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Ah okay. So I misinterpreted you when you said, "My philosophy is that if a feat comes up in 1/4 of all fights, but is awesome when it does, it should cost less?"
Drahliana Moonrunner wrote:I'm not saying that every character must find every feat equally desirable. But for each feat there should be some build that wants that feat.
No one has ever in the history of the game stated that feats, classes, or any other sort of similar mechanics, would be equal or even razor edge close to it. And same feats will have a scale of value to different classes.
I believe that's only part of what she meant. I believe she also means that feats, classes, etc are "incomparables" (borrowing a term from Extra Credits). While we certainly want feats to have competitive value, you can't really compare them or assess them numerically with precision. Which is one of the reasons why using a point system for feats accomplishes very little.
And I do think classes should be equal. No one wants to play Robin while everyone else is playing Superman.
Again, classes are incomparables. In addition, while every class should feel meaningful, they don't have to be "equal." As long as a class is fun and not egregiously below or above the power curve, it's okay if they don't have the same power level as the next class. Really, power equality isn't as important as most people idolize on these forums. They put an undue amount of focus on it because it's one of the few aspects of game design they've been exposed to.
Tangent: Most of my friends (and myself) would totally rather play Teen Titans Robin than Superman. Heck, I'd rather play Robin from the Adam West show than Superman from the Man of Steel movie.