Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Seems like our best option. She's not THAT much worse at sailing than I am.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk smacks the Elemental once. It fuzzes, but stays alight.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace, being the forgetful magus he is, remembers he has flight prepared, and takes off towards the elemental.

Fly + move towards the elemental, staying about 20 feet away


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It is REALLY close to dying if you want to do something else.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Dunno if magic missiles are enough to kill it, it the only thing that has enough range

Retcons ahoy

Ace spams out more missiles.

4d4 + 4 ⇒ (1, 4, 1, 2) + 4 = 12


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace drops the elemental, it fuzzing out of existence as it slams into the ground.

Damage: 6d6 ⇒ (4, 1, 6, 2, 2, 4) = 19

It had 5 HP left.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Hm, too bad it didn't try to attack Jrahk. This could've gotten a lot more fun."

Jrahk stops raging and lands next to the wheel.

"Thanks, Sandra. Now, go patch up Odan."

As she leaves the wheel, he takes over.

"Now, let's get out of this storm!"


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Odan will cancel his manefestation (and not spend those last 7 PP).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You limp forward, and lo and behold, the finish line is in sight!

Good news: The Brine B$$+# is nowhere to be seen. And, miraculously, none of the ships behind you have caught up. Seems they had a rough time as well.

Bad news: The Wormwood is like, 30 seconds from crossing the finish line up there. Unless you have rocket thrusters, you're gonna have to settle for second place.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Wand of gust of wind?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That gives you no significant speed burst. It would have given you +5 on a single check per use though, as I mentioned at the start.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Yeah. I was hoping for a dramatic exception. :). I got nothing. None of my powers (not just the ones I have, but any psionic power) works with moving things as large as a ship. That's the realm of magic.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk grudgingly accepts second place.

"Next year, we'll find a way to get the giant turtle to attack the Wormwood."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Odan Shan wrote:
Yeah. I was hoping for a dramatic exception. :).

Well, technically it does speed you up, since you can make DC 20 Sailor checks here to improve your score, and it gives a +5...but it's not nearly enough.

You scoot your way to the finish line about five minutes after the Wormwood does. The crowd gives a lackluster cheer as the ever-unpopular Captain Harrigan looks smug and full of himself.

He looks back at you and gives you a smirk, which transforms into a toothy, menacing grin.

You have about an hour to kill before what's left of the racers come in at various times. Anything you wanna do?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk simply nods at Harrigan.

"Good race."

Jrahk'll tear that smug grin off your face one day.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Well, how would he have known it was us, Jrahk, Ixrul, and Odan appeared after the original crew escaped his ship, and Ace is now a fox...


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Maybe he's just an arrogant bastard to anyone who comes second in the race.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You guys aren't exactly discrete.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

About an hour later, more ships arrive, though considerably fewer than what started.

Off of Pharasma's Price stomps a waterlogged woman, and a few crewman who try to retrain her as she stalks toward Harrigan.

"Liar! Coward and cheater!" she accuses. "Harrigan sank my B#$@*! I barely escaped alive, and would have drowned if the Price hadn't come along! I demand he pay for this!"

The Master of Gales steps in and takes her aside for a moment, talking to her quietly for several minutes.

Any input?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

........F*%# it!

Jrahk steps forward.

"Now, what's this about? Aren't you a good enough sailor to win without resorting to cheating?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Cheating? We're f*$#ing pirates you empty-headed greenskin piece of shit. 'Rules' aren't for free men."

"And tough talk from the incompetent who looks like he put his ship through a blender just to come here and take second place...which'd be third or less if not for me."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk scowls. "Your ship would look like that too, if you'd had to deal with the monstrous Hirgenzosk!"

He sighs, calming himself.

"But, Jrahk agrees with you about rules. They take all the fun out of everything, don't they? It's just that, from all Jrahk's heard about you, it seemed like you would be the best sailor of all of us, with the finest crew and the fastest ship."

He shrugs. "But then, Jrahk hears a lot of stories about "legendary" pirates. Guess they can't all be true."


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Excuse me. You are talking to the man who faced head on Hirgenzosk and not only lived, but caused it to flee. A man who charged a lightning elemental and grounded t with his own claws. And you're talking to the Captian who understood that tampering with a rival ship or attacking its crew will result in immediate disqualification from the race.

Pirate or no, you're admittance of such tampering which cause us to gain second also means that you are now speaking to the man who won the [name of this race] race.

Took me extra time to find the damn name of the race, and all google searches just give results about various races to play in skulls and shackles.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk grins, somewhat galvanized by the support of at least one member of his crew.

"Good point, Odan! Jrahk can almost see his new private island already!"

The race is called the Regatta.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Harrigan laughs.

"That limp little turtle? Almost losing your ship to that is pitiful. As for the piddling elemental, what of it? I-"

The Master of Gales returns at this point, cutting Harrigan off.

"In light of these events, I have no choice but to disqualify Captain Harrigan and the Wormwood, and declare Captain Jrahk and the good ship Devil's Pallor as the victors. Come speak with me at your convenience."

Harrigan's face contorts in rage, but he visibly wrenches control back for now.

"You may hold the title, little fish, but you and I both know I won this race, and so does everyone else here. And if you doubt my prowess...come at me." Bro.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk's grin widens.

"You read Jrahk's mind."

He casts Mirror Image.

"Let's both use every trick we have. No rules, just like you wanted."

All of you, don't interfere until it's over.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Are you sure?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk doesn't appreciate Harrigan talking smack, and wants to find out if he's really all that tough. Yes, I'm sure.

Taking him on alone is prolly a bad idea, though.

...On second thought, if he's as strong as he thinks he is, let's see him take on all of us!

Odan, save your Swift actions for Cushion the Blow.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
Rynjin wrote:
come at me." Bro.

I laughed way too much at this.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

If we are all to assist, we must only do so in a way to make Jrahk look like he is fighting on his own and to prevent anyone else from joining the fray. I can minimize the damage Jrahk takes; Ace and Ixrul - the two of you do whatever you can to prevent anyone else from interfering.

Cushion the blow works for a single attack each round. Humanoid opponents will have class levels and iterative attacks; so watch out. You also will not have the +5 AC I normally grant because it's a Swift action.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ooookay.

You both draw your weapons (Jrahk's Falchion, Harrigan's Handaxes) and face one another. A circle forms around you of cheering pirates.

"Yeah, kill him!" many shout, but it's unclear as to who that's directed towards. Should anyone look at the Master of Gales to see if he'll intervene, he watches the fight with apparent disinterest.

Jrahk Intitiative: 1d20 + 3 ⇒ (7) + 3 = 10

Harrigan Initiative: 1d20 + 11 ⇒ (20) + 11 = 31

Harrigan, ever swift, immediately takes the upper hand.

Images: 1d4 + 1 ⇒ (1) + 1 = 2

Which attacks hit images?: 1d3 + 1d2 + 1d2 ⇒ (2) + (1) + (2) = 5

Attack 1: 1d20 + 23 ⇒ (20) + 23 = 43

Luckily, this most brutal of blows merely decapitates one of Jrahk's images.

Two-Weapon: 1d20 + 23 ⇒ (2) + 23 = 25

Attack 2: 1d20 + 18 ⇒ (18) + 18 = 36

The second and third miss due to overcompensating for the images.

Imp. Two-Weapon: 1d20 + 18 ⇒ (14) + 18 = 32

And the third destroys the last image.

Attack 3: 1d20 + 13 ⇒ (8) + 13 = 21

The fourth due to Harrigan's own incompetence.

Greater Two-Weapon: 1d20 + 13 ⇒ (10) + 13 = 23

And the fifth likewise.

Harrigan just grins however.

"I can see you clearly now, whelp. Next time my axes strike true."

Jrahk's turn. Also, break down your AC for me real quick? Why is it 27?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Ah, crap...I think I got the bonus from Shield mixed up in there.

Right now it should be: 10 + 2(DEX) + 7(+1 breastplate) + 2(amulet of natural armor) + 1(jingasa of the fortunate soldier) + 1(ring of protection) = 23. And it decreases by 4 when I start raging.

Sheit.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That's bad. Three hits then. And you were Flatfooted.

Damage: 3d6 + 36 + 22 + 12d6 ⇒ (3, 5, 1) + 36 + 22 + (4, 1, 6, 1, 5, 5, 3, 2, 1, 5, 3, 4) = 107

-3 damage from DR, -6 from Cushion the Blow, for a total of 96 damage. +4 on your turn from Bleeding Attack. I think that makes curtains for Jrahk.

Harrigan hacks into Jrahk with three brutal blows, sending blood flying everywhere before the Rager gers a chance to even react. The crowd goes silent.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Not quite. I'm at -16.

Jrahk gasps and staggers, his orcish ferocity barely keeping him on his feet.

"Gah...alright...you really are as good...as everyone says..."

He takes a step back and lowers his weapon.

"You win. Jrahk...yields."

Heal Jrahk. Now.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Is that your action? Remember the conversation you just had.

"Whichever one of you moves to help him dies next." Harrigan says.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Retcon 3: The Last Book In The Retcon Series That They Decided To Split Into Two Movies, Part I

Jrahk gasps and staggers, his orcish ferocity barely keeping him on his feet.

"Gah...alright...you really are as good...as everyone says..."

He growls. "But Jrahk...is no coward..."

Then he begins his raging transformation. With a roar of fury (or perhaps desperation), he takes a couple of swings at his terrifying foe.

"GRAAAAAAAAAAAAH!!

1d20 + 15 ⇒ (11) + 15 = 26
2d6 + 24 ⇒ (4, 1) + 24 = 29

Cornugon: 1d20 + 20 ⇒ (1) + 20 = 21
Hurtful: 1d20 + 15 ⇒ (2) + 15 = 17
2d6 + 24 ⇒ (5, 3) + 24 = 32


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk puts up a mighty effort, but Harrigan merely sidesteps the attack.

"Pathetic. HAHAHAHAHAHAHA!" he cries.

Attack 1: 1d20 + 23 ⇒ (19) + 23 = 42
2d6 + 22 ⇒ (3, 3) + 22 = 28

"DID!" Harrigan yells, as Jrahk's skull and part of his chest splits in half from the axe buried in it.

Two-Weapon: 1d20 + 23 ⇒ (17) + 23 = 40
2d6 + 18 + 4d6 ⇒ (4, 3) + 18 + (6, 5, 6, 2) = 44

*THUD* and his arm flops to the floor as the body collapses.

"YOU!

Attack 2: 1d20 + 18 ⇒ (18) + 18 = 36
2d6 + 22 + 4d6 ⇒ (4, 6) + 22 + (1, 6, 2, 2) = 43

*THUNK*

On the ground now, the axe bites into Jrahk's quivering body, axe cutting though his spine and hitting the wood below.

"REALLY!"

Imp. Two-Weapon: 1d20 + 18 ⇒ (5) + 18 = 23
2d6 + 18 + 4d6 ⇒ (4, 2) + 18 + (5, 4, 4, 4) = 41

*SQUISH* as the head is crushed to melon-like pulp.

"THINK!"

Attack 3: 1d20 + 13 ⇒ (12) + 13 = 25
2d6 + 22 + 4d6 ⇒ (1, 2) + 22 + (2, 5, 4, 4) = 40

*CRUNCH*

As his ribs are splintered.

"YOU COULD!"

Greater Two-Weapon: 1d20 + 13 ⇒ (9) + 13 = 22
2d6 + 18 + 4d6 ⇒ (1, 6) + 18 + (1, 2, 1, 3) = 32

*CRACK*

As the pelvis is destroyed.

"TAKE ME!?!" he roars one final time.

Confirm Attack 1: 1d20 + 23 ⇒ (18) + 23 = 41
4d6 + 44 ⇒ (2, 6, 3, 6) + 44 = 61

"RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGH!" he screams, shouting at the heavens like a wild beast. Most of the crowd trembles in fear, while your allies try to push through them to reach Jrahk's side.

Harrigan pants, calming slightly, and spits on Jrahk's corpse.

"THIS is Pirate Council material!?!" he shouts, and points his finger at the pile of mush that used to be Jrahk "Razortusk" Lacertus.

Not getting any answer from the stunned crowd, or the still ambivalent Master of Gales, he turns on his heel and stalks back to the Wormwood, pulling Peppery Longfarthing along by her hair as he goes.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Short-lived species tend to be very foolish."

"Anyways, I suppose he'll want a proper resurrection. A waste of a couple thousand gold."

Ixrul has someone gather up the remnants of Jrahk's corpse.

I think I know how we will kill him, when the time comes. And the time will come.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Wait, did I lose an arm, too?

AWESOME!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You lost an everything.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Hah.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Well, can't say you weren't warned.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

I knew I'd lose, but Jrahk needs to see someone in action before he'll believe that they're tough. And he was getting tired of Harrigan talking shit.

Though I didn't count on him being so ruthless that he wouldn't accept surrender. Live (briefly) and learn, I guess.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace stays quiet through the whole ordeal, observing with intensity.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I love how everyone is nonchalant about their Captain being brutalized in front of them. No love lost between Jrahk and his crew, it seems. =p

Anwyay...what do? Somebody still needs to talk to the Master of Gales and accept the prize. Logically, this would be First Mate Ixrul, who is now Acting Captain.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

He does bully everyone about. Alternatively, we're so used to him dying that it doesn't phase us by now. :)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Hey, he only died once before, and only for a round.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

I'm sure they're just in shock, seeing their beloved Captain killed in such a grisly manner.

Jrahk impatiently wanders around in Purgatory, with all the other mid- to high-level adventurers waiting to be reincarnated or resurrected.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.
Odan Shan wrote:
He does bully everyone about. Alternatively, we're so used to him dying that it doesn't phase us by now. :)

Hey, you weren't even around when I died the first time! What's your excuse? :p


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Maybe we should just give him a proper burial. He died like he lived - a pirate.

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