Zinou's Sanos Abduction (#4-05, standard) (Inactive)

Game Master Zinou

Initiative:

[dice=Cirri]1d20+1[/dice]
[dice=Leepo]1d20+3[/dice]
[dice=Ulgrok]1d20+0[/dice]
[dice=Kel]1d20+7[/dice]
[dice=Valjoen]1d20+5[/dice]
[dice=Darvik]1d20+0[/dice]

[dice=]1d20+1[/dice]

Perception:

[dice=Cirri]1d20+0[/dice]
[dice=Leepo]1d20+4[/dice]
[dice=Ulgrok]1d20+5[/dice]
[dice=Kel]1d20+8[/dice]
[dice=Valjoen]1d20+5[/dice]
[dice=Darvik]1d20+5[/dice]


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Dark Archive

Valjoen begins to work more expertly than anyone could think on the little gnome. When he pulls out the last quill, the gnome seems to gain some colors again, breathing more peacefully. When you do so, Riddywhipple looks at you all and says "but, didn't Ignizi gave you anything to deal with poison?"
As you check your gear, you find indeed a vial of neutralize poison given by the old druid. As soon as she wakes up feebly, the small dragon urges you to give the neutralize poison to her, as the poison is still active in her veins.

That's it! Well done, pathfinders!

The journey back takes two days and when you arrive, Ignizi and the other researchers thank the party profusely. Riddywipple, his best friends gone and his optimism somewhat soured, pledges his service to any of you who wants to take him with him.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel smiles at Riddywhipple.
Mate, I know how you feel, losing friends like that. You have my condolences, friend.

The barkeep read: thieve's guild member and fence carries the poor gnome back to the Druid, and once everything is settled, offers everyone free drinks at his tavern when they return to Absalom.

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Woohoo! Had no idea she snuck us some gear. Haha.

Dark Archive

Yeah, I kinda was waiting to see if anyone remembered, but I'm not the GM that will let you miss your second point of fame on purpose. ;)

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Or we could have checked the previous post, lol
Cirri claps excitedly when Valjoen removes the needles. She slaps her forehead when Riddywhipple mentions the package. "Oh, right. This vial should work. I get so excited sometimes, I forget!"

"We've purged the undead from here, and stopped that witch. Let's get out of here."

Glad to return back to Ignizi's villa, Cirri begins a quick
Perform(Dance): 1d20 + 2 ⇒ (13) + 2 = 15
and rather energized dance to lift everyone's spirits. "I was hoping to see a bunch of fey, but another adventure ends up with me banishing the undead. Oh, and a Kelpie."

Riddywipple seems to be a bit more sour than how they first met. "It's okay, little guy. I know there was plenty of happy memories with you and your friends before that awful witch worked her magic. And I know there are plenty of great experiences out there. If you want, you can travel with me and we can see the world. I've been looking for a travel buddy. Shake?" Cirri pulls out her hand for a shake before realizing Riddywhipple lacks hands. "Uhh, just nod."

Thanks for the scenario, GM! Cirri will probably look forward to that Familiar boon, although she can't take it yet.

Grand Lodge

Half-Orc Shaman 3 | 18/22 HP | AC 16 t 10 ff 16 | CMD 13 | F +2 R +1 W +8 +2 v charms and compulsions | Init +0 | Perception +5 | Lifelink (Spikes, Kel, Valjoen, Leepo, Cirri, Darvik, Scritch) | Channels 4/6

The hlaf-orc nods with approval as the vial of anti-poison assists, before anointing Dijjit with blood and removing some of the ravages of the poison.

"This will help the healing. You should rest these upcoming days."

Casting lesser restoration on Dijjit.

Back the villa, Ulgrok happily treats with the rest of the party, bounded by battle. In addition, they check to see if there's any animals nearby that need tending.

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