Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Moves forward to stand over Loarin, defending him to the best of her abilities.

Full defense action.


Unnamed

Loarin makes one save but fails the other he seems to be unable to move

The bat screeches

Everyone make a fort save of 16 if you fail you are stunned for 1d3 ⇒ 1 rds

go


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Readying another arrow to launch at the giant bat creature, Unalaq is too slow to get his hands over his ears, leaving him reeling from the screech.
Fort save: 1d20 + 9 ⇒ (5) + 9 = 14


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

1d20 + 3 ⇒ (1) + 3 = 4 STUNNED!


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fort Save: 1d20 + 2 ⇒ (2) + 2 = 4 Very stunned as well.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil winces slightly at the sound and says, "What's the matter? Don't like burning? I have more for you."

His wince turns into a full grimace as he hears his companions drop what they were carrying in their hands, Goblin's Piss. That can't be good.

Fort: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Fortitude Save 1d20 + 6 ⇒ (14) + 6 = 20

Bear begins casting Enlarge this round.


Unnamed

Burn 1d6 ⇒ 4


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Can Tarinhil still see him, or is he hiding behind something up there?


Unnamed

EDIT it is not a stun it is paralyzed and you are paralyzed for two rounds not one

nope you can see it, easily, the flames sure help

The bat charges bites and flies away from Valeria

1d20 ⇒ 13 hits for 2d8 + 7 ⇒ (6, 2) + 7 = 15 and to fort saves please


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Mini, does Bear get an AOO or does it have reach or spring attack?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil mutters, "Let's see if we can't slow it down a little...", and mixes together reagents, hurling another bomb at the bat-thing.

Tanglefoot Bomb: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 (vs. touch) for 3d6 + 6 + 1 ⇒ (5, 1, 6) + 6 + 1 = 19 (Reflex DC 18 or entangled {-2 attack, -4 dex} and unable to fly {assuming it's using wings})


Unnamed

yes you do, but i thought that since you were casting a spell that you don't get one, without interrupting you own spell. Not sure. go ahead and take it


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (14) + 3 = 17


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

It's actually a pretty gray area, nothing in the rules states how it should be handled. At this point I am concentrating on casting a spell so I would lean towards no AOO. Unless I see something otherwise I won't attack.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq bends down and picks up his bow. Before the bat can screech again, he fires off another arrow.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Unnamed

not yet Unalaq one more round


Unnamed

The beast flutters and falls at Tarins bomb. A few rounds later everyone can move again

Searching the room you find several bodies. On the bodies you find a hat that radiates magic, an adamantine longsword, 56 gold and a knowledge local check


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Local: 1d20 + 6 ⇒ (2) + 6 = 8 No dice

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Loarin seems rather rattled after the near death experience, he pulls out his wand and heals himself some, expending five charges.

cure light x5: 1d8 + 1 + 1d8 + 1 + 1d8 + 1 + 1d8 + 1 + 1d8 + 1 ⇒ (1) + 1 + (3) + 1 + (7) + 1 + (3) + 1 + (5) + 1 = 24
Perception: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 with guidance

He looks at his allies and sees that most were not touched, then he says, "Fernus would you care for some healing?"

As he was looking around at the dark corners of the room for other threats and at his allies, he saw a few things that had caught his eye. "Who would benefit a longsword, it seems heavy any clue what it is made of?" He would continue to look and search for any other items of wealth, asking others to hold them for the group.

With detect magic he holds the hat and sees if he can identify it, also searching for any clues to its magical nature such as words on it or marks.

Spellcraft: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 with guidance
Perception: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 with guidance

Assuming that by this point in time the body of the nefarious undead bat has been summarily disemboweled, he will check it out to see if he can learn anything from it and the other bodies.

K Religion: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 with guidance, If undead, what kind, anything special that I learned?
Heal: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 with guidance How long the bodies of the men have been dead, how they died?
K Arcana: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 with guidance How they were created if undead.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Appraise: 1d20 + 11 ⇒ (15) + 11 = 26

Tarinhil says, "Looks like it's adamantine -- that should cut through pretty much anything... and only a master smith can even work with it, which is why all such blades are so well made... Thing's worth just a bit more than 3,000 gold. Should weigh about the same as a steel blade, but I can't tell if it's magical or not, though."

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

"No Tarin it is not magical but this hat is, maybe I can assist you in identifying its properties or someone else... all I really have is the aura and ..." He says as he seems to still be watching around for any threats.

Channels 3d6, Will DC, 10x/day X X X X _ _ _ _ _ _
Now 45/50 charges left on protection from evil wand.
Wand of cure light (45/50).


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus shakes his head at Loarin's mention of healing.

"No I'm fine Loarin, that bat-thing just startled me with its screeching, he didn't put a scracth on me. I think Val's been wounded however."

Fernus says before he takes his time to investigate the magical hat.

Spellcraft: 1d20 + 12 ⇒ (16) + 12 = 28


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"My club can handle just about anything, but I suppose if I had to cut instead of bash, I could use the sword. Collect it all and keep going?"


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil nods, his cheerful tone returning slightly for having eliminated something dangerous and evil, I may want to study that corpse later..., "Sounds like a plan, Unalaq."


Unnamed

Loarin:
You realize that it was a skaveling, or a ghoul bat. It has a paralyzing bite and a screech that can paralyze as well. Additionally if you are bitten you can get ghoul fever. luckily for you, you didn't.

Fernus:
a hat of disguise!!!!

ready to move on?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Onward!


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

"Guys, this hat is a Hat of Disguise! It is a nice find, but are we able to use it here? Perhaps trying to imitate a ghoul or other undead to avoid detection?"


Unnamed

Valeria is still wounded.


Unnamed

The heroes move on

The mold seems to grow particularly thick in this
portion of the tunnel. Several pickaxes have been
tossed into the corner of the room-one of them
looks particularly well made.

dungeoneering checks please

Detect magic notes that the well made pick is magical


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

"Might I have a touch of healing?" she asks as she lifts her cloak to reveal the sizable wound the bat-thing had put on her. "Best to get this taken care of before we move forward, at least..."

Silver Crusade

Vital:
HP: 31/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

"So sorry Valeria. I was... or em, am kinda out of it, here lets see if how our holy light will heal you. Sarenrae bring your healing touch to her wound." He says a bit ashamed that he had overlooked her and called upon his goddess to bring forth healing once he had a look at it. He then checks her quickly to see if she has a fever or is diseased.

He uses his wand of cure light, still giving credence to his goddess.

1d8 + 1 ⇒ (6) + 1 = 7
heal check: 1d20 + 10 ⇒ (19) + 10 = 29

Wand of cure light (44/50)

Sorry Val, under your vital it shows you at full hit points.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"I'll hold onto the pick if no one wants to wield it. I never have been able to get the knack of figuring out what these things do like some of you. Anyone have any idea if this mold is worse than the other mold we've been seeing in this place."


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Dungeoneering is not a skill I have. Anyone else?


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bear only knows about stuff that Bears might encounter...if someone has it as a class skill they should pick it up...


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Maybe I should summon in an ally to lead the way while we stand a little ways back...in case its deadly mold.


Unnamed

paranoid much? I am sure it is fine, it's probably like penicillin.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil chuckles, "My motto is 'when in doubt, kill it with fire.'."

No crossover with Know(Nature)?

Untrained: 1d20 + 6 ⇒ (16) + 6 = 22 DC is probably too high to allow an untrained check, but what the hey.


Unnamed

correct check is too high. And no go with nature, want to hit it with fire? are you sure?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Nope. Was just making a joke.


Unnamed

Unalaq heads forward and grabs the pick, and it gets discovered that it is a +1 Heavy Pick.

Though the mold still blocks the way, whether it is harmful is unknown since Paladins are immune to disease and poison, who knows.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bear casts Guidance then begins to move forward...


Unnamed

As Bear moves forward the mold sprays forth a cloud of spores that hangs in the air

DC 15 fort bear or take 1d3 ⇒ 2 Con damage. I assume you move out of the cloud either way.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bear attempts to resist the spores...

Fortitude Save Guidance1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 whew

Bear uses another Bulls STR charge before we enter the next chamber or room. He is currently enlarged don't forget. He will also activate another minute of claws. 2 remaining after this.


Unnamed

You are still blocked by the mold. Unless you push through past it Bear, leaving the others behind.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil says, "Maybe burning it *is* a good idea... Though better from a distance, to make sure we don't breathe in any super-heated spores.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

"Alas my 'fire-stick' doesn't have its charges back, elsewise I could use its charge to burn away most of the mold."

Fernus pipes up after being quiet for along time as he feels rather uneasy and scared inside the house and now the dark underlayer.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Loarin, I've always just kept up with it the same way Mini does...on the map. That said, she is still 10 down.

"Perhaps if we all step back a good ways and Unalaq burns it down...he does not seem to be bothered by it...of course...neither does Bear...perhaps we just go through...and it's gross looking."


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil chuckles, "Oh, I can make the fire... That's not a problem. "


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Yes, burn it.

Bear backs out of the mold after sneezing several times.

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