Eragar's Untitled Campaign

Game Master Eragar


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Scarab Sages

Without orders from command, the ranking US soldier on the ground takes over, and manages to pull the men through the rest of the fight.

salvage:

4 Spider corpses
4 Sectoid corpses
2 Muton corpses
4 Sectoid weapons
2 Muton Weapons
21 Alien alloys
3 unknown personnel weapons
2 UFO weapons
1 medium unknown UFO component
1 large unknown UFO component

I'll give you guys until tomorrow to finalize research and salvage selling and such.

Scarab Sages

A few days pass without much action. There are some minor skirmishes with the alien forces,but local military forces are able to handle them before your intervention is needed. At the end of the week you each meet with your command staff to discuss reports and similar items of business.

Because I've messages a couple of you about restrictions your governments have put in place, these are actually spoilers. Please don't look at any that are not yours unless you can keep player and character knowledge separate.

Minder:

The first item of business is the soldiers who have shown measurable improvement in ability. Basically, these guys got a stat boost from the EXP they gained. I'm afraid I did this a while back, so I don't actually remember which stat was increased
Both Corporal Sabela Simmons and Pilot Cameron Burke are of note. Other soldiers have improved, but not significantly.

The next item of import is research. Remarkably, both of your science teams have yielded useful results.
Cat Autopsy Report: "Our primary concern here was for the health of the soldiers, as this creature has proven to be very dangerous in the field, and so we focused mostly on the claws and teeth of the beast. Both are formed of an extremely hard, almost chitin-like material. Surprisingly, both are also completely retractable. The teeth are serrated and barbed, and seem to have evolved to cause maximum damage and bloodloss--and could kill an unarmored man fairly quickly." You already knew from battle reports that their attack can do anywhere from 1 to 3 damage (without critting). Your scientists suspect it might be possible to do as much as 4 damage with a single attack.
"The other interesting find was in the brain structure, which housed unusually large amygdala--which are responsible for aggression and fear. This supports what was seen in the field--that the creature cares much more for ferocity in its attacks than it does for precision." Accuracy bonus is somewhere between 0 and 2
"NOTE: Someone on the team has taken to calling these creatures "zerglings," based on their apparent similarity to the videogame monster. Unfortunately, the unprofessional name has stuck, and has even managed to spread to the other XCOM cells."
"TOP SECRET ENCRYPTED NOTE: The creature did not show any evidence of crystallization of brain matter--no anomalies similar to Simon were found."
Weapons Research Report: "We have been able to confirm that the energy weapons the aliens are using are, in fact, firing blasts of plasma. Studying their system used to superheat gasses like this has given us insight into creating our own energy weapons--although our current prototypes can not fire as far, as quickly, or with as much devastation as those of our enemy. Perhaps further testing will allow us to overcome those limitations" You can now make laser LMGs, with stats as follows (this will also be noted in your record sheet): Laser LMG (short range, 6+ to hit, 2-4 damage; -1 Agility (cannot make two attacks per action))
Your engineers have also been looking at the unknown UFO component you retrieved, and have determined that it is some kind of holographic map used for navigation.

Finally, the meeting ends, and you return to your other duties.

You can still stick soldiers in your training facility if you want, but remember that they will cost extra upkeep.


Vampire H: 1 C: 2 V:-1 D: -1 Harm: 1 Condition: Stick up the arse, wary

I read through the documents and training reports.

Xenobiology, start the autopsy on the Sectoids. Technology, continue researching weapon technology.

Manufacturing, I need you to start replacing our current SMGs with Laser LMGs. Start fabrication now.

He prepared the LMG research to send to the other X-com commanders. We need to get these out in the field. He included the research for the navigation map to share around. Maybe one of the other commanders could reverse engineer it.

Do I need to buy any special facility to store live subjects?

Scarab Sages

Minder1 wrote:

Do I need to buy any special facility to store live subjects?

Not as far as you know. None of the aliens you've encountered seem like they would be able to bypass traditional holding facilities.

TARVI:

The first item of business is the soldiers who have shown measurable improvement in ability. Basically, these guys got a stat boost from the EXP they gained or training they did. I'm afraid I did this a while back, so I don't actually remember which stat was increased
Corporals Hueber, Krumpf, Dorscht, Dreher, and Dahn have all had impressive performance reviews.

The next item of import is research.
VR Training Report: "Our research into Virtual Reality has produced some promising results, and we believe we can significantly reduce the costs associated with training. From now on, using a Training facility will cost 1 less Upkeep (effectively, the first soldier you train in each facility is free)
Personal Armor Research Report: "Utilizing nano technology, we have been able to manufacture a tightly woven vest that can fit under conventional armor, increasing the survivability of our soldiers in the field." You can now give your soldiers Nano-fiber Vests. These use an equipment slot (not an armor slot) and give +1 Health)
Alien Activities Research Report: "Recreating the aerial battles between the alien craft and our own interceptors--and then running them through a large number of simulations--we are now better able to predict the paths that a UFO may take when it attempts to retreat from battle." [ooc]UFOs trying to escape from combat with your interceptors have a -1 on their roll.

Your engineers have also been looking at the unknown UFO components you retrieved, and have determined their basic uses. The small ones are both some sort of stasis pod, and the large one is definitely a power source.

Finally, the meeting ends, and you return to your other duties.

Scarab Sages

Elofsson:

The first item of business is the soldiers who have shown measurable improvement in ability. Basically, these guys got a stat boost from the EXP they gained or training they did. I'm afraid I did this a while back, so I don't actually remember which stat was increased
Corporals Berglund, Engstrom and Mattsson; and Pilot Hansson have all exhibited improved abilities.

The next item of import is research.
Personal Armor Research Report: "We are still not sure what the material these 'alien alloys' are actually made of, but it's certainly not anything available on earth. It is light and flexible, but also extremely durable. Oddly, some of our samples conduct electricity very well, and other samples do not conduct electricity at all--but we cannot detect any difference between them that would explain this discrepancy. Regardless of the many questions we have, the molecular structure has given us some insight into our own soft-body armor, and we are working on improvements to it now. Your Light ballistic armor now gives +2 Health instead of +1
Alien Tactics Research Report: "Studying the movements of the cat-like aliens (whom some have taken to calling 'zerglings,' given their aggressive swarming tactics) we have discovered something interesting. The creatures usually work in teams or packs of three, and each team seems to take orders from a particular Sectoid. How these commands are being given, we are not sure. Further research will be needed." You don't get any mechanical bonus from this right now, but there is definitely a connection between the Sectoids and the cats.

Finally, the meeting ends, and you return to your other duties.

You can still stick soldiers in your training facility if you want, but remember that they will cost extra upkeep.

Scarab Sages

Anderson:

The first item of business is the soldiers who have shown measurable improvement in ability. Basically, these guys got a stat boost from the EXP they gained or training they did. I'm afraid I did this a while back, so I don't actually remember which stat was increased
Sergeant Novotny; Corporals Cancourek, Kasal, Neumann, Tomsky, and Urbanek; and Pilot Petracek have all exhibited improved abilities.

The next item of import is research.
Alien Avtivities Research Report: "Extensive review of the flight paths exhibited by the UFOs in our atmosphere, it has become obvious that many of the alien aircraft originate from the same point. Although we cannot know exactly where this base is, it is definitely somewhere in Eastern Asia. China or Korea perhaps?" No mechanical bonus from this, but the aliens are definitely commanding their air operations from somewhere near China.
Your engineers have also been looking at the unknown UFO components. The small one is some sort of stasis pod. The medium sized one seems to be some sort hologram probably used for navigation, and the large one is a power source. The smaller personnel-sized equipments are both a canisters containing an unknown gas.

Finally, the meeting ends, and you return to your other duties.

You can still stick soldiers in your training facility if you want, but remember that they will cost extra upkeep.

Scarab Sages

Bradley--I want to give you a chance to change the research decisions that Parker made, and to assign soldiers to training, before I give all this info to you. You can also decide to not start with 2 training facilities if you want, instead keeping only the one (I would recommend doing this, as it will save you a fair chunk of money)


After meeting ends commander looks at at the world map wondering where greys could be hiding. Without many options to learn it himself he contacts Russian officials and asks for their help.

Spoiler:
This is commander Anderson from Czech XCom cell. Our scientist managed trace enemy UFO command to some place in China or possibly Korea. As our ally I share this information with you in hope you would be able to move radar equipment to your borders with Korea and China since there are chances that with your help we could locate alien base.

After finishing call with Russia Anderson contacts other XCom cells.
Anderson to other XCom cells
My scientists made some advancements in locating alien command center. Nothing groundbreaking but it might be our first real target very soon. I'm sure that your other scientists also managed to learn something usefull I propose to create a research sharing system since we are trying to work together.

Finally Plachý will instruct Klech, Adam and Jelínek about leadership. They are training to get Natural leader perk which PLachý already has

Neumann and Kasal didn't actually recieve any stat boosts. I checked with my sheet and stats were same on both unlike with others you mentioned.

Scarab Sages

AndrewAnderson wrote:
Neumann and Kasal didn't actually recieve any stat boosts. I checked with my sheet and stats were same on both unlike with others you mentioned.

Whoops, I missed those two somehow. Both of them ended up with +1 Evasion.


Threat Database

I think I have the same problem.
Seems like Lilith Krumpf didn't get a stat-up.

"Research Sharing System is highly supported by the German cell as well.
Transmitting UFO evasive trajectories now. Should help your pilots to prevent them from escaping.
Schemata for personal protection vests appended as well.
Minder1, I have directed some research capabilities for researching alien weapon technology - my researchers inform me, that a direct cooperation with your people may prove effective."

Research Subsystem:

+++ Facility #0: +++
Project 0.1: <Soldier Recuperation Facility>
.. Assigned Research Teams: Alpha, Beta, Gamma
.. Salvage-Usage: Alien stasis pod technology may prove useful for this project, use as necessary
.. Research Goal: Research methods to reduce after-mission stress and fatigue of soldiers

Project 0.2: <Alien robotics>
.. Assigned Research Teams: TAR-VI.Subprogram.0x5613 for machine learning and data filtering
.. Salvage-Usage: Free-use of all available Drone wrecks
.. Goal: Improvements for earth-based robotics and UVs

+++ Facility #1 +++
Project 1.1: <Advanced Personal Weapons>
.. Assigned Research Teams: Epsilon
.. Salvage-Usage: Free-Use of Sectoid Weapon and natural weapons of alien corpses
.. Cooperation Note: UK research teams are reported to have gained considerable insight by examining alien tech.

Project 1.2: <Examination of Creature #0002>
.. Assigned Research Teams: Delta, Zeta
.. Salvage-Usage: Free-Use of spider corpses and live specimen delivered in by Cech cell


+++ TAR-VI to facility management: Can the alien power core be used to power our facility, thus increasing our independence from the country energy mesh? and decreasing the upkeep? +++

Scarab Sages

TARVI, Anderson:

I just realized what's going on with your soldiers who didn't get their stat bonuses--they gained a Talent instead. So Tomsky and Neumann do not actually have the +1 Evasion I rolled for them.
Also, TARVI, I forgot to mention this, but you also know what the unknown personnel equipment you found in the UFO is--they're both gas canisters of some sort. Let me know if that changes your research decisions.
Also also, since Anderson offered up his captive spider, and it looks like TARVI has taken that, I've transferred that over on the record sheet.

"Facilities to TARVI: I'm afraid we don't even know where the energy on that power source is coming from, let alone how to connect it to our grid. It's likely possible, but not with the science we have right now." Basically, that's an option in the future after you do research on it. Let me know if that changes your projects for this turn.

I'll get the map for turn 2 up when I get home in about 8 hours, and then we'll get started on that.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

Leaning back in his command chair for a moment, Elofsson smiled tightly. Success, my hunch paid off...

Rewarding himself with a handful of cashew nuts from the bowl his subordinates had been thoughtful enough to keep near his station, Elofsson considered not sharing the information with the others.

Eventually he frowned, coming to the conclusion that some petty point scoring wasn't worth it at this point, this was about the whole damned planet, not his own ego.

Leaning forward, he pressed the button to open the channel to his fellow X-com commanders.

"Gentlemen, this is Viking, I have some good news and some interesting news.
The good news is that thanks to the studies of the alien material, we've found a way to make the light ballistic vests denser and more effective.
The interesting news is that we've found a potential weakness in the aliens command structure."

"These...ugh..."Zerglings" seems to be controlled somehow by the Sectoids.
Each pack of Zerglings seems to be organized in threes and under the commands of a nearby Sectoid.
Take the Sectoid out first might yield some advantage."

"If you try this in the field, make sure it is filmed so that my scientists can analyse the result for further tactical advantages."


Vampire H: 1 C: 2 V:-1 D: -1 Harm: 1 Condition: Stick up the arse, wary

Wonderful work, gents. We’ll get started building those vests once we’re done replacing our guns.

Can we apply evasion research now?

Elofsson, hows the alloy work coming along?

Scarab Sages

Minder1 wrote:
Can we apply evasion research now?

Yes. All research that has been shared (Laser LMGs, Nano-fiber vests, Improved light armor, and the UFO evasion) have all been added to everyone's research unlocks on the record sheets.

Anderson--none of your guys who were training managed to learn to be a better leader, but they will now get a bonus to any future attempts to learn it.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

"Well, we've only covered the most basic thing about it so far.
It's clearly alien in origin, nothing like it exist on earth, whether we can make an alloy similar to it ourselves or not is too early to say."

"Interestingly enough, it has sown to not be completely universal in it's properties either, some of it for example, is capable of conductive electricity, some of it is completely none-conductive."

"I plan on continuing to study it."

Were all the alloys used up, or could we continue to study them?

Scarab Sages

They were all used up, but you could still continue studying them. You'll also probably get more this turn.


Bradly assumes control of the American X-Com branch


Happy about success of his proposal Anderson shares his findigs too
I appreciate positive reaction about this sharing idea. My men had managed to locate alien UFO command to somewhere in Continental East Asia. And I have already contacted Russia and asked them to provide radar monitoring of their southern border in hope of locating it ASAP. With any luck we might have a juicy target by the end of a month

Anderson to Viking
I find your improvements to body armor propably most practical thing we got now and since my teams have recovered substantial amount of alloys giving you let`s say 10 units wouldn't limit my cell but would allow you to continue your research.

After dealing with other cells Anderson issues research focus for scientists. 2 teams are to use knowledge gained by other cells researching alloys to find a way to replaslce steel with alloys as plating for our interceptors to make them more durable.
1 team is tasked with working with russians and locating the alien base.
Also 4th science team is requested to arrive to base.

Finally Commander also sends 2 units of alien alloys to Faculty of Material Science of Czech Academy of Science with request to study it as newly discovered material. Goals of this are to improve theoretical understanding of allien alloys which should allow our scientists to work more effectively.


Threat Database

TAR-VI research system loading ...

Spoiler:

Redaction of Ressources:
Project 0.2: <Alien energetic systems>
.. Assigned Research Teams: Gamma, TAR-VI.Subprogram.0x5613 for machine learning and data filtering
.. Salvage-Usage: Free-use of the alien power core and available Drone wrecks for cross-referencing
.. Goal: Understanding alien energy systems, integration into human technology and infrastructure

Gamma researcher was taken from project 1.

Do we have to 'buy' stuff that does not cost anything? Like the improved armor or the nano west?
If so I'll state now that I will get enough from both to equip half of my men (so 10 each).

+++ Construction queue: ADD laser-based machine gun, blueprints uploading now. Quantity: 2 +++

Scarab Sages

TAR-VI wrote:

Do we have to 'buy' stuff that does not cost anything? Like the improved armor or the nano west?

If so I'll state now that I will get enough from both to equip half of my men (so 10 each).

That's a good point. No, you don't have to buy those and spend a turn building them. Only things that cost money take time to build.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

Helping himself to another handful of cashews, Asbjörn turned to his communications officer.
"I want a team put together who browse the world news, local stations and global.
I want every mention of something that might be related to the x-rays noted.
Also any mention of soldiers with unusual equipment, either they are our soldiers, which I would like to know about, or it's a sign someone else might be fighting them.
And that could be either a problem, or an...opportunity."

These new weapons, I don't think I'll be issuing them to the troops, they are simply not good enough at the moment.
But...they could be useful for buying me some favours.

Looking over the world map, Asbjörn began to consider a country large enough, close enough to Sweden, and currently lacking a base of their own.
...
Russia!
A shipment of say, ten nice new laser weapons might be a good way to gain some clout there.
And the remaining five could be sent to his own government as a way to show progress.

He leant back in his chair and allowed himself a smile.
Things might be looking up a little after all.

Scarab Sages

Bradley, when you get the chance go ahead and post what research you want to do from last turn and any purchases you want to make this round, but I'm going to move forward in the meantime.

Klaxons blare loudly, and each of you receives a similar message. "Commander to the situation room--multiple enemy contacts detected." It seems that the lull after the aliens' first attack has ended.

Aerial Contacts:

North America
Spoiler:

1) 1 Small contact--62° North 100° West (Canada)--Confirmed

South America

Spoiler:

2) 1 small contact--8° North 74° West (Colombia)--Confirmed
3) 1 small contact--8° South 152° West (South Pacific)--confirmed
4) 1 medium contact--40° South 45° West (South Pacific)--confirmed

Europe

Spoiler:

5) 1 small contact--47° North 22° West (North Atlantic)--Confirmed
6) 1 small contact--62° North 6° East (Norway)--Confirmed)

Middle East

Spoiler:

7) 1 small contact--37° North 38° East (Syria)--Confirmed

Africa

Spoiler:

8) 1 small contact--30° North 12 ° East (Libya)--Confirmed
9) 1 small contact--27° South 18° East (Namibia)--Confirmed

Russia

Spoiler:

10) 1 small contact--75° North 35° East (Barents Sea)--Confirmed
11) 1 small contact--83° North 31° East (Barents Sea)--Confirmed
12) 1 massive contact--80° North 36° East (Barents Sea)--Confirmed
13) 1 small contact--62° North 40° East (Russia)--Confirmed
14) 1 small contact--50° North 41° East (Russia)--Confirmed)
15) 1 small contact--70° North 99° East (Russia)--Confirmed)
16) 1 medium contact--67° North 131° East (Russia)--Confirmed)

Ground Contacts:

North America
Spoiler:

1) Minor activity--61° North 128° West (Canada)--Unlikely
2) Moderate activity--31° North 109° West (USA)--Confirmed
3) Minor activity--22° North 77° West (Cuba)--Likely

South America

Spoiler:

4) Minor activity--6° South 76° West--confirmed
5) Minor activity--6° South 36° West (Brazil)--Likely

Europe

Spoiler:

6) Minor activity--43° North 5° West (Spain)--Unlikely

Africa

Spoiler:

7) Moderate activity--34° North 5° West (Morocco)--Confirmed
8) Minor activity--16° South 18° East (Angola)--Unlikely

Asia

Spoiler:

9) Minor activity--56° North 80° East (Russia)--Likely
10) Moderate activity--51° North 100° East (Mongolia)--Confirmed
11) Minor activity--49° North 64° East (Kazakhstan)--Confirmed
12) Minor activity--22° North 78° East (India)--Confirmed
13) Minor activity--26° North 119° East (China)--Unlikely

Oceania

Spoiler:

14) Moderate activity--5° South 150° East (Papua New Guinea)--Confirmed
15) Minor activity--17° South 179° East (Fiji)--Likely


Vampire H: 1 C: 2 V:-1 D: -1 Harm: 1 Condition: Stick up the arse, wary

Tactical: send interceptor 1 to contact 5. Interceptor 2 to contact 13. Let’s send the suppression team (same makeup as the last terror attack) to ground contact 7, let’s see if another X-com will provide backup. Hold the second bird to investigate anything we shoot down.


Andrson to XCom
My men are not combat ready so I won't be sending anyone to ground but My interceptors are ready to assist you in shooting down any UFOs,
just tell me where to send them.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

"Hmmph, we have of course no choice but to start with engaging the contact in Norway.
It is practically in our back yard after all."

Rubbing his chin for a moment, Asbjörn ponders the exact steps to take.

"This is what we will do, we'll send the Sparrows to shot down the Norweigan contact, with one of the troop carriers going along so it can take on the survivors right away.
Assuming our fighters are not damaged, we'll return them to base refuel and have them hunt down the closest one in Russia, with the other troop transport in tow."


Threat Database

"TAR-VI to mission control.
Sending Interceptor-1 and 2 as well as a ground team to intercept air contact 13 over Russian territory, unless Viking requests assistance against contact 6 over Norway."

Starting Monte-Carlo simulation for troop composition...
Parameters:
0x01: Current Troop status...
0x0F: Estimated troop composition of a small UFO...
0xAC: Necessary recuperation period of human soldiers...
0xE2: Simulation counter: 0x64D3...
Booting additional computation clusters for massive parallel computation ...

aka: I need some time to think about troop composition.
Probably not gonna happen before tomorrow...

***EDIT***
Transmission delay detected...
Processing Viking tactics...
"TAR-VI to Viking.
My calculations show a decent chance for a successful joint-operation.
Once my attack is successful, the interceptors cab chase another contact in your direction, catching it in between our air forces.
That way, we may be able to shot down and salvage three UfOs between us two."


Vampire H: 1 C: 2 V:-1 D: -1 Harm: 1 Condition: Stick up the arse, wary

I already have a bird committed to air contact 13, Tar-VI. Do you want 14?


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

I think 14 is the one I'll potentially be going for second. Not that I mind being the backup or anything.


Threat Database

Oh, well I missed Minders post somehow...
Processing error detected...
Reloading XCOM strategic movement and engagement database ...
Processing ...
"TAR-VI to Viking, Anderson and Minder1:
I'll redirect my forces to engage and take down air contact 7 over Syria.
My simulation indicate problematic development should we focus our forces on one particular region."

A couple of seconds silence, then another sentence follows over the german channel.
"Good hunting, Commanders."

Combat Simulations finished...
Loading results ...
Detecting a lack of manpower due to soldier exhaustion ...
Loading Bundeswehr and GSG-9 archives ...
Processing ...
Recruitment algorithm finished...
Sending recruitment messages to selected soldiers and superiors...
Matching algorithm for squad composition started ... finished.
Scanning physical development of recuperating soldiers...
Setting training goals...
Training Supervisor: Nikolai Gorba
Training goal: Improved speed and reactions agility
Trainees: Jana Fritsch, Lilith Krumpf, Succuk Abdelau

added new loadout options and squad assignments to my profile, copy-over of squads below

Squads 4-6:

Squad 4: Mid-Range, Medics, MGs
.. Sgt. Henrike Gerhard :: AWG
.. Corp. Max Frohn :: Light Gunner (nano vest)
.. Corp. Joachim Hirsch :: Light Gunner (medikit)
.. Muhammed Armadan :: Light Gunner (medikit)

Squad 5: Frontline, Fire Magnet, CQ-Experts
.. Sgt. Dierk Denzel :: Heavy Gunner
.. Sgt. Christina Ingersleben :: Frontline (Shield)
.. Corp. Miriam Diener :: Light Gunner (nano vest)
.. Corp. Sebastian Gross :: Light Frontline (shield)

Squad 6: Long-Range Fire Support, Specialists
.. Sgt. Heinrich Alt :: Sniper
.. Corp. Isabelle von Hueber :: Sniper
.. Corp. Maria DiFortta :: Grenadier (light)
.. Corp. Ramet Ramdanaman :: Grenadier (light)


Anderson to central command
Since it looks like nobody needs our help send our interceptors to take out contact 8 in Libya. Also contact Libyan military and ask them if they could raid a UFO we will shotdown in their teritory[/b]

Did asking Russia for help in locating alien base had any effect?

Scarab Sages

Anderson's staff takes only a few minutes to contact the Libyan military. "Yes sir, they could dispatch a small force to take care of any crash survivors."

AndrewAnderson wrote:
Did asking Russia for help in locating alien base had any effect?

Oops, missed that.

"Commander, unfortunately, that location is not mobile. We will however see if we can get some people near our border with China to keep a better view on the xenos. Thank you for informing us of this potential threat."


TURN 2
Summary of BPRD Activities:

Canceled the construction of XCOM training facility
Such a facility is an unnecessary and wasteful artifact of the US military. Agents are trained as necessary on a case-by-case basis, either in the field or through other organizations. The construction of an on-site facility is best left to the military.

Status of Research Commission #A806
The Bureau has seized the R&D teams responsible for the inquiry into alien communications originally commissioned by Colonel Parker and General Bradley through the ONR. The team, lead by Dr. Desmond Bradford, will continue their work as agents of the BPRD by order of the Director.

The Alien lifeforms have proven to be resistant to all known forms of ECM. The future of this war hinges upon mankinds ability to maintain and effective communications network while depriving the enemy of their own. Finding a weakness in the Alien communications method is just one possibility in this project.

Commission of Research #X777
The Director has commissioned additional research with the BPRDs own internal research team. Anticipating a growing intensity in field operations, it is considered imperative that Field Agents are outfitted with weapons capable of punching through advanced Alien armors.

"Development should focus on increasing the stopping power of our standard carbines while maintaining the light weight and mobility of the current generation. Several projects have been considered including increasing the weapons weight of fire, chambering them for a higher caliber round, or modifying standard NATO ammunition based on our knowledge of alien alloys."

Can I deploy more than one Sparrow Interceptor against a contact to ensure a higher chance of take down?


TURN 2
Supplementary Field Reports:
0452
S. Agent Hammerfall and S. Agent Raven are deployed in conjunction with with a task force comprised of Agents Freeman, Abbot, Roth, and Stone and S. Agent Gospel to engage the enemy contact at 62° North 100° West (Canada). Standard seek and destroy mission followed by materials recovery.

1743
Task force comprised of S. Agent Glory and Agents Doe, Parker, Kane, and Thorn are deployed to engage an Alien contact at 31° North 109° West (USA). Standard seek and destroy mission. The Director has also issued orders that the field team observe and report the response of local military and law enforcement elements to the invasion and their fighting effectiveness.


As an addendum to my deployments. Please disregard the task force deployed at 0452. Agents Freeman, Abbot, Roth, and Stone are to be deployed to 31° North 109° West along with that task force.

Scarab Sages

Minder:

Sparrow 1 chases the UFO over the Atlantic. The first missile is off target and veers left. The second, however, slams home on the ships right flank and causing it to rock precariously--one more hit should take it down.
Unfortunately, the UFO pilot takes advantage of the push on his side and pivots 180°, flying past your interceptor. Pilot Burke speaks into his headset "Sir, I'm not going to catch that thing with my engines. Permission to use afterburners and take him out of the sky?"
The UFO escaped combat. Normally you would just be out of luck at this point, but you can use your Afterburners to automatically re-engage.

Minder, Elofsson:

As your aircraft approach the UFO over Western Russia, the English fighter pulls ahead and begins launching missiles at the alien craft. The first missile lands a solid hit, but the second misses--as do the third, fourth, and fifth. The long engagement favors the UFO's superior speed, and it eventually flies beyond the range of your weapons.
Minder, you can use your Afterburner to re-engage the UFO. Elofsson, assuming the UFO gets shot down you'll reach it--but using an Afterburner (assuming you have one) will get you there sooner).

TARVI:

Your interceptors close on the alien craft over Syria. Pilot Schwarz fires two missiles--which hit simultaneously and ripple explosions down the length of the UFO. Just like that, it's down and your skyranger begins looking for a good place to land.

Elofsson:

The aerial battle over Norway starts well with a hit from Sparrow 2. However, the UFO begins weaving between mountains, and your aircraft simply can't keep up with its maneuverability and speed. You'll have to engage your afterburners if you want another shot at it.

Director:

Did you still want to send your interceptors to deal with the UFO in Canada? It wasn't quite clear from your post.

Anderson:

Your interceptors do not have any more luck than those of the other commanders, and the UFO in Libya manages to escape without so much as a scratch.
Your interceptors can use their Afterburners to re-engage it, or they can try to go after another one.


Yes

Scarab Sages

Director:
After a remarkably short dogfight, Special Agents Hammerfall and Raven report that the UFO is down. Survivors have been seen moving away from the wreckage.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

Eragar:
"Do not allow the UFO'S to escape, engage afterburners and take them out!"


Threat Database

TAR-VI to Schwarz.
"Good work, Pilot.
Circle the UFO landing position and provide reconnaissance support for ground troops."


Vampire H: 1 C: 2 V:-1 D: -1 Harm: 1 Condition: Stick up the arse, wary

Minder to intercept pilots. Afterburner use is approved. Get them this time.


Permission to reengage with afterburners granted

Scarab Sages

Minder, Elofsson:
The English interceptors make good use of their second chance, each blowing its target out of the sky. The Swedish skyranger prepares to land at the crash site over Russia.

Elofsson:
Despite some impressive flying by your pilots, the UFO over Norway escapes a second time, and it vanishes off of your radar display.
It's not likely that your interceptors will be able to catch another UFO, but they could try. Your skyranger could still reach the ground contact in Spain as well.

Anderson:
Your interceptors catch the UFO again over Niger, and a flurry of missiles sends it crashing to the ground.

I'll start getting ground combat up soon.

TARVI:
Which squads were you sending out this round?


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

"Curses! Outnumbered and out-gunned and yet it is allowed to slip through our fingers!"

A long string of curses follow, quickly descending into sheer gibberish as spittle fly.
Finally he calms down enough to order his interceptors to at least attempt to engage another UFO, the nearest one they can reach.

First we fail to engage one, and now fail to shot one down? We'll be the laughing stock of Xcom at this rate!

"Reroute the second skyranger to the ground contact in Spain..."

At least we have done well on the ground so far.
Ah but this is terrible, we are supposed to be "Swedes with cool airplanes" after all!


Vampire H: 1 C: 2 V:-1 D: -1 Harm: 1 Condition: Stick up the arse, wary

Are both crashes in the same spot?

Scarab Sages

Minder1 wrote:
Are both crashes in the same spot?

[Ooc] No, one crashed in the Atlantic, the other in Russia [ooc]


Vampire H: 1 C: 2 V:-1 D: -1 Harm: 1 Condition: Stick up the arse, wary

Skyranger 2, head to the Russian touchdown.


Anderson to XCom
We shot down an UFO in Libya however we do not have availible manpower to take it down. If any of you wants to send your troopers to recover it you're welcome, otherwise Libyan grond forces will try to capture it themselves


Vampire H: 1 C: 2 V:-1 D: -1 Harm: 1 Condition: Stick up the arse, wary

Received, Anderson. Redirecting Skyranger 2. Elofsson, I trust you can deal with the Russia crash on your own.

Scarab Sages

TARVI:
Your soldiers find the UFO in an area covered with sand. A stone outcropping lays nearby, and several dark patches in the stone suggest a small cave.
It looks like there aren't too many survivors from the crash, although your pilots did see a few aliens making their way towards the outcropping, so more may be hidden there.

Minder and Elofsson, can you remind me which soldiers you're taking where?


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

Squad 2-3 were going to Norway (so now Spain), squad 4-5 were going to Russia.

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