Ancestral Weapon


Rules Questions


Ancestral Weapon wrote:

Benefit(s) Select either cold iron or silver. You begin play with a masterwork melee weapon made of the material of your choice. You must be proficient with this weapon, and its combined cost cannot exceed 500 gp.

You gain a +1 trait bonus on attack rolls with weapons made of the selected material.

Special Materials wrote:
If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material.

Can I take the ancestral weapon trait, acquire a weapon out of cold iron/silver as well as a second material that is "the most prevalent," and still retain the +1 to attack rolls while also getting the benefit from the most prevalent material? Obviously I wouldn't still be able to bypass silver/cold iron DR, but does this work?

Example, with this trait and a weapon made of cold iron and horacalcum, would I get +2 on attack? (+1 trait bonus from ancestral weapon, +1 circumstance bonus from horacalcum)

Speaking of which is there a better weapon material than horacalcum? (+1 circumstance bonus to attack rolls)

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