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I'm working on a homebrewed Distant Worlds campaign for a group of my players.
So here's the basic idea. (Warning Long)
The Dark Tapestry is not empty. The Dominion of the Black exists there plotting their blasphemous experiments for their bizarre empire.
Now they seek to expand to Golarion's star. They have a powerful super weapon that could mean the end of all life on the worlds surrounding the sun as we know it.
The Spider Moon, was once the living home world of the peaceful, if strange looking Flumph race. What it's name once was, only the Flumph exiles remember.
An invasion and experiment cancerized the Spider Moon, making it a living supership, capable of surviving the darkness of space or in the heart of a star. From the Spider Moon, the Dominion could launch large scale invasions, using the moon to breathe mutating agents into a world's atmosphere, transforming the genetics of a world into more kinds of Dominion aliens.
But it was a slow process, taking hundreds of years to completely transform a world, removing all resistance. Until the discovery of Yig. A foetal elder god, found floating in space. Anything approaching Yig was driven mad, or hopelessly mutated by its warp wave aura. But the Dominion is madness incarnate, and are the dead, broken end of a similar evolutionary path. They took the sleeping Yig from space and turned it into the brain of the Spider-Moon. With a new body Yig subjugated the Dominion forces on the Spider Moon, and improved the operation. With its divine power it would be able to burrow into the heart of a star, and warp the positive energy that sends life to everything in a solar system. Within a day the closest planets to the star would be completely warped, within a week the furthest planet would be completely warped.
The problem is gravity wells, the Spider Moon can not warp space and travel between star systems within a certain range of a star's gravity well. So it is forced to make a slow journey across the planetary orbits before it can reach the sun.
A generation ago, a team of adventurers from multiple planets in Golarion sought fortune, glory and all that jazz. Having crazy pulp style adventures, romances and sweet space battles.
They fought Dominion forces at the edge of known space. They lost.
Barely escaping on their Aethyrship the "Starfinder" they put their children into hiding, on Golarion and vowed to find a way to destroy the Spider Moon before it reaches the sun.
Our heroes are the children of the Starfinders. Protected by their anonymity in a small village in [Decide Start Location]. Our adventure kicks off with spooky alien encounters, villagers are being abducted by a science crew, and replaced with hollow clones. Our heroes will: meet a flumph warning of the Dominion.
Learn their guardian is more than she seems.
Rescue the townsfolk from a damaged Dominion liveship and be given the quest of finding the original Starfinder ship and collecting its crew or their research from across the planets to stop Yig the Spider Moon from evolving all life in the Solar system into Dominion forces.
Inspiration comes from Mikaze's rad idea
Tweaked somewhat for my own inscrutable purposes.
Right now I'm trying to figure out where to start the campaign.
In the first adventure I want to have a very X-Files like feel, so a small town, the heroes grew up in and are returning to, and it's all about alien abductions.
In between the beginning and the end of the campaign.
I want to begin with an alien invasion, and end with the heroes as the alien invaders. I want the players to eff the ineffable.
Along the way