. Including Bursting Bonds.
But maybe you're strong enough. But are you TOUGH enough? Do you have what it takes to survive the long-haul, to take the punishment the world has for you, do you have intestinal fortitude. Do you have GUTS?
Well check out this class skill for:
Anti-Paladins, Barbarians, Bloodragers, Brawlers, Cavaliers, Druids, Gunslingers, Inquisitors, Hunters, Paladins, Fighters, Magus, Monks Rangers, Samurai, Shaman, Skalds, Swashbucklers and Warpriests
You can withstand any punishment the environment can throw at you, and can withstand prolonged physical labor, and hold your breath for a long time.
The Endurance Skill has two common uses
You may make an Endurance Check instead of a Fortitude or Constitution check to avoid negative or damaging effects of extreme climates, including altitude and pressure.
You may make an Endurance Check to avoid becoming fatigued due to a forced march, or for staying awake for longer than 24 hours.
You may hold your breath for a number of rounds equal to your total Constitution score plus your ranks in Endurance.