So, I know there's a lot of homebrew monk builds but..


Homebrew and House Rules

Scarab Sages

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Please let me know what you think:

Monk Rebuild

Scarab Sages

I was trying to strip out a lot of the monk abilities and return them as options. I'd probably like to keep Sudden Strike, but maybe narrow the number of feats it works with to Lunge, Spring Attack, Whirlwind Attack and a couple others?
I wanted Lightning Blitz to kind of represent a mad dash throwing elbows, kicks and various other attacks at multiple targets. The goal was to give you a single attack against up to a certain number of targets, while taking advantage of your huge movement speed. Maybe I need to tweak the wording on that a bit to clarify that you can only make one attack er target during each use? I'll need to trim the Bonus Feat list a bit too, it's somewhat crowded at the moment. I was trying to open up enough feats to accomodate multiple monk builds. A strength based monk build was definitely part of the plan.
I meant to strip out the monks normal WIS bonus to CMD and provide it only to Wind Tao, I'll have to review that a bit.
I'll need to look at a few other things as well, instead of starting from scratch I took the base monk and started stripping, adding, and moving abilities, so I'll need to work that and see if I left extraneous information floating around.
I also want to add a few more Monk Techniques, including one that will give monks training in additional monk weapons. Maybe a tiered ability that after two or three times taking it gives you proficiency with all monk weapons?


well i really like the choices and versatility you have given the monk, especially the different schools. i definately would like to see a strength school, and some more monk techniques possibly with ki costs, i also think diamond soul should be able to be lowered with swift action to allow for healing or something similar. keep up the good work


also on the technique thing i count six techniques you can acquire and eight total techniques.


I like what you're trying to do, but IMO you need to create monk schools based on str, dex, and maybe even int to truly represent the unarmed fighter from every culture the monk is meant to be. Also I's throw in the style feats and crib some of the power from the quigong monk. I posted a version of this earlier in response to another thread, but it bears repeating.

What I think the monk needs
1. a way to be less MAD. That's why I like the windtao/lighting school thing, but got to come up with a way to keep wis casters from dipping and just living with the monk weapons.
2. the sohei ability to spend ki to give his unarmed strike an enhancement bonus and have that bonus count for damage reduction
3. earlier access to ki, a stack of ki abilites comparable to the number of talents for other classes, & more of it even if its with improved versions of the vow feats. The fact the ninja gets ki before monk is beyond silly.
4 easier for casual/beginning players to play. Yes someone with a large degree of system mastery can make an affective monk, but that same guy can make a pretty damn affective expert.
5. style feats as bonus feats. This is personal opinion I like my monks all shaolinish.


Alright, bored at work so let's look at #23425. Praise is nice, but criticism is useful, so take nothing personal :)

Armor and WEapon Prof: He can't lose flurry, since he doesn't have it!

Monastic Training: I am never a fan of strong stat consolidation. It's rarely the answer and it creates too strong classes. Needing 4 stats is about the norm. The only reason monks are possibly the exception is that they can't use Armor for easy AC. Kudos for not giving them the Stat-to-damage until level 10 though. That's far, far better than most people. Sort of fails the Dip Test, since you'll be getting three feats for the price of one monk level if you do Path of Lightning. You can also just dip to get Wisdom to-hit, which is honestly good enough to do for just about any Wisdom based character (see strong stat consolidation, above). There's another issue with Path of Lightning, which I'll get to later.

This doesn't allow Strength based monks. Big knock from it right there. Shoehorning them into one type of build based on mandatory class ability isn't the best design.

Sudden Strike: Actually a really cool idea. Remember that issue I mentioned with Path of Lightning? It grants Weapon Finesse as a bonus feat. Just about every single attack will get the bonus damage. I doubt that's the intent.

Ki Pool: Oh jesus christ. Dex to hit, damage, AC, reflex, Init, and ki pool? Stat consolidation Is Not The Answer.

Lightning Blitz: So I could blow past my Iteratives with this? Such a powerful ability should really have a limit of one attack per enemy per spring attack. IMO, it just shouldn't exist.

Scarab Sages

Cheapy wrote:
Stuff

Yeah, like I mentioned in an earlier post, Lightning Blitz was only meant to allow one attack per target per Spring Attack. I'll retweak that shortly. A Strength based school was definitely on the list of things to do, I just haven't gotten around to it (I still need to finish fleshing out the other two schools). I think you're right about disassociating ki abilities from school stats, I was just worried that keeping them WIS based gave too much of an edge to WIS monks. I already gave them a bit of a leg up since Dex is such a strong stat, especially at low levels.

I'll also need to disassociate Sudden Strike from the bonus feats and attach to a narrower list of feats to get it working a little more efficiently, without triggering every single attack.
I'll trim the Wind Tao stat usage to apply only to Unarmed Strikes and Monk Weapons like the Path of Lightning, I didn't realize I'd missed including that caveat.
Thanks for the feedback Cheapy! And everyone else!

Scarab Sages

toastwolf wrote:
also on the technique thing i count six techniques you can acquire and eight total techniques.

I plan on looting the Qinggong archetype to help flesh these out as well :)


Ssalarn wrote:
toastwolf wrote:
also on the technique thing i count six techniques you can acquire and eight total techniques.
I plan on looting the Qinggong archetype to help flesh these out as well :)

yay variety!

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