| DM Variel |
Assuming that the others are following behind Leshim and Morgyrm...
Morgrym takes the lead with Leshim right behind hi as they twist back around towards the sound of the creature in the dark. As they get to the point where Morgrym's dwarven underground senses tell him he was just at 50ft above he stops. Morgrym and Leshim can just make out the shape of creature before them... a large creature with multiple legs that looks coiled up like a snake.
Nasira 1d20 + 5 ⇒ (12) + 5 = 17
Thurin 1d20 + 7 ⇒ (10) + 7 = 17
Leshim 1d20 + 20 ⇒ (10) + 20 = 30
Morgrym 1d20 + 7 ⇒ (3) + 7 = 10
Ansha 1d20 + 17 ⇒ (4) + 17 = 21
monster 1d20 + 4 ⇒ (3) + 4 = 7
CE Gargantuan undead (extraplanar, nightshade)
Init +4; Senses darksense, darkvision 120 ft., low-light vision, detect magic, tremorsense 120 ft.; Perception +33
Aura desecrating aura (30 ft.)
For every 5 beyond the DC you get more information of your choice.
Party is up first
| Ansha Saeralyan |
Knowledge (religion): 1d20 + 26 ⇒ (7) + 26 = 33
Spotting the gargantuan creature, Ansha grimaces. “Looks like a giant centipede,” she complains. “An undead one, at that.”
As she speaks, a volley of jade darts of magical force appear in an array above the party and streak forward to slam into the creature’s carapace.
Magic Missiles: 5d4 + 5 ⇒ (4, 2, 1, 3, 2) + 5 = 17
Subtle Magic Bluff: 1d20 + 38 ⇒ (8) + 38 = 46
| Morgrym Ironfist |
Eyes going wide, "By the gods." Gripping his earthbreaker a little bit tighter, Morgrym's fury takes take over and he charges the gigantic worm creature!
Charge!: 120' (Pounce from Beast Totem, Grtr), Rage, Titan's Rage(free)[10' reach], Activate Righteous Medal of Valor(Swift; Strength +2[sacred bonus: 1 minute])
Titan's rage/Pounce/PA
+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 26 ⇒ (9) + 26 = 35
Damage: 3d6 + 43 + 1d6 ⇒ (2, 2, 3) + 43 + (6) = 56 = or 50
+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 26 ⇒ (12) + 26 = 38
Damage: 3d6 + 43 + 1d6 ⇒ (2, 6, 3) + 43 + (1) = 55 = or 54
+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 26 ⇒ (17) + 26 = 43
Damage: 3d6 + 43 + 1d6 ⇒ (4, 6, 2) + 43 + (2) = 57 = or 55
Ignore the extra +1d6 if it's not an evil outsider
I placed him 10' away due to him being large now.
CMD: 42; AC: 28/16 touch/27 ff; Hp's 399/399; Fort: +24/Ref: +7/Will: +13; Rage (1/50); Titan's Rage(1/7); DR 7-; Resist Fire 4; Resist Acid/Cold 5; Attacks: Good aligned vs. Evil Outsiders(+1d6); Mythic Power(8/17 used)
| Thurin Ironfist |
Standard action dimension door. Get him into melee range. Swift action with a point of mythic for a standard action used to attack. Still traveling (last day!) so someone please move him closer. Anyone who wants to come with him can. Sadly with movement 20 it would take a few round to reach combat otherwise. Sorry I can’t do map right .now
Hit: 1d20 + 26 ⇒ (19) + 26 = 45
Pick Highest: 1d20 + 26 ⇒ (13) + 26 = 39
Good Damage: 6d6 + 96 ⇒ (5, 3, 4, 5, 1, 3) + 96 = 117
With a flash of light and a sound reminiscent of a hammer striking an anvil, the elderly dwarf vanished and reappeared adjacent to the beast. Without missing a beat he struck at it with his hammer, only to feel the familiar sensation of the impact ringing down his arm.
| DM Variel |
Both Morgrym and Thurin show up and start swinging at the Nightcrawler. Morgrym went about it the good old fashion dwarven way using his legs to get there. Thurin pulled some magical shenanigans to get there. Both manage to land solids blows to the creature...Morgrym twice and Thurin once. It seems like some of the damage is resisted by the attacks.
96 static damage damage Thurin? wow...143 damage taken total
The creature absorbs both dwarves attacks and while looks wounded is still fully capable of dishing out its own damage. What may be more concerning is that they can now see that there are 6 other wispy shadowy creatures that lurk just behind the Nightcrawler.
Neither of the dwarves can identify the creatures but Morgrym has faced these before and know that they can sap ones strength by just their touch. ..and they seem to be moving faster than normal.
| Lershim Rill |
Weapon Equipped = Anista & war hatchet
Conditions = Darkvision (19h), Heroism (135m), Shield (15m)
Anista, war hatchet: Attack: BAB +11/6/1, +11 dex, +3 magic +2 focus -2 two-weap Damage: +11 dex +3 magic
Ranged Dagger: Attack: BAB +11/6/1, +11 dex Damage: +11 dex
Mythic Power: 16/17
Legendary Power: 4/4
Demonic save: Reroll save vs Demon (1/1)
Resiliancy: gain 30 temp hp when brought below 0 (1/1, 1m)
Spells: Darkvision (1/3, 60’, 19h, Terendelev’s scale), Fly (3/3, +4 fly, 5m, boots), Prestidigitation (at will), Shield: (6/7, +4 AC, 15m)
War hatchet Anista: Feather Fall (1/1), Heroism (2/3, 140m), Invisibility (2/3, 14m), Liberating Command (1/1, +20 escape artist)
”OK! Let’s do this!” Lershim shouts in his squeaky voice. It cracks he’s so eager to prove himself to his new friends, but he doesn’t notice. He piggy-backs Thurin’s dimension door, grabbing him as he goes.
He freely burns mythic energy to gain a standard action - in which he casts Fly from his boots (5m). Swiftly then he gains arcane strike (+4dam) as he flies into the room, looking to get into flank - or at least in that direction (moved on map, remember I’m invisible and flying). Finally he makes an attack against his flatfooted opponent and turns visible!
Anista: 1d20 + 25 + 2 ⇒ (5) + 25 + 2 = 32 (heroism)
damage: 1d4 + 14 + 1d6 + 8d6 ⇒ (2) + 14 + (2) + (5, 2, 4, 1, 3, 3, 3, 5) = 44 (d6 acid, sneak) 1 = max die so, Total damage: 49
If a sneak attack hits:
- Disoriented: -2 attack rolls, -6 vs Lershim, lasts 1r (negated if healed at all)
- Hampered: speed reduced to half (min 5’) and cannot take a 5’ step, lasts 1r (negated if healed at all)
- Bleeding attack: +8hp bleed damage (start of their turn) bypassing DR, any cure or DC 15 heal to stop (negated if healed at all)
He looks uncomfortably at the wave of 'lesser' undead behind the big bad. ”Hey, anyone know what these are and how screwed I am?”
Lershim is 20’ off the ground. If I can't dimension door, then ignore the attack but the rest stands (double move instead).
| Nasira Yusra Abujamal |
Nasira moves just under the edge of the bridge (so same level as the rest of the party) and presents her holy symbol, calling down Sarenrae's light to harm the undead worm.
Channel to harm: 7d6 + 7 ⇒ (2, 5, 5, 3, 3, 4, 6) + 7 = 35 She has a feat that upgrades 1's to 2's, but it doesn't matter this time, I guess.
Knowledge (religion about nightcrawler): 1d20 + 7 ⇒ (8) + 7 = 15
Knowledge (religion if the other creatures are undead): 1d20 + 7 ⇒ (15) + 7 = 22
| DM Variel |
Lershim with the aid of Morgrym and Thurian flanking the creature does manage to land his blow. His damage is also resisted though.
Nasira moves up to channel energy hitting just the massive undead worm.
will save 1d20 + 25 ⇒ (11) + 25 = 36
It shrugs off half of the damage and Nasira is worried that she can't identify it any further than what Ansha did. She does recognize the creatures behind it though as Greater Shadows!
Ansha lands 5 magical arrows into the beast as well bringing roars reverberating throughout the cavern.
The worm opens its maw as a blast of cold erupts forth covering all but Lershim in its blast.
cone of cold reflex dc 23 for half 15d6 ⇒ (5, 3, 6, 4, 1, 5, 6, 2, 5, 4, 6, 4, 5, 4, 4) = 64 cold damage
The massive worm then tries to bite Lershim for stabbing it in the back.
bite 1d20 + 32 + 1 - 6 ⇒ (13) + 32 + 1 - 6 = 40 for 4d10 + 18 + 4d6 ⇒ (5, 5, 7, 3) + 18 + (5, 5, 4, 3) = 55 grapple check 1d20 + 41 ⇒ (3) + 41 = 44
Having wrapped its maw around the rogue it focuses on the pair of dwarves standing before it.
Sting on Morgrym 1d20 + 32 + 1 - 2 ⇒ (12) + 32 + 1 - 2 = 43 for 4d8 + 18 + 4d6 ⇒ (7, 6, 1, 3) + 18 + (3, 6, 3, 5) = 52 and fort save DC 28 of take 1 negative level and 1d4 ⇒ 4 constitution drain
haste attack on Thurin 1d20 + 32 + 1 - 2 ⇒ (8) + 32 + 1 - 2 = 39 for 4d8 + 18 + 4d6 ⇒ (3, 7, 8, 3) + 18 + (4, 6, 3, 5) = 57 and fort save DC 28 of take 1 negative level and 1d4 ⇒ 3 constitution drain
The shadows then move up with a pair each attacking Lershim, Thurin, and Morgrim.
Lershim vs grappled touch AC
1d20 + 14 ⇒ (11) + 14 = 25 for 1d8 ⇒ 8 str damage
1d20 + 14 ⇒ (17) + 14 = 31 for 1d8 ⇒ 2 str damage
Morgrym vs touch AC
1d20 + 14 ⇒ (12) + 14 = 26 for 1d8 ⇒ 6 str damage
1d20 + 14 ⇒ (7) + 14 = 21 for 1d8 ⇒ 2 str damage
Thurin vs touch AC
1d20 + 14 ⇒ (6) + 14 = 20 for 1d8 ⇒ 4 str damage
1d20 + 14 ⇒ (7) + 14 = 21 for 1d8 ⇒ 5 str damage
| Lershim Rill |
Hrm. I'm realizing I need to post, in advance, one of my abilities. I can negate one hit and teleport to any open square up to 30’ away as an immediate action, which I'd have done against the bite.
However, I'd have stayed in flank, so the shadows still would have attacked. My non-grappled touch AC is 26, plus the magical shield spell for a 30 - but the second shadow would still get me.
I think then, I have -2 strength at the moment and I'm 10' further than where I started (moved on the map). I'll try and suggest a plan prior to the event so it's easier to adjudicate. Hope this is correct! Let me know please.
| Thurin Ironfist |
Fort: 1d20 + 21 ⇒ (1) + 21 = 22
Mythic Reroll: 1d20 + 21 ⇒ (16) + 21 = 37
fervor swift action divine power
Impervious Body gives DR10/epic do assuming 47 damage
Hit: 1d20 + 32 + 2 ⇒ (1) + 32 + 2 = 35
Pick Highest: 1d20 + 32 + 2 ⇒ (12) + 32 + 2 = 46
Good Damage: 6d6 + 114 ⇒ (1, 5, 6, 6, 4, 2) + 114 = 138
Finding himself stripped of his strength, even moving his hammer felt like a challenge. Another assault like that and he’d lack the ability to even stand up! But Thurin was a dwarf, who was bound by an oath and who was willing to die. Rather than take a step back he raised his hammer, which thanks to its enchantments, compensated for his lack of strength. His heart filled with pious prayer, he swung it with all of the determination he had. Something was going to die that day. And if it was going to be him then he was going to go down fighting.
Edit cone of cold reflex: 1d20 + 11 ⇒ (14) + 11 = 25
32 more damage
| Morgrym Ironfist |
Ref: 1d20 + 7 + 5 + 2 ⇒ (1) + 7 + 5 + 2 = 15 (+5 is Rage: Superstitious, +2 is Hardy)
Force of Will(Immediate): 1d20 + 7 + 5 + 2 ⇒ (5) + 7 + 5 + 2 = 19 Mythic Surge: 1d10 ⇒ 3 Fail, fail, fail. Good times. I have GOT to get a better cloak. Mine is utter garbage. Right along with my pathetic Reflex save. Ugh.
Fort: 1d20 + 24 ⇒ (18) + 24 = 42
Now even more furious over getting absolutely lit up, Morgrym pours all of his anger into the worm.
Using Raging Brutality(cost 3 rounds of rage)
Titan's rage/PA
+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 24 ⇒ (12) + 24 = 36
Damage: 3d6 + 57 ⇒ (1, 1, 4) + 57 = 63
+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 24 ⇒ (1) + 24 = 25
Damage: 3d6 + 57 ⇒ (1, 5, 4) + 57 = 67
+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 24 ⇒ (12) + 24 = 36
Damage: 3d6 + 57 ⇒ (4, 2, 3) + 57 = 66
I took away 5 for Cold resistance and 7 damage from DR/7-. Went from 116 damage to 104.
CMD: 42; AC: 28/16 touch/27 ff; Hp's 295/399; Fort: +24/Ref: +7/Will: +13; Rage (5/50); Titan's Rage(2/7); DR 7-; Resist Fire 4; Resist Acid/Cold 5; Attacks: Good aligned vs. Evil Outsiders(+1d6); Mythic Power(10/17 used)
| Ansha Saeralyan |
“Great, the shadows are alive, too!” Ansha complains, masking a sunburst spell behind her words. She moves northward slightly, and looks past the nightcrawler. As she gets into position, a massive 80-foot burst of searing radiance explodes from the far side of the cavern to envelop the nightcrawler and two of the shadows.
Subtle Magic Bluff: 1d20 + 38 ⇒ (13) + 38 = 51
Spell penetration: 1d20 + 22 ⇒ (19) + 22 = 41
Sunburst dmg vs undead, DC 31: 15d6 ⇒ (3, 2, 3, 5, 3, 4, 3, 1, 2, 6, 5, 5, 2, 6, 4) = 54
An undead creature caught within the globe takes 1d6 points of damage per caster level (maximum 25d6), or half damage if a Reflex save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save.
The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.
Sunburst dispels any darkness spells of lower than 9th level within its area.
Using one mythic point to activate Wild Arcana and cast sunburst. Also, I think the nightcrawler has to make that Reflex save or be flat-out destroyed.
| Lershim Rill |
| 1 person marked this as a favorite. |
Weapon Equipped = Anista & war hatchet
Conditions = Darkvision (19h), Heroism (135m), Shield (15m), -2 str damage
Anista, war hatchet: Attack: BAB +11/6/1, +11 dex, +3 magic +2 focus -2 two-weap Damage: +11 dex +3 magic
Ranged Dagger: Attack: BAB +11/6/1, +11 dex Damage: +11 dex
Mythic Power: 15/17
Legendary Power: 4/4
Demonic save: Reroll save vs Demon (1/1)
Resiliancy: gain 30 temp hp when brought below 0 (1/1, 1m)
Spells: Darkvision (1/3, 60’, 19h, Terendelev’s scale), Fly (2/3, +4 fly, 5m, boots), Prestidigitation (at will), Shield: (6/7, +4 AC, 15m)
War hatchet Anista: Feather Fall (1/1), Heroism (2/3, 140m), Invisibility (2/3, 14m), Liberating Command (1/1, +20 escape artist)
Lershim wants to flee, he really does. He’ll take on the worm, but the shadows could slay him - almost instantly. He is not a strong man. But he takes heart in Thurin Ironfist. He cannot flee - not while that stalwart dwarf stands so tall. At least… not yet.
Lershim, from flank, tries to reduce the worms magics with his sneak attacks!
Anista: 1d20 + 25 + 3 ⇒ (10) + 25 + 3 = 38 (heroism, flank, -1 str)
damage: 1d4 + 14 + 1d6 + 8d6 - 1 ⇒ (3) + 14 + (6) + (5, 2, 1, 5, 5, 1, 6, 6) - 1 = 53 (d6 acid, sneak, -1 str) 1 = max die so, Total damage: 63 Dispel: 1d20 + 15 ⇒ (19) + 15 = 34
War hatchet: 1d20 + 25 + 3 ⇒ (11) + 25 + 3 = 39 (heroism, flank, -1 str)
damage: 1d4 + 14 + 1d6 + 8d6 - 1 ⇒ (4) + 14 + (5) + (6, 2, 1, 1, 6, 2, 5, 6) - 1 = 51 (d6 acid, sneak, -1 str) 1 = max die so, Total damage: 61 Dispel: 1d20 + 15 ⇒ (1) + 15 = 16
Anista: 1d20 + 20 + 3 ⇒ (19) + 20 + 3 = 42 (heroism, flank, -1 str)
damage: 1d4 + 14 + 1d6 + 8d6 - 1 ⇒ (1) + 14 + (2) + (3, 1, 6, 4, 6, 2, 4, 2) - 1 = 44 (d6 acid, sneak, -1 str) 1 = max die so, Total damage: 54 Dispel: 1d20 + 15 ⇒ (9) + 15 = 24
Anista: 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 29 (heroism, flank, -1 str)
damage: 1d4 + 14 + 1d6 + 8d6 - 1 ⇒ (4) + 14 + (5) + (4, 3, 1, 3, 4, 5, 6, 1) - 1 = 49 (d6 acid, sneak, -1 str) 1 = max die so, Total damage: 59 Dispel: 1d20 + 15 ⇒ (3) + 15 = 18
If a sneak attack hits:
- Disoriented: -2 attack rolls, -6 vs Lershim, lasts 1r (negated if healed at all)
- Hampered: speed reduced to half (min 5’) and cannot take a 5’ step, lasts 1r (negated if healed at all)
- Dispelling attack: targeted dispel against lowest level spell, caster level check +15
Lershim is 20’ off the ground.
- - -
NOTE: I have an unexpected 10’ reach for purposes of AoOs and also Combat Reflexes, combined with a high dex. So if anyone passes through my expanded threat range, let me know and I’ll make the needed rolls.
Anista: 1d20 + 25 + 1 ⇒ (9) + 25 + 1 = 35 (heroism, -1 str)
damage: 1d4 + 14 + 1d6 - 1 ⇒ (1) + 14 + (1) - 1 = 15 (d6 acid, -1 str) 1 = max die so, Total damage: 25
sneak if applicable: 8d6 ⇒ (1, 3, 3, 3, 3, 2, 1, 5) = 21 1 = max die so, Total damage: 31 Dispel: 1d20 + 15 ⇒ (8) + 15 = 23
If a sneak attack hits:
- Disoriented: -2 attack rolls, -6 vs Lershim, lasts 1r (negated if healed at all)
- Hampered: speed reduced to half (min 5’) and cannot take a 5’ step, lasts 1r (negated if healed at all)
- Dispelling attack: targeted dispel against lowest level spell, caster level check +15
- - -
| DM Variel |
reflex save Nightcrawler 1d20 + 14 ⇒ (6) + 14 = 20
reflex save shadow 1 1d20 + 12 ⇒ (15) + 12 = 27
reflex save shadow 2 1d20 + 12 ⇒ (6) + 12 = 18
Ansha's massive light burst hits the Nightcrawler sizzling it skin and frying it to a crisp. While it was destroyed outright because of the spell itself the combined damage from everyone was enough to destroy the evil creature. The 2 shadows on Thurin were also hit. They survived only do to their incorporeal nature as they take half damage.
Yet that half damage didn't matter too much as Thurin landed a blow returning the shadow to its native plane. He was not able to call upon his spells as he was too worried about resisting the damage that came towards him.
Lershim, without the nightcrawler to attack turned his attention to his own shadows. 4 quick blows from his trusty hatchet destroyed one but left the other.
Morgrym turns his attention to his shadows. Even with some strength drained and the cold sapping his inner reserves all 3 blows landed sending 1 back to the shadow plane and the second wounded.
Nasira up!
| Nasira Yusra Abujamal |
Nasira channels again to harm the shadows (yellow circle on the map).
Channel Energy, 1's become 2's: 8d6 ⇒ (2, 4, 6, 2, 6, 6, 3, 5) = 34
| Nasira Yusra Abujamal |
"Let us not tarry to get healed up in case something comes to feed on the survivors. Who needs aid?"
She looks across her allies to see who is the most wounded. Because I am too pressed for time to check and I don't remember off-hand.
| Thurin Ironfist |
”Ach! I feel like shyt.” Thurin cursed. Standing up, he stretched his back and called upon the powers bestowed upon him.
This spell cures 4d8 points of damage + 1 point per caster level (maximum +25) and ends any and all of the following adverse conditions affecting you:
ability damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, and sickened.
In addition, cleanse functions as break enchantment upon a single additional effect of your choice that is affecting you and that can be legally affected by this effect.
If used by undead or other creatures healed by negative energy, the spell cleanses with negative energy rather than positive.
Healed: 4d8 + 15 ⇒ (3, 8, 7, 7) + 15 = 40
All strength damage gone
Cure Moderate Wounds: 2d8 + 10 ⇒ (5, 1) + 10 = 16
Cure Moderate Wounds: 2d8 + 10 ⇒ (2, 8) + 10 = 20
Full health
He fully trusted Nasira to heal the others while he tended to his own wounds and ailments.
| Morgrym Ironfist |
"Let us not tarry to get healed up in case something comes to feed on the survivors. Who needs aid?"
She looks across her allies to see who is the most wounded.
"I could use a bit, lass. Between the cold and its sting, it got me pretty good."
Morgrm is down 104. Plus 8 Strength damage.
| Lershim Rill |
Weapon Equipped = Anista & war hatchet
Conditions = Darkvision (19h), Heroism (135m), Shield (15m), -2 str damage
Anista, war hatchet: Attack: BAB +11/6/1, +11 dex, +3 magic +2 focus -2 two-weap Damage: +11 dex +3 magic
Ranged Dagger: Attack: BAB +11/6/1, +11 dex Damage: +11 dex
Mythic Power: 14/17
Legendary Power: 4/4
Demonic save: Reroll save vs Demon (1/1)
Resiliancy: gain 30 temp hp when brought below 0 (1/1, 1m)
Spells: Darkvision (1/3, 60’, 19h, Terendelev’s scale), Fly (2/3, +4 fly, 5m, boots), Prestidigitation (at will), Shield: (6/7, +4 AC, 15m)
War hatchet Anista: Feather Fall (1/1), Heroism (2/3, 140m), Invisibility (2/3, 14m), Liberating Command (1/1, +20 escape artist)
”I don’t suppose you can help my strength weakness. It may not seem like much, but it’s a lot to me - and if there are more of these out there, I’m going to need it all.”
Just down 2 strength, and don’t use it for combat, so tag the others first if there are limited lesser restorations available.
| Nasira Yusra Abujamal |
| 1 person marked this as a favorite. |
Nasira examines the wounded warriors and decides on a course of action. She taps the rogue with her staff, using a charge to restore some of his strength.
Staff of Healing, 1 charge for lesser restoration: 1d4 ⇒ 3
She turns to the barbarian, shaking her head. ”Whoever needs some minor healing, come stand in reach so the overflow of this blessing reaches you.”
Casting normal heal, which is good for 150 points of healing. Then casts restoration to take care of his strength damage.
| Lershim Rill |
Weapon Equipped = Anista & war hatchet
Conditions = Darkvision (19h), Heroism (135m), Shield (15m)
Anista, war hatchet: Attack: BAB +11/6/1, +11 dex, +3 magic +2 focus -2 two-weap Damage: +11 dex +3 magic
Ranged Dagger: Attack: BAB +11/6/1, +11 dex Damage: +11 dex
Mythic Power: 14/17
Legendary Power: 4/4
Demonic save: Reroll save vs Demon (1/1)
Resiliancy: gain 30 temp hp when brought below 0 (1/1, 1m)
Spells: Darkvision (1/3, 60’, 19h, Terendelev’s scale), Fly (2/3, +4 fly, 5m, boots), Prestidigitation (at will), Shield: (6/7, +4 AC, 15m)
War hatchet Anista: Feather Fall (1/1), Heroism (2/3, 140m), Invisibility (2/3, 14m), Liberating Command (1/1, +20 escape artist)
"Thank you Nasira. That feels much better! My last group had a weak healer at best. It was so troubling."
Lershim looks about to see if he can find any secret doors.
Perception: 1d20 + 22 + 2 ⇒ (6) + 22 + 2 = 30 (heroism) (+7 for traps)
Perception: 1d20 + 22 + 2 ⇒ (17) + 22 + 2 = 41 (heroism) (+7 for traps)
Perception: 1d20 + 22 + 2 ⇒ (1) + 22 + 2 = 25 (heroism) (+7 for traps)
Lershim is flying 10’ off the ground for just a minute or two maybe and then he foots it.
| DM Variel |
1d20 + 18 ⇒ (12) + 18 = 30
Nasira brings the party back to health as bones begin to knit together and strength that was sapped returns. The weariness that comes after a fight is washed away in the radiant power of the Dawnflower.
Yet something is not all right down below in the bowels of the mountain. the first sign of something wrong is a slight tremor in the ground as something big approaches. As you look around to determine what it is the lights go out as the spell that Ansha casts is extinguished.
Nasira 1d20 + 5 ⇒ (3) + 5 = 8
Thurin 1d20 + 7 ⇒ (3) + 7 = 10
Leshim 1d20 + 20 ⇒ (16) + 20 = 36
Morgrym 1d20 + 7 ⇒ (17) + 7 = 24
Ansha 1d20 + 17 ⇒ (3) + 17 = 20
Father of Night 1d20 + 8 ⇒ (9) + 8 = 17
Leshim,Morgrym, and Ansha up on the same map but nothing is visible yet to you.
| Nasira Yusra Abujamal |
Confirming - the darkness prevents sight using darkvision, also?
| Ansha Saeralyan |
Ansha looks around in the darkness. Expecting something to come burrowing up from the earth from the tremors, she masks a Mass Fly spell behind a few words of general alarm.
Using Wild Arcana to cast Mass Fly on everyone in the party. Also still have True Seeing active, so even if there’s no light I should be fine.
Subtle Magic Bluff: 1d20 + 38 ⇒ (15) + 38 = 53
| Lershim Rill |
Weapon Equipped = Anista & war hatchet
Conditions = Darkvision (18h), Heroism (120m), Shield (15m)
Anista, war hatchet: Attack: BAB +11/6/1, +11 dex, +3 magic +2 focus -2 two-weap Damage: +11 dex +3 magic
Ranged Dagger: Attack: BAB +11/6/1, +11 dex Damage: +11 dex
Mythic Power: 14/17
Legendary Power: 4/4
Demonic save: Reroll save vs Demon (1/1)
Resiliancy: gain 30 temp hp when brought below 0 (1/1, 1m)
Spells: Darkvision (1/3, 60’, 19h, Terendelev’s scale), Fly (2/3, +4 fly, 5m, boots), Prestidigitation (at will), Shield: (6/7, +4 AC, 15m)
War hatchet Anista: Feather Fall (1/1), Heroism (2/3, 140m), Invisibility (2/3, 14m), Liberating Command (1/1, +20 escape artist)
Lershim has Darkvision, so let me know if he sees anything in the darkness.
Feeling the spell take hold, he shouts, "Thanks for that Ansha!" How does she do that! I didn't see her cast a spell. I shall have to watch more closely...
He casts Shield once again, and moves 60’ toward cover, trying to hide for starters since he can’t see the opposition.
Stealth: 1d20 + 33 - 1 ⇒ (7) + 33 - 1 = 39 (heroism, moving at full speed)
| Thurin Ironfist |
With the light suddenly vanishing, Thurin stopped. Hammer in hand, he looked into the darkness searching for any threat.
How long has it been, for the purpose of spell durations?
| Morgrym Ironfist |
As the light goes out and the darkness takes over, Morgrym stops and listens and looks. "I wonder what it blasted is that's comin' at us? I'm guessin' we're about ta find out."
Not sure if regular darkvision can penetrate this darkness or not. Let me know.
| Ansha Saeralyan |
Actually, on the assumption that we have at least one round before things start popping up:
Ansha gives Lershim a flippant, casual salute, then takes advantage of her spell to flow up to roughly the midway point of the cavern. (So, 40’ up if the cavern is 80’ tall, for example.)
“Don’t know about you, but I don’t want to be on the ground if something’s tunneling beneath me,” she says.
Also: bump.