Dual weapon firearms


Homebrew and House Rules


I posted this in the Ultimate Combat errata thread, but I wanted to know if any groups have dealt with these questions in home games, or if anyone has encountered these issues in PFS. Thank you.

---
---

There are no dual stats for the double weapon firearms.
- Dagger pistol, 1d4
- Sword cane pistol, 1d4
- Axe musket, 1d8
- Warhammer musket, 1d8

"The _______ is considered a double weapon for the purpose of creating masterwork or magical versions of this weapon."

Are the damage die above (medium versions) for both the melee and firearm portions of the weapons, or only the firearms portions?

"A combination of a coat pistol and a blade, the dagger pistol can be used as both weapons."
Does this mean that the melee portion counts as a dagger, and can be augmented by feats such as Weapon Focus (dagger), and used for feats and abilities that require a dagger or light blade? Similar question for the other three weapons, with the appropriate weapon groups of their respective melee components.

Further question for the Dagger pistol and Sword cane pistol; these are one-handed double weapons, the only ones in the system that I know of.

The OGL rules for double weapons and two-weapon fighting state "You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon."
Does this hold true for these weapons as well, or would they incur no penalties since only a single one-handed weapon is being wielded?


Backlash3906 wrote:

I posted this in the Ultimate Combat errata thread, but I wanted to know if any groups have dealt with these questions in home games, or if anyone has encountered these issues in PFS. Thank you.

---
---

There are no dual stats for the double weapon firearms.
- Dagger pistol, 1d4
- Sword cane pistol, 1d4
- Axe musket, 1d8
- Warhammer musket, 1d8

"The _______ is considered a double weapon for the purpose of creating masterwork or magical versions of this weapon."

Are the damage die above (medium versions) for both the melee and firearm portions of the weapons, or only the firearms portions?

"A combination of a coat pistol and a blade, the dagger pistol can be used as both weapons."
Does this mean that the melee portion counts as a dagger, and can be augmented by feats such as Weapon Focus (dagger), and used for feats and abilities that require a dagger or light blade? Similar question for the other three weapons, with the appropriate weapon groups of their respective melee components.

Further question for the Dagger pistol and Sword cane pistol; these are one-handed double weapons, the only ones in the system that I know of.

The OGL rules for double weapons and two-weapon fighting state "You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon."
Does this hold true for these weapons as well, or would they incur no penalties since only a single one-handed weapon is being wielded?

I just assumed that they would work as either one or the other but not both. You can use, for instance, a dagger pistol as either a pistol or a dagger and use whatever feats, enhancements, etc., applied. Looking at it, though, it appears you can use it as if you were two-weapon fighting. Probably needs developer clarification. I don't see anything super clear about how it would work.

RPG Superstar Season 9 Top 16

Dagger pistols and the like are technically not double weapons, because nearly all double weapon rules do not apply to them. It counts as a single weapon, so you cannot two-weapon fight with it. However, Weapon Focus (dagger pistol) should work for either usage. And abilities that provide benefits for daggers will should when the weapon is used as a dagger.

Sovereign Court

So a fighter with weapon specialization axe musket is getting bonus to damage whenever he swings it as an axe or when he shoots a critter at range?

This is fantastic!


Purple Dragon Knight wrote:

So a fighter with weapon specialization axe musket is getting bonus to damage whenever he swings it as an axe or when he shoots a critter at range?

This is fantastic!

That fighter is having to keep up Dex and Str, and hopefully whatever stat is giving them grit/panache/inspiration to fuel 1st (or up to 3rd) level deeds, so I don't know about /fantastic/, but it is a nice bit of feat economy, I guess.

Of course, firing vs touch means he can afford a lower Dex. He just may not be as keen on using Deadly Aim or TWF after the penalties.

On a related matter, the one table I was at where it came up, GM granted the option to start with either of the melee muskets, paying the 100GP difference from starting funds.

Sovereign Court

exactly, so due to touch AC you can basically ignore Dex and make a STR build on this... interesting... Far-Reaching Sight required here for extra range surprise!! :)

oh ook! a dwarf axe musket specialist... :)


Purple Dragon Knight wrote:

So a fighter with weapon specialization axe musket is getting bonus to damage whenever he swings it as an axe or when he shoots a critter at range?

This is fantastic!

Indeed, a feat expenditure SHOULD produce something fantastic!

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Dual weapon firearms All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules