Take a look at my deities?


Homebrew and House Rules


They are for a fantasy analogue of Louisiana, set in a world that is medieval magitech (Kind of like Eberron, but reliant on steam engines fueled by boiling alchemical concoctions instead of on bound elementals).

In this world, the deities are neither good nor evil, and all support both good and evil causes. Also, different ethnic groups have different pantheons. Here I have two pantheons, one "French" and one "Spanish", with the "French" once having more adherents. Voodoo is also a common religion, but it is monotheistic, and therefore lacks a deity list.

Here are my deities:

Racinian Pantheon

Valentin

Valentin is the patron of soldiers, guards, knights, and others who give their lives to the service of either a community or an ideal. The structure of the community or morality of the ideal is largely irrelevant to Valentin, so long as it is there. Valentin is seen as a military god, though politicians and charitable organizations or individuals have also been known to devote themselves to him.

Domains: War, Community, Protection, Glory, Strength, Nobility, Liberation, Destruction, Death, Repose

Sybilla

Sybilla is the goddess of duty, prosperity, labor, parenthood, community, justice, and the home. She serves as patron and protector to parents, the work force, community leaders, children, and those who enforce the laws of society.

Domains: Community, Travel, Protection, Nobility, Charm, Law

Jacquelle

Jacquelle is the goddess of life, love, death, day, night, and love. She is the enforcer of the cycle of life, and is a goddess of both healing and harming, and is also a goddess of love and pleasure, whether courtly love or hedonism.

Domains: Healing, Death, Darkness, Sun, Repose, Protection, Destruction

Mathieu

Mathieu is the god of learning, science, advancement, exploration, magical study, and invention. He is the patron of those who seek out hidden knowledge, those who teach the uneducated, and whose who advance the study of magic and technology.

Domains: Knowledge, Artifice, Travel, Rune, Magic

Rosalie

Rosalie is the goddess of nature, architecture, and technology. Like Mathieu, she is a patron of the technical arts, but she is also the protector of nature and settlements. She believes that instead of existing in competition, the ideas of technology and settlement and the protection of nature can exist hand in hand. What is needed is a balance between these things, not the domination of one over another.

Domains: Artifice, Animal, Air, Earth, Fire, Water, Plant, Void, Scalykind, Weather, Sun, Darkness

Gaillard

Gaillard is the god of the underworld. Thieves, spies, murderers, corrupt politicians, and the like all pay homage to him, whether good intentioned rogues, disenfranchised folk just trying to survive or diabolical villains. Worshippers of Gaillard aren't necessarily criminals. Members of legal but ill liked professions, such as prostitutes, and others shunned by mainstream society, such as the mentally ill, often worship him.

Domains: Liberation, Trickery, Charm, Death, Destruction, Darkness, Glory, Strength, Madness, Chaos, Luck

Castillaran Pantheon

Martisa

Martisa is the goddess of leadership, justice, community, and battle. She is the patron of soldiers, politicians, judges, and other trappings of civilized society.

Domains: Law, Community, Strength, Healing, Glory, War, Protection, Destruction, Nobility

Ferando

Ferando is the god of love, pleasure, freedom, and chaos. He represents both the simple pleasures in life and the refusal to live under the rule of another.

Domains: Liberation, Chaos, Trickery, Luck, Healing, Glory, Charm

Aniceta

Aniceta is the goddess of the natural world. She is the patron of both the mercy and malice of the natural world, and seeks to protect it and it's inhabitants from the onward march of civilization and technology.

Domains: Air, Earth, Fire, Water, Weather, Animal, Plant, Sun, Darkness, Healing, Death, Scalykind, Repose

Dionicio

Dionicio is the god of the sun, and of strength, healing, life, and prosperity. He represents all that is healthy and bountiful in the world, as well as childbirth. He is also a god of the strength and power that the sun provides.

Domains: Sun, Fire, Healing, Destruction, Strength, Protection, Luck, Nobility, Glory

Evita

Evita is the goddess of night, death, and the poor and downtrodden of society. She represents both the protection of those who the rest of society sees fit to ignore and the trickery, deciet, madness, and dark interests of night, as well as the end of life that must come to all beings.

Domains: Knowledge, Death, Destruction, Darkness, Trickery, Madness, Charm, Void, Repose

Emiliano

Emiliano is the lord of advancement, whether scientific, magical, or technological, and of teaching and scholarship.

Domains: Travel, Rune, Nobility, Magic, Knowledge, Artifice

Do these deities seem like they would work? Did I cover all the areas that need to be covered? Is six per pantheon enough? Are the two pantheons too similar, or is the similarity not necessarily bad? These are major deity lists. There are also minor deities, but they are too numerous to list.

Also, I would like to have some deities for Native tribes that live in the Louisiana area. Any ideas?


Your deities have quite large number of domains per head.


Drejk wrote:
Your deities have quite large number of domains per head.

It's because they are neither good nor evil, but both, and therefore have domains that support good behavior and ones that support evil behavior, and usually have a couple portfolios.


I noticed that as well. More options for clerics is never a bad thing!

I'd be interested in more information regarding your voodoo religion. I think that even if it is monotheistic, you could implement a pantheon of loa spirits akin to lesser gods.


I may eventually create a spirit pantheon for the Voodoo religion. However, that religion is still under invention. I have some decisions to make.

What I'm doing right now is asking if the "French" and "Spanish" pantheons look complete enough.


Detect Magic wrote:
I'd be interested in more information regarding your voodoo religion. I think that even if it is monotheistic, you could implement a pantheon of loa spirits akin to lesser gods.

Or group them into families of related spirits.


If Jacquelle "is goddess of love and pleasure, whether courtly love or hedonism," I'd imagine her followers are quite divided. Each faction could claim the other is a corruption of the faith. They might be at each others' throats over their interpretations!

Would make for an excellent source strife within the community (aka - RP-gold).


Detect Magic wrote:

If Jacquelle "is goddess of love and pleasure, whether courtly love or hedonism," I'd imagine her followers are quite divided. Each faction could claim the other is a corruption of the faith. They might be at each others' throats over their interpretations!

Would make for an excellent source strife within the community (aka - RP-gold).

That's a feature of all of the deities. They are all neutral, and all have substantial good and evil factions.


My favorite has to be Rosalie. I love the idea of a nature goddess with a deep love of technology. I'm thinking I might let Druids have the Artifice domain if they are faithful of Rosalie.


You might want to flesh out Mathieu and Emiliano a little more. As of now, there isn't much to distinguish them.

Do both pantheons need a god devoted to technology/advancement and the like?

Are these pantheons mutually exclusive, or would people often worship both? Are people ethnocentric, refusing to worship deities which aren't of their own (French/Spanish)?


Kelsey MacAilbert wrote:
My favorite has to be Rosalie. I love the idea of a nature goddess with a deep love of technology. I'm thinking I might let Druids have the Artifice domain if they are faithful of Rosalie.

Machine Druid that sets free into wilds self-replicating clocklings and steamlings?


The pantheons are not mutually exclusive, and it is possible to worship both, but only common among those of mixed ethnicity. Most people not of mixed ethnicity stick to their own gods.


Drejk wrote:
Kelsey MacAilbert wrote:
My favorite has to be Rosalie. I love the idea of a nature goddess with a deep love of technology. I'm thinking I might let Druids have the Artifice domain if they are faithful of Rosalie.
Machine Druid that sets free into wilds self-replicating clocklings and steamlings?

I kind of prefer a Druid that blends nature magic and technology magic over a full technology druid, though I won't say no to a clockwork companion.


Perhaps I could find Mathieu a different portfolio that knowledge and technology, and let Rosalie stand as the technology deity and fold the knowledge parts into Sybilla?

Any ideas for a portfolio for Mathieu?


Kelsey MacAilbert wrote:
Drejk wrote:
Kelsey MacAilbert wrote:
My favorite has to be Rosalie. I love the idea of a nature goddess with a deep love of technology. I'm thinking I might let Druids have the Artifice domain if they are faithful of Rosalie.
Machine Druid that sets free into wilds self-replicating clocklings and steamlings?
I kind of prefer a Druid that blends nature magic and technology magic over a full technology druid, though I won't say no to a clockwork companion.

Self-replicating and self-adapting then? Or is evolution/adaptation idea unknown to science/philosophy in your setting?


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Druid artificers: perhaps they might create constructs to protect the wilderness and guard against the encroachment of civilization (see Woldwardens, Iron Kingdoms).


Detect Magic wrote:
Druid artificers: perhaps they might create constructs to protect the wilderness and guard against the encroachment of civilization (see Woldwardens, Iron Kingdoms).

Yes, but they wouldn't so much guard against it's encroachment as it's overextension. Rosalie is also a goddess of cities, towns, and architecture, and believes in a balance between wildnerness and civilization, not the dominance of one or the other.


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Mathieu could be less concerned with techical discovery, and more so involved in the pursuit of bettering one's self? Personal advancement and discovery.

Could be too vague a concept, but a god fostering a path to 'enlightenment' could a place within the world.

His followers might include philosophers and the like...


Drejk wrote:
Kelsey MacAilbert wrote:
Drejk wrote:
Kelsey MacAilbert wrote:
My favorite has to be Rosalie. I love the idea of a nature goddess with a deep love of technology. I'm thinking I might let Druids have the Artifice domain if they are faithful of Rosalie.
Machine Druid that sets free into wilds self-replicating clocklings and steamlings?
I kind of prefer a Druid that blends nature magic and technology magic over a full technology druid, though I won't say no to a clockwork companion.
Self-replicating and self-adapting then? Or is evolution/adaptation idea unknown to science/philosophy in your setting?

Evolution is known. I'm just kind of scared of any machine that can self-replicate.


Kelsey MacAilbert wrote:
I'm just kind of scared of any machine that can self-replicate.

Too much Stargate? XD


Too much Star Trek. Borg don't technically self replicate, but still.


Resistance is useless.


It looks good to me. I like the fact that you made the gods neutral. D&D pantheons tend to have a lot of good and evil gods. I think the real world pantheons would tend towards neutrality. I don't think the Norse pantheon even has any evil gods, unless you count the Giants and even that is sketchy.

Now, to be constructive, here are some things you should ask yourself.

How are the relationships in each pantheon? Do they get along or did they become allies for purely strategic purposes?

How are relationships between the pantheons? Especially, how are the relationships between the gods that share the same domain? I would imagine that Rosalie and Aniceta could become enemies based on their different views on their role as goddess of nature. Do the pantheons try to actively recruit the rival pantheon's members?

Is major and minor deities the extent of the hierarchies? In the Greek pantheon, Zeus was the mostly-undisputed ruler and Poseidon, Hades, and Hera also outranked the rest of the major deities. On the other hand, I've seen D&D campaign settings where all the major deities are on the same level.

Oh, and one pantheon has a god of the underworld and the other doesn't. Does Evita serve as both the goddess of death and the underworld in the Castillaran Pantheon?


The pantheons are mostly ethnic, so they don't try to recruit members from other pantheons. It's accepted that the "French" have one pantheon, the "Spanish" another, and so on.

Deities tend to be strategic allies for the most part. They usually don't hate each other (though a couple do). For the most part, they let each other alone unless it benefits them to work together or one encroaches into another's jurisdiction.

Major and minor (demigod) is the extent of the hierarchies, as the pantheons lack leaders.

Evita serves as the closest thing to an underworld goddess in the Castillaran pantheon.


Kelsey MacAilbert wrote:
Drejk wrote:
Self-replicating and self-adapting then? Or is evolution/adaptation idea unknown to science/philosophy in your setting?
Evolution is known. I'm just kind of scared of any machine that can self-replicate.

But... but... How can one not love the clanks?!


I have decided that there is a counsel of all the world's gods that sometimes meets to handle important issues involving all the races. It meets infrequently and only when necessary, and made such decisions as making the genders physically equal (women have less muscle, but it is stronger than male muscle) after the planned gender roles had some unintended consequences, gifting elves with great arcane power so they could rule over the other races, and giving everybody else with the same arcane power as the elves after the elves went and abused it thoroughly.


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Detect Magic wrote:
Resistance is useless.

"Futile." "Resistance is futile."

I like it; I've always tended to add more domains to pantheons I've dabbled with, and the fact that the gods are uninvested in morality really clicks for me. If worship is somehow needful to deities, it's perfect: take the prayers and sacrifices where you can get 'em, and damn the mortal obsession with good and evil. Gods should be into less or more.

And technology is application of natural laws; there's no reason why druids couldn't be technomantic, especially in a setting where magic and technology are linked so closely.

Good stuff!


Alitan wrote:
Detect Magic wrote:
Resistance is useless.
"Futile." "Resistance is futile."

It's a parody! XD

Silver Crusade

you got me thinking on steam and steel villians...
good work on the pantheon by the way


How can they be both good and evil? Good and evil aren't symmetrical or zero-sum; good is a narrower path. Evil people can do good sometimes and still be evil, but if you do evil you are evil.


It reads well, and if your goal is to create a "system" that supports and supplies boundaries for your game, then well done.

On the other hand, it is soundly illogical. For if the presumption is that there is a “world” wherein beings of phenomenal cosmic power derive some of that power from the act of worship, and therefore they are in a position to cultivate that worship for their self preservation it is illogical to try to persuade mortals to worship you if you yourself cannot make a definitive stand on what is important to you.

Take for example the “altruistic” versus “hedonistic” love situation. For the purposes you yourself have stated this Deity will fulfill a role in the game you hope to run, but if the world is to have any verisimilitude the question must be raised, “How did this Deity convince two ideological opposed camps to agree that there is a single cosmic entity that represents them?” Surely the mortals would clamor for clarification, or more reasonably they would create personifications of the Deity that make clear that they are two separate identities. Now it could be that the one Deity is the reality (in the world you have created) and this Deity receives power from the worship of the mortals, even though the mortals worship symbols of the Deity that suggest there are two separate Deities.

You see, what I mean to say is that your Deities make sense to you, the creator of the system, and naturally make sense to themselves (as anyone would expect of imaginary beings), but the world you’ve created can only make sense if a certain suspension of belief in the nature of regular mortal beings is undertaken, and there is nothing inherently wrong with this, many fantasy novels have much broader fallacies that must be assumed in order for the “story” to work, but if you really want your game world to feel plausible, you may want to rethink the idea of your populations being capable of supporting, philosophically, diametrically opposed ideas that are championed by a single Deity.

The idea that a Deity can be neutral, neither inherently good nor evil, can only go so far. Remember that mythology, the thing that our game ideas about pantheon’s are based upon, were created by people, for specific purposes, and when developing a pantheon for any fantasy game world a delicate balance of what you, the designer, hope to achieve and the natural ideologies associated with worship should be considered.


jocundthejolly wrote:
How can they be both good and evil? Good and evil aren't symmetrical or zero-sum; good is a narrower path. Evil people can do good sometimes and still be evil, but if you do evil you are evil.

As far as the gods are concerned, good and evil is a definition to be left to humans to decide, not gods. They are also pretty hands off. They may allow evil acts to happen at the hands of their followers, but they do not commit them. Same with good acts. I put them at neutral as a result. Individual humans are free to think different if they wish.


Terquem wrote:

It reads well, and if your goal is to create a "system" that supports and supplies boundaries for your game, then well done.

On the other hand, it is soundly illogical. For if the presumption is that there is a “world” wherein beings of phenomenal cosmic power derive some of that power from the act of worship, and therefore they are in a position to cultivate that worship for their self preservation it is illogical to try to persuade mortals to worship you if you yourself cannot make a definitive stand on what is important to you.

Take for example the “altruistic” versus “hedonistic” love situation. For the purposes you yourself have stated this Deity will fulfill a role in the game you hope to run, but if the world is to have any verisimilitude the question must be raised, “How did this Deity convince two ideological opposed camps to agree that there is a single cosmic entity that represents them?” Surely the mortals would clamor for clarification, or more reasonably they would create personifications of the Deity that make clear that they are two separate identities. Now it could be that the one Deity is the reality (in the world you have created) and this Deity receives power from the worship of the mortals, even though the mortals worship symbols of the Deity that suggest there are two separate Deities.

Well, what the deities say is that you need to decide for yourself what kind is good, not have me tell you. The deity will support you either way. The deity cares about, in this case, love. The form of that love is unimportant. Humans can consider it importan, and are free to kill each other over which is correct, but the god does not champion any one form of love over another.

Grand Lodge

OldManAlexi wrote:
It looks good to me. I like the fact that you made the gods neutral.

Arcanis had a different tack. Instead of making the Gods neutral, the setting removed alignment from them totally. Instead the Gods each had clerics of all alignments. Good Clerics would example venerate Illir, the God of Honor, while Evil Clerics would invoke his aspect as the Curse-Bringer.


Fertility?

Harvest?

Storms?

The Moon?

Water?

All real pantheons had these essential elements of life covered by their Gods.

You might consider looking over some real Earth pantheons to see what their gods were of. One thing that drives me nutty about Pathfinder / DND pantheons, is unlike the real world, they're not about what the peasants need, they're about different spell lists. It makes mapping real world deities onto the artificial game mechanics quite difficult, actually.


I do cover all those things you mention.

Sybilla, Dionicio - Fertility (falls under childbirth/parenthood)

Sybilla, Dionicio - Harvest (falls under prosperity)

Rosalie, Aniceta - Storms (falls under nature)

Jacquelle, Evita (falls under night)

Rosalie, Aniceta (falls under nature)

I may take more IRL influence in the pantheons, however.

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