Seltyiel

Amarion Lianothel's page

97 posts. Organized Play character for Cwethan.


Full Name

Amarion Lianothel

Race

Elf

Classes/Levels

Diviner 1| HP 11/11 | AC 13, T 13, FF 10 | F +3, R +3, W +2 | Init +6 | Perc +2 | Diviner's Fortune 8/8

Gender

Male

Size

Medium

Age

110

Alignment

N

Deity

Nethys

Location

Magnimar

Languages

Celestial, Draconic, Elven, Osiriani, Polyglot, Sylvan, Taldane, Terran

Strength 7
Dexterity 16
Constitution 12
Intelligence 20
Wisdom 11
Charisma 7

About Amarion Lianothel

Appearance::

This pale elf is constantly grinning at the world around him, though his leer never reaches his eyes.

Defense::

HP 11
AC 13 (+3 Dex)
CMD 11 (-2 Str, +3 Dex)

Fort +3 (+1 Con, +2 Familiar)
Ref +3 (+3 Dex)
Will +2 (+2 Base)

Offense::

Speed 30'
Initiative +6
BAB +0
CMB -2

Club -2 1d6-2

Skills::

Knowledge (Arcana) +9 (1 rank, +5 Int, +3 misc)
Knowledge (Planes) +9 (1 rank, +5 Int, +3 misc)
Knowledge (Nature) +9 (1 rank, +5 Int, +3 misc)
Knowledge (Religion) +9 (1 rank, +5 Int, +3 misc)
Linguistics +9 (1 rank, +5 Int, +3 misc)
Perception +2 (+2 racial)
Spellcraft +9(11) (1 rank, +5 Int, +3 misc)
Use Magic Device -1 (1 rank, -2 Cha)

Special Abilities::

Favored Class: Wizard, +1 hp

Low-Light Vision: Amarion can see twice as far as humans in conditions of dim light.

Elven Immunities: Amarion is immune to magic sleep effects and gets a +2 racial bonus on saves against enchantment

Elven Magic: Amarion receives a +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks to identify the properties of magic items.

Keen Senses: Amarion receives a +2 racial bonus on Perception checks.

Weapon Familiarity: Amarion is proficient with longbows, longswords, rapiers and shortbows and treats weapons with "elven" in the name as martial weapons.

Arcane School Specialization: Divination
Opposition Schools Necromancy and Enchantment

Forewarned:Amarion can always act in the surprise round. In addition he receives a bonus on initiative checks of 1/2 his wizard level (1)

Diviner's Fortune: Amarion can touch a creature as a standard action to give it an insight bonus to attacks, skills, ability checks, and saves equal to 1/2 his wizard level (1) for 1 round. He can use this ability 8 times per day.

Feats::

Spell Focus (Illusion) (Bonus)
Toughness

Spells:

Cantrips: Light, Detect Magic, Acid Splash
Level 1: Color Spray (DC 17), Comprehend Languages, Grease (DC 16), Mage Armor

Spellbook:

Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance

1st Level: Color Spray, Comprehend Languages, Enlarge Person, Feather Fall, Grease, Mage Armor, Magic Weapon, Silent Image

Traits::

Reactionary: Amarion gains a +2 trait bonus to initiative.

Focused Mind: Amarion gains a +2 trait bonus on concentration checks.

Familiar:

Cooshee (Rat Familiar)

Equipment::

Acid Flask x2, Alchemist's Fire, Club, Potion of Cure Light Wounds, Scroll of Mage Armor, Spell Component Pouch, Spellbook

Inventory Tracking::

Current Gold: 15 gp

PURCHASED
Potion of Cure Light Wounds 50
Scroll of Mage Armor 25

Prestige and Boons::

Chronicles::