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![]() I've been watching this thread for a couple of days now and I have a couple of ideas: 1 - Open Content
2 - World:
3 - Deities:
4 – Time Line:
5 - Static Time Line Issues:
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![]() Lobolusk wrote:
If it were to be assumed that the wisdom modifier added to damage as 'knowing where to hit' then would it be concidered percision damage making such creatures that are immune to percision damage immune to it? ![]()
![]() Hama wrote:
Since 20 is an automatic success even people who have 10 wisdom and no ranks in perception will have a 5% chance. So if there's 100 people 5 witnesses on the first turn can point it out to the guards. ![]()
![]() KaeYoss wrote:
You are now the ruler that all of the male gods use to measure their private parts. I wish to live a satisfactory life with nothing out of the ordinary to happen with it.![]()
![]() Fey is a creature type, like undead, humanoid, or dragon. This is what the PRD has written up about them: Fey wrote:
Though not a spell caster, a Banshee does have a special attack that deals 140 damage on a failed DC 23 Fort save. If you want to make them even more potent you could always add sorcerer levels. ![]()
![]() The closest thing to an area teleport is the Crypt Thing's Teleporting Burst Special attack from Bestiary 2. Teleporting Burst wrote:
If we were to change that from a special ability to a spell it would be 4th level (Crypt Thing has 15 Cha), and it would be very close to a close range spell (there is an extra 5ft added on to Teleporting Burst). Now the OP wants a spell to be able to target it obviously, so I'd change it to a 6th level spell, and give it Dimension Door range. So if your DM allows new spells here's one:Teleporting Burst: Teleporting Burst
School conjuration(teleportation);Level Bard 6, sorcerer/wizard 6, summoner 5 Casting time 1 standard action Components V Range long (400 ft. + 40 ft./level) Area 25 ft + 5 ft/2 levels radius around the caster Duration instantaneous Saving Throw will negates; Spell Resistance no and yes (object) Description
If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location. If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature traveling with you take an additional 4d6 points of damage and the spell simply fails.
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