| The_Ninja_DM |
OK, what you know so far;
The Whispering Way is a sinister organization of Necromancers that has been active in the Inner Sea region for thousands of years. Members seek alliances with the undead or are themselves undead. It's most notorious member is certainly Tar-Baphon, the Whispering Tyrant, though the cult existed long before the Tyrant came along.
The Whispering Way itself is a series of philosophies, transmitted only via whisper, and never written. Their exact goals and nature are impossible to pin down for this reason.
The only obvious goal of the Whispering Way is to engineer the release of The Whispering Tyrant. To this end they apparently investigate many haunted locales to research the nature of undeath and to sometimes capture unique monsters.
Their symbol is a gagged skull, and those who learn too much of the Way's secrets meet their end in hideous ways: mouths and faces mutilated to prevent communication via speak with dead spells.
The prison was built in 4594 and housed prisoners from all over Ustalav. The ruling Count at the time earned money by accepting other country's worst criminals. Ravengro iteslf was built to support the prison, providing homes for the guards, other staff and their families.
On 25 Calistril 4662 a fire destroyed most of the underground eastern wing but left most of the upper levels relatively intact. The prison's warden, his wife, and most of the guards perished in the blaze. None of the surviving guards could say why Mrs. Hawkran was there. In themonths following the fire, the town built a memorial to the Warden and the 23 guards who perished. It still stands at the riverbank to this day. All of the prisoners perished and no one ever recovered any of the bodies, either of the prisoners, the guards or the Warden's wife.
The most serious and dangerous prisoners were usually there for only a few months while awaiting execution. Most of the town was relieved about the fire as the surviving guards tales told of a riot and nearly successful escape attempt, stopped only by the sacrifices of the Warden and the other guards, who gave their lives to save the town.
The surviving guards said that the riot was led by five of the most notorious prisoners, who had arrived at the beginning of the year and two of whom were due to be executed soon. The surviving guards stated that the prisoners had been in control of the dungeon for hours, held there only due to Warden Hawkran's triggering of a deadfall that sealed the stairs. The panicked and desperate guards claimed to have accidentally started the fire when they believed the prisoners had finally found an exit. None of them claimed to know why the warden's wife was in the prison.
The Splatter Man was once a celebrated scholar of Anthroponomastics at the Quatrefaux Archives in Caliphas, Professor Hean Feramin. After being seduced by a succubus posing as a student, his studies were transformed into a twisted and warped obsession. His attempts to use the power of a name to terrify and control the person so named cost him his reputation and his job. Driven mad by this, he developed an uncontrollable obsession with an imaginary link between a person's name...and what happens when that person dies. He began to test this by stalking victims (always women), secretly arranging for each victim to find a letter from her name written in blood every few days, perhaps smeared on a wall or spelled out in carefully arranged entrails. If possible, he would use blood from something associated wiith his victim (usually a pet). Once he'd spelled out the victim's name, he would come for her, killing her in as gory a manner as possible, using a complex trap or a series of rigged events meant to look like an accident.
The Lopper was Vance Saetressle, a mad human male who stalked his prey, hiding in the most unlikely places, sometimes for days on end with just enough supplies to keep him going, waiting for the perfect moment to strike. Once he trapped his target alone, he would spring out, suprise them, and behead them with a handaxe.
The Piper of Illmarsh was noted for feeding victims to his stirges. He distracted his victims with his piping, dosed their meals with lich dust to paralyze them, then fed them to his stirges, all the while playing a mournful dirge. Even after he was capured and sentenced, no one ever learned his real name.
While not a murderer, Sefick Corvin, known as Father Charlatan after his schemes fell apart, was convicted of crimes which were regarded as so blasphemous that several churched *demanded* he be punished to the fullest extent of Ustalavian law. He had travelled from place to place, town to town, posing as an ordained cleric of whichever deity was preferred locally, using faith as a mask to bilk the faithful out of money in payment for false miracles or cures. When he was finally uncovered as a fraud, his Sczarni accomplices murdered a half-dozen city guards in a failed attempt to escape. While he was not sentenced to be executed, he was to be imprisoned for life. Apparently, Harrowstone was the place he was sent to.
| Wood the Wizard |
I really like Evangline's build. I would be tempted to go with a dip in fighter to get heavy armor and tower shield as well as all the martial weapons. As a matter of fact, I have a similar aasimar cleric of Arshea but I went with the charm/love domain too rather than be focused to get adoration too.
My aasimar's plan is to go straight cleric and get exotic weapon prof bastard sword at level 3. In this party we have plenty of other frontliners. In this group it appears you are second best frontliner out of five characters, so the fighter dip may be better. Full plate and a tower shield won't inhibit your casting much.
woo hoo a level Hp roll 1d6 ⇒ 1 becomes a 4
| The_Ninja_DM |
@Wood; See, that's why I set up the HP rules the way I did. Unless you want to keep that 1. ;)
@Evangline: Up to you. Clerical power is nice inside Harrowstone, but my RL group went through it with an Oracle and no channeling, so it's doable. Go with whatever you want for your character.
| Evangline Valeria Aurora |
GM do you know of the 3.5 PrC class called the "Sacred Fist" from the Complete Divine page 59 and you would allow it?
(It requires little updating to Pathfinder levels)
as this will either help or hinder in my decision on what to level in.
| Spiral_Ninja |
GM do you know of the 3.5 PrC class called the "Sacred Fist" from the Complete Divine page 59 and you would allow it?
(It requires little updating to Pathfinder levels)as this will either help or hinder in my decision on what to level in.
Sacred Fist is one of my husband's favorite prestige classes. The class does seem to fit your deity as well. Let me know if you plan any alterations in the class before I decide but, provisionally, I'm OK with it.
| Evangline Valeria Aurora |
Evangline Valeria Aurora wrote:Sacred Fist is one of my husband's favorite prestige classes. The class does seem to fit your deity as well. Let me know if you plan any alterations in the class before I decide but, provisionally, I'm OK with it.GM do you know of the 3.5 PrC class called the "Sacred Fist" from the Complete Divine page 59 and you would allow it?
(It requires little updating to Pathfinder levels)as this will either help or hinder in my decision on what to level in.
The only class parts that need editing is Sacred flames (change it from # times/day to rnds/Day) and Inner Armour.
The requirement of 8 ranks in know(Religion) should be reduced to 5 ranks given the changes to the skill system.
and given the power difference of 3.5 PrC class to PF PrC classes I suggest the following changes
Your thoughts on the modifications?
I am willing to drop point 3 if if helps in power balancing.
I'll go monk
HP: 1d8 ⇒ 7
Edit: I'll level up tomorrow
| Spiral_Ninja |
The only class parts that need editing is Sacred flames (change it from # times/day to rnds/Day) and Inner Armour.GM: Both as rnds/day. 3+wis bonus
The requirement of 8 ranks in know(Religion) should be reduced to 5 ranks given the changes to the skill system.
GM: No issue with that.
and given the power difference of 3.5 PrC class to PF PrC classes I suggest the following changes
1)add a stacking of the Aura from Cleric (no power change there)
2)stacking for Domain powers and it's archetype replacements. (so Sacred Fist levels counts as Cleric levels for domain powers)(not much power creep)
3)Sacred Fist levels counts as Monk levels for Stunning fist and it's archetype replacements.(not much power creep)
4)The big power to balance it is adding/stacking the Monk's Ki Pool or it's archetype replacement or making two Sacred Fist levels count as one cleric level for Channel Energy. GM:
#1 OK
#2 & #3: alternate; i.e. odd levels count for domain, even for stunning fist.
#4: also alternate Ki pool/replacement and channel energy
| The_Ninja_DM |
Rethinking #4:
Ki Pool: every 2 Sacred Fist levels = 1 Monk level for total ki (can take extra ki and other ki-related feats)
Channel energy: increases in the 'empty' levels 4 & 8 (can take extra channel and other channeling-related feats)
Side note: I also have a copy of rite Publishing's Secrets of the Divine Channeler. If you also have a copy you can choose any of those feats as well.
| Evangline Valeria Aurora |
| 1 person marked this as a favorite. |
The only class parts that need editing is Sacred flames (change it from # times/day to rnds/Day) and Inner Armour.
GM: Both as rnds/day. 3+wis bonus
Sacred flames: (Wis Mod + 4 + 1/Sacred Fist Level) rnds / day
Inner Armour: (Wis Mod + 3) rnds / dayThe requirement of 8 ranks in know(Religion) should be reduced to 5 ranks given the changes to the skill system.
GM: No issue with that.
and given the power difference of 3.5 PrC class to PF PrC classes I suggest the following changes
1)add a stacking of the Aura from Cleric (no power change there)
2)stacking for Domain powers and it's archetype replacements. (so Sacred Fist levels counts as Cleric levels for domain powers)(not much power creep)
3)Sacred Fist levels counts as Monk levels for Stunning fist and it's archetype replacements.(not much power creep)
4)The big power to balance it is adding/stacking the Monk's Ki Pool or it's archetype replacement or making two Sacred Fist levels count as one cleric level for Channel Energy. GM:
#1 OK
#2 & #3: alternate; i.e. odd levels count for domain, even for stunning fist.
#4: also alternate Ki pool/replacement and channel energy
Slight edits
Sacred flames: (Wis Mod + 4 + 1/Sacred Fist Level) rnds / dayInner Armour: (Wis Mod + 3) rnds / day
#2: Sacred Fist Levels = 1/2 Cleric level for domain
#3: Sacred Fist Levels = 1/2 Monk levels for Stunning fist.
#4: Given that the unarmed attack have no Way to overcome DR, The Ki pool is Full tilt, Sacred Fist = Monk levels on the Ki pool/Alternates.
and +1d6 Channel Energy at 4th and 8th level.
----------------------------
And I don't have a copy of rite Publishing's Secrets of the Divine Channeler.
| Spiral_Ninja |
Slight edits
Sacred flames: (Wis Mod + 4 + 1/Sacred Fist Level) rnds / day
Inner Armour: (Wis Mod + 3) rnds / day#2: Sacred Fist Levels = 1/2 Cleric level for domain
#3: Sacred Fist Levels = 1/2 Monk levels for Stunning fist.
#4: Given that the unarmed attack have no Way to overcome DR, The Ki pool is Full tilt, Sacred Fist = Monk levels on the Ki pool/Alternates.
and +1d6 Channel Energy at 4th and 8th level.----------------------------
And I don't have a copy of rite Publishing's Secrets of the Divine Channeler.
OK. Looks good to me.
| The_Ninja_DM |
That was fun. I apparently hadn't had my eyes checked since 2004, so I was due. They'll even get me new glasses. They'll even do Transistions.
However, the transistion addition is only due to the discvery of minor cateracts in both eyes. Not serious enough for surgery...yet. On the bright side, no glaucoma.
| The_Ninja_DM |
OK, group, just a quick post to see if I've got the timeline right:
Current timeline:
Day -16: 25 Calistril 4712: Death of Professor Petros Lorrimor
Day 1: 12 Pharast 4712: PCs arrive in Ravengro
Day 2: 13 Pharast 4712: Funeral of Professor Lorrimor, reading of the will. 'V' appears on the monument
Day 3: 14 Pharast 4712: Gibs arrested. Prison dream. Gibs escapes.
Day 4: 15 Pharast 4712: More research. Learn 'skipping song'. Get items from False Crypt. Skeletons attack. Stirge attack.
| The_Ninja_DM |
I have a quick question for the group, semi ooc.
One Manus Undiomede is -peripherally- involved in the AP, being from Illmarsh. (No, he's not the Piper.) Howver, he is also involved, again peripherally, in the CoT module 'Mother of Flies'. If anyone here has or has played in that module, could you PM me with his timeline? I *am* aware of his ultimate fate, I just want to find out, if possible, how and when he met it.
| Wood the Wizard |
Should we divvy these up?
1 Efficient Quiver containing 29 arrows:
12 silver arrows
10 +1 arrows
5 +1 ghost touch arrows
2 +1 undead bane arrows
4 sun rods
6 flasks of holy water (on the non-magical MW potion belt)
a MW potion bandolier containing 7 potions:
5 poitions of cure light wounds
2 potions lf lesser restoration
1 scroll of detect undead
2 scrolls of hide from undead
1 scroll of protection from evil
and, of course
the brass spirit planchette
a non-magical, MW board to use it on
4 haunt siphons (single use: 3d6 hp damage to a haunt (once); 1d6 negative energy on direct hit, + 1 pt negative energy damage in 5' splash radius)
I believe in them going to those who can best use them. Suggested distribution: Quiver + arrows to best with bow(Que? as Gkirkan concentrates on melee). One sunrod each to non see in the dim or dark. 2 flasks holy water + belt to Que--one holy water to everyone else. 2 cure lights to Gkirkan, one each to rest but Evangeline, 1 potions lesser restoration to Evangeline+Gkirkan, hide from undead one each to Wood + Vertiele, protection from evil Vertiele (Wood has wand), detect undead Evangeline, brass planchette w/ board to Vertiele, Haunt sipons one each to all but Gkirkann for now.
| Que Xuang |
When I am really the best one with the bow, I take the arrows, but I will need a bow. Perhaps I will be able to aquire one in town...
Just for your information: My internet connection is a little bit ...quirky at teh moment, so it can happen that I won't be able to post. If the time between my post grows too long (which I really hope it does not), please feel free to move the story forward without me.