The_Ninja_DM's Carrion Crown

Game Master Spiral_Ninja

The Trial of the Beast: Schloss Caromarc 1


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Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Sorry to be taking up the board with concecutive posts, but, of the Research Items, what have we NOT succeeded at yet, and what DO we know? I'm going to put together a sort of compilation.


DM Ninja/infinite

The only research topics you don't have are the Mosswater Marauder and the Order of the Palatine Eye. Only the Marauder is important to this module.

I'll get the info together tonight and post it later.

There are two more events that can build experience in town as well.


Wood was really lucky on his research rolls. We could do more research--I just felt our fighter was ready for some good ole dungeon crawling.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

When I level I will take twenty on the knowledge check. So. That should help. Should be a 27, maybe higher.


DM Ninja/infinite

OK, what you know so far;

The Whispering Way:

The Whispering Way is a sinister organization of Necromancers that has been active in the Inner Sea region for thousands of years. Members seek alliances with the undead or are themselves undead. It's most notorious member is certainly Tar-Baphon, the Whispering Tyrant, though the cult existed long before the Tyrant came along.

The Whispering Way itself is a series of philosophies, transmitted only via whisper, and never written. Their exact goals and nature are impossible to pin down for this reason.

The only obvious goal of the Whispering Way is to engineer the release of The Whispering Tyrant. To this end they apparently investigate many haunted locales to research the nature of undeath and to sometimes capture unique monsters.

Their symbol is a gagged skull, and those who learn too much of the Way's secrets meet their end in hideous ways: mouths and faces mutilated to prevent communication via speak with dead spells.

Harrowstone:

The prison was built in 4594 and housed prisoners from all over Ustalav. The ruling Count at the time earned money by accepting other country's worst criminals. Ravengro iteslf was built to support the prison, providing homes for the guards, other staff and their families.

On 25 Calistril 4662 a fire destroyed most of the underground eastern wing but left most of the upper levels relatively intact. The prison's warden, his wife, and most of the guards perished in the blaze. None of the surviving guards could say why Mrs. Hawkran was there. In themonths following the fire, the town built a memorial to the Warden and the 23 guards who perished. It still stands at the riverbank to this day. All of the prisoners perished and no one ever recovered any of the bodies, either of the prisoners, the guards or the Warden's wife.

The most serious and dangerous prisoners were usually there for only a few months while awaiting execution. Most of the town was relieved about the fire as the surviving guards tales told of a riot and nearly successful escape attempt, stopped only by the sacrifices of the Warden and the other guards, who gave their lives to save the town.

The surviving guards said that the riot was led by five of the most notorious prisoners, who had arrived at the beginning of the year and two of whom were due to be executed soon. The surviving guards stated that the prisoners had been in control of the dungeon for hours, held there only due to Warden Hawkran's triggering of a deadfall that sealed the stairs. The panicked and desperate guards claimed to have accidentally started the fire when they believed the prisoners had finally found an exit. None of them claimed to know why the warden's wife was in the prison.

Prisoners:

The Splatter Man was once a celebrated scholar of Anthroponomastics at the Quatrefaux Archives in Caliphas, Professor Hean Feramin. After being seduced by a succubus posing as a student, his studies were transformed into a twisted and warped obsession. His attempts to use the power of a name to terrify and control the person so named cost him his reputation and his job. Driven mad by this, he developed an uncontrollable obsession with an imaginary link between a person's name...and what happens when that person dies. He began to test this by stalking victims (always women), secretly arranging for each victim to find a letter from her name written in blood every few days, perhaps smeared on a wall or spelled out in carefully arranged entrails. If possible, he would use blood from something associated wiith his victim (usually a pet). Once he'd spelled out the victim's name, he would come for her, killing her in as gory a manner as possible, using a complex trap or a series of rigged events meant to look like an accident.

The Lopper was Vance Saetressle, a mad human male who stalked his prey, hiding in the most unlikely places, sometimes for days on end with just enough supplies to keep him going, waiting for the perfect moment to strike. Once he trapped his target alone, he would spring out, suprise them, and behead them with a handaxe.

The Piper of Illmarsh was noted for feeding victims to his stirges. He distracted his victims with his piping, dosed their meals with lich dust to paralyze them, then fed them to his stirges, all the while playing a mournful dirge. Even after he was capured and sentenced, no one ever learned his real name.

While not a murderer, Sefick Corvin, known as Father Charlatan after his schemes fell apart, was convicted of crimes which were regarded as so blasphemous that several churched *demanded* he be punished to the fullest extent of Ustalavian law. He had travelled from place to place, town to town, posing as an ordained cleric of whichever deity was preferred locally, using faith as a mask to bilk the faithful out of money in payment for false miracles or cures. When he was finally uncovered as a fraud, his Sczarni accomplices murdered a half-dozen city guards in a failed attempt to escape. While he was not sentenced to be executed, he was to be imprisoned for life. Apparently, Harrowstone was the place he was sent to.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Can Gkirkhan get a meteor hammer in this town? (Just asking.)


Female Human Ninja 3

HP gain level 2: 1d8 ⇒ 4

as far as I remember I can go with 5 then?


DM Ninja/infinite

@Que, yes.

When leveling up for HP you roll, if you get less than PFS base use PFS base, if above keep your roll. In either case then add your con *bonus*.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

HP 1d8 ⇒ 4


DM Ninja/infinite

HP base: If you roll below these, use these.

d6: 4
d8: 5
d10: 6
d12: 7

So, Vertielle, you have 5 plus your con bonus.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

So were level 2,
Should I take another level in cleric to boost clericial power, or level in (monk(martial artist) or Figther(brawler/unarmed)) to better fit her backstory?


I really like Evangline's build. I would be tempted to go with a dip in fighter to get heavy armor and tower shield as well as all the martial weapons. As a matter of fact, I have a similar aasimar cleric of Arshea but I went with the charm/love domain too rather than be focused to get adoration too.
My aasimar's plan is to go straight cleric and get exotic weapon prof bastard sword at level 3. In this party we have plenty of other frontliners. In this group it appears you are second best frontliner out of five characters, so the fighter dip may be better. Full plate and a tower shield won't inhibit your casting much.

woo hoo a level Hp roll 1d6 ⇒ 1 becomes a 4


DM Ninja/infinite

@Wood; See, that's why I set up the HP rules the way I did. Unless you want to keep that 1. ;)

@Evangline: Up to you. Clerical power is nice inside Harrowstone, but my RL group went through it with an Oracle and no channeling, so it's doable. Go with whatever you want for your character.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

I say a mobile character would be sweet, but martial artist versus undead...


I have heard many argue if you can take 20 on knowledge checks. The consensus seems no. Taking 20 normally means taking 20 times as long though--so under those circumstances seems fine.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

You cannot take twenty on knowledge checks, even with twenty times as long invested- I get Lore Master at level 2. Once per day, I may take twenty.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

GM do you know of the 3.5 PrC class called the "Sacred Fist" from the Complete Divine page 59 and you would allow it?
(It requires little updating to Pathfinder levels)

as this will either help or hinder in my decision on what to level in.


Lucerne hammer d12->3d6 not a bad idea.


Female Human Retired Military
Evangline Valeria Aurora wrote:

GM do you know of the 3.5 PrC class called the "Sacred Fist" from the Complete Divine page 59 and you would allow it?

(It requires little updating to Pathfinder levels)

as this will either help or hinder in my decision on what to level in.

Sacred Fist is one of my husband's favorite prestige classes. The class does seem to fit your deity as well. Let me know if you plan any alterations in the class before I decide but, provisionally, I'm OK with it.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

1d10 ⇒ 10
"Sveet tap-dancing Centaurs vit bubbly rum!"


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2
Spiral_Ninja wrote:
Evangline Valeria Aurora wrote:

GM do you know of the 3.5 PrC class called the "Sacred Fist" from the Complete Divine page 59 and you would allow it?

(It requires little updating to Pathfinder levels)

as this will either help or hinder in my decision on what to level in.

Sacred Fist is one of my husband's favorite prestige classes. The class does seem to fit your deity as well. Let me know if you plan any alterations in the class before I decide but, provisionally, I'm OK with it.

The only class parts that need editing is Sacred flames (change it from # times/day to rnds/Day) and Inner Armour.

The requirement of 8 ranks in know(Religion) should be reduced to 5 ranks given the changes to the skill system.

and given the power difference of 3.5 PrC class to PF PrC classes I suggest the following changes

  • 1)add a stacking of the Aura from Cleric (no power change there)
  • 2)stacking for Domain powers and it's archetype replacements. (so Sacred Fist levels counts as Cleric levels for domain powers)(not much power creep)
  • 3)Sacred Fist levels counts as Monk levels for Stunning fist and it's archetype replacements.(not much power creep)
  • 4)The big power to balance it is adding/stacking the Monk's Ki Pool or it's archetype replacement or making two Sacred Fist levels count as one cleric level for Channel Energy.

    Your thoughts on the modifications?
    I am willing to drop point 3 if if helps in power balancing.

    I'll go monk
    HP: 1d8 ⇒ 7

    Edit: I'll level up tomorrow


  • Female Human Retired Military
    Evangline Valeria Aurora wrote:


    The only class parts that need editing is Sacred flames (change it from # times/day to rnds/Day) and Inner Armour.

    GM: Both as rnds/day. 3+wis bonus

    The requirement of 8 ranks in know(Religion) should be reduced to 5 ranks given the changes to the skill system.

    GM: No issue with that.

    and given the power difference of 3.5 PrC class to PF PrC classes I suggest the following changes

  • 1)add a stacking of the Aura from Cleric (no power change there)
  • 2)stacking for Domain powers and it's archetype replacements. (so Sacred Fist levels counts as Cleric levels for domain powers)(not much power creep)
  • 3)Sacred Fist levels counts as Monk levels for Stunning fist and it's archetype replacements.(not much power creep)
  • 4)The big power to balance it is adding/stacking the Monk's Ki Pool or it's archetype replacement or making two Sacred Fist levels count as one cleric level for Channel Energy.

    GM:
    #1 OK
    #2 & #3: alternate; i.e. odd levels count for domain, even for stunning fist.
    #4: also alternate Ki pool/replacement and channel energy


  • I fondly remember Sacred Fist from NWN 2.


    DM Ninja/infinite

    Rethinking #4:

    Ki Pool: every 2 Sacred Fist levels = 1 Monk level for total ki (can take extra ki and other ki-related feats)

    Channel energy: increases in the 'empty' levels 4 & 8 (can take extra channel and other channeling-related feats)

    Side note: I also have a copy of rite Publishing's Secrets of the Divine Channeler. If you also have a copy you can choose any of those feats as well.


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    Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2
    Spiral_Ninja wrote:

    The only class parts that need editing is Sacred flames (change it from # times/day to rnds/Day) and Inner Armour.

    GM: Both as rnds/day. 3+wis bonus
    Sacred flames: (Wis Mod + 4 + 1/Sacred Fist Level) rnds / day
    Inner Armour: (Wis Mod + 3) rnds / day

    The requirement of 8 ranks in know(Religion) should be reduced to 5 ranks given the changes to the skill system.

    GM: No issue with that.

    and given the power difference of 3.5 PrC class to PF PrC classes I suggest the following changes

  • 1)add a stacking of the Aura from Cleric (no power change there)
  • 2)stacking for Domain powers and it's archetype replacements. (so Sacred Fist levels counts as Cleric levels for domain powers)(not much power creep)
  • 3)Sacred Fist levels counts as Monk levels for Stunning fist and it's archetype replacements.(not much power creep)
  • 4)The big power to balance it is adding/stacking the Monk's Ki Pool or it's archetype replacement or making two Sacred Fist levels count as one cleric level for Channel Energy.

    GM:
    #1 OK
    #2 & #3: alternate; i.e. odd levels count for domain, even for stunning fist.
    #4: also alternate Ki pool/replacement and channel energy

  • Slight edits

    Sacred flames: (Wis Mod + 4 + 1/Sacred Fist Level) rnds / day
    Inner Armour: (Wis Mod + 3) rnds / day

    #2: Sacred Fist Levels = 1/2 Cleric level for domain
    #3: Sacred Fist Levels = 1/2 Monk levels for Stunning fist.
    #4: Given that the unarmed attack have no Way to overcome DR, The Ki pool is Full tilt, Sacred Fist = Monk levels on the Ki pool/Alternates.
    and +1d6 Channel Energy at 4th and 8th level.

    ----------------------------

    And I don't have a copy of rite Publishing's Secrets of the Divine Channeler.


    Female Human Retired Military
    Evangline Valeria Aurora wrote:


    Slight edits
    Sacred flames: (Wis Mod + 4 + 1/Sacred Fist Level) rnds / day
    Inner Armour: (Wis Mod + 3) rnds / day

    #2: Sacred Fist Levels = 1/2 Cleric level for domain
    #3: Sacred Fist Levels = 1/2 Monk levels for Stunning fist.
    #4: Given that the unarmed attack have no Way to overcome DR, The Ki pool is Full tilt, Sacred Fist = Monk levels on the Ki pool/Alternates.
    and +1d6 Channel Energy at 4th and 8th level.

    ----------------------------

    And I don't have a copy of rite Publishing's Secrets of the Divine Channeler.

    OK. Looks good to me.


    DM Ninja/infinite

    OK, just a quick note: I have an eye exam tomorrow morning. I should be back by 2pm.

    Unfortunately, while I can post with my Kindle fire (if I ignore the autocorrect) the VA here does not have wifi the kindle recognizes.


    Your posting rate has been astounding, one day off will not hurt.

    DM:
    Thanks for your service--am active duty myself. The reason our new health care is called Tricare is because they only Try to care.


    Half-orc
    Normal:
    HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

    It's fine. Enjoy a day off. We'll still be here.


    DM Ninja/infinite

    That was fun. I apparently hadn't had my eyes checked since 2004, so I was due. They'll even get me new glasses. They'll even do Transistions.

    However, the transistion addition is only due to the discvery of minor cateracts in both eyes. Not serious enough for surgery...yet. On the bright side, no glaucoma.


    DM Ninja/infinite

    OK, group, just a quick post to see if I've got the timeline right:

    Current timeline:
    Day -16: 25 Calistril 4712: Death of Professor Petros Lorrimor
    Day 1: 12 Pharast 4712: PCs arrive in Ravengro
    Day 2: 13 Pharast 4712: Funeral of Professor Lorrimor, reading of the will. 'V' appears on the monument
    Day 3: 14 Pharast 4712: Gibs arrested. Prison dream. Gibs escapes.
    Day 4: 15 Pharast 4712: More research. Learn 'skipping song'. Get items from False Crypt. Skeletons attack. Stirge attack.


    Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

    I had thought there was a day of pure research which Gkirkhan spent at the pub, but, perhaps that was simply the evening of the 13th?


    DM Ninja/infinite

    I think you're right. That would make this Day 5. Good.

    One more event, then to end this eventful day...heheheh.


    Half-orc
    Normal:
    HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

    Uh-oh...


    Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

    Did we identify the arrows? What were they? The quiver? Did we identify the remaining potions?


    DM Ninja/infinite

    No, Wood just finished learning/scribing the spell.


    I will learn it after sleeping. All my level 1 slots are exhausted, I am down to cantrips and acid shots.


    DM Ninja/infinite

    @Wood: Once you're ready, the highest CL involved is 9.


    DM Ninja/infinite

    I have a quick question for the group, semi ooc.

    One Manus Undiomede is -peripherally- involved in the AP, being from Illmarsh. (No, he's not the Piper.) Howver, he is also involved, again peripherally, in the CoT module 'Mother of Flies'. If anyone here has or has played in that module, could you PM me with his timeline? I *am* aware of his ultimate fate, I just want to find out, if possible, how and when he met it.


    Should we divvy these up?

    Cache:

    1 Efficient Quiver containing 29 arrows:

    12 silver arrows
    10 +1 arrows
    5 +1 ghost touch arrows
    2 +1 undead bane arrows

    4 sun rods
    6 flasks of holy water (on the non-magical MW potion belt)

    a MW potion bandolier containing 7 potions:
    5 poitions of cure light wounds
    2 potions lf lesser restoration

    1 scroll of detect undead
    2 scrolls of hide from undead
    1 scroll of protection from evil
    and, of course
    the brass spirit planchette
    a non-magical, MW board to use it on
    4 haunt siphons (single use: 3d6 hp damage to a haunt (once); 1d6 negative energy on direct hit, + 1 pt negative energy damage in 5' splash radius)

    I believe in them going to those who can best use them. Suggested distribution: Quiver + arrows to best with bow(Que? as Gkirkan concentrates on melee). One sunrod each to non see in the dim or dark. 2 flasks holy water + belt to Que--one holy water to everyone else. 2 cure lights to Gkirkan, one each to rest but Evangeline, 1 potions lesser restoration to Evangeline+Gkirkan, hide from undead one each to Wood + Vertiele, protection from evil Vertiele (Wood has wand), detect undead Evangeline, brass planchette w/ board to Vertiele, Haunt sipons one each to all but Gkirkann for now.


    Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

    That works for me. I'd like some free cash to get a Dungeoneering and Chronicling kit for the group.


    Female Human Ninja 3

    When I am really the best one with the bow, I take the arrows, but I will need a bow. Perhaps I will be able to aquire one in town...

    Just for your information: My internet connection is a little bit ...quirky at teh moment, so it can happen that I won't be able to post. If the time between my post grows too long (which I really hope it does not), please feel free to move the story forward without me.


    If we can extinguish over half the squares each round we win and save the townfolk and their building.


    DM Ninja/infinite
    Wood the Wizard wrote:
    If we can extinguish over half the squares each round we win and save the townfolk and their building.

    Yep. Go for it.


    I was hoping we would beat the squares out with the trapped townfolks. If four squares grow to eight, we probably need to escape.


    DM Ninja/infinite

    Quick explanation of the rolls I was making.

    When the fire spreads I roll 1d6; on a 1 the square is empty, on a 6 it contains a named NPC. They then roll reflex to escape. I misread one of them so the council member escaped unharmed.


    So we have reached the threshold where I calculated putting out fires is a lost cause. If we put out four fires a turn we now break even. We had to put out two or more the first round to have a chance.


    Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

    not true Wood we are containing and beating it


    I counted 4 out of 8 with good rolls which means the fire doubles again back to 8. But maybe I am just the pessimist.


    WIth his CMB Gkirkan is probably our best fire putter outer.

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