Tonkona |
Tonkona rushes into the room, doshko raised. "Hang on Captain!"
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
GM Paladin |
The mystics' staves do little but make a lot of noise as they bang them on the metal arms.
These things do count as traps. There's actually a third one, but it's entirely dedicated to pummeling the captain right now.
Quonx rapidly unscrews a maintenance port, finds a crucial power wire with one of her hooks, and yanks it out, deactivating the claw holding Nako.
Nako is still up.
GM Paladin |
Nako attempts to smash the arm, and does some damage.
Grapple: 1d20 + 15 ⇒ (6) + 15 = 21
The arm tries to grab Nako, but misses!
All PCs are up!
Gazigaz - Pregen |
Gazigaz shoots at the table that tried to grab Nako.
ATK, Arc Pistol: 1d20 + 4 ⇒ (10) + 4 = 14 vs eac
DMG: 1d6 ⇒ 3 E
Tonkona |
Did Tonkonas last attack hit or do any damage?
Tonkona flails at the arm facing him, attempting to dismantle it to defend the others.
Attack: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Attack: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
GM Paladin |
I missed Tonkona's previous attack. That did hit and did some damage.
Gaz's pistol shot arcs to ground and does no damage. The same is not true of Tonkona and Nako's flame doshkos, as they damage the arm badly. One of its appendages is hanging from a wire and it looks like one more good solid attack could destroy it.
The arms hurting Nakonechkin will also need an Engineering check to disable, by the way, even though they are not attacking you directly.
Mokaya |
Mokaya will send a telekinetic projectile to hit the damaged arm.
Telekinetic Projectile: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 ⇒ 3
Blake's SF Iconic |
Dakoyo moves to engage the other free are. "Quonx! Unplug the bad massagers! Dakoyo will distract them!"
Battlestaff: 1d20 + 1 ⇒ (16) + 1 = 17 Maybe flanking +2 for whatever it's worth
B: 1d4 ⇒ 4
Gazigaz - Pregen |
Leave nufriend nak captain alone! You big relaxer arm!
Get em on the damaged arm everyone gets a +1 atk vs that arm
ATK, arc pistol, get em: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
DMG: 1d6 ⇒ 3
azjauthor |
Engineering (disable): 1d20 + 16 ⇒ (5) + 16 = 21
Wielding tools in all 6 hands, Quonx darts forward in an attempt to disable the table that has the captain. "I'll help good, friend-boss," she says, as she severs a wire with a laser cutter while unbolting a segment of the arm with a wrench.
GM Paladin |
By this time, you've noticed that only the doshkos are doing any significant damage to the arms. They have hardness 5.
Quonx disables the hands pummeling Nakonechkin.
The remaining table attempts to grab 1d4 ⇒ 3 Quonx, and it successfully pins her to the floor. It beat your KAC by more than 13, which means you are pinned. You can take no actions other than attempting to escape, which would be an Acrobatics check DC 24.
grapple: 1d20 + 15 ⇒ (14) + 15 = 29
All PCs are up.
Gazigaz - Pregen |
Gaz fires at the last arm and says Who know how these machines work. We have to get Quonx out, gree? Nufriend Nako capitain turn the arm off!
ATK: 1d20 + 4 ⇒ (11) + 4 = 15
DMG: 1d6 ⇒ 5
Blake's SF Iconic |
"Dakoyo will adapt superior medical training in biomechanics to understand how to disable that last arm, gree!" the purple skittermander declares confidently. He then proceeds to strike at the joints on the mechanical arm with his battlestaff to predictable results.
Engineering: 1d20 - 1 ⇒ (1) - 1 = 0
azjauthor |
Acrobatics (untrained): 1d20 + 2 ⇒ (9) + 2 = 11
Quonx struggles against the arm that pins her. "This ship has some of the *least* helpful machines I've ever seen!"
Tonkona |
"Tonkona will adapt superior militaristic training in beating-ups to know how to disable that last arm, gree!" the grey skittermander proclaims confidently. He then proceeds to strike at the joints on the mechanical arm.
Attack: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
GM Paladin |
Nako swings at the arm with the flame doshko and severs it, freeing Quonx and disabling the last remaining of these malfunctioning massage tables.
Combat over!
Nakonechkin groans and rubs his neck. "Quasar's light, that machine nearly massaged me to death! Thanks, fuzzballs, you really saved my tail." The vesk snorts. "This business isn't done, though. If you're up to it, you should head to the bridge and see if we can't still bring this hunk of junk home. Trendsetter will probably fork over a sizable chunk of credits to keep this quiet. This scrapheap has left me exhausted," he says, with a feeble kick to the massage table. "I think I'll probably head back to the Clutch."
Tonkona |
"Do you want us to help you back to the ship?? But wait, you want us to help scavenge this ship... but we can't do both?? AAAH," Tonkona shouts, the paradox of which is more helpful hurting his underdeveloped soldiermander brain.
GM Paladin |
"I can get back to our ship. You six, go to the bridge, see if you can get this under control. If you can't, try to figure out why and fix that. If you need advice, just call me. I'll start scanning from there and see what I can figure out to help."
GM Paladin |
Assuming you move to the bridge:
The door to the bridge is locked. Quonx takes her time and works on the lock until it disengages, and the reinforced door hisses open.
Consoles and monitors line the walls and ceiling of this small bridge. Viewscreens show various angles of space outside the exterior of the ship, and displays note the ship's oxygen levels, internal temperatures, power output, hull strength, and status of other systems.
A grey-skinned humanoid figure faces away from the door, seemingly staring at a viewscreen that shows a view of space including the ship you call home.
Map updated.
GM Paladin |
Nako, make a medicine check.
Gazigaz - Pregen |
Gazigaz looks from behind the group and say Hello, nufriend. I am Gazigaz and we are the skittermanders! What is going on in this ship? Can you help fix it?
Diplomacy: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (2) = 13
DoubleGold |
medicine: 0 + 1d20 ⇒ 0 + (14) = 14
Nako looks at Gazigaz You don't even know if that is a friendly and you just blew our stealth
He whispers to him Does his skin look Natural to you? Grey skin and you are going to give away our position before determining if the person is even a sociable species?
Blake's SF Iconic |
"Watch out for shooting stars," Dakoyo cautions their employer before heading deeper into the ship to help.
"Lots of naturally gray-skinned species, Nako!" the mystic states unhelpfully. "But it does look like it is trying to get the ship started. We can help!"
Mokaya |
"Gree! Could be also be an android-friend. They come in lots of different colors."
GM Paladin |
Nako notices lots of cybernetic implants all over the creature, with little sparks and electrical discharges emitting from them. He is suspicious, and his suspicions are confirmed when it turns around, to show dead, grey eyes and decaying flesh animated by malfunctioning feedback in the cybernetics. This is a cybernetic zombie. Typically created intentionally, Nako has a feeling this one was accidental. It still acts like a typical zombie, however, as it lurches forward to attack!
Nako was suspicious and ready to defend against this creature's attack. In the surprise round, Nako can act first, then the zombie.
Nako
Zombie
-1st-
Nako
Daokyo
Mokaya
Zombie
Tokona
Quonx
Dakoyo: 1d20 + 1 ⇒ (10) + 1 = 11
Mokaya: 1d20 + 1 ⇒ (10) + 1 = 11
Gazigaz: 1d20 + 2 ⇒ (8) + 2 = 10
Nako: 1d20 + 5 ⇒ (18) + 5 = 23
Quonx: 1d20 + 2 ⇒ (2) + 2 = 4
Tokona: 1d20 + 5 ⇒ (1) + 5 = 6
DoubleGold |
Surprise round I move then hit with flame weapon: 7 + 1d20 ⇒ 7 + (20) = 27 vs EAC
dmg: 1d8 + 4 ⇒ (8) + 4 = 12
And when round 1 comes around hit with flame weapon: 7 + 1d20 ⇒ 7 + (18) = 25 VS EAC Minus any modifiers that may occur if I become sickened or whatever. I'm still attacking it even if it were to hypothetically bring me to 1 HP.
dmg: 1d8 + 4 ⇒ (5) + 4 = 9 I realize I've been doing this wrong, it should be 1d8+4 dmg, not 1d8+3, that extra might speed up the process
GM Paladin |
Nako smashes the creature with his Doshko, opening a nasty wound.
The zombie slams him with cybernetic arms, but Nako manages to deflect both attacks with the haft of his doshko, and counterattacks powerfully.
All other PCs are up. Nako has dealt a massive amount of damage already.
crit damage: 1d8 + 4 ⇒ (7) + 4 = 11
wound: 1d20 ⇒ 13
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
slams: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 61d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
azjauthor |
Check to see if I can identify any weaknesses, or know anything about how to mess with its cybernetics. If there is a specific type of weapon that it's vulnerable to, and one of us has that type of weapon, I'll overcharge it as a move action, then attack.
Engineering: 1d20 + 12 ⇒ (10) + 12 = 22
Quonx brings up her laser rifle and shoots at the zombie. Meanwhile, one of her other hands reaches out maybe and messes with someone else's weapon.
Laser rifle attack: 1d20 + 4 ⇒ (14) + 4 = 18
Laser rifle damage: 1d8 ⇒ 3
Mokaya |
Mokaya fires a shot from his needler pistol
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 ⇒ 3
Blake's SF Iconic |
"Not much room to help in!" Dakoyo complains as he shuffles into the helm and telekinetically fires a piece of paneling at the zombie.
Telekinetic Projectile: 1d20 + 2 ⇒ (10) + 2 = 12
B: 1d6 ⇒ 6
Tonkona |
Tonkona rushes in next to Nako. "Here comes help!"
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
GM Paladin |
Quonx and Mokaya fire at the creature, doing a small amount of damage. Dakoyo and Tonkona miss.
azjauthor |
Quonx nods emphatically, looking at the zombie. "The interface couplers are vulnerable to electrical damage. If you have an electrical weapon, use that on it." Her arm reaches out to overcharge the nearest electrical weapon.
Blake's SF Iconic |
"Quonx! I'm a doctor, not an engineer! Why would I have brought that?" Dakoyo exclaims as he fails to strike the cybernetic zombie.
GM Paladin |
Botting Gaz:
"Get that zombie!" Gaz yells, firing with the electric arc pistol Quonx just overcharged, but missing entirely.
1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
The creature, which at close inspection seems to be wearing charred and tattered remnants of the same crew uniform you've seen already, slams furiously at Nako. Two hits for a total of 17 damage to Nako.
Slam, slam: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 221d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
damage: 1d6 + 5 ⇒ (4) + 5 = 91d6 + 5 ⇒ (3) + 5 = 8
All PCs are up!
Tonkona |
With Nako's retreat, Tonkona stands alone next to the zombie. "Happy to help you stop hurting my friends!!," yells the soldier as he swings furiously with the doshko.
Full Attack: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Full Attack: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
GM Paladin |
Tonkona swings his Doshko in a mighty slash, cleaving the zombie's head from its shoulders. Though this wouldn't necessarily stop a cybernetic zombie from functioning, in this case the center of the errant process animating the biomechanically enhanced muscles is in the brain implants, and severing them leaves only the head still active. It tries to bite at Tonkona from the floor, but he swings his doshko down in a backswing and destroys it.
Combat over!
GM Paladin |
Now that you have destroyed this unfortunate former crewman, you are able to examine the bridge in detail. You were hoping to be able to control the ship's systems from these consoles; unfortunately, it seems like all commands are locked out. All displays, other than those showing starfields, show a slowly rotating Trendsetters Excursions logo.
A synthetic, feminine voice is heard. “Perhaps you aren’t really someone’s escaped pets after all. Then you are new passengers? You must be aboard the Emerald Empyrean to relax! That’s the only reason for anyone to be here! Unless… if you aren’t here to relax, then you are an impediment to the relaxation of my true passengers, and you must be eliminated!”
Several lights on multiple consoles turn red.
If you managed a DC 17 on that check:
Gazigaz - Pregen |
Not knowing much about computers Gaz will examine the body. He also says to Nako Sorry Nako friend. Gaz only wanted to make nufriend. Maybe I wait a bit next time before saying hello. But no harm no foul. We go downstairs now and find more nufriends, gree? After a thorough look around the bridge, Gaz will begin heading downstairs, accompanied, of course.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Thanks for botting. It was a crazy day yesterday with parent teacher night. Never got a minute to check the games.
azjauthor |
I will take 10 on Engineering and share all the info. In work meetings, so please bot me for next day or so.
GM Paladin |
Sure you don't want to take a 10 minute break? Some of you are pretty hurt.
Mokaya |
Gaz-friend, wait. You look like that last fight took a lot out of you. Nako-friend looks tired, too. We should take a breather, gree?
GM Paladin |
Despite her strong words, the AI seems to be binding her time and takes no action against you while you rest. Where to next?