HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8
Gender
Male
Special Abilities
Drink, chase skirts, fight, brag about self 6/day (Ex)
Alignment
Chaotic Good
Deity
Cayden Cailean, Shelyn
Strength
16
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
14
Charisma
10
About Beppo van Drotske
GIUSEF ROFF-KAFER ("BEPPO") VAN DROTSKE IV
CG Human Fighter 5
BACKGROUND:
Third son of a minor noble house, Beppo had a thirst for adventure and a knack for combat early on. His father sent him to military academy to get some discipline. While there, Beppo fell in with what would become a mercenary company. These soldiers of fortune signed up with an ill-fated Galtish revolutionay group and were decimated and scattered in their first battle. Beppo now seeks a new path to glory, and has heard rumors that turmoil may be brewing in Westcrown as well.
DESCRIPTION:
Long and lean and with a penchant for outlandish haberdashery, Beppo casts a dashing and haughty figure.
During his academy days, he developed a penchant for cheap women and fine liquor. Since he just recently graduated, he is still fairly green and naive about the realities of life as an adventurer. His first experience took the edge off of this naivete, but he is far from grizzled despite his pride at being "blooded."
Something of a highborn Madmartigan, mixed with a generous helping of Jezal dan Luthar?
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STATISTICS
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Str 18 (+4) (5pts +2 race bonus +2 belt)
Dex 14 (+2) (5pts)
Con 14 (+2) (5pts)
Int 12 (+1) (2pts)
Wis 14 (+2) (3pts +1 @lvl 4)
Cha 10 (+0) (0pts)
Speed 20 ft.
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COMBAT-ATTACK
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Base Atk +5
CMB +8 (+1 with heavy blade) (BAB +5, Str +3)
Melee
+1 Keen Longsword:
+11 to hit (+5 BAB +4 Str +1 enchant +1 weap training)
1d8+6 / 17-20x2 damage (+4 Str +1 enchant +1 weap training)
PA +9 hit, 1d8+10 dmg
+1 Zweihander
+12 to hit [+5 BAB +4 Str +1 enchant +1 weap focus +1 weap training],
2d6+8 (+6 (1.5x)Str +1 enchant +1 training] / 19-20x2 damage
PA +10 hit, 2d6+12 dmg
Kriegsmesser: +9 to hit, 1d6+4/5 / 18-20x2 damage
Cold Iron Katzbalger: +8 to hit, 1d6+3 / 19-20x2 damage
Silver Katzbalger: +8 to hit, 1d6+2 / 19-20x2 damage
Ranged
Light Crossbow +7 hit, 1d8 19–20/×2 damage, 80 ft. range
20 bolts
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DEFENSE
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AC 22, touch 13, flat-footed 19 [plus shield] (+2 Dex, +1 Dodge, +9 mwk full plate)
CMD 20 [+1 vs sunder and disarm with heavy blade] (+5 BAB +3 Str +2 Dex)
HP 49 (d10)(+2 CON, +1 favored class at levels 1-5)
Armor:
Full Plate (mwk) - heavy, +9 AC +2 max Dex –4 ACP (includes Armor Training)
[?]Shield (light wooden)
Saves
Fort +6, Ref +5, Will +5(+6 total vs fear) [plus lvl 5 bumps]
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FEATS AND SKILLS
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Feats:
Power attack (-2/+4) [Lvl 1 fighter bonus]
Iron will (+3 Wil) [Lvl 1]
Dodge (+1 AC) [Lvl 1 human bonus]
Cleave (extra hit to adjacent enemy) [Lvl 2 fighter bonus]
Weapon Focus (greatsword) (+1 to hit) [Lvl 3]
Great Cleave [Lvl 4 fighter bonus]
Lightning Reflexes [Lvl 5]
If SHIELD:
shield focus, GSF,
saving shield
TWF (need Dex 15), ITWF, GTWF
improved shield bash
weapon focus (scimitar or longsword)
weapon specialization (scimitar or longsword)
IF NO SHIELD:
shield of swings
weapon specialization (greatsword)
Skills:
4 ranks per level (2 class + Int(+1) + skilled race trait)
Climb +7 (1 rank, class, Str +3)
Diplomacy +2 (2 ranks, Cha 0)
Knowledge (nobility) +7 (3 ranks, class (per trait), Int +1)
Knowledge (engineering) +8 (4 ranks, class, Int +1)
Perception +10 (5 ranks, class (per trait), Wis +2)
Perform (act) +3 (3 ranks, Cha 0)
Survival +6 (1 rank, class, Wis +2)
Swim +7 (1 rank, class, Str +3)
add to knowledge, perc, INTIMIDATE, diplo
Languages:
Common, [chelaxian]
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TRAITS
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Child of the Temple (in fact, he is a child of his posh academy, but the end result is the same - know (nobility) the class skill)
Conspiracy hunter (perc the class skill)
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SPECIAL ABILITIES
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Armor Training 1 [Ftr 3]: Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1...In addition, a fighter can also move at his normal speed while wearing medium armor.
Weapon Training 1 (heavy blades) [Ftr 5]: +1 to attack and damage for bastard sword, elven curve blade, falchion, greatsword, longsword, scimitar, scythe, and two-bladed sword
ALSO add this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group
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GEAR/POSSESSIONS
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Location: On Persons
CLW potion x2
Enlarge potion x1
Fancy clothes
weapons and armor (see above)
Belt of Giant's Strength +2