| GM Mort |
Greta walks after the Erinyes she has been hurrying and clobbers it,badly injuring it.
clobber, PA: 1d20 + 16 ⇒ (17) + 16 = 33
dmg: 1d12 + 25 ⇒ (11) + 25 = 36
holy: 2d6 ⇒ (4, 1) = 5
93 dmg done to green
| Crummock-i-Phail |
Dimitri starts on Green, then moves his attention to the other Erinyes.
Starting with the closest uncolored one, then working his way around, as required.
+1 Holy Reliable Rifle: 1d20 + 28 ⇒ (5) + 28 = 33, for 1d10 + 27 ⇒ (10) + 27 = 37 damage, +2d6 ⇒ (4, 2) = 6 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 28 ⇒ (9) + 28 = 37, for 1d10 + 27 ⇒ (8) + 27 = 35 damage, +2d6 ⇒ (3, 2) = 5 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 23 ⇒ (6) + 23 = 29, for 1d10 + 27 ⇒ (6) + 27 = 33 damage, +2d6 ⇒ (6, 4) = 10 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 18 ⇒ (3) + 18 = 21, for 1d10 + 27 ⇒ (3) + 27 = 30 damage, +2d6 ⇒ (5, 5) = 10 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 13 ⇒ (8) + 13 = 21, for 1d10 + 27 ⇒ (9) + 27 = 36 damage, +2d6 ⇒ (2, 3) = 5 Holy damage.
Geist, meanwhile, maintains his grapple, and happily to rip his target to pieces.
Grapple: 1d20 + 22 + 3 ⇒ (15) + 22 + 3 = 40, for 1d8 + 9 + 3 ⇒ (7) + 9 + 3 = 19 damage, +1d6 ⇒ 3 Fire damage.
Rake: 1d20 + 18 + 2 + 3 ⇒ (17) + 18 + 2 + 3 = 40, for 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15 damage, +1d6 ⇒ 2 Fire damage.
Rake: 1d20 + 18 + 2 + 3 ⇒ (19) + 18 + 2 + 3 = 42, for 1d6 + 9 + 3 ⇒ (2) + 9 + 3 = 14 damage, +1d6 ⇒ 2 Fire damage.
Crummock then moves up to assist Geist.
(+4) Cold Iron Starknife: 1d20 + 31 ⇒ (6) + 31 = 37, for 1d4 + 15 ⇒ (4) + 15 = 19 damage.
| GM Mort |
Dimtri kills green, then snipes another Erinyes out of the sky. Geist and Crummock tag team their erinyes but are unable to kill it. 112 dmg done to light blue)
Greta moves in to Kill steal finish the grappled Erinyes off.
smack: 1d20 + 16 ⇒ (19) + 16 = 35
dmg: 1d12 + 25 ⇒ (10) + 25 = 35
holy dmg: 2d6 ⇒ (5, 1) = 6
| GM Mort |
The remaining two Erinyes continue firing at Dimitri.
rapidshot: 1d20 + 16 ⇒ (3) + 16 = 19
rapidshot: 1d20 + 16 ⇒ (4) + 16 = 20
bow: 1d20 + 9 ⇒ (15) + 9 = 24
rapidshot: 1d20 + 16 ⇒ (18) + 16 = 34
dmg: 1d8 + 1 ⇒ (3) + 1 = 4
rapidshot: 1d20 + 16 ⇒ (19) + 16 = 35
dmg: 1d8 + 1 ⇒ (3) + 1 = 4
bow: 1d20 + 9 ⇒ (4) + 9 = 13
The flames on their arrows are absorbed by Mr Whiskers protections. Though Dimitri does take minor arrow wounds. 8 pts done to Dimitri
Party up
| GM Mort |
Greta clobbers at another Erinyes.
hammer: 1d20 + 16 ⇒ (11) + 16 = 27
dmg: 1d12 + 25 ⇒ (11) + 25 = 36
holy: 2d6 ⇒ (5, 3) = 8
44 dmg done to purple
| Crummock-i-Phail |
Dimitri attempts to finish them off...
+1 Holy Reliable Rifle: 1d20 + 28 ⇒ (5) + 28 = 33, for 1d10 + 27 ⇒ (2) + 27 = 29 damage, +2d6 ⇒ (4, 6) = 10 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 28 ⇒ (1) + 28 = 29, for 1d10 + 27 ⇒ (9) + 27 = 36 damage, +2d6 ⇒ (4, 1) = 5 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 23 ⇒ (4) + 23 = 27, for 1d10 + 27 ⇒ (1) + 27 = 28 damage, +2d6 ⇒ (3, 6) = 9 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 18 ⇒ (9) + 18 = 27, for 1d10 + 27 ⇒ (6) + 27 = 33 damage, +2d6 ⇒ (5, 5) = 10 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 13 ⇒ (11) + 13 = 24, for 1d10 + 27 ⇒ (2) + 27 = 29 damage, +2d6 ⇒ (2, 3) = 5 Holy damage.
...with Geist pouncing on whatever is left.
Bite: 1d20 + 18 + 2 + 3 ⇒ (16) + 18 + 2 + 3 = 39, for 1d8 + 9 + 3 ⇒ (7) + 9 + 3 = 19 damage, +1d6 ⇒ 6 Fire damage.
Claw: 1d20 + 18 + 2 + 3 ⇒ (16) + 18 + 2 + 3 = 39, for 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15 damage, +1d6 ⇒ 2 Fire damage. +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 18 + 2 + 3 ⇒ (13) + 18 + 2 + 3 = 36, for 1d6 + 9 + 3 ⇒ (5) + 9 + 3 = 17 damage, +1d6 ⇒ 1 Fire damage. +1d6 ⇒ 6 Acid damage.
Rake: 1d20 + 18 + 2 + 3 ⇒ (9) + 18 + 2 + 3 = 32, for 1d6 + 9 + 3 ⇒ (6) + 9 + 3 = 18 damage, +1d6 ⇒ 5 Fire damage.
Rake: 1d20 + 18 + 2 + 3 ⇒ (8) + 18 + 2 + 3 = 31, for 1d6 + 9 + 3 ⇒ (1) + 9 + 3 = 13 damage, +1d6 ⇒ 1 Fire damage.
...and, if necessary, Crummock moving in for a swing, as well.
(+4) Cold Iron Starknife: 1d20 + 31 ⇒ (13) + 31 = 44, for 1d4 + 15 ⇒ (4) + 15 = 19 damage.
| GM Mort |
Dimitri and Geist finish the job just fine.
Each erinyes has a +1 flaming composite longbow (+5 str) and a +1 longsword, and 20 arrows each. The handmaiden devil wears a necklace of gold plated human vertebrae interspersed with carnelians (worth 1,500gp) and the Blue robed corpse, which Greta identifies as a winter witch has bracers of armor +4, two potions of protection from arrows, a scroll of fear, a scroll of greater teleport, a wand of invisibility (38 charges) and wings of flying.The celling slopes downwards towards iron doors at the end of the wall (only 20 ft high), and the iron doors are cold to touch and beaded with moisture.
Einar checks the iron double doors, and they are not locked nor trapped. Peeking through them reveals a corridor with walls of smoothed slate coated in a thick rime of frost. A pair of iron doors at the far end likewise bears this coating of frost. Inscribed upon them is an image of a hut atop long, birdlike legs, beneath a stylized crown of icicles.
Now what?
| Einar 'Kinslayer' Bjornson |
Seeing the Erinyes he killed fall to the ground Einar turns to attack another, just as shots ring out and the last of the archers die. Releasing his rage, Einar gives a toothy smile, "Nice shooting Dimitri." He lands long enough to collect the trophies from the dead and goes to the door.
After looking through the door, Einar looks to Crummock to make sure everyone is healed and the trophies are given to anyone who needs them. "What do you think, are we ready?"
Once everyone is ready he opens the door and moves carefully down the hall, putting up the glaive, he stops at the doors with the hut and looks through the next double doors. Then whispers "Lets see what were getting ourselves into."
| GM Mort |
Einar opens the door, and the party walks into a 20 ft high corridor with walls of smoothed slate coated in a thick rime of frost. A pair of iron doors at the far end likewise bears this coating of frost. Inscribed upon them is an image of a hut atop long, birdlike legs, beneath a stylized crown of icicles.
Then the party hears Baba Yaga’s voice in their minds again, ”Watch out. My daughters sit inside. No doubt they’re very angry.”
Einar realizes that the pair of iron doors at the end is trapped, and he disables the trap(Einar can easily pass with take 10 DD - its an intensified cone of cold trap if anyone's interested). He also finds them locked, but makes short work of the lock. Peeking through the door, he sees that a wide cavern opens away from the door, but is unable to see any further.
Corridors are 20 ft high, so is cavern
| GM Mort |
Earlier retcon
Greta looks at one of the bows, then realizes it's flaming,then shakes her head."I don't think I'll be getting going be going near any fires anytime soon." She remarks.
| Crummock-i-Phail |
Crummock nods thoughtfully.
"Aye, that looks ominous enough..."
He then starts buffing, waiting for Einar to declare the corridor/next set of doors are safe, before continuing.
I plan to Planar Ally for a Ghaele Azata, and a Harbinger Archon, for 'non-hazardous' duty - specifically, some industrial-strength spellcasting:
From the Ghaele:
Restoration for Greta.
Death Ward, Align Weapon, Shield of Faith, for Crummock.
Aid (CL 13) (so + 1 Morale bonus on attack rolls, and 1d8+10 temporary hit points) for everyone in the party.
From the Harbinger:
Protection From Evil on Crummock, Einar, and Dimitri.
CLW x3 on Dimitri, to heal his damage.
I will also cast:
Remove Fear, covering Crummock, Einar, Geist, Dimitri, and Mr Whiskers.
Aspect of the Wolf on Geist.
Divine Favor covering Geist and Crummock.
That should be plenty ;-)
(Incidentally, that leaves me with two 7th level, and one 8th level, spell slot free.)
| Einar 'Kinslayer' Bjornson |
After removing the trap and opening the lock Einar draws the greatsword and casts mirror image, nodding to Crummock and looking to Misther Whiskers to make sure he is ready. "Thank you for the help. There is a wide cavern beyond the doors, but I can see no further. Shall we proceed?"
He then opens the door and proceeds into the hallway, smiling a toothy smile."I hope they still feel some loyalty to Irrisen."
edit: retcon earlier
When Greta realizes she doesn't want the bow Einar smiles, "Trade me, this one is master work and not quite as hard of pull, but it is a good bow." He draws the bow from his haversack and offers it to Greta.
Then looking around, "Did they leave any arrows laying around we can pick up? Or do you need a few?"
MW compound Bow (+4 str)
| GM Mort |
”Oh my god, did you just call up an angel, Crummock?” Greta looks at Crummock with awe. ”Thanks a whole lot!” She thanks both the Ghaele and Crummock. "I was feeling like part of me was left in the boneyard. Still not quite up to normal but at least I'm feeling better now."
”Urgh, I forgot to thank Anastasia the last time I saw her…I wonder if I’ll get the chance to now. If I don’t…send her my thanks for the last time she fixed me up after the run in with Queen Bremagyr.”
”You can take up the bow yourself,” Greta answers Einar as she takes Einar’s masterwork composite longbow, then loots herself about 100 arrows from their corpses.
| Mr. Whiskers |
Seeing the battle is over before his summons has appeared, Mr. Whiskers apologies to the Bralani Azata who he disturbed. He explains about the Erinyes and the handmaiden devil.
He does ask if it wouldn't mind too much healing his wounds.
CSW: 3d8 + 6 ⇒ (5, 2, 5) + 6 = 18
CSW: 3d8 + 6 ⇒ (5, 8, 8) + 6 = 27
He then asks Crummock for the wand so he can finish off the healing.
I don't care who rolls it.
---
Seeing Crummock set up for a calling, Mr. Whiskers suggests perhaps a better place would be a little further from the doorway. With two sets of doors there is a faint possibility of whatever is inside not having heard the party.
When it is close to time to go in, Mr. Whiskers casts Anticipate Peril, renews the Heightened Awareness if needed, casts Shield and Fire Shield (Fire) and asks Greta if she would prefer Gargoyle form or a Heroism spell.
He also casts a Greater Heroism on Einar, knowing the big lug was going to charge in towards whatever was beyond there.
So it seems Crummock spent 10 minutes casting Planar Ally. Is my summon gone before we even open it, and if I use a point of arcane reserve when he starts will that change the answer?
| GM Mort |
How much does the arcane reservoir extend? If you can get more then 15 min you're good. Because 10 min to summon, then the whatever creature needs to spend time casting too.
Heightened awareness is still up, no need to renew (since it was extended).
Greta tells Mr Whiskers she would rather have heroism.
| GM Mort |
Ghaele Azata CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Ghaele Azata CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Ghaele Azata CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Ghaele Azata CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Ghaele Azata CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Ghaele Azata CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Ghaele Azata CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Ghaele Azata CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Ghaele Azata CLW: 1d8 + 1 ⇒ (7) + 1 = 8
The Ghaele Azata hangs around and heals Mr Whiskers.
| Mr. Whiskers |
+50% duration
As Crummock starts his calling, Mr. Whiskers asks the Bralani if they would mind him extending the summons. When given permission, he uses a point of his arcane reservoir to extend the spell.
If it would help me, I will pop the Heightened Awareness on Initiative. AR point spent under the assumption that the Azata doesn't object.
| GM Mort |
If it's from handmaiden battle sorry. Summons is 1 round/level and we're looking at 25 rounds, and the planar ally would take 10 min...
| Mr. Whiskers |
Right, played too many summoners and others that change it to 1 minute/level. Sorry about that. I'll take the AR point back then.
| GM Mort |
A wide cavern opens away form the door, lit by a diffuse glowing cloud that continually hovers near the celling. Arranged in a semicircle around the entrance are fourteen identical stone thrones, their high backs each bearing the same dancing hut sigil and a small plaque beneath. Seated upon twelve thrones are corpses dressed in royal regalia in various states of decomposition. Like the corridor outside, a thin layer of frost covers everything in this room, including the thrones and their occupants.
” There they are; twelve queens all in a row. Such beautiful, loyal daughters... they each ruled a hundred years and then gave me their lives so I could live on. The life of Baba Yaga sits before you; all you need to do is take each of their hearts and steep them to make a fine witch’s brew.” Baba Yaga giggles again and goes silent.
Mr Whiskers, Greta and Crummock realize that this chamber holds the source of Baba Yaga’s unnaturally long life, in the form of the life energy of her daughters who have served as queens of Irrisen. After a daughter has reigned for 100 years as Irrisen’s queen, Baba Yaga replaces her with another daughter and takes the dethroned queen and the first generation of her offspring into the Dancing Hut. But Baba Yaga’s promises of untold power and indescribable experiences as a reward for her daughter’s term of service are empty, as she requires her daughter’s power and vitality for herself. But if Baba Yaga were simply to slay her daughter outright, all of the former queen’s power, aged and matured over 100 years as Irrisen’s queen, would pass on and be divided among her children, so Baba Yaga first kills her grandchildren, then brings her daughter to this cavern and magically links her to one of the thrones in this chamber, where she drains her daughter’s life force to replenish her own. But even drained of their vitality, Baba Yaga’s daughters do not truly die. With the transfer of power, they become one with her—in a sense gaining the promised power and experiences, though hardly in the spirit of the unspoken agreement. Their bodies remain imprisoned here, next to their enthroned sisters, withered husks of the powerful witches they once were, dreaming of half-remembered past glories and thirsting for vengeance against the mother who stole their power.
| GM Mort |
There are 14 thrones in this chamber, one for each queen in Irrisen’s 1,400-year history. Each throne bears the sigil of Baba Yaga and Irrisen and a plaque naming the queen who sits upon it). Greta explains flatly in a voice devoid of emotion, in order from earliest to most recent, left to right, they are Jadwiga, Morgannan, Urvalane, Pjallarane, Aelena, Harcatha, Sascha, Karina, Tashanna, Velikas, Kseniya, Betyrina, Yelizaveta, and Elvanna. Twelve of the thrones hold what’s left of Baba Yaga’s daughters. Those daughters to the extreme left are little more than brittle bones with leathery skin stretched over them, while those on the right are in much better condition, their pale corpses yet unblemished by the passage of time. The ninth throne (Tashanna’s) and the fourteenth (Elvanna’s) are empty.
Velikas (blue border), Kseniya(red border), Betyrina(yellow border), Yelizaveta(green border) leap from their thrones to attack the party, their icy blue eyes blazing with hatred.
Mr Whiskers Init: 1d20 + 12 ⇒ (8) + 12 = 20
Einar Init: 1d20 + 5 ⇒ (16) + 5 = 21
Crummock Init: 1d20 + 1 ⇒ (15) + 1 = 16
Velikas init: 1d20 + 9 ⇒ (4) + 9 = 13
Kseniya init: 1d20 + 9 ⇒ (1) + 9 = 10
Betyrina init: 1d20 + 9 ⇒ (11) + 9 = 20
Yelizaveta init: 1d20 + 9 ⇒ (8) + 9 = 17
Greta knowledge religion: 1d20 + 19 ⇒ (6) + 19 = 25
Mr Whiskers knowledge religion: 1d20 + 17 ⇒ (8) + 17 = 25
Neither Greta nor Mr Whiskers know what the heck these are.
Einar, Betryina, Yelizaveta, Crummock, Mr Whiskers, Velikas, Kseniya
Burning heightened awareness would let you start before them, Mr Whiskers - you want to do it?
| Mr. Whiskers |
Yes. Looking at the map to decide what to do.
| Mr. Whiskers |
Mr. Whiskers moves up to where he can see and casts Black Tentacles on the witches, centered near Kseniya so as to get her, Velikas and Betyrina in the area.
Guesstimated flight distance, I had 40' movement. If ceiling allows it, I would have also gone up a bit.
Black Tentacles, Bless, Negative Level: 1d20 + 16 + 4 + 1 + 1 - 1 ⇒ (12) + 16 + 4 + 1 + 1 - 1 = 33
| GM Mort |
aid for everyone: 1d8 + 10 ⇒ (2) + 10 = 12
These are your temp hps from the Ghaele.
| Einar 'Kinslayer' Bjornson |
sorry about the delay, Mondays suck, Are the witches considered human or Irrisen any more? After all they were queens there.
since Einar drew his weapon before he opened the doors, and he's standing in the doorway I assume he can charge
Upon opening the doors, Einar sees the witches jump from their thrones, quickly taking to the air he charges the nearest witch, raging his body becoming larger and more demonic in appearance, casting shield as he flys. He attacks the witch Blue with his greatsword. "I thought I was bad for killing my brothers. Your moms not only killing you she's sucking the life out of you too!"
mirror image: 1d4 + 5 ⇒ (1) + 5 = 6
Cast shield, charge, Attack: + 1 Treasonous (Irrisen) Human Bane Adamantine greatsword: two-handed, rage, (AC 35)large, PA, FF, aid
attack: 1d20 + 32 + 3 + 2 + 1 ⇒ (6) + 32 + 3 + 2 + 1 = 44 for damage: 3d6 + 22 + 15 + 3 + 2d6 ⇒ (4, 1, 1) + 22 + 15 + 3 + (4, 1) = 51
a couple of things, I'm assuming the treasonous hits but not bane, also assuming I can charge flying, if not he will cast 'cheetah sprint' instead of shield and his armor class will be four less. If he uses cheetah spring instead of flying please place him southwest of blue outside of the black tentacles.
| GM Mort |
Can't charge while flying because: The entire area of effect is considered difficult terrain while the tentacles last. 20ft radius of black tentacles. Do cheetahs sprint instead.
They are neither human nor Irrisen anymore
| GM Mort |
Yelizaveta casts ice storm (area indicated - green).
Cannot be countered as spell like ability
bludgeoning dmg: 3d6 ⇒ (6, 5, 1) = 12
cold dmg: 2d6 ⇒ (3, 3) = 6
Mr Whiskers and Crummock takes 13 points of dmg, Geist 8.
The Bralani shoots at her but misses.
Where's the Bralani now?
| Crummock-i-Phail |
Dimitri adjusts forward, and shoots at light blue!
+1 Holy Reliable Rifle: 1d20 + 28 + 1 ⇒ (17) + 28 + 1 = 46, for 1d10 + 27 ⇒ (1) + 27 = 28 damage, +2d6 ⇒ (3, 2) = 5 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 28 + 1 ⇒ (18) + 28 + 1 = 47, for 1d10 + 27 ⇒ (10) + 27 = 37 damage, +2d6 ⇒ (3, 3) = 6 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 23 + 1 ⇒ (11) + 23 + 1 = 35, for 1d10 + 27 ⇒ (3) + 27 = 30 damage, +2d6 ⇒ (3, 4) = 7 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30, for 1d10 + 27 ⇒ (3) + 27 = 30 damage, +2d6 ⇒ (5, 3) = 8 Holy damage.
+1 Holy Reliable Rifle: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22, for 1d10 + 27 ⇒ (3) + 27 = 30 damage, +2d6 ⇒ (2, 2) = 4 Holy damage.
Using Clustered Shots.
Geist yowls, and hustles into the room, tail lashing, Crummock flitting in his wake.
| GM Mort |
Heavy Snow: Heavy snow has the same effects as normal snowfall but also restricts visibility as fog does (see Fog). A day of heavy snow leaves 1d4 feet of snow on the ground, and it costs 4 squares of movement to enter a square covered with heavy snow. Heavy snow accompanied by strong or severe winds might result in snowdrifts 1d4 × 5 feet deep, especially in and around objects big enough to deflect the wind—a cabin or a large tent, for instance. There is a 10% chance that a heavy snowfall is accompanied by lightning (see Thunderstorm). Snow has the same effect on flames as moderate wind.
Betyrina tries to get out of black tentacles,but is out of luck.
break free: 1d20 + 22 ⇒ (6) + 22 = 28
| GM Mort |
Velikas lashes at Einar with her claws, seeming to know where he is exactly despite his doppelganger, as if she can hear his heartbeat, then tries to spook him away.
claw: 1d20 + 20 ⇒ (16) + 20 = 36
dmg: 1d6 + 6 ⇒ (6) + 6 = 12
claw: 1d20 + 20 ⇒ (14) + 20 = 34
dmg: 1d6 + 6 ⇒ (6) + 6 = 12
fear: 1d20 + 18 ⇒ (18) + 18 = 36
Einar is shaken but not frightened.
Kseniya tries to wall of the rest of the room with a wall of ice. Also SLA, red line
Kseniya concentration V DC36: 1d20 + 27 ⇒ (18) + 27 = 45
Then she tries to spook Einar off.
Fear: 1d20 + 18 ⇒ (2) + 18 = 20
Einar is now frightened!
| GM Mort |
Einar + Mr Whiskers up
Also earlier retcon
Einar's blade cuts into Velikas, but does not seem to be doing as much damage as it should.34 dmg
Greta moves into the fog.
The black tentacles damage the ancient witches, but the damage heals.
| GM Mort |
Earlier, Einar, you would have taken 14 dmg from Velikas claws. 2 he after the temp hp poofs.
"And what have you brought our hated foe here for? To drain us so there's nothing left?" They ask in deathly rasps.
| GM Mort |
Oh wait. Immunity to fear effects. Ignore the fear then. Geez. Forgot to count greater heroism. Ignore shaken and frightened conditions, then.
Einar finds Velikas draining his lifeforce, and the cut inflicted by Einar heals up some.
4 neg levels for Einar
| Mr. Whiskers |
The Bralani shoots at her but misses.
Where's the Bralani now?
The summon didn't last long enough with the 10 minute casting of Planar Ally. I removed her from the map but it was too last to edit that post.
Link to where you pointed it out.
Still reading what happened, but with this cold I figured I best answer before I forget.
| Einar 'Kinslayer' Bjornson |
'That scratch, drained more than hurt, need to be careful.' Einar calls out to Mister Whikser, "The bane blade isn't doing as much damage as I thought it would, any ideas?" He then swings the sword repeatedly at the witch.
4 ned. levels: Full Attack: + 1 Treasonous (Irrisen) Human Bane Adamantine greatsword: two-handed, rage, (AC 33)large, PA, FF aid
attack: 1d20 + 32 - 33 ⇒ (4) + 32 - 33 = 3 for damage: 3d6 + 22 + 15 + 1 ⇒ (2, 2, 6) + 22 + 15 + 1 = 48
attack: 1d20 + 22 - 3 ⇒ (1) + 22 - 3 = 20 for damage: 3d6 + 22 + 15 + 1 ⇒ (2, 2, 4) + 22 + 15 + 1 = 46
attack: 1d20 + 17 - 3 ⇒ (8) + 17 - 3 = 22 for damage: 3d6 + 22 + 15 + 1 ⇒ (5, 2, 3) + 22 + 15 + 1 = 48
attack: 1d20 + 12 - 3 ⇒ (5) + 12 - 3 = 14 for damage: 3d6 + 22 + 15 + 1 ⇒ (5, 5, 5) + 22 + 15 + 1 = 53
those attack rolls really stink!
| GM Mort |
The first blow hits and cuts into the creature, but despite being grappled by the black tentacles, Einar does not manage to push the other strikes through the icy blue force shield around it.
38 more dmg to the creature
Actually Mr Whiskers I thought you did another Summon Monster so I didn't bother too much about it.
| Mr. Whiskers |
No, I didn't do another summon monster. Probably should have, add more targets for them to fire at.
Seeing how quickly the witches are healing, Mr. Whiskers silently casts Mage's Sword then shifts positions afterwards. The sword attacks Velikas.
Silent Mage Sword, Bless, Negative Level: 1d20 + 16 + 3 + 1 - 1 ⇒ (12) + 16 + 3 + 1 - 1 = 31
Damage: 4d6 + 3 ⇒ (5, 4, 2, 4) + 3 = 18
Stealth: 1d20 + 10 ⇒ (15) + 10 = 25 Since they provided a nice snowstorm to hide in.
| GM Mort |
spell resistance: 1d20 + 15 ⇒ (9) + 15 = 24
The sword fizzles as it strikes Velikas.
| Mr. Whiskers |
26 total, I've got Spell Penetration. I don't know if that will make any difference at all though.
| GM Mort |
Ok then it gets through.
The sword strikes Velikas. But she seems too intent on Einar to notice it! However, Velikas looks injured now. 83 points of damage done to Velikas
black tentacles grapple again, +5 since they didn't break the last time: 1d20 + 26 ⇒ (8) + 26 = 34. Then the black tentacles fail to grapple the witches.
| GM Mort |
Yelizaveta causes a wall of ice to form separating Einar from the rest of the party.
| GM Mort |
Betryina shoots Einar with a blue white ray of freezing air.
range touch, shoot into melee: 1d20 + 15 ⇒ (18) + 15 = 33
dmg: 19d6 ⇒ (2, 4, 5, 1, 1, 4, 1, 6, 6, 6, 1, 3, 5, 2, 6, 5, 3, 4, 3) = 68
dex drain: 1d4 ⇒ 4
Einar feels himself being struck by the ray and feels his movements become sluggish.Einar takes 24 cold damage, the remaining 34 is not subject to cold resistance or immunity. 4 dex drain too.
Greta moves up to break the wall of ice.
hammer: 1d20 + 20 ⇒ (20) + 20 = 40
dmg: 1d12 + 25 ⇒ (10) + 25 = 35
Unfortunately objects are immmune to critical hits - 35 points of dmg done to the wall.
Crummock up
| Crummock-i-Phail |
If it was as per 'normal' Heavy Snow, would it not just say that, rather than specifically saying it counts as difficult terrain, and imposes a -4 penalty on Perception checks...?
Without a viable target, Crummock delays.