Charging Hurler and Hurling Charge


Rules Questions

Grand Lodge

Can you use the Hurling Charge Rage Power and the Charging Hurler feat together?

Can you combine either with Rhino Charge, or Two-Handed Thrower?


no it doesnt look like they would stack, more like they do the same thing, hurling charger is better from what i read.
yes you can combine rinocharge and two handed thrower with either of those 2

Grand Lodge

Well, Hurling Charge allows two attacks, and I figure combining it with Charging Hurler simply makes it two thrown attacks, instead of a thrown and melee.

Two-Handed Thrower seems able to combine with all, as does Rhino Charge.

If there is something RAW I am missing, then let me know.

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blackbloodtroll wrote:

Well, Hurling Charge allows two attacks, and I figure combining it with Charging Hurler simply makes it two thrown attacks, instead of a thrown and melee.

Two-Handed Thrower seems able to combine with all, as does Rhino Charge.

If there is something RAW I am missing, then let me know.

Wow, you've made me want to make a Barbarian that does nothing but throw greatswords at enemies now. That's a fantastic combination of feats/abilities there. Nice job.

Grand Lodge

I was thinking more along the lines of Spears, but you get the idea.

I am checking the RAW before putting things together.


im seeing charging hurler as an attack that uses the charge rules, but is not a charge.

hurling charge needs a charge action to function. thats why i dont think they stack with eachother.

charging hurler says "You can use the charge rules ..."

hurling charge says "While raging and making a charge attack..." thats why i dont think they are compatible


If you end up using hurling charge you could add in opening volley.
Just as a thought no one asked for.

Grand Lodge

Umbranus wrote:

If you end up using hurling charge you could add in opening volley.

Just as a thought no one asked for.

It is in the workings.

Grand Lodge

Is there a way to reliably prove through RAW, a definite yes, or no, on combining these two?


Jupp wrote:
im seeing charging hurler as an attack that uses the charge rules, but is not a charge.

i don't believe this is the case. using the charge action is part of the charge rules.

as is moving 2x your movement rate and then attacking, which only makes sense as part of the F-R charge action (or Standard partial charge).
the attack gets the bonuses of a charge attack and counts as one (e.g. for Rhino Hide Armor), and the charger (character) gets the AC penalties and counts as charging for other purposes.
I would say that starting off the benefits of Charging Hurler with: "You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply..." is well on it's way to diverging from standard D&D/PRPG terminology, but that isn't really new post APG/etc. So ideally, I would prefer it to use similar wording to Hurling Charge ("While... making a charge attack, [you] may...') but I don't think there's an EFFECTIVE difference in the application of each ability... They are both Charges, and can stack because Hurling Charge is 'on top of' a Charge, not it's own unique variant approach to Charge.

bbt wrote:

Well, Hurling Charge allows two attacks, and I figure combining it with Charging Hurler simply makes it two thrown attacks, instead of a thrown and melee.

Two-Handed Thrower seems able to combine with all, as does Rhino Charge.
If there is something RAW I am missing, then let me know.

This sounds 100% accurate to me. Go for it!

What's the pro/con of Two-Handed Thrower vs. just using Hurling's automaticly allowed 2-handed STR bonus to Falling Object damage vs. Touch AC? (albeit with Reflex for half)


1 person marked this as FAQ candidate.

I don't really understand what this line means in Charging Hurler Feat:

Quote:
All the parameters of a charge apply, except that you must only move closer to your opponent, and you must end your movement within 30 feet of that opponent.

The last part about ending movement within 30 feet makes sense.

The part about 'except that you must only move closer to your opponent' doesn't make any sense,
since that isn't an exception to the charge rules/paramaters in any way, that IS the standard function...
Anybody have an idea what they MAY be trying to say there...???? Seems like FAQ/Errata material to me.

Grand Lodge

I figure they just don't want you to be adjacent, and then charge 30ft away from the opponent you are charging at.

Basically, a reminder of how things already work, which isn't an exception.

Yeah, weird.


cartmanbeck wrote:
blackbloodtroll wrote:

Well, Hurling Charge allows two attacks, and I figure combining it with Charging Hurler simply makes it two thrown attacks, instead of a thrown and melee.

Two-Handed Thrower seems able to combine with all, as does Rhino Charge.

If there is something RAW I am missing, then let me know.

Wow, you've made me want to make a Barbarian that does nothing but throw greatswords at enemies now. That's a fantastic combination of feats/abilities there. Nice job.

what about a titan mauler that throws giant sized swords at enemies??

"did that guy just throw a steel TREE at that goblin??"


i think its because of this:

charge:
"You must move to the closest space from which you can attack the opponent"

but i think its over riding that by saying you dont need to move to the closest square in order to attack, only that you need to move towards the target. it makes the charge slightly better.

Grand Lodge

When using Hurling Charge, can you draw a weapon after the thrown weapon attack, without Quickdraw?

Using this rule:

PRD wrote:


If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.


yes IF you had the thrown weapon in hand before you started the charge. that is because charge , as a full round only, allows you to draw a weapon as part of the charge if you have a bab 1 or quickdraw.

so basically you move, throw the weapon, then use your daw action to pull out your melee (or second ranged) weapon.

but you should have quick draw on your character. otherwise you can only throw a two or one handed weapon as a standard. quickdraw is the most necessary feat for a throwing character, past level 5


well, the more relevant rules quote is from the Charge rules themselves: (charge isn't a regular move)

PRD:Combat:Charge wrote:

If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1.

...If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat.

I would say that Hurling Charge's mention of drawing a weapon (to throw) is distinct from Charge's normally allowed weapon drawing... For one, because Hurling Charge's weapon drawing ISN'T limited based on moving only 1x Move Speed (vs. 2x Move Speed as allowable by Full Round Charge) and ISN'T disallowed when doing a Standard Action Partial Charge. So I would say that you can still use Charge's normally allowed Weapon Drawing (in additon to Hurling Charge), albeit the above limitations still apply to it.


@Jupp: Hurling Charge itself directly allows Drawing a Weapon to Throw, you don't need to rely on the Charge rules to do that, the only question was whether BOTH of the 'free' 'Draw Weapon' actions 'stacked' or both applied to the same Charge or not.

Hurling Charge wrote:
While raging and making a charge attack, the barbarian may draw and throw a hurled weapon during her charge... The barbarian must have a thrown weapon in hand or have one hand free at the beginning of her charge.

Grand Lodge

So, Charging Hurler, Hurling Charge, and Two-Handed Thrower can all be used in one round?

Can they be used together without Quickdraw?


are you re-asking the same question you already posed? to that, i still say 'yes' :-)

if you're asking about drawing 2 weapons while Charging using CH+HC without Quickdraw,
to get the 2nd weapon draw you just need to be Full Round Charging (not Partial Charging) and moving Less than or Equal to your single Move Distance (as per normal Charge rules for drawing a weapon). EDIT: Rhino Charge (Readied Charge) would work like Partial Charge for this... but that just means you need one weapon 'in hand' before starting the action, no big deal. I could see a stickler GM (the best kind, right?) saying that the weapon already in hand would need to be thrown with 1 hand only (i.e. extrapolating RAI of HC's 'weapon in hand at beginning of Charge'), but RAW-wise, that doesn't seem required IMHO.

f i may re-ask a question of my own, "What's the pro/con of Two-Handed Thrower vs. just using Hurling's automaticly allowed 2-handed STR bonus to Falling Object damage vs. Touch AC? (albeit with Reflex for half)"

Are you worried about enemies passing the Reflex Save? Do you want/need weapon qualities of spears? Flavor?
The Touch AC aspect seems like it's good if you have high STR/low DEX.

Grand Lodge

The lack of Quickdraw is what I was curious about.

The Hurling Charge option allows two attacks with each at x1.5 Strength, and can be used with Deadly Aim, and allows movement and can be done at greater range.
There is also the boost from Rhino Hide, and can be used with Rhino Charge.

The Lesser Hurling Power can be used with Power Attack, and is a touch attack, but is a Full Round Action.

Having these options is the goal.


I believe SKR wrote that Rhino Hide 'should'/by intent only apply to 1 attack per Charge.
That's not really RAW currently, but it is certainly reasonable and so I am prone to go by that.

Yeah, it seems like QD is pretty much not that necessary in general, albeit if you are doing Rhino Charge (Readied Charges) and don't want to depend on having a weapon already drawn before the Standard Action Charge, it can be useful. Normally RC (Readied Standard) lets you use a Move Action before hand (which can be to Move and Draw a WEapon for free), but sometimes you might have another use for the Move Action, or may be Slowed/etc and limited to a Standard Action (or on Surprise Rounds).

Grand Lodge

I fully intend to nab a Belt of Mighty Hurling later, to use strength for attack rolls with thrown weapons.

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