Bold and Constant: A Song of Ice and Fire

Game Master BlindKitsune


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House Ghaele is a proud and ancient House, born of the wars between the Kingdoms of Rock and Reach before Aegon's Conquest. The family's noble history was very nearly blotted out of existence before it could begin after a bout of spring sickness eliminated its senior line, but over four and a half centuries since the House's history has been spotted with figures both glorious and ignoble. In the last two generations alone under Gregor and Tyrick Ghaele the House has become a valued vassal to Lord Tywin Lannister of Casterly Rock, as outside the Westerlands war wracked the land.

Robert's Rebellion ended fifteen years ago. Since the last Targaryens were overthrown, King Robert I Baratheon has reigned in the heart of the Crownlands, from the Red Keep. With Queen Cersei Lannister by his side and three healthy children to come after him, a new royal succession has been established to rule over the Seven Kingdoms. Yet though the King's Peace rules supreme, the game of politics and succession continues between the noble houses of Westeros and even in the peaceful heart of the Westerlands not all is exactly as it seems...

We've been doing House Creation over here, but we have enough pulled together at this point that I feel it's a useful point to start working on a group of character concepts for the players in this game.

I'm going to put as much of the House Information as I can into the Campaign Info thread (along with the House Resources and combined House History we've been putting together) but I'll put together some Narrator Characters here over time that I'd like to use (though not all of them necessarily have to be if Player characters end up being made that might tread on their toes) to help fill out the House and maybe help inspire your concepts.

What is the game?

After some discussion in the other thread (see above) we're looking at a game where the player characters are members of or sworn to House Ghaele of Goodby Knoll in the Westerlands, a vassal house to the Lannisters. We're using the Green Ronin Asoiaf rules, so please do have a copy of the core book (hard copy or pdf) or a pretty good knowledge of its contents.

Bear in mind that unlike most RPGs I've tried, combat in this ruleset and setting is not common in most periods and can be extremely (extremely) dangerous to all those concerned. Characters who can fight would definitely be useful, but not everyone should write concepts along this path.

What are you after from us?

For now? Character concepts. Who would you like to play in a (moderately minor) noble house of the Seven Kingdoms? Assume that the Lord and his Lady are off limits as NCs, but I'm open to concepts for male heirs between 30-11 years old and daughters in a similar age range.

We have the House Influence for one heir of notable Status - if it's a woman, then that probably means we have no male sons of the blood. If it's a man then there may be other sons of less status but still noble blood.

Please don't assume I only want to see noble character concepts, I'm just spending more time on them because there are a few more restrictions on them in this situation.

Overall I'm looking for 5-6 character concepts that fit together well, probably no more than 2 of them being actual blood members of House Ghaele. Don't worry about actually making your characters yet system-wise, although names and short bios would be appreciated to help get a feel for them.

Please feel free to ask any questions you like; I look forward to seeing what you come up with!


I have two concepts running through my head at the moment.

1. A scandalous woman - I was thinking of someone like this before I read your history. Having read it she could easily be Lady Tyra's bastard daughter, or even Tyra herself. She'd be a big intriguer with a huge chip on her shoulder.
2. A grizzled lowborn veteran, a skilled fighter and loyal retainer. A bit Bronn, but less mercenary. Probably came to the notice of the Lord during the Harrowing of Rylls. Because of his loyalty to (somebody) he will be much more involved in intrigues than he probably should be.


Lord Tyrick Ghaele (NC)

How old is the lord?

Tyrick is fifty four years old at the start of play, being born in 244 AC.

Did he participate in any wars (War of the Ninepenny
Kings, War of the Usurper, or Greyjoy’s Rebellion)? If so, for whom did he fight? Did he distinguish himself in these wars?

Tyrick rode out in the War of the Ninepenny Kings and Greyjoy's Rebellion, but in neither case saw any action. During the War of the Usurper he led the Ghaele banners in the Lannister host that rode to (and sacked) King's Landing. On a smaller scale, he led a mixed force fighting for the Lannisters at the age of seventeen in the Reyne-Tarbeck Rebellion as part of his father Gregor's determined effort to prove his loyalty to the young Tywin. While he did not distinguish himself with martial skill, his stubborn defense of the Tumblestone crossing kept a Reyne commander from fighting his way clear of the destruction of his House.

Years later at the Harrowing of the Rylls, he showed no less determination than his liege in shattering Ser Spence and his bandit-knights, ending their reign of terror along the River Road.

What is his relationship with his liege?

Mixed. He finds Lord Tywin cold and remote even to those who surely have proven themselves many times over, but on the other hand his liege has won his respect many times over the years. The one recurring point of anger for him is the poor care of his sister Tyra during her time as a hostage at Casterly Rock.

Does he have any extended family?

While his mother Lady Avrys is old now, she still lives at Goodby Knoll. Equally his sister Tyra, her bastard child, husband and the legitimate children she has had since then.

His younger brother is also living although he has served House Farman of Faircastle in recent years.

What was his relationship with his father?

Good, fairly close. The Old Lord took him into his confidence at an early age and they discussed many of his plans together. Perhaps because of this he had less deep respect for his mother than some noble sons, seeing her instead as a dependent of the House (though of course one he cares for).

Does your lord have any rivals or enemies? Any strong
allies?

Houses Daggerell and Algood are both rivals to House Ghaele, if not precisely enemies.

House Marbrand is House Ghaele's closest friendly House, although they haven't been allies since the Harrowing of the Rylls.


Either of those could work, Snake Charmer. If we go with the first one, just remember that Tyra is a contemporary of Lord Tyrick's (although we can edit away her later legitimate family if she becomes a PC).

Funnily enough the character I made in case you were running this was a bastard as well. ^^

Let's see what else people have in mind, and get an idea of what will fit best together.

Liberty's Edge

hi, just thought I would dot here as well...I DL'ed the basic rules and am looking to buy a pdf of the main book...should be up to speed very soon!!

Oops..actually just bought the wrong book...picked up the campaign book by mistake..lol oh well, will have to see about the newest edition now..lol

Liberty's Edge

I am looking to create a Maester character, perhaps the 3rd son from House Marbrand. The lord is looking for a stronger tie with House Ghaele and after his lesser son finished his studies in Old Town, had him positioned to become the new Maester for House Ghaele.


BlindKitsune wrote:

Either of those could work, Snake Charmer. If we go with the first one, just remember that Tyra is a contemporary of Lord Tyrick's (although we can edit away her later legitimate family if she becomes a PC).

Funnily enough the character I made in case you were running this was a bastard as well. ^^

Let's see what else people have in mind, and get an idea of what will fit best together.

Ah ... Tyra turns out to be much older than I had thought. So more likely the daughter. Or someone else altogether.


Popping over from the other thread. Will put together an idea later, im thinking of a non-blood (to leave room for others to make blood characters if they want).

Idea is for him to maybe be an assassin-type character. Sorta an ace in the hole for the house when negotiations dont go well, sometimes called upon by the lannisters.

if that is too combat-focused, I'd maybe like to make someone very focused in mercantile aspects, a "lord of coin" who isnt a lord. Probably has a few mines under his thumb via intermediaries.

or maybe a merchant sailor who has come from across the sea recently

Dark Archive

1.- A steward knight that runs the house when his lord is absent or accompanies his younger lordling as a voice of experience as much as a bodyguard.
2.- A ward from one of the NPC houses that has been with House Ghaele from a young age.
3.- A sworn sword that belong to House Ghaele, with sights on one creating a Knightly House. which is a cadet house yo Ghaele.


Good ideas, people! Interesting to see that most people so far are looking at less noble folk.

I'll look into putting up another NC later today (and a little information on the Houses nearby), but for now I have a few points to get you thinking on your characters:

1. How old am I?

What might they have seen and experienced over the years - and how long have they been with House Ghaele?

2. Do I travel?

The story is likely to move around for some of the time, though always (usually) arcing back to Goodby Knoll. Would your character be likely to travel with a group dispatched to act on the House's behalf, or tend to remain back at the tower? Why?

3. Where do my skills lie?

What are you good at doing? When something comes up that's outside your usual skill area, what would your personality encourage you to do?


1. How old am I?
Early to mid 30s. Just slightly past his fighting prime, starting to grey a little at the temples, but still sharp of mind.

I picture my character being a merchant these days, but was a bit of a firebrand in his youth, having been a bodyguard for a previous merchant of the house. He was born as a smallfolk, and was taken into the service of a merchant as part of a repayment of a debt a slight bit larger than his family could pay. His father was likely a miner and his mother a maid or picker in the fields/orchards/vineyards.

2. Do I travel?
My character does travel. As a youth, he followed his merchant master on his duties, which took him up and down the main roads of the westerlands, as well as three trips to King's Landing. He was party to several trades across the sea, stopping in eastern Dorne as a jump-off point on the way to and from Pentos, Myr, and Volantis. In his later teenage years, he was left as a liason in Volantis, where he spent four years. The master may have left him there as a means to offload the boy, but he continued to provide good work by carving out a small slice of the market that the merchant later expanded. This provided, at a reduced rate, much of the wine the Lannisters so prodigiously consume. He was called back to Lannisport as his master's health was in the first stages of failing. He spent a good part of the last decade taking over the business of his master, who had no sons of his own, and who had traded away all of his own daughters. The character now has a hand in managing a small fleet of merchant ships, though finds himself with quill to paper and, more often than he likes, daydreaming of the days he held a sword or a bow.

3. Where do my skills lie?
His skills lie in trade. He is physically fit from an early life of manual labor and having come from stout stock, and mentally fit from a decade of lessons in trade followed by a decade of applying those lessons on his own.

When something is outside of his skill area, his first instinct is to consult someone skilled in that area. "Have two cups before buying the cask."

Question for GM:
1. Where is Goodby Gnoll in relation to Lannisport?


Tenro wrote:

Question for GM:

1. Where is Goodby Knoll in relation to Lannisport?

I'm keeping its exact location a little amorphous until we've purchased our land and power holdings, but it's broadly north and east of Lannisport.

If we have a coast holding I'll consider whether we want some sea power (though a warship and sailors tend to be fairly expensive) and it would be somewhere along the coast south of the Crag.

If not, it will probably be closer to the River Road (or on it, if we end up purchasing a road holding).

We should know by the end of the day or so, and I'll look into finding someone to make a map for me.

Why does your character serve House Ghaele?

Liberty's Edge

I hope it is not near Castamere!!!

1. How old am I?

Mid-30's. Having spent most of his later teen years, and twenties at the citadel, he has held his post as the maester of the House for only a short time (having to wait until the last maester passed on).

2. Do I travel?

Being a maester kept him at the citadel for most of his life, however he did get out and see some of the world, while studying. He has been to King's Landing and Lannisport, and even Highgarden, but he never really saw much of any of these places. Being sheparded by a senior maester, historic landmarks, libraries and the sort were his main places of stay. So while he has been to these great cities, he knows very little about them (other than their history).

3. Where do my skills lie?

Being a maester, knowledge is his bread and butter. By the start of the game he has already forged 6 rings (Black Iron, Bronze, Copper, Silver, Yellow Gold and Iron) He had just start his study in smithing to earn the pale steel ring, and would love to forge a Valarian Steel ring.


BlindKitsune wrote:
Why does your character serve House Ghaele?

I had in mind that either the merchant he took over for was a prominent merchant of House Ghaele (if our holdings allowed us sea power), or that the merchant he took over for was a House Ghaele member/trusted agent who worked out of Lannisport to be near the Lannisters, giving a cut of the profits to them (or more like passing along savings) by being a seafaring merchant willing to run business out a little farther than the competition.


That sounds well reasoned; I wanted to be sure there was a reason he might travel with a party of House Ghaele's other agents to pursue their ends, but it sounds like you've already thought this through.


Since nobody seems interested in playing the heir, I will give it a shot. Let's call the young Lord Ghaele Tyvorst. Tyvorst Ghaele.

How Old Am I?

By Westerosi standards I am old enough for the legal issues surrounding lordship, marriage and similar nonsense, but for various reasons has yet to be involved in such. He's probably in his early-to-mid twenties.

Do I Travel? He travels as is necessary for the various functions of his station. He goes to weddings when invited, he goes to King's Landing when he's supposed to, but he has not been anywhere with less luxury than a standard inn on the road and he's never been in a position to have to run or travel incognito.

Where Do My Skills Lie?

He's good enough at diplomacy and fast-talk (or maybe he's just been lucky) to avoid having to get into the usual politics of Westeros (which he's fond of describing as 'f~*# that girl, kill that boy, drink that wine' when he's in a mood or among the men-at-arms) and to get a way with a bit of an attitude about the confining elements of noble life, but he's most likely not going to be named a Master of any sort of secret arts of intrigue or trade by anyone.

His combat abilities are similarly good enough to afford him an attitude about it, but he's never been really tested.

What most people will say about him is he is masterful at games of strategy and tactical knowledge. He can tell you exactly at what point different battles were decided based on historical accounts, he's been the best chess player (in the literal sense) in the holding since he was probably seven, and when properly informed of a situation he is quite good at predicting what people whose motivations he knows will do to achieve that motivation, just based on an understanding of strategy and cause-and-effect.

What do you do when something outside your skill area comes up?

As heir he hasn't been too thoroughly tested in such an area by anyone who he couldn't just blow off, but he's not too proud to ask for help from people he feels he can trust. If that's not an option available to him at the moment, he's a firm believer in faking it until you make it.


Excellent Derz, I was just beginning to worry that everyone wanted to play smallfolk.

Tyvorst's sounds like a good concept, and probably a good character to have Status 3. Realistically anywhere from 17 to 24 would be plausible for the life stage you're describing, and would mean that if (Seven forbid) some form of war breaks out in the next few years he'd be plausibly left to manage the House while his father does his duty to his liege with his men at arms.

It also means while he was probably aware of the War of the Usurper he wouldn't have been involved in it. Up to you whether he took up arms at the Harrowing, as 8 years ago could have him in just about any role.

Would Tyvorst be an anointed knight?


Unlikely. I don't think that House Ghaele has much in the way of land to toss about anointing people and he hasn't been involved in a whole lot of real-world action yet. These bandit troubles are probably the first time there's been any potential for military action since he became old enough to participate.

And yeah, The War of the Usurper for him was probably "that time father went away for a while when I was a child".

Dark Archive

How old am I?
Early 30s, old enough to have been a squire during the War of the Usurper and knighted, and old enough to have assisted his liege lord during the Harrowing after pledging his service to him.

My character would fill a role of a steward of the House or as knight in service to the house, in hopes of one day gain lands, as he is a landless knight. He can also be guide for the young lordling in matters of war and court, trying to help him find the Ghaele that lurks within him and also be his bodyguard should there be a need for it.

Do I travel?

Being a sworn sword to House Gahele means his duties can send him throughout the 7 kingdoms to represent, fight, or protect his liege lord interests.

Where do my skills lie?

He is as much muscle as he has cunning, while he won't be among the greatest fighters, or the best schemers, he is equally adept at both to pick a fight and give one if someone came looking for him.

Yet when things our out of his area of expertise, he tries to always have an expert to advise him proper, falling to do so won't be the first time he "makes it work" by other means.


Tyresa Hill is Tyvorst's cousin, the bastard daughter or dear aunt Tyra. Her yellow hair makes people suggest a Lannister planted the seed, but her mother has never confirmed or denied (which is to say, it's GM's call. They can't be the only blond family in Westeros, no matter what it looks like on the TV show)
Ten years ago, she was married to an elderly Lord to seal a bargain, to warm his bed without threatening his heirs (his eldest had a child near her age) but when he died, she managed to stir up so much discord in the family that the house nearly split in two. The new Lord had to send his brother to the Night's Watch, and sent her back to Goodby Knoll, where she's stirring up more trouble.

How old am I?
In her late 20s.

Do I travel?
Surprisingly often for a widow. Only partly because having her around makes Tyrick nervous. She drives a hard bargain, and because she has no official status in the house, she isn't bound by considerations of honor.

[b]Where do my skills lie?[b]
She is a negotiator above all, meaning that she is usually able to solve as many problems as she causes. She was born from a scandal, and never seems quite at home when she's not in the middle of one. Nobody can quite be sure where her loyalties lie, or even if she has any, but so far she's never betrayed the Ghaele family.

When the swords come out, she runs for cover. Then she stabs someone in the back.


So since we have 5 people with character ideas now and seemingly nobody wanting conflicting roles I've started looking at mechanics. Is there a difference between the status levels with the A Game of Thrones edition and the earlier one? Because in GoT it says heirs need a status of at least 6.


Wow, really? In my copy of the Game of Thrones edition it seems to say that Status 6 is appropriate to the Lord of a major house. Going by the status ranks in the abilities section as well as the House Creation section, our Lord would have Status 4 and his notable heir(s) would have Status 3 - so don't worry, you'll still have some experience left for other areas.

Well pointed out though; we seem to have a good assortment of characters without much overlap (though Deiros, I might lean toward your sworn sword concept rather than the steward; we already have a Maester being created, as well as a merchant-type).

I've had a little work drama today, but should be fine to post up plenty of useful information tomorrow for background and as we create our Player and Narrator characters.

Unless there are other people waiting to share their concepts, let the character generation begin!

Either now, or (if you want to see more of the NCs around the House) in 12 hours or so. :)


It is entirely possible that I am misreading it. This isn't a system I know well.

Dark Archive

House Status Ranks

1 Smallfolk, Sellswords

2 Minor House Retainer, Hedge Knight, Petty Lord Retainer, Landed Knight Retainers (sworn swords), Minor House Squire, Unchained Maester

3 Landed Knight, Minor House Member, Masterly House Retainer, Masterly House Squire

4 Petty Lord, Maester of Minor House, Minor House Heir, Masterly House Member, Great House Retainer, Great House Squire

5 Lord of Minor House, Masterly House Maester Great House Member, Masterly House Heir, Kingsguard, Warden House Squire

6 Lord of Masterly House, Archmaester, Great House Heir, Royal Family Squire

7 Lord of Great House, Member of Small Council, Grand Maester, Commander of the Kingsguard, Royal Family Retainer

8 Royal Family Member, Warden House

9 Queen, Crown Prince, King's Hand

10 King of the Seven Kingdoms

This is just a measure of what you would expect.

Examples:
House Lannister - Warden House - Westerlands
House Crackehall/Lannister of Lannisport - Great House
House Broom/Foote - Masterly House
House Banefort/Ghaele - Minor House
House Clegane/Greenfield - Knightly House/Landed Knight


I'm not sure where you drew that from Deiros, but my information has "Masterly House" as being the Northern (Old Gods) equivalent of a Knightly House in that they need to get justice from a higher authority instead of being able to rule on their own estates.

There seems to be an impression that we'd like there to be more influence (particularly from Derz as the heir) so as promised I'll sink our last two dice into that resource and try to get at least 6 points.

Influence 1/2: 1d6 ⇒ 2
Influence 2/2: 1d6 ⇒ 2

That raises the Influence to 38, which isn't quite enough to reach Max Status 5 but does open the possibility for some well-spent Glory points raising the House's profile in the days ahead.

For now though (looking at page 67 in the Game of Thrones edition) House Ghaele is classed as a minor house but not quite a powerful minor house.


Oh I'd be quite happy to be able to spend more experience on warfare and stuff but I misread the chart somehow. This is a good spot to start, I think.


So for the rest of us, would we be status 2 (minor house retainers?)

or status 1?

either is fine with me, i just wonder.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Default Status for all PC's is 2. One status means you are literally lower than dirt.

edit: BlindKitsune, this was my character in the other AsoIaF game. If no one else wanted to shoulder the burden of playing the heir, would she be acceptable with sufficient tweaking?

Obviously, the tweaking would include the not insignificant differences between the two houses, but the (forgive me) character of her character would remain the same.

Dark Archive

It was a table my group came up with using multiple references in the books d20 and d6, and added Masterly Houses as a "middle range" like house since most Masterly Houses in the north are kind of in the middle ground compared to other Kingdoms.

Yes most retainers of the house (PC) would be Status 2, while 1 are smallfolk which is about next to nothing.


Local Houses

House Marbrand of Ashemark

House Marbrand of Ashemark is one of the main noble houses from the Westerlands. Their seat of Ashemark is located in the hilly area near where the Tumblestone begins. Despite a history wracked by hardship, in recent generations the fortunes of the House have improved as its Lords gained the favor of House Lannister. Recently took part in the destruction of House Spence of the Rylls.

House Daggerell of Halcyon Hall

An increasingly powerful minor house, the Daggerells have been sworn to House Marbrand since before the Conquest. With extensive holdings along the River Road, the Daggerells have made much of their wealth through promoting trade with the Riverlands and keeping the King's Peace (or their version of it). Crime is unusual in Daggerell lands, and the punishments severe.

House Sandamel of Marbrook Tor

Aaron Sandamel was a sellsword captain who distinguished himself in service to House Marbrand during the Harrowing of the Rylls. In the wake of House Spence's fall, Damon Marbrand found himself in possession of extensive extra lands infested by bandits and with no particular loyalty to his House. Nothing if not pragmatic, he raised Captain Sandamel to knighthood and established him as a landed knight sworn to House Marbrand.

House Algood of Algood Hall

A minor house with a storied history, House Algood traces its origins back to the Age of Heroes. Devout and moral followers of the Seven, the Algoods were on good terms with but never took advantage of the Laughing Lion's generosity. They are distantly respectful to their current liege lord, though they do not enjoy his favor.

House Wyckling of the Vines

Jared Wyckling is a welcome guest at any tourney or social gathering in the Westerlands, in part due to his warm and genial nature and in part to his open-handed generosity when it comes to his House's special wealth. While connoisseurs may argue that it isn't up to some of the finest Arbor gold, the Wycklings are proud of their vintages and the high regard it brings their house.


Default status is 2 unless you're notably more (or less) important.

Welcome to the thread, Irnk! It's good to see another female character concept, and despite the fact that Derz is writing up a male heir as we speak I think that House Ghaele could certainly use a female blue-blood to set off both Tyvorst and Tyresa.

From a roleplaying standpoint, the internal 'family' dynamics could be fascinating. Once we have some more of the stats established, I'm going to ask a few more in-character questions about how everyone's characters feel about one another.

I'm really happy with how well-rounded our House is getting people, thanks so much! :)


Status for Moneez.: 3d6 ⇒ (6, 3, 3) = 12


18 I see, barely over the line into Adult!

Should be interesting to see how old Irnk's character and Tyresa are; at this point there are two sons and two daughters of House Ghaele, the younger two of which are NCs.


I had trouble justifying his lack of worldliness otherwise.


I haven't added up the dice yet, but am I right in assuming his healing is at the default 2?

18 means he was 10 at the Harrowing and 8 when the ironmen swept down the coast and burned the fleets.

3 when Robert took the throne (so it really is a case of "When is Daddy coming home?").


Yeah. Everything is at 2 unless noted.


this is the book i have is that correct? I will make my character tomorrow if so


I hope so. that's the one I've been using.


That's the one!

Start on page 43, and when you're thinking about your concept, I've managed to fit a port in on the coast in Ghaele lands. There isn't much of a settlement there, but it's a place to ship our mined wealth away when the roads are being unfriendly.


Dramatis Personae (NC)

House Ghaele of Goodby Knoll:

Lord Tyrick Ghaele (54), Lord of House Ghaele

Lady Karyne Ghaele (36), Lady of House Ghaele (daughter of House Prester)

Jyana Ghaele (13), daughter of House Ghaele

Trystane Ghaele (10), son of House Ghaele

Tyra Ghaele (47), sister of Lord Tyrick Ghaele

Ser Yugen Bolt (46), Castellan of Goodby Knoll

Ser Darlos Lewton (25), Master-at-arms of Goodby Knoll

House Marbrand of Ashemark:

Lord Damon Marbrand (58), Lord of House Marbrand

Lady Jesyca Marbrand (53), Lady of House Marbrand (daughter of House Lannister)

Ser Addam Marbrand (32), Heir to House Marbrand

Ser Anders Marbrand (29), son of House Marbrand (wed with four children)

Serenei Banefort (25), daughter of House Marbrand (wed with two children)

Stepan Marbrand (22), son of House Marbrand

Kathryn Marbrand (20), daughter of House Marbrand

House Daggerell of Halcyon Hall:

Lord Alesander Daggerell (38), Lord of House Daggerell

Lady Delena Daggerell (39), Lady of House Daggerell, (daughter of House Manderley)

Ser Hamish Daggerell (20), Heir to House Daggerell (unwed, three children)

Mina Daggerell (15), daughter of House Daggerell

Willam Daggerell (15), son of House Daggerell

Wendell Daggerell (11), son of House Daggerell

House Sandamel of Marbrook Tor:

Ser Aaron Sandamel (43), Lord of House Sandamel

Jessamyne Sandamel (6), daughter of House Sandamel

Sarya Sandamel (4), daughter of House Sandamel

House Algood of Algood Hall:

Lord Pypar Algood (15), Lord of House Algood

Myria Algood (14), daughter of House Algood

Jarmen Algood (13), Heir to House Algood

Gwayne Algood (9), son of House Algood

Gwynesse Algood (7), daughter of House Algood

Cyrenna Algood (5), daughter of House Algood

House Wyckling of the Vines:

Lord Jared Wyckling (34), Lord of House Wyckling

Lady Falena Wyckling (29), Lady of House Wyckling, (daughter of House Spence)

Edwyn Wyckling (14), Heir to House Wyckling

Horas Wyckling (13), son of House Wyckling

Olyvar Wyckling (9), son of House Wyckling


As you can see I've been doing a little character creation myself today, filling in some of local society in the area. I've been focusing mostly on the aristocracy today; while I'll fill in some more known local NCs, they're less likely to be known to everyone in the area.

Can I ask if any players have a special request for particular characters to be created, to supplement their character concepts? I don't mind 1 or 2 per player character, but if you're asking for 4 or more please clarify how they're likely to interact with you and the most important ones to create first in case I can't do it all at once.

Thanks again!


This is the book that I have, and I don't particularly know how different it is from the other. The other book says "revised and updated" so I imagine it's reasonably close.

So when it comes time to build my character, I expect there will be some places where I'm off.

As for my age, I was ball-parking her in her late 20s, but to pin it down, how long ago did Tyra come back from Casterly Rock? I'm that old.

I expect I'll have some friends (possibly with benefits) in the village, because I can sort of move among both the smallfolk and the bigfolk.


I figure my character will have one or two people with whom he interacts. One likely a ship captain, the other likely in charge of the mine under my character

Dark Archive

Wealth: 3d6 ⇒ (4, 1, 5) = 10

Let's see with how much wealth I got to work with.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Snake Charmer, the newer edition has some extras that yours doesn't & apparently has a couple of the random tables organized differently, but the mechanics are the same.


Being Heir means I have an extra die on my Status, so my money has an extra

1d6: 1d6 ⇒ 4


for a merchant, would investing points into intrigue stuff be vital?

i was just wondering, as i can see it both ways.

while day to day merchant stuff probably wouldnt be intrigue, maybe haggling over a particularly monumental deal might be? or trying to cut into anther merchant's business?

i just dont want to spread my points too thinly.


Cunning, Persuasion and maybe status and bluff would be useful. I don't think much in the way of the defensive stuff would make a whole lot of sense.


In re: NCs, I think some men-at-arms of Ghaele, someone like a house bard, a septon/a would round it out. Tyvorst isn't a guy who has many friends or acquaintances outside his little corner of the world.


Snake Charmer, I was seeing Tyra as coming back from Casterly Rock pregnant but without a little one. Since her daughter is your character, decide how old you'd like her to be and I'll key your mother's return to Goodby Knoll to suit.

I've already created a Master-at-arms at Goodby Knoll, but I could make a couple of named men-at-arms and possibly a bard. Unfortunately Goodby Knoll isn't large enough to draw a Septon/a, though if you are able to expand it into a Keep/Hall then House Ghaele should have enough wealth to build a Sept within the outer wall.

Tyvorst, why does being Heir give you an extra Status die? I can't see anything on that in the book, and Head of House only grants an extra +2 to the result.

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