Zinou's Sanos Abduction (#4-05, standard) (Inactive)

Game Master Zinou

Initiative:

[dice=Cirri]1d20+1[/dice]
[dice=Leepo]1d20+3[/dice]
[dice=Ulgrok]1d20+0[/dice]
[dice=Kel]1d20+7[/dice]
[dice=Valjoen]1d20+5[/dice]
[dice=Darvik]1d20+0[/dice]

[dice=]1d20+1[/dice]

Perception:

[dice=Cirri]1d20+0[/dice]
[dice=Leepo]1d20+4[/dice]
[dice=Ulgrok]1d20+5[/dice]
[dice=Kel]1d20+8[/dice]
[dice=Valjoen]1d20+5[/dice]
[dice=Darvik]1d20+5[/dice]


101 to 150 of 256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Now, if we have wasted enough time, we should be off.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Yaay!" Cirri yawns. "Hopefully I won't be gored this time..." Cirri prepares to travel again.

Aid Survival: 1d20 + 1 ⇒ (12) + 1 = 13

And she doesn't get lost this time!

Knowledge (Geography): 1d20 + 4 ⇒ (10) + 4 = 14
Knowledge (Nature): 1d20 + 7 ⇒ (3) + 7 = 10

Like an annoying tourist, Cirri rambles on about flora, fauna and the general layout of the forest.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

"Gored? or bored? Let's go already!"

Actually, I will try that paper thing...

Dark Archive

As your group departs in the early morning, armed with the researchers’ best wishes and instructions on how to find Riddywipple’s log, Cirri leads the way and you have no difficulty to locate your goals along the way. The directions are fairly simple, leading them to clear landmarks throughout the forest. You manage to locate the log, which is distinguished by a series of distinctive carvings that adorn the trees for twenty yards in every direction.

Although you see no one, you do hear a squeaky voice coming from up ahead, "Riddywhipple is the one you seek then? Find him first you must! Cleverer have tried. Most succeed! hihihihi!"

The map is up :) I placed your minis. What do you do?

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

"Hide and seek? OK, I'm in..."

Leepo and Scritch split up to play.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Oh. Well, um. I'm not good at this kind of game, but..."

Cirri casts Detect Magic and takes a look around the area.
Perception: 1d20 + 0 ⇒ (19) + 0 = 19
"I'll certainly try!" She peeks towards a bundle of logs.

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Valjoen spins to face the voice in the forest. "And who might you be? Show yourself!". A brisk, cold wind whips up around the viking. His hair dances in the breeze and a crackle of ice seems to form in his right hand which he has raised in a threatening manner.

"I dunna like these fey things..."he whispers to his fellow Pathfinders.

A little prestidigitation for color.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Games? There is no time for games. Despite the statement, Darvik starts looking for the source of the voice. Anyone know what those carvings on the logs say?

Perception: 1d20 + 0 ⇒ (8) + 0 = 8

Grand Lodge

Half-Orc Shaman 3 | 18/22 HP | AC 16 t 10 ff 16 | CMD 13 | F +2 R +1 W +8 +2 v charms and compulsions | Init +0 | Perception +5 | Lifelink (Spikes, Kel, Valjoen, Leepo, Cirri, Darvik, Scritch) | Channels 4/6

Ulgrok smiles and looks at their companions. Whispering conspiratorally, they say "Perhaps we can leave some area free, and then I cast a sleepy-time charm? Much easier to find sleeping friend than running friend."

Dark Archive

Dice rolls:

Leepo: 1d20 + 4 ⇒ (9) + 4 = 13
Ulgrok: 1d20 + 5 ⇒ (12) + 5 = 17
Kel: 1d20 + 8 ⇒ (3) + 8 = 11
Valjoen: 1d20 + 5 ⇒ (7) + 5 = 12

fall clockwise: 1d4 ⇒ 2

Ref: 1d20 + 7 ⇒ (8) + 7 = 15 for 3d6 ⇒ (6, 6, 3) = 15

As Valjoen does his little prestidigitation trick, you hear the same voice from before and a clapping sound. "OOOOOH! Bravooooo!" But you all have trouble to locate the origin of the voice. Unable to spot your target, you listen carefully. The voice appears to be coming from two old fallen crossed logs to the north, next to a ravine. "Oh come on, I am not that small. Surely you can find me if you tried a little harder!"

As you begin to search, Leepo steps on some branches a little softer and... falls! 15 damage! She fell into a pit 30 ft deep!
At the same time, a small butterfly winged dragon barely over two feet in length appears on the legs and is litteraly rolling on the floor laughing. "Bwahahaha! I knew you would fall in this! Hahaha if you'd see your face!"

The dragon doesn't seem threatening, he just roll on the floor and laughs his lungs out.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Eeep! Leepo!" Cirri pulls out some rope and drops it in the pit to help her climb back out. She pulls out her wand of Cure Light Wounds. "I can't use these wands very well, but maybe you can..."

Once she's out and healed, Cirri turns to the tiny dragon. "Um, hi." She tries to figure out what it is.
Knowledge(Arcana): 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge(Nature): 1d20 + 7 ⇒ (12) + 7 = 19

"So...do you know where Riddywhipple is? We're trying to fight the undead incursion in this forest. Not many more people will play with you if we don't defeat them, and Riddywhipple may be able to help."

Dark Archive

"BWAHAHAHA and you're looking for Riddywhipple? HAHAHA! I am HIM!" says the dragon, still not able to gather his senses because he's laughing too much.

Grand Lodge

Half-Orc Shaman 3 | 18/22 HP | AC 16 t 10 ff 16 | CMD 13 | F +2 R +1 W +8 +2 v charms and compulsions | Init +0 | Perception +5 | Lifelink (Spikes, Kel, Valjoen, Leepo, Cirri, Darvik, Scritch) | Channels 4/6

Cirri, I soak that damage over three rounds. Ouch.

Ulgrok looks over the dragon as reddish-purple bruises spread over their face, staring intently before breaking into a deep laugh.

"You, I like you."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Watching the bruises disappear from Leepo and hearing Ulgrok grunt, Cirri passes her wand to the Half-Orc.

"No wonder Ignizi Dinnelletter was so evasive on describing you. Well, I'm Cirri. Pleased to meet ya. We heard that you know this forest very well. Could you help us figure out where the undead are coming from?"

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Valjoen eyes the diminutive dragon with a stoic disposition, but his scowl slowly turns to a grin as he watches the creature roll about laughing.

Dark Archive

"Oooooooooh! You're a friend if Ignizi? How is she?" he asks, stopping his laughing.

Grand Lodge

Half-Orc Shaman 3 | 18/22 HP | AC 16 t 10 ff 16 | CMD 13 | F +2 R +1 W +8 +2 v charms and compulsions | Init +0 | Perception +5 | Lifelink (Spikes, Kel, Valjoen, Leepo, Cirri, Darvik, Scritch) | Channels 4/6

Ulgrok stops laughing as well, and solemnly says, "Ignizi's doing well. She's apparently been working on her turnip recipe. Her acolytes, however... One of them was taken off by zombies. Dijjit, a gnome with orange hair. Have you heard anything about that?"

Dark Archive

"WHAT? A TURNIP RECIPE? AND SHE DIDN'T TELL ME ANYTHING ABOUT IT!" shouts the little dragon, pretty pissed off.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Wait, you're laughing after having one of us step into a deep pit that could have killed someone? What kind of sick joke is that? The fighter is clearly not amused by the game this dragon or gnome or whatever it is plays. And who cares about turnips! A real danger lurks in this forest in the form of an undead horde. We're here to stop it and rescue someone that has been captured by this horde and is in real danger. Now, if you would be so kind, we need to help this person, and now.

Dark Archive

"Oh! A real danger, you say? Well, now that you mention it, in the night last night, I flew over to my friendly pixie friend Pollinia, a trixie youngster who lit out with me for a bit of a fly-around, where we chatted about all the happy happenings in the forest as well as some untidy tidings. As it turns out, the carved cave near my pegasi friendlies has a new body that everybody agrees is disagreeable. The old cold cavern used to be used by humans long before long ago, but it’s been empty as a log since then.

“Now it seems an unseemly creature has wandered in from the bit of bog near Wartle and taken to torturing and terrifying the forest. The monster’s name is Marigana, and trappers chased her from her Wartle morass after she kidnapped some napping kids from the town and turned them into deadly undead. Now she’s taken up taking over Sanos, and wants to spread her terrible territory. We can make a joint journey to see the poisonous new occupant, but it will be doubtlessly undeadly. Do you have any questions?”

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri nods. "Marigana...what does she look like? We'll do everything we can to drive her out. No, we'll destroy her outright if we get the chance. No one should mess with life like that."

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Now we're talkin'. Darvik readies himself for travel. Take us there so we can do the job we came to do. After a bit of an uncomfortable pause, Darvik adds, Please.

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

"Aye, best we head off after this Marigana and take care of our business with her."

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel nods.
It seems I'll never get away from undead. Very well. We should be off.

Dark Archive

"Oh, yes, I show you the way and I come so I can help you be helpful! We need to head north, into the old forest for friends. All their life, I have known the most pleasant and pleasing pegasi. Most fey don't know what to do. Help or not help. We are old, and it takes centuries to make up the minds of the many. Varied vigorous vague vexatious arguing about nothing at all."

Riddywhipple answers any questions you may have as you venture north and describes how he heard Marigana looks like, so long as he has a modicum of knowledge on the topic. As your party is approaching the home of his longtime friends, pegasi who might be able to offer assistance in defeating the undead, the faerie dragon guides you over and around several dangerous areas, pointing out traps and pitfalls along the way in case you have to find your way back alone. An overgrown road appears for you to follow until, at last, you reach a muddy, reedy lake surrounded by underbrush and large stones. As the party journey's north, Riddywhipple flits back and forth between party members, eventually settling on Darvik's shoulder for the majority of the journey.

As the you approach, you see the silhouette of a statuesque pegasus grazing in the glade. However, as the you grow closer, you notice that the pegasus iscovered in deep wounds and dried blood, and that his graze not upon grass, but upon the carcass of a fallen creature.

"... and that's when I met Pegasi and we decided to become besties. He's a very kinldly pegasus, you know and.... Oh noooooooooo! Not Pegasiiiiiiiiii! My bestiiiiiiiiiiiiiie!" Riddywhipple looks shocked and falls on the ground rolling, weeping loudly and profusely on the floor from his little dragon fairy's eyes.

Dicydice:

Cirri: 1d20 + 1 ⇒ (5) + 1 = 6
Leepo: 1d20 + 3 ⇒ (20) + 3 = 23
Ulgrok: 1d20 + 0 ⇒ (14) + 0 = 14
Kel: 1d20 + 7 ⇒ (9) + 7 = 16
Valjoen: 1d20 + 5 ⇒ (19) + 5 = 24
Darvik: 1d20 + 0 ⇒ (12) + 0 = 12

P: 1d20 + 1 ⇒ (6) + 1 = 7

Cirri: 1d20 + 0 ⇒ (9) + 0 = 9
Leepo: 1d20 + 4 ⇒ (7) + 4 = 11
Ulgrok: 1d20 + 5 ⇒ (1) + 5 = 6
Kel: 1d20 + 8 ⇒ (11) + 8 = 19
Valjoen: 1d20 + 5 ⇒ (20) + 5 = 25
Darvik: 1d20 + 5 ⇒ (4) + 5 = 9
K: 1d20 + 13 ⇒ (9) + 13 = 22

Valjoen:

As the others are overwelmed by the vision of Riddywhipple and his now zombie friend Pegasi, your dragon senses makes you notice something lurking into the water.

Old friends - Round 1 - Mostly everyone's up! - Map is updated!
Leepo+Scritch, Ulgrok, Kel, Valjoen, Darvik

Pegasiiiiii!
Cirri

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
GM Zinou wrote:

"We are old, and it takes centuries to make up the minds of the many. Varied vigorous vague vexatious arguing about nothing at all."

I greatly enjoy these alliterations.

GM Zinou wrote:
As the party journey's north, Riddywhipple flits back and forth between party members, eventually settling on Darvik's shoulder for the majority of the journey.

Cirri frowns when Riddywhipple lands on Darvik's shoulder. Man, I wish I had a cool familiar...

Riddywhipple wrote:
"... and that's when I met Pegasi and we decided to become besties. He's a very kinldly pegasus, you know and.... Oh noooooooooo! Not Pegasiiiiiiiiii! My bestiiiiiiiiiiiiiie!" Riddywhipple looks shocked and falls on the ground rolling, weeping loudly and profusely on the floor from his little dragon fairy's eyes.

"Pegasi. They're like horses but with wings. Like unicorns except less stuffy. Like Zombies but...oh. We'll let him rest, Riddy."

Dark Archive

You'd wish there were a special boon at the end of the scenario, wouldn't you? *wink, wink*

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

"I am truly sorry, my little winged friend, but the pegasi's undead form must be put down."

Valjoen points to the river as he moves toward the pegasi, "Be alert... something sulks just below the surface of the water!" the viking rushes forward as his left hands turns an icy blue and magical energies crackle about it. Mustering all his might, Valjoen hurls the icy ball at the undead creature.

Snowball: 1d20 + 3 ⇒ (8) + 3 = 11 vs. Touch AC, CL4, Range 35', Fort DC15 or staggered
Damage(Ice): 4d6 + 4 ⇒ (3, 3, 4, 5) + 4 = 19

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

As the party forges forward to find the faerie's fey forest friends, Darvik thinks to himself, This buggar better not do anything on my shoulder it'll regret or I'll fry him up like a goose.

Upon seeing the now undead creature, Darvik sighs. You might want to step off unless you want to follow me into battle.

Darvik moves toward the undead. Double move. Another creature, Val? Handle it, I'll take care of this fella.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

"That's a pegasus? Hmm, it is not anything like I pictured. It doesn't look good, though."

Leepo and Scritch both double move.

Dark Archive

Leepo, Scritch and Darvik move forward in haste while Valjoen conjures a snowball that hits squarely the zombie.

1d20 ⇒ 11

P 19

Ulgrok and Kel are up!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel draws his rapier and dashes toward the unicorn. Double Move. Once there, he assumes a defensive position, waiting for the undead monstrosity to attack him.
Opportune Parry Attack Roll: 1d20 + 7 ⇒ (7) + 7 = 14
Riposte Damage: 1d6 + 12 ⇒ (3) + 12 = 15

Grand Lodge

Half-Orc Shaman 3 | 18/22 HP | AC 16 t 10 ff 16 | CMD 13 | F +2 R +1 W +8 +2 v charms and compulsions | Init +0 | Perception +5 | Lifelink (Spikes, Kel, Valjoen, Leepo, Cirri, Darvik, Scritch) | Channels 4/6

Sorry, been away at a convention.

Ulgrok narrows their eyes at the creatures. They move forward, muttering under their breat, "What an abomination! Who would hurt such a beast."

Dark Archive

1d20 + 2 ⇒ (10) + 2 = 12

Pegasi closes with Kel but doesn't do anything else, due to his slow movements. Suddenly, though, Darvik begins to head towards the lake with haste and begins to walk in the lake, water over his waist.

Darvik:

There is a very beautiful woman in mortal danger in the lake, drowning. Or at least you think so. You HAVE to go there and help her!
Your character has been lured. You can roll an additional will saving throw because it makes you go and drown in the lake. If you succeed, you'll be free of its lure next round.

Old friends - Round 2 - Everyone's up except Darvik!
Cirri, Leepo+Scritch, Ulgrok, Kel, Valjoen,
Darvik
Pegasiiiiii!

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Uh, Darvik? Darvik?" Cirri looks at the man as he wanders into the lake. She double moves to keep up with him, stopping at the edge of the lake.

Perception: 1d20 ⇒ 17
She peers into the lake.

Dark Archive

Cirri sees nothing in the lake.

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Odd... I thought Darvk wanted me to deal with the creature in water. I guess he changed his mind... I'll finish off the undead. Valjoen rushes up to the zombie pegasus and brings his greatsword down upon the beast with a mighty swing!

Greatsword, PowerAttack: 1d20 + 5 ⇒ (10) + 5 = 15 for Damage of: 2d6 + 7 ⇒ (2, 5) + 7 = 14

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

GM:
Will: 1d20 + 2 ⇒ (4) + 2 = 6 I hope I'm smart enough to hold my breath as I go save this poor creature!

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

"Where's he going?"

Leepo watches as Darvik walks ways. Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Dark Archive

Valjoen misses the pegasus while Leepo wonders where Darvik goes.

Leepo:

You didn't see it at first but now you see it, helped by what Valjoen said earlier. There a strange fey under the water that waves at Darvik. You can still your actions.

Liberty's Edge

they/them pronouns

"Friend, we have an undead pegagus to put to rest! We'll sight-see later," Ulgrok says with a slight laugh.

"Beast, return to the ground that comforts you!"

A blue-white light emanates from Ulgrok as they channel the energy of the planes, hoping to sever the beast's dark link.

Channel to Harm: 2d6 ⇒ (4, 3) = 7 DC 14 will save halves

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel's face sets into a grim expression as he readies himself to do what must be done, and then slides under the Pegasus, setting himself up for a flank with Valjoen.
Acrobatics with Daredevil Boots: 1d20 + 17 ⇒ (5) + 17 = 22
Attack, Flanking, Power Attack, Precise Strike: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 12 ⇒ (4) + 12 = 16
Sneak Attack: 1d6 ⇒ 1

Trait Reroll for Attack Roll: 1d20 + 10 ⇒ (15) + 10 = 25

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

"Um, hey Davrik, turn back! That face in the water, she'll bring you trouble! Come on, back to reality, buddy."

Leepo runs up and grabs his hand, and starts trying to pull him back.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"There's a face in the water? What face?" Cirri flips through her spellbook.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Darvik tries to yank his hand away. You fools! That woman is drowning! I must save her before its too late!

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"What woman? Why don't we do this together? Slow down a bit and I can swim down there!"

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

"There - in the water! Some sore of fey, luring him in I think."

Leepo tries to trip Darvik.

CMB: 1d20 + 1 ⇒ (19) + 1 = 20 Wow!

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

That was nice! My CMD is 22 though...

Dark Archive

Sorry everyone! My wifi died on Tuesday. I found some at a friend's place.
And sorry, Valjoen actually hits the pegasi! I read too fast.

Ulgrok channels positive energy to harm the undead pegasi while Kel tries to tumble around, not good enough though, to strike mightily the pegasi. The pegasi's blow doesn't bother the swashninja, though. After these assault, the pegasi falls to the ground, deader than dead.
Meanwhile, Darvik continues to swim towards what he thinks is beautiful woman but appears as a disgusting water fey to the others.

Dices:

Will save: 1d20 + 7 ⇒ (5) + 7 = 12
AoO Kel: 1d20 + 10 ⇒ (3) + 10 = 13
1d20 ⇒ 4

Old friends - Round 3 - Everyone's up except Darvik!
Cirri, Leepo+Scritch, Ulgrok, Kel, Valjoen,
Darvik
K

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri finally finds the right page in her spellbook. "Form of...Aquatic Elf! I'll be there soon, Darvik!"

Cirri makes an arcane motion and gills emerge from her neck, her ears get pointy and see thins out a little. With her newfound aquatic grace, Cirri swims out and draws her wand of Shield.

"Wait, what is that thing? What are its special abilities?"
Knowledge(Nature): 1d20 + 4 ⇒ (20) + 4 = 24

101 to 150 of 256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Zinou's Sanos Abduction (#4-05, standard) All Messageboards

Want to post a reply? Sign in.