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So, I am also new to the PbP format. I have been playing Pathfinder for about a two years, and have never played a non-arcane caster. I played a conjuration based wizard for a Worlds Longest Dungeon conversion that lasted a little over a year, and I ran a witch for an eight month home brew campaign.

I am currently looking for PbP because I just finished school and I am in the middle of job searching. I have 2-3 hours of free internet time per day as I severed my relationship with bli**ard recently. In addition my field spends a great amount of time online, so I will have time throughout the day to review and consider posts.

My latest concept is posted online (I may be playing the character in a local homebrew as well, but as I am likely to be moving, I could play another if DM prefers). You can find the concept outlined here.

Thank you for taking time. Please feel free to post here, or on the character post itself with interest/information.


I am following my own post with the character information.

I use hero labs, because they make my life easier. Please note, none of my stats have been "bought down" for optimization. I have a 15 point version of the same character. Aside from a lowering of Dex and Con, the same concept/build.

Quick Snapshot:

Spoiler:

Hadassah was born and raised within a small halfling community that had escaped slavery at the hands of a particularly brutal coven of witches. As such, the elders of her tribe feared and distrusted anything magical. When Hadassah's imaginary friend, Persephone, started becoming real to more than just Hadassah, she was given a choice. She could either forsake Persephone and live a quiet agrarian life with the tribe, or be exiled. Hadassah chose Persephone.

Hadassah will not sacrifice Persephone, nor will she dismiss her unless necessary to keep Persephone from dying. As a result, it would be very rare for Hadassah to have more than one group of summoned creatures out. When someone does destroy Persephone for, Hadassah tends to become a little undone, and will summon everything possible to bring down the foe that slew her companion and life long friend. Hadassah believes in the need for order as a social contract, but does not believe that the laws and oppressive nature of any bureaucratic society are or should be a part of the social contract, so she is in no way bound by those rules that seem extraneous or needlessly burdensome.


On my Eidolon:
Spoiler:

"I met my imaginary friend when I was only just five years old and first learning how to swim. She saved me from drowning. Unlike most kids, my imaginary friend never went away, she just became more and more real..."

On my summons v. Eidolon:
Spoiler:

"I know I can make more of those, but there is only one of her."

On me:
Spoiler:

"I am not a coward; I'm just more careful than most."

20 Point Build.

STAT BLOCKS:

Character:

Spoiler:

HADASSAH CR 1/2
Female Halfling Summoner (Master Summoner) 1
CG Small Humanoid (Halfling)
Init +2; Senses Perception +2
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DEFENSE
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AC 13, touch 13, flat-footed 11. . (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +3
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Unarmed Strike +0 (1d2-1/20/x2)
Ranged Crossbow, Light +3 (1d6/19-20/x2)
Spell-Like Abilities Summoning Mastery I (9/day)
Summoner (Master Summoner) Spells Known (CL 1, +0 melee touch, +3 ranged touch):
1 (2/day) Mage Armor (DC 15), Grease (DC 15)
0 (at will) Message, Read Magic (DC 14), Detect Magic, Guidance
--------------------
STATISTICS
--------------------
Str 8, Dex 14, Con 14, Int 10, Wis 10, Cha 19
Base Atk +0; CMB -2; CMD 10
Feats Skill Focus: Stealth
Traits Highlander (hills or mountains), Resilient
Skills Fly +4, Perception +2, Spellcraft +4, Stealth +14, Use Magic Device +8 Modifiers Highlander (hills or mountains), Swift as Shadows
Languages Common, Halfling
SQ Eidolon Link (Ex), Fearless, Lesser Eidolon, Life Link (Su), Share Spells with Eidolon (Ex)
Combat Gear Bolts, Crossbow (20), Crossbow, Light; Other Gear Backpack (empty), Bedroll, Blanket, Candle, Chalk, 1 piece, Flint and steel, Rations, trail (per day) (10), Rope, silk (50 ft.), Spell component pouch, String (50'), Tent, Small, Whistle, Signal, Whistle, Silent
--------------------
SPECIAL ABILITIES
--------------------
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Fearless +2 morale bonus vs Fear saves.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.

The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summoning Mastery I (9/day) (Sp) Starting at 1st level, a master summoner can cast summon monster I as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster
Swift as Shadows Reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.

Eidolon:

Spoiler:

PERSEPHONE CR 1
Female Serpentine
CG Small Outsider
Init +4; Senses Darkvision; Perception +15
--------------------
DEFENSE
--------------------
AC 17, touch 15, flat-footed 13. . (+4 Dex, +1 size, +2 natural)
hp 10 ()
Fort +0, Ref +6, Will +2
--------------------
OFFENSE
--------------------
Spd 20 ft., Climbing (20 feet)
Melee Bite (Bite) -4 (1d4-1/20/x2) and
. . Tail Slap (Tail Slap) -4 (1d4-1/20/x2) and
. . Unarmed Strike +1 (1d2-1/20/x2)
Ranged Crossbow, Light +2 (1d6/19-20/x2)
--------------------
STATISTICS
--------------------
Str 8, Dex 18, Con 11, Int 7, Wis 10, Cha 11
Base Atk +1; CMB -1; CMD 13 (can't be Tripped)
Feats Skill Focus: Perception
Skills Climb +7, Diplomacy +4, Fly +6, Perception +15, Stealth +12, Swim +3 Modifiers Tail
Languages Common
Combat Gear Bolts, Crossbow (Melee) (20), Crossbow, Light; Other Gear Backpack (empty), Blanket, winter
--------------------
SPECIAL ABILITIES
--------------------
Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Tail (Ex) Tail grants +2 Acrobatics checks for balance.

Sczarni

Hi I am looking to possibly add a player to our bi-monthly Skype/pbp hybrid game.

We post out of combat game play like what scouting, shopping, exploring, and any other non combat related things. Then twice a month on Fridays@9pm CST we run combat for about 2-3 hrs. We are currently using roll20.net for our virtual table top.

If you are interested or have any questions please feel free to ask also you can check out our game play thread http://paizo.com/campaigns/VonzarasHomebrewSkypePbPGame/gameplay&page=1

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