
Axl |
21 people marked this as FAQ candidate. Answered in the FAQ. |
There are several types of bleed effects with different ways to heal them.
1. General bleed condition: only spells fix it, not Channel Positive Energy or Fast Healing.
2. Rogue's bleeding attack & oracle of bones' bleeding wounds: spells, Channel Positive Energy and Fast Healing will fix these.
3. Bleeding critical: "magical healing" fixes it. Channel Positive Energy works. So will an eidolon's Fast Healing [Su]. But general Fast Healing [Ex] doesn't.
4. Barbazu devil's Infernal Wound is different again, although it is explicitly described as being more difficult to heal than regular bleeding.
Is this the right interpretation?
[If you think that these rules seem unusually complex, please click for FAQ request.]

Umbranus |

Aelryinth wrote:1) Does Fast Healing stop bleed damage? By a strict reading of the rules, it's not a magical HP cure (its EX) and it's not a heal check...but it makes no sense for it NOT to stop it.Yes. Fast healing stops bleed damage (provided it's hit point bleed, and not ability score bleed).
Anything that heals hit point damage stops bleed damage.
Not only does that match the rules as intended, it's simple to remember. And there's NO GOOD REASON why cure light wounds should be able to stop bleed damage when a potion of cure light wounds (also not a spell) won't do the same thing. Or fast healing or channel energy or anything else.
If it heals hp damage, it stops all bleed effects.

Skylancer4 |

@ Umbranus, that was pointed out in the other thread, and has been brought up before. Despite James saying so on the forums, there is no Errata or FAQ to back it up for things like PFS. By RAW, for people who play that way, things are different and a post in the forums isn't enough to change things until it goes through "official channels."