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Cool, I'll have Bindlplotz completely updated when I get back. Just simple firearms correct? What's our pay rate now??
Obviously Bindlplotz will be undergoing a complete revision. Basically start from scratch. 5th level Gunfighter.
Can I just cash out the value of my current weapons for new weapons, I might take pistolero or gun tank.So some flexibility with weapons would help.
Bindlplotz has been very ungreedy, only taking the gauntlets before because no one else was using them and he at the time had human favored enemy,. How much cash does he have?
Bindlplotz realizes the futility in the trip attemtp and steps closer to Lavinia, then attacks with the hook hammer twice, one hammer one pick! right for the kneecap...
1d20 + 2 + 1 + 4 ⇒ (19) + 2 + 1 + 4 = 26 flank+bless+MAB
Cool, I thought that might have been the case.
Btw, I'll make the Gunfighter switch at next level up. Now that I have the final UC in hand, might as well make it all legal
Bindlplotz slings his carbine and moves to attack the chief with his bayonet.
1d20 + 8 ⇒ (17) + 8 = 25
Fires at the rust monster again, then recovers his musket from the ground.
1d20 + 8 ⇒ (15) + 8 = 23
Rust (Su) A rust monster's antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition—a second hit destroys the item. A rust monster never provokes attacks of opportunity by attempting to strike a weapon with its antennae. Against creatures made of metal, a rust monster's antennae deal 3d6+5 points of damage. An attended object, any magic object, or a metal creature can attempt a DC 15 Reflex save to negate this effect. The save DC is Constitution-based.
The way I read it it takes two hits to completely destroy the item, I assume you rolled the reflex save, and just didn't show it?
ranged touch? and I forgot the +1 for the courage.
Bindlplotz will attempt to move to the nearest human/half-human enemy and punch them with the humanbane gauntlet, as his anger at the situation gets worse. he drops the musket and pulls a pistol while moving.
Blasted half-man! You'll pay for this
1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 Acrobatics to avoid AoO as req'd[/dice]
Perception 1: 1d20 + 8 ⇒ (5) + 8 = 13
I hate d20s
Bindlplotz is quite focused on the half-orc
"Boyo, you n yer mistress went off all 'alf-cawked, we helped Cap'n Harliss agin a dozen o'those big mouthed beasties, Vanthus played you as well as 'is sister...Vanthus skipped town wit' the family fortune, we wen't t'yer little smuggler's den look'n fer that walk'n corpse."
diplomacy 1d20 + 1 ⇒ (18) + 1 = 19
and if that doesn't work then I'll have to try intimidate, holding my musket underslung, but definitely in the direction of his junk, using eye contact to infer where the musket is pointing.... 1d20 + 5 ⇒ (18) + 5 = 23
Strange my round 4 action never showed up...I had rushed in ready to fire the musket...but since it didn't show up, I guess hook hammer it is. Btw, Bindlplotz is going to attempt to build a gun into his hook hammer, like the old combo weapons, so he'll be able to fire, then fight.
Bindlplotz will to close with the last enemy if possible
1d20 + 6 ⇒ (2) + 6 = 8
Bindl will move to P10 in the doorway to attack using both heads of his weapon. he misjudges the distance needed due to holding the weapon in hte middle however.
"Oi, 'owza bout dis, and dis!?"
Ghirrak Ironfist wrote:
OOOO I bet that still missed...something about BAB being part of CMD...
Gull Street Annie wrote:
"Swim y'say...I sure could use a bit o' that kind o'magic after Parrot Island..."
Aye, updating bindl's HP on sheet
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Bindlplotz will gingerly pull the items from the pool of acid...