Sanvil Trett

Ariok Birch's page

58 posts. Alias of JoeLudwick.


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male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

this looks cool! I'm in too!


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Nate is through surgery and on his way home to rest


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

We all traval slowly toward the dungeon. Stopping if we hear voices that are not ours.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"Well, shall we go see if we can give some bad men a bad day? Ariok says to those who remain.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"I am glad to hear you say such. For the desire of my heart is to see justice done, but my physical form is lacking in the dispensation."


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"The second I'm afraid, my good fellow. "
Ari says, disturbed by the recent history of this place.
"It seems the beast has parlayed it's durability into rulership of this domain. Collecting evil men and oppressing those who oppose him along the way."


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"It may be prudent to enlist the help of the others before we confront those guards." Ari says, looking to White Knight.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Sorry. I misunderstood. Post up shortly.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Enjoy the holiday


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"Can you take us to these dungeons? Or tell us how to get there? Someone there may know more useful information, and if the creature is as tyranical as you say, no further harm can come from trying."

If we have reached our 1 minute mark, I will try diplomacy to comfort her and give her some hope
diplomacy: 1d20 + 15 ⇒ (8) + 15 = 23


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"Pardon my appearance, ladies, I seem to be a little out of place. If you need freeing, I will lend what assistance I can. But first, perhaps, you can be a help to us? Please tell me what you know of this keep and its surroundings."


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Feeling a little apprehensive, Ariok moves forward quietly until he can see the source of the crying.
Softly, he says "There is no cause for tears that Desna cannot comfort. My name is Ariok, I am a humble follower of goodness and light and I will not hurt you."


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

non-stealth group

Ari is happy to chat as they walk, finding it easy to open up to White Knight when Pawn isn't around. When they reach the door, Ari agrees and activates Bit of Luck on his android companion.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Ari gladly joins the non-stealthy group


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"Of course, good sir knight."
Careful not to include the chimura, Ari channels positive energy.
channel energy: 6d6 ⇒ (1, 6, 2, 3, 1, 4) = 17


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Haha. At least you didn't devote a lot of resources to it, only to roll a 1 every time.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"I can help in the search. I have a surprisingly keen eye."


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"Rin, I know that this is hard for you, and I, for that matter, but I can assure you that this creature got little joy from its torment of other beings and ending it is likely the only chance this realm has for peace."
Ari continues with some saddness in his voice,
"None of us here has a penchant for torture, what needs doing will be done as humanely as possible."


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"The beast seems eager enough to die, we might as well give it a try. Igmutanka, would you please drive this abomination into the floor so that we may determine the extent of its curative powers?"


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"My companions and I are still weighing our options, but neither of those will likly be our choice." Ariok says as he eyes the beast.

"Have you anything to offer in the defence of your actions and suspected crimes before we come to a decision?"


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

I have a pretty solid diplomacy. Let him wake up and I'll give it a shot.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Cute Light Wounds

School conjuration (healing); Level alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1; Domain healing 1

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); see text; Spell Resistance yes (harmless)

When laying your hand upon a living creature, you channel positive energy that causes 1d8 points of damage +1 point per caster level (maximum +5)to rearrange itself into puppy faces and rainbows, causing all affected damage to be more pleasing to look at.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

haha! Classic Ari!
Rin must be cute, I'm all flustered.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

perception check: 1d20 + 15 ⇒ (17) + 15 = 32

"Our original foe seems to be able to cure himself even while incapacitated!"

Rin:
I mut be used to life oracles, that healing should cap at 5, not 7. the total is 9.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

I don't think Jacomo meant that he intended to finish it off, merely that he possesses no special skill in keeping it subdued.

ROUND 6 block 1

Ari moves behind Rin and attempts to cast cute light wounds on his blurry companion.

cure light wounds: 1d8 + 7 ⇒ (4) + 7 = 11

do I need to roll miss chance?


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

with that last move, shield other ends.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

and prayer.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Round 4 block 1

Seeing the dificulty Igmutanka has connecting with his strange axes, Ari prepares a spell that should help them all.

Calling on desna, he casts prayer.

prayer:

You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

don't forget, I still have shield other on you Jacomo


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Could someone map savvy please re add me to the map. I seem to have vanished


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Round 3 initiative 24

At Knights request for a combat partner, Ari looks around nervously to see if anyone else in the room moves to the desired position. As he scans the room, he decides that there are others better suited to the request.

He moves (if necessary to cover all his allies) and then calls upon Desna to close the woulds of his new friends.

Channel energy: 6d6 ⇒ (4, 6, 3, 4, 2, 2) = 21

Behind the scenes:

Move-move if need be to get everyone into a channel energy.
Standard-Selective channel energy


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Hope the recovery is quick!


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

I casted bless and moved in round 2. Timestamped 6/18 at 3:46 pm.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Please, enjoy UHF responsibly.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

It seems like I am only capable of screwing up the map. I have successfully shifted everyone slightly off their squares and vanished myself entirly.

ROUND 2 Initiative 24

Ariok boldly moves into the room and casts Bless.
"Be careful, Knight! I'm not sure what that monstrosities' bites will do."

behind the scenes:

Ari moves to 10' from Igmutanka and 15' from the beast.

Bless:

Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

wow. nice map


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

ROUND 1- initiative 24

Ariok can't remember if he's ever even been in a fight, but instincts seem to take over as he moves up next to Rin. Reaching out to touch Jacomo, he calls on power granted by Desna to shield the juggling man.

behind the scenes:

move action-move to Jacomo
standard action- cast shield other on Jacomo

"Stay within a stones throw, my good man, or I shall lose my protective enchantment"


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Unaware of his companions feelings about lack of light, Ariok attempts to illuminate the room.

behind the scenes:

standard-cast daylight
move-stay behind, but close to, whomever is in front

Then tries to remain calm as he wonders if he has ever dealt with a creature such as this before.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Ari chuckles at the exchange a little before remembering that he is trying to keep a low profile.
If the android has been traveling with that imp for long, he surly posesses a patience I could only dream of.

"I regret that I can offer no special protections against the elements."

Keeping up with the others, he adds "I am however, prepared for the quick remedy of harm, should it befall any of us."


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Ari moves to the door with the android, but stays behind him to be somewhat shielded when the door is opened.
"I'm with you, Knight. If something did this to these folks and beasts, better to track it down than wait for it to track us."


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Ariok stays with the group and also examines the bone pile.
"Strange that these remains would be left here like this. These peoples either have no regard for their dead, or were unable to give them proper rites because of.....something...." he mutters, looking more concerned as they proceed.
When Jacomo begins his soliloquy, he becomes visibly unnerved.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

When the 'classroom' disappears around him, Arioks first instinct is to hold his breath. But, when he sees the others speaking and breathing normally, he exhales and take a moment to take everything in.

What kind of strange game are we in? And why would the puppetmaster not just start us here? Is it an effort to further disorient us?

He waits, quiet, as the others look around. When Knight and Pawn advance toward the keep, he hesitates, But when Rin follows he also does.

Strenght in numbers I suppose


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"I see no reason not to examine our surroundings." Ariok says, carefully taking a seat at one of the desks.

perception: 1d20 + 15 ⇒ (4) + 15 = 19 To find traps on the desk


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"Be at peace Igmutanka and Rim. I am Ariok, servant of Desna, and this is White Knight, and his....companion.... Pawn." Ariok says, looking mostly at the imposing half-orc.

"We seem to have all found ourselves in a similar situation. I have no memory of things before this, but I do not think I have been injured or robbed."

Ariok moves over to the only occupant of the room not yet fully awake and looks him over a bit.

"This one seems to be alive. Perhaps he can shed some light on this?"


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

oh, I am going to like pawn!


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"Be at peace, Knight." Ariok Says to the android, trying to sound reassuring.
The tall aasimar stands and streches to give the others a look at him, trying to put their minds at ease. His grey 'overcoat' covers what must be some kind of armor. He removes his helmet, revealing dark hair and the coller of his suit shows barely visible tatoos that extend downward.
His face is scarred, but he wears a bright smile as he continues.
"My name is Ariok. I am a cleric in the service of Desna. I am also suffering from what seems to be a bit of a mind blank. Perhaps we may be of assistance to one another in trying to figure this situation out?"


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Ariok rubs his eyes in a groggy manner, mumbles a mild oath, and sits up where he is.
"Must've been a rough night" he says checking for empty bottles laying around.
As he regains his senses and notices his surroundings, he gets very quiet.
"Drunk and shanghi'd perhaps?"
He quickly sets to, quietly, looking over his gear. As usual, he is disappointed by the disrepair of his suit, the grey fabric hanging limply next to the metal rings that should be connecting it all.
The Aasimar continues to take inventory, but also looks at the others in the room, sizing up the group with more curiosity than trepidation.
He smiles at the sight of the android as if remembering a funny story.......but the thought flees his mind before he can grasp it. In fact, he realizes, all memories have fled his mind. Panic begins to spread as he now tries to take a mental inventory.
"Fine mess I've gotten myself into this time"
He tries to suppress his discomfort and sets to observing the others as they wake.......


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

But do you know what I'm capable of........


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

No teasing!


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Fine with you rolling my saves. Spells done.

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