male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
"The second I'm afraid, my good fellow. "
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
"Can you take us to these dungeons? Or tell us how to get there? Someone there may know more useful information, and if the creature is as tyranical as you say, no further harm can come from trying." If we have reached our 1 minute mark, I will try diplomacy to comfort her and give her some hope
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
"Pardon my appearance, ladies, I seem to be a little out of place. If you need freeing, I will lend what assistance I can. But first, perhaps, you can be a help to us? Please tell me what you know of this keep and its surroundings."
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
Feeling a little apprehensive, Ariok moves forward quietly until he can see the source of the crying.
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
non-stealth group Ari is happy to chat as they walk, finding it easy to open up to White Knight when Pawn isn't around. When they reach the door, Ari agrees and activates Bit of Luck on his android companion.
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
"Rin, I know that this is hard for you, and I, for that matter, but I can assure you that this creature got little joy from its torment of other beings and ending it is likely the only chance this realm has for peace."
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
"The beast seems eager enough to die, we might as well give it a try. Igmutanka, would you please drive this abomination into the floor so that we may determine the extent of its curative powers?"
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
"My companions and I are still weighing our options, but neither of those will likly be our choice." Ariok says as he eyes the beast. "Have you anything to offer in the defence of your actions and suspected crimes before we come to a decision?"
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
Cute Light Wounds School conjuration (healing); Level alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1; Domain healing 1 Range touch
When laying your hand upon a living creature, you channel positive energy that causes 1d8 points of damage +1 point per caster level (maximum +5)to rearrange itself into puppy faces and rainbows, causing all affected damage to be more pleasing to look at.
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
perception check: 1d20 + 15 ⇒ (17) + 15 = 32 "Our original foe seems to be able to cure himself even while incapacitated!" Rin: I mut be used to life oracles, that healing should cap at 5, not 7. the total is 9.
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
I don't think Jacomo meant that he intended to finish it off, merely that he possesses no special skill in keeping it subdued. ROUND 6 block 1 Ari moves behind Rin and attempts to cast cute light wounds on his blurry companion. cure light wounds: 1d8 + 7 ⇒ (4) + 7 = 11 do I need to roll miss chance?
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
Round 4 block 1 Seeing the dificulty Igmutanka has connecting with his strange axes, Ari prepares a spell that should help them all. Calling on desna, he casts prayer. prayer: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
Round 3 initiative 24 At Knights request for a combat partner, Ari looks around nervously to see if anyone else in the room moves to the desired position. As he scans the room, he decides that there are others better suited to the request. He moves (if necessary to cover all his allies) and then calls upon Desna to close the woulds of his new friends. Channel energy: 6d6 ⇒ (4, 6, 3, 4, 2, 2) = 21 Behind the scenes: Move-move if need be to get everyone into a channel energy. Standard-Selective channel energy
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
It seems like I am only capable of screwing up the map. I have successfully shifted everyone slightly off their squares and vanished myself entirly. ROUND 2 Initiative 24 Ariok boldly moves into the room and casts Bless.
behind the scenes:
Ari moves to 10' from Igmutanka and 15' from the beast. Bless: Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
ROUND 1- initiative 24 Ariok can't remember if he's ever even been in a fight, but instincts seem to take over as he moves up next to Rin. Reaching out to touch Jacomo, he calls on power granted by Desna to shield the juggling man. behind the scenes:
move action-move to Jacomo standard action- cast shield other on Jacomo "Stay within a stones throw, my good man, or I shall lose my protective enchantment"
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
Unaware of his companions feelings about lack of light, Ariok attempts to illuminate the room.
behind the scenes:
standard-cast daylight move-stay behind, but close to, whomever is in front Then tries to remain calm as he wonders if he has ever dealt with a creature such as this before.
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
Ari chuckles at the exchange a little before remembering that he is trying to keep a low profile.
"I regret that I can offer no special protections against the elements." Keeping up with the others, he adds "I am however, prepared for the quick remedy of harm, should it befall any of us."
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
Ari moves to the door with the android, but stays behind him to be somewhat shielded when the door is opened.
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
Ariok stays with the group and also examines the bone pile.
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
When the 'classroom' disappears around him, Arioks first instinct is to hold his breath. But, when he sees the others speaking and breathing normally, he exhales and take a moment to take everything in. What kind of strange game are we in? And why would the puppetmaster not just start us here? Is it an effort to further disorient us? He waits, quiet, as the others look around. When Knight and Pawn advance toward the keep, he hesitates, But when Rin follows he also does. Strenght in numbers I suppose
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
"I see no reason not to examine our surroundings." Ariok says, carefully taking a seat at one of the desks. perception: 1d20 + 15 ⇒ (4) + 15 = 19 To find traps on the desk
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
"Be at peace Igmutanka and Rim. I am Ariok, servant of Desna, and this is White Knight, and his....companion.... Pawn." Ariok says, looking mostly at the imposing half-orc. "We seem to have all found ourselves in a similar situation. I have no memory of things before this, but I do not think I have been injured or robbed." Ariok moves over to the only occupant of the room not yet fully awake and looks him over a bit. "This one seems to be alive. Perhaps he can shed some light on this?"
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
"Be at peace, Knight." Ariok Says to the android, trying to sound reassuring.
male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6
Ariok rubs his eyes in a groggy manner, mumbles a mild oath, and sits up where he is.
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