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Wishcraft caster

Cyrad's page

RPG Superstar 9 Season Star Voter, 9 Season Star Voter. Pathfinder Society Member. 2,673 posts (2,860 including aliases). 8 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 1 alias.


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Star Voter Season 9, Star Voter Season 9 aka Cyrad

Scarletrose wrote:

as a matter of fact it was a dream of mine to become a videogame designer since I was 6 and I did realize that dream.

On the P&P RPG front, I have my system I started to work on I don't know if that's something I will ever complete and publish but... might be.

I'm a software engineer who got into tabletop gaming specifically because I wanted to develop my game design skills. RPG Superstar really propelled me further in that regard.

I tried to make my own RPG as well. I really like the current draft and had a very successful playtest of it. However, I feel it would be better to write a campaign setting book for an existing system than make an entirely new game from scratch. Depending on your goals, I recommend that approach as well. This reduces the scope of the project so you can focus on what's unique to your game, and the game benefits from already having an established community playing the system. The Strange (which uses Numenera's Cypher System) is a great example of this done well.

Star Voter Season 9, Star Voter Season 9

I honestly thought they had a good scheme with the kineticist. They just made it WAY too flippin' complicated with the burn mechanic and the number of different types of wild talents.

Star Voter Season 9, Star Voter Season 9

Even without a damage mod, it would be really powerful because touch attacks are pretty much auto-hits the further the campaign goes. Also, don't underestimate the benefit of not relying on a weapon or ammo.

If I wanted to make a full BAB class with a strong at-will ranged special attack, I'd probably make the blast's damage scale like monk unarmed strikes and keep the range increment around 20 feet.

Star Voter Season 9, Star Voter Season 9

Evil Hat wrote:
I don't think being "at-will" should affect the damage dealing capabilities of a class.

That really should depend on how the damage is done. For example, letting a full BAB class full-attack with an at-will ranged touch attack blast that deals 1d6 per odd level would be kind of broken.

Star Voter Season 9, Star Voter Season 9 aka Cyrad

30x24 is a lot of space for a single encounter.

Star Voter Season 9, Star Voter Season 9

Classes are extremely difficult to design. If the blast is the only ability you can figure, then it might be better to make it an archetype or take an existing class and swap out powers.

For benchmarking, I recommend looking at the alchemist, honestly.

If the blast has a dice progression (like alchemist bombs, sneak attack, etc,), the class should be 3/4 BAB or less. If it's a touch attack, it should be a standard action.

Star Voter Season 9, Star Voter Season 9

It depends on what kind of damage and what kind of attack the blast ability is. It also depends on what else you want the class to do.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Barachiel Shina wrote:

As for why I ask, it's for villains in my games. Considering my players always run PCs with heavily optimized gish characters, spellcasters, or anything else supernatural, enemies that can greatly even the odds with an antimagic item is the top method in my games to make the PCs scramble in real fear.

That and Sundering :D

Antimagic isn't an answer to that. It's just a giant "screw you."

If you want your villains better prepared, then have henchmen that specialize in grappling or do dispel duty. My Big Bads always have a small army of mages dedicated to counterspelling. I call then "spell bodyguards."

Star Voter Season 9, Star Voter Season 9

Cyrad wrote:
My monk player plans to create an unchained version of his character and have the two versions of his character fight to the death to determine whether or not he'll retrain as an unchained monk.

My player finally did this. The unchained version won by a landslide. Two of the matches she won with almost all her hit points remaining. Flying Kick made her very sticky and the normal version heavily relies on her first two flurry attacks to do any damage.

Star Voter Season 9, Star Voter Season 9

Dagger pistols and the like are technically not double weapons, because nearly all double weapon rules do not apply to them. It counts as a single weapon, so you cannot two-weapon fight with it. However, Weapon Focus (dagger pistol) should work for either usage. And abilities that provide benefits for daggers will should when the weapon is used as a dagger.

Star Voter Season 9, Star Voter Season 9 aka Cyrad

1 person marked this as a favorite.

I wanted to create an occult harrow deck item. The PRD has harrow decks, but not their game mechanics. I wanted to challenge myself by having a fun card deck item that didn't rely on randomness.

Star Voter Season 9, Star Voter Season 9

This looks better than most of the fighter reworks I've seen, but I feel that it doesn't address what I perceive as the fighter's biggest problems.

Practice Overcomes Talent is also terribly written. There's no such thing as an "attribute." If you mean an ability score, I'm really not liking this ability at all. At best, it creates awkward book keeping. At worst, it breaks the feat system in a pretty annoying way.

Star Voter Season 9, Star Voter Season 9

Horray, the Myrmidarch is finally fixed!

Star Voter Season 9, Star Voter Season 9

2 people marked this as a favorite.

I'd rather unchain ability scores or change the language to something like: "You receive a +1 alchemical bonus to your Strength modifier" instead of "you receive a +2 alchemical bonus to Strength."

Star Voter Season 9, Star Voter Season 9 aka Cyrad

2 people marked this as a favorite.
Le Petite Mort wrote:
Again, getting sick of the word 'runes'. I'm fine when the runes are actually functional, 95% of the time they aren't.

This was such a pet peeve that I homebrewed an entire race designed specifically to subvert the trope by having glyphs represent their philosophical beliefs about the elegance of language. and transparency of magical knowledge. And if you parade around with magic items covered with runes that don't mean anything, they'll think you're a shallow poser.

Star Voter Season 9, Star Voter Season 9 aka Cyrad

1 person marked this as a favorite.

I prefer okay fluff and solid mechanics/writing than great fluff and sloppy mechanics/writing. The latter will struggle with writing a full scenario. I admire creativitiy, but I admire writing skill more. I see many awesome ideas in the voting, but only a small percantage capitalize on it.

Star Voter Season 9, Star Voter Season 9

This was discussed heavily in other threads. The consensus was that it was generally not a good idea. Though, one suggested a compromise that you can move up to half your movement speed.

Star Voter Season 9, Star Voter Season 9 aka Cyrad

What does the "rules" one mean? That the designer made a mistake because they didn't read the rules? I've found items that were completely useless because of that.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.

Minor point here. Undead use their Charisma in place of Constitution for everything, even abilities keyed from their classes.

Star Voter Season 9, Star Voter Season 9

For homebrew documents, I always recommend keeping things simple. One of my pet peeves is reading a PDF of someone's homebrew material and they use a really annoying parchment background or try too hard to stylize their formatting. If you want your material to look professional, focus on improving your technical writing skills.

I'm not sure what level of skill you have now, but I recommend learning some graphic design basics rather than focus solely on using programs. Certainly, you want to play around with Photoshop, but a tool is only as good as the hand that uses it.

One good way to learn is look at professional work. When looking at most game books, you will notice they actually do not decorate the background very much. They keep the fancy stuff (if any) in the margins. They take the minimal approach because it's cheaper and makes the book much easier to read. A book that is annoying to read is an epic fail.

Star Voter Season 9, Star Voter Season 9

You can't itemize Pathfinder's problems into a list. They're way too complex and numerous. The biggest ones stem from faulty design logic and flawed math, which can't really be fixed unless you rebuild the game from the ground up.

Star Voter Season 9, Star Voter Season 9

I wouldn't give the gun lucky or reliable or anything like that. You're just giving the occultist an overpowered gun. I'd focus on making unique abilities.

Star Voter Season 9, Star Voter Season 9

What documents are you making that need backgrounds?

Star Voter Season 9, Star Voter Season 9

Ssalarn wrote:
Cyrad wrote:
You realize there's feats that let anyone learn maneuvers? Any class with combat feats can pick them up easily. It's also worth noting that Path of War classes don't get very many bonus feats, so it kind of evens out. The monk in my campaign is using Broken Blade.
Actually, all of the main Path of War classes have the ability to select between 4 and 6 bonus feats

The warlord gets a feat at 1st, 6th, and every 4 levels after. The warder gets a feat at 3rd level and every 5 levels after. Most non-spellcasting martials get a feat every 3 or 4 levels.

Star Voter Season 9, Star Voter Season 9

My Self, why should it get Dex to Damage? The occultist is a fairly powerful spellcaster. Dex to Damage is too much. I honestly feel like it's too much to give so many bonus feats when all they lose is situational abilities.

Warhawk7 wrote:

So, I've made some small changes to the Occultist gunman archetype. Still need to think of some deeds that would fit.

** spoiler omitted **...

In this draft, the gun is still immune to misfires...

Star Voter Season 9, Star Voter Season 9

You realize there's feats that let anyone learn maneuvers? Any class with combat feats can pick them up easily. It's also worth noting that Path of War classes don't get very many bonus feats, so it kind of evens out. The monk in my campaign is using Broken Blade.

Star Voter Season 9, Star Voter Season 9

What specifically are you looking to do? What are you looking to create? How do you want to use it in your campaign?

Star Voter Season 9, Star Voter Season 9 aka Cyrad

1 person marked this as a favorite.

I like cards.

Star Voter Season 9, Star Voter Season 9 aka Cyrad

Following directions is vital. If your employer wants a sword, armor, or a shield within 300 words, and you give them a 400 word ring, they're not going to hire you again.

Star Voter Season 9, Star Voter Season 9 aka Cyrad

I go back to work on material I develop outside of RPG Superstar. One of my friends commissioned me to do artwork and design items for his campaign. And I'm currently playtesting a class.

Star Voter Season 9, Star Voter Season 9

It might help to ask yourself what exactly you're looking for in an occult gunslinger. Quite frankly, anyone could make an occult themed gunslinger character by refluffing the grit mechanic as life energy stolen from enemies you crit and kill. Knowing the scope and design goals is important.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
ErisAcolyte-Chaos jester wrote:
A cursed gunslinger could be interesting, bound to a weapon full of hate and malice that seeks to destroy the lives of anyone it comes into contact with.

Honestly, if one wants to remove misfires, a good idea is implementing a misfire replacement. Perhaps a haunted gun that curses the occult gunslinger instead of breaking the gun. The occultist gains a haunted deed akin to quick clear that quickly pacifies the spirit at the cost of some sacrifice.

Star Voter Season 9, Star Voter Season 9

hiiamtom wrote:
Gunslingers clear misfires by basically slapping he thing, it's not really a balance issue unless you are salty about a lot of attacks landing - which most people are. A class feature breaking WBL is something that happens in core in more than one class, and continues to be a popular theme. It's actually a really low-cost WBL impact compared to say a paladin (Rich Parents trait vs free weapon enchantments). If you are allowing guns you just need to deal with guns landing a lot of HP out (and quickly with cheese). If anything, guns are better balanced crossbows with how terrible crossbows are.

I played and ran for gunslingers and carefully studied their design and the design of firearms. I've even written articles on how they're balanced (and why even with misfires, it's poor design). I and many others made arguments explaining in detail why misfires are not trivial, even with quick clear. Please don't make me explain that all over again. Even assuming a gunslinger always having enough grit to use quick clear, a misfire can cripple a gunslinger's action economy in the heat of battle.

As far as I know, the only core class that gets a free masterwork weapon at 1st level is the wizard via arcane bond. Arcane bond is not a well written ability, so much that it required multiple erratas. Even then, the arcane bond handicaps the wizard. And don't get me started on Rich Parents.

Star Voter Season 9, Star Voter Season 9

Screwing with the burn economy is a really bad way to approach it.

I honestly can't think of a good reason why burn should damage you. At the very least, change it so that it reduces your max hit points instead of giving you nonlethal damage that breaks the rules on how damage works. This way, it's easier to book keep and doesn't cripple you when you're low on hit points. Otherwise, burn encourages you to play safely, which isn't heroic and goes against (what I perceive) as the point of burn as a risk/reward system.

I love the burn mechanic but it's implemented as a book keeping annoyance.

Star Voter Season 9, Star Voter Season 9

I'm working on a class called the reaver that's all about stealing energy and using it. It has a haunted gun archetype that can steal life force from enemies and turn it into nether bullets.

As for your archetype, I have many issues with it. If you're using Ultimate Combat firearms, giving a free masterwork gun that can never gain the broken condition is rather game breaking. Firearm touch attacks are balanced by the downside of misfires. Your archetype's gun is immune to misfires. Giving a free masterwork gun is also not a good idea. Firearms are valuable. Masterwork weapons are valuable. And your archetype lets you pick ANY firearm they want. Gunslingers and gunslinger MCA give specific selections of battered guns for a reason.

The archetype also doesn't use any of the occultist's class features. In fact, it throws away most of them, which isn't cool.

Star Voter Season 9, Star Voter Season 9

You're giving me many cool ideas (though I think the party would burst out laughing if a Razmiran cultist asked the princess monk's hand in marriage).

Now I'm thinking perhaps the merchant they're looking for is selling imported exotic weapons to one or both sides. The weapons are imported from a distant land that only the merchant knows how to go to -- a land where the final artifact is located. By finding this merchant, they not only continue their quest, but also help the monk's homeland.

Taking a cue from Irontruth, perhaps later in the campaign, one of the sides gets desperate and calls on genie-kind to assist their war. Ironically, the genies come to the same conclusion that Faction A had with Faction B -- the genies see their in-fighting as petty and self destructive. As a consequence, the genies decide to invade the homeland and enslave both factions for a few hundred years in order to teach them how to coexist peacefully. Razmir takes an interest in this. With his great power, influence, and silver tongue, Razmir offers to make a deal with the genies to end the slavery. In return, the monk's homeland must agree to become annexed as a territory of Razmiran. If this happens, Razmir has powerful leverage against the party. If the party succeeds in this adventure, then the monk successfully ends the feud between the factions and frees her people from enslavement.

Star Voter Season 9, Star Voter Season 9

Is celestial armor like this too? It doesnt mention movement.

MrConradTheDuck wrote:
You, mithral has been a staple material since 3.x to let you move full speed. That's how it is. Why do people need to sift through a thousand rules on a subject literally the majority of people agree does a specific thing. If you're looking for specifics I am not your dude. But yo, if everyone pretty much agrees on it, it's probably in the rules somewhere. But I'm pretty sure if you treat it as light armor then it doesn't.

I never played 3.5e so...

Star Voter Season 9, Star Voter Season 9

Mithril does not specifically say it can negate movement speed penalities by medium armor. It mentions specific mechanics and statistical changes, but never says that movement speed change. Merely treating medium armor as light armor does not do this because the movement speed penalties are traits of specific armors, not to light and medium armors as a whole. A FAQ even mentions that considering one armor as a different type doesn't change the statistics.

But many people argue that medium mithril armor doesn't impede your speed?

Star Voter Season 9, Star Voter Season 9

Remember that historical naval combat focused more on killing the enemy crew than blowing up the enemy ship. Siege weapons weren't strong enough to reliably wipe out a ship until the 1800s. As a result, there wouldn't be much difference between low-magic ship combat and high magic ship combat. Even fireballs don't do much damage to a ship aside from destroying sails. A fire poses a bigger threat to the crew than the ship itself. The big difference is that ship captains would likely hire wizards instead of get more cannons, and ships would always have alternate methods of propulsion in case a sail gets destroyed.

Star Voter Season 9, Star Voter Season 9

That spell point system doesn't look like it was playtested very much.

If you want a point system for all classes, have them work like Psionics.

Star Voter Season 9, Star Voter Season 9

I really appreciate that.

The campaign revolves around a party of anthropomorphic races living in a town called Metamora. One of party members is now a captain of a massive alchemical ship he personally commissioned. They journey on missions to thwart the machinations of Razmiran cultists. In the current story arc, the party is racing with Razmir's top advisors to procure three artifacts. An eldritch god-like spirit called the Yatagarasu is allied with the party and wants the artifacts. The party hopes to gain the Yatagarasu's favor by doing this quest and potentially gain a boon or direct assistance in their war against Razmir. Razmiran caught wind of this plan and are trying to get the artifacts first, spreading propaganda that the party is trying to resurrect a dead evil god.

There's a merchant in the monk's homeland that knows how to get to the last artifact, so the party has made plans to go there. This is my chance to help tie the monk's background to the main campaign plot.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.

Don't give them free skill ranks. Many game mechanics work based on how many skill ranks you have. Instead, give them a free trait that gives them a trait bonus to Profession (sailing). Traits were originally designed for a GM to hand out in situations like this.

Star Voter Season 9, Star Voter Season 9

hiiamtom wrote:
Kobold Cleaver wrote:
Though you could picture one of those cartoons where a guy has to squeeze through a small hole to get into a bigger space, so he comes through like a balloon animal, eventually popping out the other side. ;D
I pretty much mean this. The thing is being pulled into an extradimensional space, why make the physics barrier the shape of the bag.

Because only the interior of the bag is extradimensional. The exterior has the dimensions of a bag. The exterior determines the opening. Again, much like a TARDIS.

Star Voter Season 9, Star Voter Season 9

The story goes that his character is a "princess" that comes from a nation of elemental planetouched races that take the shape of anthropomorphic creatures from mythology. The nation is split between two factions (of similar names) that live on separate islands. Faction A doesn't like Faction B's in-fighting, so they decided to invade Faction B. The character's father rules over Faction A. He doesn't agree with the decision to invade, but he honors his people's decision none-of-the-less. Instead of standing by his side to assist the invasion as a general, the PC fled the country to become a monk and learn a way to resolve the conflict in a peaceful way.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.

I tried so but I feel pretty bad about it. After all, I stalled this for over two years in this campaign.

Star Voter Season 9, Star Voter Season 9

The Doctor can't fit everything through the door of the TARDIS. There was even an episode where he got trapped inside the ship when the door shrunk too small.

Star Voter Season 9, Star Voter Season 9

I have a problem. One of my players has a character from a nation he homebrewed, and he wants the nation involved in the campaign. However, the nation has a complicated political and military conflict, a civil war that doesn't really involve any other nation. The player even made me read a long wiki article on it. Their conflict doesn't really have anything to do with the current campaign plot or the party's goals.

Generally, it's just difficult to involve the background with the campaign. I stalled for more than two years and I'm not sure what to do.

Star Voter Season 9, Star Voter Season 9 aka Cyrad

Don't use PFSRD. They don't format things properly. Sometimes, they format things that shouldn't be formatted because they used some kind of automated script. For example, italicizing a word because it's coincidentally the name of a spell.

Star Voter Season 9, Star Voter Season 9 aka Cyrad

Wondrous items are usually everyday items made magical that aren't weapons and armor.

Star Voter Season 9, Star Voter Season 9 aka Cyrad

You shouldn't need links to explain how your item works. This is show off that you're a game designer.

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