Red Hand of Doom

Game Master Krisam

3-module campaign: The Sunless Citadel, The Forge of Fury, and Red Hand of Doom - Pathfinderized.



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Male NG loxo warder 1 | HP: 14/14 | AC: 17 (T: 9, F: 17) | CMB: +7, CMD: 17 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +6, SM: +2 | Speed 20ft | Active conditions: None.

Written as this:
[Dice=Diceroll title]1d20 + 1[/dice]

Winds up looking like this:
Diceroll title: 1d20 + 1 ⇒ (4) + 1 = 5


Male NG loxo warder 1 | HP: 14/14 | AC: 17 (T: 9, F: 17) | CMB: +7, CMD: 17 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +6, SM: +2 | Speed 20ft | Active conditions: None.

Rolls for work in the smithy:

Craft (blacksmith) (untrained): 1d20 + 1 ⇒ (12) + 1 = 13
Craft (Armor): 1d20 + 5 ⇒ (9) + 5 = 14
Craft (Weapons): 1d20 + 5 ⇒ (3) + 5 = 8


Male NG loxo warder 1 | HP: 14/14 | AC: 17 (T: 9, F: 17) | CMB: +7, CMD: 17 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +6, SM: +2 | Speed 20ft | Active conditions: None.

Knowledge (nature): 1d20 + 6 ⇒ (13) + 6 = 19


Male NG loxo warder 1 | HP: 14/14 | AC: 17 (T: 9, F: 17) | CMB: +7, CMD: 17 | F: +4, R: +0, W: +4 | Init: +0 | Perc: +6, SM: +2 | Speed 20ft | Active conditions: None.

Stealth: 1d20 - 6 ⇒ (7) - 6 = 1

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