Theldrat

Beppo van Drotske's page

724 posts. Alias of Blackacre.


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Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo points in the direction of Bredmond / Edandon, specifically their wayfinder. Edmond here is a friend of the pathfinders. As our holy man says - and he is as honest and faithful a servant of Shelyn as you will ever find - we have come to Delvehaven to remove a shadow that lies over this once-great city.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo grins as the skull falls to the ground. He turns back to congratulate Kyle, Good sho- and is struck dumb at the sight of Killian's lifeless body and of the commotion it has understandably caused.

He's not dead dead right? ... maybe dead-ish? Mostly dead?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

If it were just up to me, I would say let's take 12/24/13 through 1/1/14 off.

That said, I would not oppose other alternatives. For instance, it would suck for Killian to have to work AND to have to manage it without some of his virtual pals, so I am perfectly willing to play every day except for the holiday dates themselves.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Magic weapon should hurt these things a little, shouldn't it? Beppo takes a swipe at the nearest shadow.

Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16

Cleave to second shadow: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15

Great cleave to third shadow: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 8 ⇒ (6, 4) + 8 = 18


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Dies by my hand...could the hand be trapped?
We should watch those hands in particular.

Beppo grips his greatsword. See if you can snatch something, Killian. I will strike it the moment it moves.

Are all of the other bones in the same place in the room, as opposed to scattered about?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8
Taryin wrote:
I'm good for another week or so.

Same here, but I can be flexible either way.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo draws his sword. Well? We could cut off its hands... offer something in trade?

@Killian: well, there is a "grisly pile of skeletal remnants heaped in a mound in the center of the room"


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo eyes the small tables, barely resisting the urge to smash them to splinters. Perhaps this is where the dolls hang out when they are not trying to rip someone's eyes out. the little bastards. Down the hallway to the south, perhaps?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Stupid question: do we have a time limit in here, or are we just keeping track of those long buffs?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo looks around at the group. Taryin, Kyle - do you need to rest? We may be able to do so in one of these rooms. If not, let's look through the cellar. I want to make sure we see all there is to see, but I don't want us to be out of spells at the wrong time.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Sorry for the delay, guys. In case it helps:

Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Reflex: 1d20 + 6 ⇒ (1) + 6 = 7

Beppo begins to keep a much more watchful eye for lunging door frames and other dangerous structures.


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Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Seeing the group start to wander, Beppo steps up next to Killian and calls to the others, Come on! Let's have a look around.

He looks into the rooms, but does not yet attempt an in-depth search.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

BLaRGH! Dammit! he grumbles as he smacks his face on a door frame.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo sighs, then nods.

Glad everyone is alright. Let's not go poking any more fountains though, eh?

-Posted with Wayfinder


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Sorry for the absence. Troublesome access lately. Will try to keep up better now.

-Posted with Wayfinder


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo strikes again in the hopes of freeing his comrades.

Attack: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14

-Posted with Wayfinder


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo yells, Dammit, Taryin! and takes a swing at their aqueous foe.

Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17

p.s. now accepting suggestions for the name Beppo should give to his magical Zweihander, if any. "Compensating for something" and similar suggestions will not be considered.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

That's right, Damaia. Keep your distance, and let's move on. Beppo starts to move around the pool, keeping a wary eye on the water mimic-thing.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo looks to the ranger and the magic-using types for their superior knowledge. Unless this is going to be one of those things we can only hit with magic, let's keep going. If it addresses us, good. If it attacks us - Beppo shrugs ...just as well.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo grins at Edmund's dramatic entrance and the influence it has on their new companions. He gives a brief wave. Edmond. If you see anything that looks like a doll, shred it. He then nods at Damaia to suggest that she should lead them down the hallway.

Thanks for the lights, friends. Let's keep it up.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo grunts as Killian helps him to his feet. No, No more chasing after things. I thank you for the compliment, but there was more stupidity than bravery in that. Eventually we will see those little s~~*lings again and we will wipe them out.

He looks around. Any more of those rooms to check out? If not, let's see what is at the other end of this corridor.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Fort save: 1d20 + 6 ⇒ (8) + 6 = 14

After recovering his faculties, Beppo watches the dolls run away. No more chasing after anything. Can any of you throw fireballs?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Hmmm...light load, heavy armor, not yet 7th level, so 20ft is my base speed.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo screams "Die killer doll! DIEEEE!!" as he runs off down the hallway in hot pursuit.

-Posted with Wayfinder


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo sets a hand on Brandon's shoulder as they scale the steps. We may understand your condition better than you think. Frankly, I think he is starting to become more like you.

...

He stands near to Damaia, watching her work at the door. Let's focus on what's next for us in this building. Focusing on what's ahead could get us caught from behind.[/Yogi Berra]


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo assumes a ready stance and prepares to strike the wisp down.

Readied attack (heroism, inspired): 1d20 + 16 ⇒ (6) + 16 = 22
Damage (inspired): 2d6 + 10 ⇒ (3, 4) + 10 = 17

-Posted with Wayfinder


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo, buoyed by his hit on the wisp, prepares another riposte.

"get that thing off of Taryin!"

ready action to strike when wisp reappears

Attack (heroism, inspired): 1d20 + 16 ⇒ (14) + 16 = 30

Damage (inspired): 2d6 + 10 ⇒ (2, 4) + 10 = 16

-Posted with Wayfinder


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo readies himself to strike back as soon as the wisp reappears.

ready action to strike

readied attack (heroism,inspire courage): 1d20 + 16 ⇒ (8) + 16 = 24
damage(inspire courage): 2d6 + 10 ⇒ (4, 1) + 10 = 15

-Posted with Wayfinder


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Gah!

Beppo consumes the potion. CLW: 1d10 + 1 ⇒ (3) + 1 = 4

Let's see how it deals with its own death.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Thank the gods!

Beppo looks around at the quiet courtyard. Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Unless he sees something unusual or suspicious, he shrugs. Well, let's press on. Barring any objection, I say let's move on through the courtyard. We can come back to do the downstairs later - eh?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo looks up in Aemon's general direction and grumbles, One of those hell-dolls scratched my eyes. I can't see right now.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo frowns. Press on. If they come again, we will knock them away again. No sense in leaving this place partly unexplored, unless there is something we can't handle in here...which I seriously doubt. Now will someone help me not to bump into things?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Forgot my +2 heroism bonus to the reflex save, but a 14 probably still fails.

Beppo screams AAAAAGhIIAIIEEEAAA!!! as the doll rakes his face. He swings in the general direction of the abominations.

attack: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14
miss (low is bad): 1d100 ⇒ 31


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

What-

reflex: 1d20 + 5 ⇒ (7) + 5 = 12


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo eyes the stage for a moment. Reminds me of our games with Mister Thrax...that weasel.

He tries to ignore the weapon racks for the moment, and peers into the shadows for any signs of life or unlife.

perception: 1d20 + 10 ⇒ (2) + 10 = 12


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo stays close to Damaia, keeping an eye out for traps and an ear out for other life forms (wildlife, unlife, etc.)

Perception: 1d20 + 10 ⇒ (5) + 10 = 15


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo looks around the room suspiciously.

I've got a bad feeling about this...

Perception: 1d20 + 10 ⇒ (7) + 10 = 17


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Will: 1d20 + 5 ⇒ (17) + 5 = 22

Beppo looks at the whole thing quite suspiciously, then moves on toward Door 3. He waits for Damaia's response to Brandon.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo grumbles to Damaia, There is always some risk involved. Given what we had to go through to get into this place, we should check the entire building.

He watches Killian walk in backward. A curious character. Will have to keep an eye on him, but he should be useful.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo stays close behind Damaia as the group nears Door #5.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Agreed, Kyle. He looks over the arms and armor in the room. Perception: 1d20 + 10 ⇒ (10) + 10 = 20


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo shakes an angsty fist at the last shadow "dog" as it falls. Ha!

He then looks down at his feet, Wait - where is Brandon? and holds his stance to avoid stepping on his wounded and invisible friend.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

DAMMIT!!

The swordsman strikes again.

Power Attack Dog C: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18
Damage Dog C: 2d6 + 8 + 6 ⇒ (6, 2) + 8 + 6 = 22

Cleave Dog B: 1d20 + 12 + 2 - 2 ⇒ (16) + 12 + 2 - 2 = 28
Damage Dog B: 2d6 + 8 + 6 ⇒ (1, 5) + 8 + 6 = 20

Cleave Dog A: 1d20 + 12 + 2 - 2 ⇒ (8) + 12 + 2 - 2 = 20
Damage Dog A: 2d6 + 8 + 6 ⇒ (5, 1) + 8 + 6 = 20


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo growls at the curs, RELEASE HIM!!

He strikes back, first at one of the standing dogs, then hopefully cleaving through to the rest.
Power Attack 1: 1d20 + 12 + 2 - 2 ⇒ (7) + 12 + 2 - 2 = 19
Damage 1: 2d6 + 8 + 6 ⇒ (4, 1) + 8 + 6 = 19

Cleave to 2: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18
Damage 2: 2d6 + 8 + 6 ⇒ (4, 3) + 8 + 6 = 21

Cleave to prone shadowpup: 1d20 + 12 + 2 - 2 ⇒ (12) + 12 + 2 - 2 = 24
Damage: 2d6 + 8 + 6 ⇒ (6, 4) + 8 + 6 = 24


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

I can understand that - hate it when that happens, though.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

will: 1d20 + 5 ⇒ (10) + 5 = 15 If it's a save vs fear, I JUST make it thanks to fighter Bravery!

Assuming that he is able to act...

Beppo assumes a wide stance, snarls back at the dog-like shadows, and cuts through them with his zweihander.

Power attack #1: 1d20 + 12 + 2 - 2 ⇒ (16) + 12 + 2 - 2 = 28
Damage: 2d6 + 8 + 6 ⇒ (6, 3) + 8 + 6 = 23

Cleave to #2: 1d20 + 12 + 2 - 2 ⇒ (16) + 12 + 2 - 2 = 28
Damage: 2d6 + 8 + 6 ⇒ (6, 5) + 8 + 6 = 25

Cleave to #3: 1d20 + 12 + 2 - 2 ⇒ (7) + 12 + 2 - 2 = 19
Damage: 2d6 + 8 + 6 ⇒ (5, 4) + 8 + 6 = 23

Bit of luck reroll vs #3: 1d20 + 12 + 2 - 2 ⇒ (14) + 12 + 2 - 2 = 26


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Well, if it's breathing, it should be alive... under the circumstances, I'll take that.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Makes sense to me, Brandon. Then let's go ... uh ... to the north? Beppo shrugs and starts looking around the room for any useful objects or helpful tomes.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Enlarge person is a minute per level... that might be it (?)


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo groans and rolls up onto his knees, looking dazed. He looks down at his midsection (Huh - guts are there again. Note to self: never go anywhere without a healer.), then at the pile of bones, then around the group.

Let's try to stay away from undead animals in future, shall we?

My general inclination would be to search the room now, but I get that it probably makes more sense in this situation to press on, so I'm more than happy to go with that.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo, gored again, convulses upward, blood gushing from his mouth as the triceratops punctures him yet again. He collapses back to the floor, gurgling.

HUUGGHH!!gglllglglggthhh...

Man, I hate undead creatures - first those damn dogs, now this!

Stabilization: 1d20 + 6 ⇒ (4) + 6 = 10

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