War of the River Kings - Conversion for 6 players - part 5 of Kingmaker.


Kingmaker


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Hi everyone.

I'm sorry it took so long for this to get posted (in its own thread) but I think I've worked out any kinks I had during my earlier attempts at this.

I'd like to thank Shane (general_chaos) and Alex Kilcoyne for invaluable help and inspiration. Also a "shout out" to my Best Friend Jon... he helped me along in figuring out how to make a link in the first place.

Here goes:

War of the River Kings-6 player conversion

Tell me what you think, fellow Paizoians.

Dean; The_Minstrel_Wyrm

Sovereign Court

Spoiler Warning- Players get outta here!

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Ok, thats enough warning. I really like what you did with Irovetti :)


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Alexander Kilcoyne wrote:

Spoiler Warning- Players get outta here!

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...

...

...

...

Ok, thats enough warning. I really like what you did with Irovetti :)

Wow... Alex... thanks for that. I thought long and hard about what to do with Irovetti. I'm glad you liked the end result.

And thanks also for the Players Get Outta Here! Spoiler Tag. That was great.

Should have thought of it myself. :)

But, now they've been doubly warned. ;)


that was a nice read. very inspiring for when i run this for my group of 6 eventually.


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Rathendar wrote:
that was a nice read. very inspiring for when i run this for my group of 6 eventually.

Thanks Rathendar, I'm glad you liked it. Let me know how it goes when you and your group get around to it. (Heh heh, I know what you mean about eventually. My group recently finished "Stolen Lands" and we've done about 3 (or was it 4) sessions worth of Kingdom Building (roughly a year has passed) and after the holidays it's on with Part 2 - Rivers Run Red. (Might have a new player join... actually a friend from another game, high level, and that game is in doubt... my schedule may not allow for it to continue).

Anyway... thanks for the comments. They are much appreciated.

Dean


The_Minstrel_Wyrm wrote:
Rathendar wrote:
that was a nice read. very inspiring for when i run this for my group of 6 eventually.

Thanks Rathendar, I'm glad you liked it. Let me know how it goes when you and your group get around to it. (Heh heh, I know what you mean about eventually. My group recently finished "Stolen Lands" and we've done about 3 (or was it 4) sessions worth of Kingdom Building (roughly a year has passed) and after the holidays it's on with Part 2 - Rivers Run Red. (Might have a new player join... actually a friend from another game, high level, and that game is in doubt... my schedule may not allow for it to continue).

Anyway... thanks for the comments. They are much appreciated.

Dean

No problem. Out of curiosity. Is there a reason you didn't redo/did you consider the cleric as an oracle of battle? I recall one of the earlier threads where the author said that would have very much fit better if the APG had been out when he had written it.

I liked the changes to the wyvern a lot. I personally think the barbarian rage powers spent on a couple extra points of DR are a waste, and would suggest different things. Also, did you consider any archtype uses?

Sovereign Court

Rathendar wrote:
The_Minstrel_Wyrm wrote:
Rathendar wrote:
that was a nice read. very inspiring for when i run this for my group of 6 eventually.

Thanks Rathendar, I'm glad you liked it. Let me know how it goes when you and your group get around to it. (Heh heh, I know what you mean about eventually. My group recently finished "Stolen Lands" and we've done about 3 (or was it 4) sessions worth of Kingdom Building (roughly a year has passed) and after the holidays it's on with Part 2 - Rivers Run Red. (Might have a new player join... actually a friend from another game, high level, and that game is in doubt... my schedule may not allow for it to continue).

Anyway... thanks for the comments. They are much appreciated.

Dean

No problem. Out of curiosity. Is there a reason you didn't redo/did you consider the cleric as an oracle of battle? I recall one of the earlier threads where the author said that would have very much fit better if the APG had been out when he had written it.

I think your referring to a different chapter (Blood for Blood)- and General_Chaos did indeed stat out the cleric in question as an Oracle of battle for the conversion.


i...think you are right AK, my bad on that one. /takes more flu meds.

Sovereign Court

:) my sympathies to you sir


My only other feedback/suggestion at this point in time would be to alter Irovetti's contingency from what was written in print. 10 points of damage from a single attack? That's basically any PC sneezing at level 13+.


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Rathendar wrote:
My only other feedback/suggestion at this point in time would be to alter Irovetti's contingency from what was written in print. 10 points of damage from a single attack? That's basically any PC sneezing at level 13+.

Hi Rathendar,

Y'know that is a really good suggestion... and not that I hadn't considered it, but I view Irovetti as a coward... sort of. And by that I mean he'd flee if things really started going badly for him.

But... having said all that... his contingency should probably be revisited... hmmm...

And thanks for also liking the wyvern, which version by-the-way

Spoiler:
the gargantuan "Eater of Kings" - or the "tamer" but still huge version with Ability Focus (poison) and +3 HD
just curious.

And... regarding Villamor Koth... y'know it's funny... I hadn't actually thought about archetypes during my conversion... but I think he'd be an AWESOME

Spoiler:
Invulnerable Rager
Perhaps I'll play with that, and add it/post it here.

PS: Happy Holidays... and I hope you feel better soon.

Dean


Rathendar wrote:
My only other feedback/suggestion at this point in time would be to alter Irovetti's contingency from what was written in print. 10 points of damage from a single attack? That's basically any PC sneezing at level 13+.

Might want consider it activating when he takes 10% of his current HP total from a single attack or the 100 HP limit, whichever comes first.


The original one of course!, not the kiddie-friendly toned down one.

I like vanulf's contingency suggestion, still fits with his cowardly view.
Also hmm, yeah Koth could work with that archtype indeed. Good thoughts all!

On a side note, do you plan on using Irovetti's "gear" as written as Tech, or make them Magic for your games?


Thought of another question. Will you be pretty much playing teh adventure as written, with the beefed up encounters? Or have you altered the arcs slightly to try to fit things together more smoothly for your party/world?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Speaking of archetypes, if I'd had the APG final when I was writing the adventure, I probably would have made Irovetti a single-classed Arcane Duelist 16.


I am going to run Kingmaker after January 1st, but I have 5 players. So far the following lineup looks to be fairly set in stone:

Fighter or Ranger(archer)
Fighter or Swashbuckler(dex tank)
Paladin
Wizard
Druid (melee/wildshape)

In the current campaign, Legacy of Fire, all I have been doing is either dividing XP by 4 so they stay where they should be, but "buffing" up the opponents or perhaps adding a couple of mooks.

What do you think I should do with the party above?

-- david
Papa.DRB

Sovereign Court

Give them a 20 point buy and run with the 6 player conversion- awarding them the increased wealth from the conversions but dividing their individual XP by 6.

Its what I have done with my Kingmaker play by post game and we're into chapter 2 and things are still working out smoothly.

They suffer from not having a 6th, but the extra points into their stats and the slightly increased wealth per player compensates pretty well.


Don't change Irovetti's contingency. It's there so the players can glimpse him, but as soon as he takes damage he joins up with the naga down stairs for the *real* final battle.

An update on my own campaign: Just about to hunt down the owlbear and end chapter 2, though my players are a bit ahead on XP thanks to a couple of random encounters with trolls - so I'm probably going to buff him up yet another CR. (One of those randoms was almost a TPK, but they pulled out Sun Tzu for a late win. XD)


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

For my part Rathendar I am keeping Irovetti's "special" items as Numerian Tech... the rest is of course good ol' fashioned magic. :)

And as far as the encounters go... I think it'll be as written basically, but it will depend how "into it" my gang is by this point. I think they are really liking Kingmaker... of course the "young 'uns" get bored easy during the Kingdom Building phases... need to liven that up for next time.

(And by next time, I mean "Rivers Run Red").

And "Hello General Chaos"... glad you chimed in Shane. :) (And thanks for pointing out another P.O.V. regarding Irovetti's Morale/Tactics). Even I have an additional "plan" in mind for that scene.

Spoiler:
I'd really like to play up the "King in Exile" angle with Irovetti... so I'm hoping he gets away. To help foster this, once he "dim-doors" to his safe room... General Juurg does the same. Juurg "pretends" to be Irovetti while the naga keeps up her Nyrissa disguise, and Irovetti casts phantom steed and gets away... for now. (and maybe he takes Briar too). Thoughts?

So... now having said all that... maybe his contingency is good as it is... but of course... feel free to alter it for your own game/group/world... that's the beauty of these APs after all. :)

Dean


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Well, I looked over/re-read my Irovetti stat block and have concluded that

Spoiler:
it wouldn't be too much to say "10% of his total hp" in damage which would be 20 hit points. Effectively doubling what the Tactics section as written stats. Either the AP chapter as written by Jason Nelson, or my 6 player conversion... since I didn't (at the time improve/tweak/alter the text). So, with a 13th level + party, 20 hit points of damage could still be one good, solid (non-critical) hit...

And that's what I've got to say on that. ;)

Still haven't played around with that archetype notion for Villamor Koth.

Oh, and @ Jason Nelson...

Spoiler:
I'm tempted to stat out a level 16 arcane duelist for Irovetti... still adding in the inveigler template.

Cheers!

Dean

Sovereign Court

Bump on request.

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