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Tolus Ravenborn
Cavalier ( Inspiring Commander )5/ Antipaladin 2/ Hellknight 10
Stats Rolled (after racial adjust) - Str: 18 Dex,Con,Int: 16 Wis,Cha: 14 (lucky me)
Feats:(DM has ok'd Monster Feats requiring a fly speed as I have a Naural Fly speed. He has also OK'd psionics contingent on his review)
1)Power Attack 3)Intimidating Prowess 5)Death from Above 7)Cornugon Smash 9)Hover 11)Discordant Voice 13)? 15)? 17) ?
Some thoughts for those last three were: Toughness, Imp. Init., Critical Focus, Crit feats, Fly by attack, Wing over
Important Class Powers: I have the Inspire courage and competence as a lvl 5 bard (+2, int instead of cha) and discordant voice buffs that some.
As a Hellknight, I can frighten foes on a successful Demoralize with my Intimidate Skill per the Fiersomeness Discipline. This is buffed by the Dazzling display from my Cavalier Order of the Cockatrice, allowing a AOE fear. I can choose to do a normal demoralize instead. I will also demoralize anything i'm fighting through Cornugone smash. The Intimidate bonus at this point is at +34
The -5 from power attack is negated by the +5 from Death from above. I plan to be in flight almost constantly 5 ft. front the ground, maintaining my position with the Hover feat.
The Hover feat also allows me to throw up a physical cloud of dust and debris if I'm buffed with an Enlarge Person spell, granting me concealment at 15-20 ft and total concealment at 25+ ft. The only drawback here is there has to be dirt and debris present in enough quantities to make a 60ft. diameter cloud.
Right now I plan to use a +1 Adamantine Collison Parrying Dueling Falchion that casts Touch of Insanity and Ego Whip on hit. My worry here is the base damage stands at 2d4+18 (+28 with Power attack).
Is this a decent thwack if I run into an enemy immune to ability damage/mind effecting?
Also, dueling is exclusive to finesse weapons, so what can youall suggest to replace that ability?
Any general Suggestions, Tweaks, critiques, etc. are gladly welcome. Just keep in mind that this is pruposefully not perfectly optimized. I'm just getting a feel of improvements that could be made, then I'll take and, with respect, decline some Suggestions if they change the feel of the character too much.
I won't bore you with the backstory/concept unless asked. It's Pages long. Seriously.
Item Highlights:
Belt of Physical Perfection +6
Headband of Mental Superiority +6
HellKnight Plate
Darkskull w/ Freedom of Movement
Cloak of Resistance +5
Boots of Speed (with at-will enlarge person added)
Circlet of Mindsight (Blindsence to 30ft.)

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Antipaladins are Chaotic Evil only. I think your gm will take issue with this.
He has cleared it. It's all in the back-story. He has also allowed LE Antipaladins in general, akin to the former Paladins of Tyranny. The class build has all been approved. Just need ideas to help flesh some of it out.
Basically the Hellknight Order Tolus belongs to (Order of the Scourge) took an Anti-Pally and turned him lawful. It's naturally more complex than that, but that's it in one sentence.

TarkXT |
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Then my thinking is to go with Assault type feats. Dazing Assault in particular is nasty and quite good even for support as it stops even casters dead in their tracks as you whole heartedly rip them to pieces.
What teamwork feat did you pick? You can grab another. I'm a fan of Lookout or Outflank. With Rapid Tactician you can do it twice per day as a move action. That's far from an insignificant ability. Think along the lines of Coordinated Charge.
Broken Wing Gambit and Combat Reflexes is also a solid combo if you want to go the teamwork route.
It's just somethign to consider depending on your group make up.

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I was going to go for the reflex copy feat, but i realize now that my reflex is fine and I'll chose another. I'll definitely take a look at those.
This is the first time I've taken a look at the assault feats and... wow.
are those stack-able? As in -5 for push, dazing, and bleeding? or would that be a -15?
I had also not seen Broken Wing. That's definitely worth looking into. I'll need to see how often I'll be in a position to take advantage of that. I know the party monk has combat reflexes so thanks for pointing that one out.