
Glutton |
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Alright, you are a level 15 lawful good cleric of a lawful good god, with magical lineage and spell perfection (Summon Monster 5). You fire off maximize, and empower, and have the superior summoning, augment summoning, and sacred summons feats. By my count you are now summoning 4(maximize) +1d2(empower) +1(regular Sm5) +2(superior summons) lantern archons, for a max possible of 9, which is enough for a lantern archon gestalt to form as a full round action. Heck you could quicken up another 1d4+3, for a hefty (possible) 16 of these fellows on your turn if you just wanted to unload 32 rays for 1d6 at +3 ranged touch.
Anything I'm missing here?
Also would the Aura of menace from these fellows stack? Seems untyped.
lastly, it's going to be awful bright wherever you summon these.

Drejk |

IIRC PF Empower Spell would increase 1d4+1 (or maybe whole 1d4+2, I am not sure) by 50% not 1d4 alone, which might be beneficial when you roll low on your 1d4. Also, using 1d2 while close is not exactly correct because 1d2 is 1d4/2 rounded up, while +50% of 1d4 rounds down.
Otherwise seems fine.
In fact gestalting does not seem as good option - barrage of 32 light rays at +3 seems much more efficient when compared with 2 light rays at +14, unless the opponent has some extremely high touch AC.
Personally, I would say that aura of menace should not stack - while the bonuses are untyped, as GM I would treat as the same source and thus not stacking with itself (or maybe think of it as condition that lacks name other than 'under effects of aura of menace'). Of course opinions on that interpretation may vary.

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Spell level 5
Empower +2
Maximize +3
(quicken +4)
Lineage -1
1 free metamagic applied
Lot of eggs in that basket. You would not be able to double it up with quicken, as that increases it to 9th. Also, this requires a 2 round dedication if you asked them to gestalt (1 round summon CT, full round gestalt)

Bobson |

In fact gestalting does not seem as good option - barrage of 32 light rays at +3 seems much more efficient when compared with 2 light rays at +14, unless the opponent has some extremely high touch AC.
Agreed. Unless you specifically need the whirlwind power (but why not summon air elementals then) or the bonus to hitting touch AC, you're much better off with nine times as many rays.

Drejk |

Lot of eggs in that basket. You would not be able to double it up with quicken, as that increases it to 9th. Also, this requires a 2 round dedication if you asked them to gestalt (1 round summon CT, full round gestalt)
He cast empowered summon monster V (an effectively 7th level spell) adding maximized as a free feat from Spell Perfection, with Sacred Summons he summons them as a standard action.
Then he casts summon monster V with quicken added as a free metamagic feat from spell perfection using 5th level slot.In this way he gets them in the same turn and ready to act just after he completes his action.
EDIT: Merged posts.
I would consider allowing a player to research an 8th level divine spell to summon such a specific creature already brought together as a gestalt.
I would gladly use that spell just so make them split into component lantern archons.

Glutton |

Drejk wrote:In fact gestalting does not seem as good option - barrage of 32 light rays at +3 seems much more efficient when compared with 2 light rays at +14, unless the opponent has some extremely high touch AC.Agreed. Unless you specifically need the whirlwind power (but why not summon air elementals then) or the bonus to hitting touch AC, you're much better off with nine times as many rays.
don't "need" to summon one, just a mental exercise :)

mirtexxan |

Odd question, would spell perfection double the bonus from augment summoning?
I don't think so. Augment summoning does not modify an "aspect" of the spell, like range, attack roll, damage, saving throw, SR, etc.
It modifies a number of creatures which existance is completely independent from the spell itself: I imagine that with augment summoning the summoner has the power to simply "call" more powerful creatures.
Drejk |

Glutton wrote:Odd question, would spell perfection double the bonus from augment summoning?I don't think so. Augment summoning does not modify an "aspect" of the spell, like range, attack roll, damage, saving throw, SR, etc.
It modifies a number of creatures which existance is completely independent from the spell itself: I imagine that with augment summoning the summoner has the power to simply "call" more powerful creatures.
On the other hand summoned creature(s) is the effect of summoning spell and thus could be deemed a part of the spell.