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Baru Asurendra's page

36 posts. Alias of Grixus Nox.


Full Name

Baru Asurendra

Race

Tiefling (Asura-Spawn)

Classes/Levels

Lore Warden (Fighter)/2 HP: 22/22 AC 16/12/14: F+5, R +2, W+2, Per:+7, Init: +2

Gender

Male

Size

Medium (6ft 6in. 220 lbs)

Age

70

Alignment

Chaotic Neutral

Deity

Blasphemous Sage of Death and Shaping

Languages

Common, Infernal, Dwarven

Occupation

Sellsword

Homepage URL

Baru Asurendra

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Baru Asurendra

Background:

Baru was born the bastard son of a whore. Abandoned at bith, he was resuced by a dwarvish family that recognized the smithing potential of his abnormally large arms. As he grew however, he was teased by the other dwarvish children for his strange appearance and lack of facial hair. Eventally Baru could handle it no longer and struck out on his own.

After leaving the dwarves, Baru spent much of his time looking for ways to find some familial contact, someone who would care. After a number of years, Baru made contact with a lesser Tripurasura who recognized him as the offspring of an Asurenra. Unwilling to give up its master's name though, Baru found few answers before removing the asura's head.

Despite knowing little of his anscestry, Baru continued his mission to find out more of his father. As a sell sword, he has gained the mobility needed to travel to various Galorian libraries in an effort to learn what he can. His studies have brought him here, to Krisol and the fact that he is low on funds has brought him to the service of the mayor.

Baru Asurendra
Tiefling (Asura-Spawn) Fighter (Lore Warden) 2
CN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 19 (1d10+1d10+4)
Fort +5, Ref +2, Will +2;
Resist Fire 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee
Large Elven Curve Blade +4 (2d8+3/18-20)
Shango +4 (1d4) Trip or Disarm
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Statistics
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Str 14, Dex 14, Con 14, Int 12, Wis 14, Cha 10
Base Atk +2; CMB +4; CMD 16
Feats Medium Armor Proficiency, Exotic Weapon (Elven Curve Blade), Improved Disarm, Combat Expertise

Languages Infernal, Common, Dwarven
SQ
Gear
Masterwork backpack, Large Elven Curve Blade, Explorer's Outfit, Bedroll, Mask, Trail Rations (7), Waterskin, 62 gp
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Skills
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Intimidate +5
Perception +7
Survival +7
Knowledge: Arcana +6
Knowledge: Dungeoneering +5
Knowledge: The Planes +6

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Special Abilities
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Big Arms: You have over-sized limbs that allow you to use Large Weapons without penalty.
Skilled: Appraise and Knowledge (Local) +2
Darkvision: (60 feet) You can see in the dark (black and white vision only).
Fiendish Resistance: Fire (5), Cold (5), Electricity (5)
Fiendish Sorcery: Count Charisma 2 points higher for Sorcerer bloodline
Pillager: +1 to Steal and Disarm Combat Maneuvers
Magical Talent: Cast Create Water (CL1) 1/day