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This scenario is badass to the core! Starting with the awesome cover art, down to the straight-forward way the faction missions are written. The assumptions for the scenario are a wider array of bestiaries and other source material, and the GM is asked to apply templates on the their own.
To help prep the scenario, it is a good idea to pre-apply the templates on a print-out of the monster. A free rebuilding program can be found here and all of the monsters can be accessed via the PFSRD.
Most of the maps are big, open, wilderness areas. My advice is to not get too bogged-down drawing out the maps accurately. Close-enough will do for most encounters, though you may want to buy the flip-map for the last encounter.
Most of the faction missions are resolved during an evening of RP with the NPCs. While the faction missions are very straight forward from the player's perspective, the GM should read through that section carefully and think about how the NPCs will act and respond to questions - maybe develop different personalities for each. Some information about each NPC is provided in the scenario, but their statistics are scattered all over the place in that act. For some GM ease, I've assembled the vital stats regarding these NPCs in a Google-Drive Spreadsheet
Finally, the scenario deals with a common rule that some GMs still fumble over:
Hope this helps people prep this awesome-looking scenario!

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This scenario is badass to the core! Starting with the awesome cover art, down to the straight-forward way the faction missions are written. The assumptions for the scenario are a wider array of bestiaries and other source material, and the GM is asked to apply templates on the their own.
Love the write up and you've got my interest - that said, I am not wild that DMs have to use time prepping by needing to faff around with templates.
Of course if this means not having to redo the same stat block multiple times and leaves more room for Awesome? All bets are off and yay for templates.

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That's the only one you have to apply yourself, yes. However, I think there was at least one issue in every encounter. Some were simply issues with the combat tactics (full attacking staggered pegasi?), dire porcupines using ToH stats but listed as B3 creature, skeleton template mis-applied on both hodags and redcaps, the questionable DC's mentioned above. It was extremely frustrating for me to prep.
All in all, I think the table I ran had a good time (they seemed to be enjoying themselves), and the final fight was a blast...they were on the verge of a TPK the entire fight until a SoS spell hit the boss.
EDIT: Oh, and the pre-written "safety valve" for the party vs. the final boss to give them a couple of rounds was IMO kind of cheesy. I also, can't see how the method would work. A first level illusion vs. a creature with constant deathwatch to tell if something is alive, dead, undead, construct, etc.

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Hey everyone,
I had a couple questions for the collective here. I've ran this a couple times and while this scenario is fun, engaging, challenging, and all around a good play, I feel the end fight is extremely rough on the PC's and would like some thoughts and feedback.
Now, here is my question, we had a table of this ran at my game day recently and the BBEG (Big Bad Evil Guy) was at about half health and was next to a dying PC. The rest of the party was at least 40 feet away. Would she use one of her spell-like abilities that would kill a dying PC? No where in the tactics does she say she would, however, the guide for 4.3 does state, "However, if the actions of the PCs before or during an encounter invalidate the provided tactics or starting locations, the GM should consider whether changing these would provide a more enjoyable play experience." The tactics were followed, however, using that spell in a 3-4 is extremely rough.
Thoughts? Opinions? Comments?

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If casting the spell would give her more benefit than launching further attacks against the enemies still threatening her, she should do it.
Ran this tonight, had a blast. Should have preprinted the adjusted stat block for the BBEG however, dang near killed a PC due to using the full CR 7 stats instead of the template adjusted ones.