Blood Bowl League


Card & Board Games


Heyas all; anyone out there play Blood Bowl; Balfic and I and some others here in ABQ are getting a league together; but I have never played so would be nice to hear some stories or tactics; he is gonna do dark elfs and I am going to play the Wood Elves. I have only seen one game; and read the rule book a few times and am jazzed to play.

But seriously; that Dwarf team looks totally unfair; way way way to cheap for all the skills and armor; I think they should just add 20k cost to everything dwarf. Am not looking forward to loosing players to Nurgles Rot, yikes! and that goblin team looks like it is gonna really cause some damage with all their special players.

I am wondering about agility and dodge vs good old armor. Most of these teams look very evenly matched and looks like we are going to have a lot of fun.

If anyone out there has played and has some good advice or whatnot; well; post em here.

Liberty's Edge

Blood Bowl leagues are awesome. You will enjoy yourself. A few suggestions, though:

Find someone to act as League Commissioner, preferably someone who isn't playing. This person should maintain the records, especially keeping track of Star Player Points, Injuries, and Player Deaths. This will save a lot of headaches late in the season.

Have a hard and fast rule about doing all team updates at the end of each game. It wastes time to wait for someone to update their team before you play. Also, you may end up with a cheater who claims that he didn't update his sheet from the last game in order to double-up on Star Player points (which goes back to the previous suggestion).

Dwarf teams are solid, but don't sell the other team concepts short. Playing to your team's strength is the surest way to win. Wood Elves and Skaven teams are very fast and can run up the score on a dwarf team that isn't carefully coached.

Try the Halfling and Goblin Teams if you want to have a lot of fun and don't really care about winning. Their skills sets make winning more difficult than with other teams, but there is a certain satisfaction when you win with them. I've beaten Dwarves, Chaos Dwarves, Skaven, Undead, Chaos, Dark Elves, and Wood Elves with a Halfling Team all in the same season - so it can be done.

Set-up a schedule with your league members and stick to it. Try to play everyone in the league at least once, and if you do a Home-Away set, make sure not to skip anyone. Our league was bottlenecked by one player who kept flaking out on his scheduled game days. We threatened to kick him out of the league and he finally relented, and had to play four games in one day. An average game runs about two and a half hours.

Stick to the time limit on turns. Use a stop-watch if necessary. You'll regret it if you don't enforce this rule - a 6-hour game will end up happening because someone keeps overthinking their moves.

Set-up an easily accessible website to log all the game results - again, going back to the commissioner thing.

Check out various Blood Bowl fansites for optional/house rules. Some of them, like designing your "Home Field" are a lot of fun.

Hope this helps - enjoy the Pitch Invasions.


Awesome post; thanks much; I think we have a commish; he is the most experienced; but I think he is going to play; doubt it will be a problem; but I really have no idea.

hehe my idea with the wood elfs is to try to run up the score as much as possible; just outscore my opponent; but am concerned about cost of team members and them getting killed; yikes!

I am seriously thinking to build some stands for the fans and fill them with guys hehe; maybe white bleachers hehe.

The Exchange

Dwarves are too cheap eh I found they just didn't perform to any real degree in the long run, the lack of passing game is a real killer and the slow movement means half the time you can't catch up to what you want to smash, this results in less player points which means overall you very quickly start to lose out to teams that get better players than you. That being said the correct setup can make it practically impossible to dodge through a dwarf defense so you'll have to watch out for that.

Liberty's Edge

Valegrim wrote:


hehe my idea with the wood elfs is to try to run up the score as much as possible; just outscore my opponent; but am concerned about cost of team members and them getting killed; yikes!

I am seriously thinking to build some stands for the fans and fill them with guys hehe; maybe white bleachers hehe.

Buy an apothecary. That will save at least one player death per game.

With elves, the key is moving and dodging. Don't finish your turn with a player adjacent to a tough opponent (dwarf, chaos, orc) - make them use a blitz to hit you (they only get one blitz per turn). Skills like Dodge and Sidestep will make your opponent feel like their trying to catch a greased pig.

Give your Catchers Sprint, Sure Feat, and Leap in addition to the skills mentioned above. You'll find yourself scoring in one turn fairly often.

Wood Elves can also have a treeman on their team. Use them to smash the line.


cool; thanks for the comments; I had thought dwarves would just smash and run down the field knocking everyone on thier backside; all that armor seems to mean they wont get hurt much and unlikely to ever get knocked out; but I havent seen a game with them; just guessing

thanks much for the info; good comments from both of you; thanks again.

so; is it a good idea to take both wardancers and the treeman then; as they have leap and he has the smashing power? Having my catchers only have a str 2 and no armor; that looks bad, yikes, but move of 9 looks like they can hustle.

Liberty's Edge

Valegrim wrote:

cool; thanks for the comments; I had thought dwarves would just smash and run down the field knocking everyone on thier backside; all that armor seems to mean they wont get hurt much and unlikely to ever get knocked out; but I havent seen a game with them; just guessing

thanks much for the info; good comments from both of you; thanks again.

so; is it a good idea to take both wardancers and the treeman then; as they have leap and he has the smashing power? Having my catchers only have a str 2 and no armor; that looks bad, yikes, but move of 9 looks like they can hustle.

1. Dwarves generally do just that, and it's the strategy one should generally employ when playing dwarves. The thing is, you can kill, mangle and maim every player on the other guy's team and he will still win if he put more points on the board.

Dwarves are a team geared for defense and low-scoring games. If you play dwarves, give all your lineman the Guard skill as soon as possible. The prime objective should be to win a game by scoring two touchdowns and holding your opponent to no more than one.

2. Your welcome! Happy to help.

3. Wardancers and Treeman serve different purposes. A treeman will, generally, sit on the line of scrimmage and smash anyone your opponent lines up there. Other teams have big monsters too (ogres, bull centaurs, minotaurs, rat ogres, and trolls), but none of them are as strong as the treeman. He's a great equalizer.

Wardancers are there to run around the field taking out threats to your catchers. You'll need them to take on the opposing team's Blitzers, who will see your puny Str 2 catchers as easy meat.

The Exchange

Skaven are really cool! I've had some really good luck with them, even as a total amateur. I haven't played in a year or so now but I had a Skaven team (The Bolt-yer-door Skavens.....Narf!!) that was really, really competitive in my group's loose series of games. The only real competition was an Amazon team run by an experienced BB player. They are super fast and easily replaced if killed, just protect most of your important players.
It's a cool team to play if you like speed over power, and lets face it....speed gets you to the goal quicker.

**cheating(the in-rules type) is also more fun with a team like them too.

The Exchange

Is there an online ruleset that you guys are using? I don't remember if my league was using an official ruleset or one we found online that was slightly different.

Dark Archive Bella Sara Charter Superscriber

I love bloodbowl, but haven't played in ages. I played undead, and they seemed to have a very big advantage in league play due to regeneration. I kept wounding and killing other league players, but my guys came back time after time. I saved a lot of money on replacement players and was able to build a team full of experienced bad-asses.


Fake Healer wrote:

Is there an online ruleset that you guys are using? I don't remember if my league was using an official ruleset or one we found online that was slightly different.

GW offers the rulebook as a free pdf download from there Specialist Games site.

Liberty's Edge

There used to be a page with all sorts of cool rules for designing your home stadium.

You could choose certain features, at a cost, to give you (literally) a home field advantage.

Some that I can remember off the top of my head:

Astrogranite: +1 to armor rolls

Ice: fail stretch rolls on a 1 or 2

Soft Turf: -1 on Injury rolls

There were some other things, like:

Longer or shorter field

Narrower or wider field

Obstacles: Boulders, headstones, trees, etc.

Walled-in field: No pitch invasions or pushing players out of bounds

My Halfling Team's home field was shorter, had soft turf, and featured a fast moving river that flowed around the edges of the field. Anyone who was pushed out of bounds had to make an injury roll (as if being beaten by the crowd) except that heavy armor and bad dexterity made it easier to be injured (+1 for every AR over 8, and +1 for every dex less than 3).


cool; thanks for the wardancer to protect the catchers info. Skaven looks like my worst threat; fast as me and lot more of them; but that is just a guess, cause stunties getting thrown with the ball could be a real headache. Undead Regen is a think of beauty; am thinking to make a team of those down the road, but their agility is so bad; how do they move the ball, am thinking the skelly, zombie route not the vamp route.

Liberty's Edge

Valegrim wrote:
cool; thanks for the wardancer to protect the catchers info. Skaven looks like my worst threat; fast as me and lot more of them; but that is just a guess, cause stunties getting thrown with the ball could be a real headache. Undead Regen is a think of beauty; am thinking to make a team of those down the road, but their agility is so bad; how do they move the ball, am thinking the skelly, zombie route not the vamp route.

Skaven are fast, but don't have the 4 Agility. That agility score is a BIG plus.

Stunties getting thrown with the ball *LOTS OF FUN* It's the main reason halflings are more effective than their stats seem to indicate.

Undead (non-vamp) usually rely on ghouls to move the ball. Ghouls have the weakness of not regenerating, though. If you play undead, you will still want an apothecary to tend them.

Of course, some undead coaches don't bother with ghouls for that very reason. They just concentrate on defense and try for a 1-0 game.


Well; I played a tooth and nail game of wood elfs vs dark elfs; we played on the first half; whew; lots of fun.

I am up two goals to one; am finding I am pretty good on offense; but defense is much more difficult as my linemen just get run over and my catchers are nearly worthless on D; but nice to have hanging around in case of a fumble.

Luck of the roll seems to be a pretty big thing; but seems pretty evenly sided; that kick off roll is something and has thrown a bone to each of us that we capitalized upon.

am still terrified my whole team is gonna get killed with no armor, but am hanging tuff so far.

I could really get into this game if I could get over my sheer nervousness of getting my team killed.


Found what appears to be a nice guide site for Bloodbowl

http://mama.indstate.edu/users/python/games.html

read the wood elf stuff; seems like good advice and arguments for them; have made a few designs of teams based on his info; seems like taking his advice verbatim is what I need to do at least to crush Skaven hehe. Hope Lorm doesnt read this hehe.

Liberty's Edge

So who won, Dark Elves or Wood Elves?

Scarab Sages

Whoa...is it gonna be an online BB League?? if so I'm IN!!!!!!! Big time.

Skaven baby!!!


Cuchulainn wrote:
So who won, Dark Elves or Wood Elves?

Val and the Dark Elf player have only played the first half. So far Val is leading 2-1. Scheduling difficulties has delayed the playing of the 2nd half. The first half was enjoyable, and a real nailbiter.

Liberty's Edge

Balfic-graa wrote:
[Val and the Dark Elf player have only played the first half. So far Val is leading 2-1. Scheduling difficulties has delayed the playing of the 2nd half. The first half was enjoyable, and a real nailbiter.

Our league had a few games like that, too. Sometimes life just gets in the way.

Glad to hear that the game is close. The only thing that keeps lopsided victories interesting is if the team that is losing decides to rack up a big body count as payback.


Cuchulainn wrote:

Our league had a few games like that, too. Sometimes life just gets in the way.

Glad to hear that the game is close. The only thing that keeps lopsided victories interesting is if the team that is losing decides to rack up a big body count as payback.

I play Dark Elves as well. So I am rooting for them to make a comeback in the second half. We are all playing one off games so we learn the rules. The League will officially start on July 6th. So everyone is rushing to get there teams ready.

Scarab Sages

I just found out that Cyanide is releasing a Blood Bowl Computer game this month...on the 26th!!!

It looks wicked!!!

Liberty's Edge

Xaaon of Xen'Drik wrote:

I just found out that Cyanide is releasing a Blood Bowl Computer game this month...on the 26th!!!

It looks wicked!!!

They've been showing samples of it on YouTube for months. I'm glad to hear that it's finally being released.

Scarab Sages

They have? oh, well now I'll have to go watch them...LoL


The game was advertised in WD a couple of months back. Its going to have 8 teams. Human, Ork, Dwarf, Lizardmen, Wood Elf, Chaos, Skaven, and Goblins. It should be out for PC, Nintendo DS and the PSP.

Scarab Sages

And it's gonna be a blast, I bet more team s will follow...

We should get a Bloodbowl Paizo league going...heh...once it's up of course.


how would that work?

Liberty's Edge

Valegrim wrote:
how would that work?

I would love if it could be played like WoW, with each player playing one character on a team, and everyone talking through a Skype-like set-up.

That would be sweeeet.

Probably a pipe dream, though.


Cuchulainn wrote:
Balfic-graa wrote:
[Val and the Dark Elf player have only played the first half. So far Val is leading 2-1. Scheduling difficulties has delayed the playing of the 2nd half. The first half was enjoyable, and a real nailbiter.

Our league had a few games like that, too. Sometimes life just gets in the way.

Glad to hear that the game is close. The only thing that keeps lopsided victories interesting is if the team that is losing decides to rack up a big body count as payback.

That became the strategy with my dwarf team. I had a lousy start to the season, but I maimed everyone I played against and it showed in the second half of the season.

Things really took off in the second half of the season when I picked up a human star thrower (until the Chaos team poisoned him). After that I just stuck with a dwarf kicker and just kept hoofing the ball to other end of the field.

The (in-game) cheating became outrageous as the season wore on (my personal favorite was using various types of explosives).

It came down to my Dwarves and the Undead Team. The Undead team won because of a walk on Skeleton at the right moment.

Just crazy fun though.

Liberty's Edge

One of the funniest (in-game) cheating incidents I can recall:

The guy playing the dwarf team had saved up his winnings over several games and was finally able to add a Dwarven Deathroller to his roster.

He was pumped. He knew that baby was going to plow a big hole through the opposing line.

Well, our league was playing with the DEATH ZONE expansion set, which included MAGIC ITEM, DIRTY TRICK, and RANDOM EVENT cards.

The opposing player had a DIRTY TRICK called the "Cream Pie" - that hits an opponent's player in the face and knocks him over automatically.

The Rules as Written state that the Death Roller is considered to be a player on one's roster. They also stated that if the Death Roller is knocked over for any reason, it is wrecked and considered out for the rest of the game.

He was NOT HAPPY.

The rest of us laughed our @$$es off.


That would be cool; it would be easy to post a board on where everyone could use the old battleship letter and number to say what squares they are in and going to; very cool; how would we do scatterdice though; that is the Q?

Scarab Sages

Invisible Castle...you just designate what they mean...before hand.

Scarab Sages RPG Superstar 2013

I totally support mighty blow first for any hitting team. Get those SPPs built up faster! Mighty Blow, Block, then Guard!

For the dwarves, Mighty Blow, Guard, then Diving Tackle! Erm...I mean Dauntless!

And SOMEBODY make a Dirty Player, call him Sensei, and teach those wussy, whiny, but it's not fair for you to kill my gutter runner players a valuable lesson.

It's called Blood Bowl, after all.

Scarab Sages RPG Superstar 2013

Xaaon of Xen'Drik wrote:

And it's gonna be a blast, I bet more team s will follow...

We should get a Bloodbowl Paizo league going...heh...once it's up of course.

I don't know if it's available anymore, but simply google onlinee blood bowl leagues and look for anyone still active. Myself and a guy around here {Fiendish Dire Weasel} were in on the inception of several of those leagues.

Give me third edition with minor ally rules (How's my memory, CJ#7?), and scrap all this I Got My Eye On You nonsense. Let people foul the crap out of each other, and let the 'market' correct league play instead of making more rules, which lead to longer lasting players, which lead to multiple league one-turn scorers, which cripples the orcs, dwarves and chaos dwarves.

And if you ever find an online league with a very cool norse team, remember, rookie snow trolls only have one disability. : }


Well, today is the kick off of the first bloodbowl league play at our local game store; lot of hard decisions and hard choices on my team picks; kinda hard to decide with only one half game behind me; am going with the suggestions on a web site I found for blood bowl wood elves; seemed well thought out and all, but I keep second guessing myself.


Well; I played ball against the vikings; sheesh; a whole team that blocks! well, my woodelfs won soundly, but sheesh did I take a beating; gave some too though; got lucky and knocked out the snow troll twice. I just focused on scoring and the other player seemed to focus on puttin a hurt on me; so I outscored him. Was a tuff game though; kudos

Liberty's Edge

Valegrim wrote:
Well; I played ball against the vikings; sheesh; a whole team that blocks! well, my woodelfs won soundly, but sheesh did I take a beating; gave some too though; got lucky and knocked out the snow troll twice. I just focused on scoring and the other player seemed to focus on puttin a hurt on me; so I outscored him. Was a tuff game though; kudos

Congratulations on the hard-fought victory! Block is such a bland, boring skill, and yet it is so essential to the game.

As long as you aren't having to replace players due to death or niggling injuries, you're doing fine. Having a 7 armor means a lot of pain and punishment for you.

You did the right thing by running up the score and ensuring victory.


well; another league game tonight; mystery opponent; yikes!

Scarab Sages

How many people have bought the new digital version?

I have and I'm loving it so far...my kids are also...

Community / Forums / Gamer Life / Gaming / Card & Board Games / Blood Bowl League All Messageboards

Want to post a reply? Sign in.
Recent threads in Card & Board Games