[PbP Gameday VI PFS] **Classic** Helikon´s Nightmarch of Kalkamedes (Inactive)

Game Master Helikon

Maps & More


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Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None
Elfire Lightfoot wrote:
"Wonder what this says". He closes his eyes momentarily...and they open with a slight blue glow as he attempts to read the script at its base. Cast read magic

Elfire is attempting to read the inscription at the base of the statue....waiting on into from GM

-Posted with Wayfinder


@ Elfire You can´t. Read magic is not comprehend language.
It is in Thassalonian.

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

ok. Your post was a little ambiguous as to which of the 2 sets of inscriptions was the Thassilonian. I thought I was just the script on the archway....it was worth a shot.

Realising that the script is not magical writing he looks at Eoran. "Umm, Eoran...any idea what this says? I can't make heads or tails of it."

-Posted with Wayfinder

Dark Archive

Male elf witch 1 | HP 0/7 | AC 13(17), T 13, FF 10(14) (if mage armor)| Fort +1, Ref +5, Will +1 (+3 vs. enchantment) | CMB 0, CMD 13 | Spd 30' | Perc +3 | Init +5

’I’ll be right with you.’ Eoran says over his shoulder as he finishes some notes about the arch. He strolls over to the statue and takes a look. ’Now what do we have here?’

Did I learn anything from my knwl history checks?


@ Eoran: You have no clue.
Neither the Black Edifice nor the Thrallkeepers were mentioned in any book you ever read. (This happened too many thousand years ago and all knowledge is gone from this world, or to obscure for a low recruit.
And for the runelord of sloth your roll was too bad.
Kalkamedes moves toward the doors and tries to open them, but alas he is not strong enough.

Dark Archive

Male elf witch 1 | HP 0/7 | AC 13(17), T 13, FF 10(14) (if mage armor)| Fort +1, Ref +5, Will +1 (+3 vs. enchantment) | CMB 0, CMD 13 | Spd 30' | Perc +3 | Init +5

And the text on the statue base?

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

Oh great...another strength challenge......we havn't had great luck with these

Whilst Eoran is trying to translate the inscription, Elfire walks up to the Great Doors and tries to assist Kalamedes with opening the doors whispering to Pharasma for assistance with this great task.

Strength Check, guidance: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21

Liberty's Edge

NG Male Halfling Cavalier (Ghost Rider) 1 | HP 3/12 | AC 18 T 14 FF 15 | F +5 R +4 W +1 (+2 vs. dominate, possession) | CMB/D +1/14 | Low-Light, Perc +6 SM +0 | Init +5 | Speed 20 ft | Challenge 1/1 | Shirt Re-Roll 1/1 | Active Conditions: Sunrod 4 hours

Sammi tries to help the other halfling and the sleepwalking human push the door open.

Strength (Aid Another): 1d20 + 1 ⇒ (17) + 1 = 18


Suddenly Elfire and Lightfood feel their Equipment to get heavier and heavier. You booth have a strength of 8 at the moment.
But you booth put your furry feet into it and the door opens.
On the spot!


Linguistic20:
"Those that would dare believe they are strong enough to oppose us shall learn that their strength is their weakness and our weaknesses are our very strengths."

Dark Archive

Male elf witch 1 | HP 0/7 | AC 13(17), T 13, FF 10(14) (if mage armor)| Fort +1, Ref +5, Will +1 (+3 vs. enchantment) | CMB 0, CMD 13 | Spd 30' | Perc +3 | Init +5

I’m assuming that knowing the language will let me avoid the roll.

’These thrallkeepers seem awfully high on themselves.’ Eoran muses. Or maybe it’s a riddle of some sort.’ Eoran reads the phrases out loud, translated as directly as possible. ’Does this make any sense to any of you?’

Liberty's Edge

NG Male Halfling Cavalier (Ghost Rider) 1 | HP 3/12 | AC 18 T 14 FF 15 | F +5 R +4 W +1 (+2 vs. dominate, possession) | CMB/D +1/14 | Low-Light, Perc +6 SM +0 | Init +5 | Speed 20 ft | Challenge 1/1 | Shirt Re-Roll 1/1 | Active Conditions: Sunrod 4 hours

"I don't know. Maybe," Sammi confesses to the elf. "Seemed the harder I pushed at the door, the heavier it got."

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

As the door gives way and swings open Elfire steps back from the door, feeling weary and weak. "Why do my things feel so heavy..."

As he looks at the door his begin eyes change colour again, this time glowing with a slight green hue. Cast Detect Magic towards the door .


The door is not magic, but the pedestral beneath you is.

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

"That's weird, this thing on the floor is spewing magic. It must be why I feel like I just woke up after a bad night at the Pig's Paunch. Could be a way of weakening anyone who tries to break in."

Elfire heads back down to the statue and taps Eoran on the shoulder. "Eoran, D'ya know anythin' about this type of magic.....please tell me it wont last long"

Dark Archive

Male elf witch 1 | HP 0/7 | AC 13(17), T 13, FF 10(14) (if mage armor)| Fort +1, Ref +5, Will +1 (+3 vs. enchantment) | CMB 0, CMD 13 | Spd 30' | Perc +3 | Init +5

Eoran seems surprised at his name bein called, haunched over and focused on jotting down yet more notes in his little book. ’Huh? Magic?... Oh, right, lemme look at it.’ He gets back up and carefully packs away his notebook before looking over the halflings and their pedestal, eyes alight with a faint green glow.

K.Arcana/Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26 Detect magic with whichever of the skills that applies best

Liberty's Edge

NG Male Halfling Cavalier (Ghost Rider) 1 | HP 3/12 | AC 18 T 14 FF 15 | F +5 R +4 W +1 (+2 vs. dominate, possession) | CMB/D +1/14 | Low-Light, Perc +6 SM +0 | Init +5 | Speed 20 ft | Challenge 1/1 | Shirt Re-Roll 1/1 | Active Conditions: Sunrod 4 hours

"We going? Because he's going."

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

Hearing Sammi's comment, Elfire looks up at the door and sees Kalamedes heading through the door. "Oh crap!....We better keep up with him."


@Eoran the pedestral transform strong people to weak and weak to strong.
As you reach the end of the hall you see the following:
Suspended b y thick chains, a massive metal cage shaped like
a demon's head hangs over a dark shaft with no bottom in
sight. The cage's door-by all appearances a menacing maw,
filled with incisor-like fangs-hangs open to the west. There,
a narrow bridge spans the short distance between the ledge
and the cage. A small console on the north edge of the bridge
bears a single lever.

Dark Archive

Male elf witch 1 | HP 0/7 | AC 13(17), T 13, FF 10(14) (if mage armor)| Fort +1, Ref +5, Will +1 (+3 vs. enchantment) | CMB 0, CMD 13 | Spd 30' | Perc +3 | Init +5

Eoran picks up a small stone, mutters an arcane incantation and the rock bursts into light. He walks over to the edge of the pit and drops the glowing rock, following it with his eyes to the bottom.

When finishes, he reaplies light to whatever had it before.

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

"How far down d'ya think it goes?....Ans wa'd'ya suppose this is for" spouts Elfire pointing out the lever.

Dark Archive

Male elf witch 1 | HP 0/7 | AC 13(17), T 13, FF 10(14) (if mage armor)| Fort +1, Ref +5, Will +1 (+3 vs. enchantment) | CMB 0, CMD 13 | Spd 30' | Perc +3 | Init +5

’I honestly have no idea.’ Eoran replies, shrugging his shoulders. ’My master and I rarely really found out what these thassalonians were up to.


Maybe pull the lever and move down?

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

Elfire moves over the bridge and into the gaping maw. I'm assuming Kalamedes wants to go down

"well only one way to find out. Who wants to stay and work the lever?"

-Posted with Wayfinder


Suddenly you feel another presence.
A giant skunk suddenly emerges from the other room.
Elfire Ini: 1d20 + 4 ⇒ (13) + 4 = 17
Sammi Ini: 1d20 + 5 ⇒ (4) + 5 = 9
Themyscira Ini: 1d20 + 4 ⇒ (13) + 4 = 17
Iantha Ini: 1d20 + 4 ⇒ (8) + 4 = 12
Gaylin Ini: 1d20 ⇒ 15
Skunk Ini: 1d20 ⇒ 6

Dark Archive

Male elf witch 1 | HP 0/7 | AC 13(17), T 13, FF 10(14) (if mage armor)| Fort +1, Ref +5, Will +1 (+3 vs. enchantment) | CMB 0, CMD 13 | Spd 30' | Perc +3 | Init +5

Do I get a turn?

Liberty's Edge

NG Male Halfling Cavalier (Ghost Rider) 1 | HP 3/12 | AC 18 T 14 FF 15 | F +5 R +4 W +1 (+2 vs. dominate, possession) | CMB/D +1/14 | Low-Light, Perc +6 SM +0 | Init +5 | Speed 20 ft | Challenge 1/1 | Shirt Re-Roll 1/1 | Active Conditions: Sunrod 4 hours

Heh. Your initiative is 'undefined', Eoran. ;)

Dark Archive

Male elf witch 1 | HP 0/7 | AC 13(17), T 13, FF 10(14) (if mage armor)| Fort +1, Ref +5, Will +1 (+3 vs. enchantment) | CMB 0, CMD 13 | Spd 30' | Perc +3 | Init +5

I am unrestricted by your puny initiative!!! I am invincible!!! *runs off laughing maniacally*

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

and we seem to have gained a party member....Themyscira


Use Themysciras roll. And why did you not correct the sheet Eoran ;-)

Dark Archive

Male elf witch 1 | HP 0/7 | AC 13(17), T 13, FF 10(14) (if mage armor)| Fort +1, Ref +5, Will +1 (+3 vs. enchantment) | CMB 0, CMD 13 | Spd 30' | Perc +3 | Init +5

I forgot to? ^^ Themyscira was a character from the scenario we played just before this one.

Eoran gathers magical energies around him and glares at the skunk. Whithering its will to fight. Evil eye: 7rounds (will save dc 14 to reduce to 1), -2 to attack

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

do we have a map for this combat?

Elfire draws his bow and fires an arrow at the skunk making sure to stay out of it's range.

longbow, cold Iron: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 ⇒ 3

-Posted with Wayfinder


Elfire hits. Rest of the pathfinders are up.

Liberty's Edge

NG Male Halfling Cavalier (Ghost Rider) 1 | HP 3/12 | AC 18 T 14 FF 15 | F +5 R +4 W +1 (+2 vs. dominate, possession) | CMB/D +1/14 | Low-Light, Perc +6 SM +0 | Init +5 | Speed 20 ft | Challenge 1/1 | Shirt Re-Roll 1/1 | Active Conditions: Sunrod 4 hours

Sammi dismounts and chucks his sling staff at the skunk.

Slingstaff: 1d20 + 4 ⇒ (4) + 4 = 8
B: 1d6 + 1 ⇒ (4) + 1 = 5


NG Outsider (Phantom) 1 | HP 11/11 | DR 5/slashing | AC 17 T 11 FF 16 | F +4 R +3 W +1 | CMB/D +4/15 (19 vs. Trip) | Darkvision, Perc +5 SM +1 | Init +1 | Speed 50 ft | Active Conditions: Damage Reduction

Moonchaser moves to engage the skunk.

Bite: 1d20 + 4 ⇒ (7) + 4 = 11
S/P/B: 1d4 + 4 ⇒ (3) + 4 = 7


Will: 1d20 + 2 ⇒ (3) + 2 = 5
Iantha

Silver Crusade

Female Half-Elf Unchained Monk 2 HP: 3/12 | AC: 16 Touch: 16 FF: 13| F +4 R +4 W +3 | CMB/D +2/18 | Init +4 | Perc +9 SM +7

Iantha moves up alongside Moonchaser, taking a swing at the skunk.

attack: 1d20 + 3 ⇒ (4) + 3 = 7

She clicks her tongue in quiet frustration as she swings wide.


The Skunk sprays at Elfire a stream of noxious musk.
Touch: 1d20 + 5 ⇒ (13) + 5 = 18 Please make a DC 15 fort save to avoid being nauseated for 1d6 ⇒ 3 rounds and then sickened for 1d6 ⇒ 5 minutes.
Pathfinders are up

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8

The skunk's must strikes Elfire square in the face. As he coughs at the stench, some of the liquid gets into his mouth and it is all that Elfire can manage not to throw up on the spot whilst moving as far away from the skunk as he can.

Move up to 30 ft away to get away from the skunk...I can take no further actions. Anyone who can cure nausea,I would appreciate it

Dark Archive

Male elf witch 1 | HP 0/7 | AC 13(17), T 13, FF 10(14) (if mage armor)| Fort +1, Ref +5, Will +1 (+3 vs. enchantment) | CMB 0, CMD 13 | Spd 30' | Perc +3 | Init +5

Eoran keeps glaring at the skunk, chipping away at its defences.

Evil eye to give it -2 ac, same save as before


Will: 1d20 + 2 ⇒ (5) + 2 = 7


NG Outsider (Phantom) 1 | HP 11/11 | DR 5/slashing | AC 17 T 11 FF 16 | F +4 R +3 W +1 | CMB/D +4/15 (19 vs. Trip) | Darkvision, Perc +5 SM +1 | Init +1 | Speed 50 ft | Active Conditions: Damage Reduction

Moonchaser tries to maul the skunk.

Bite: 1d20 + 4 ⇒ (6) + 4 = 10
B/S/P: 1d4 + 4 ⇒ (1) + 4 = 5
Claw 1: 1d20 - 1 ⇒ (7) - 1 = 6
S/P: 1d6 + 1 ⇒ (2) + 1 = 3
Claw 2: 1d20 - 1 ⇒ (19) - 1 = 18
S/P: 1d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

NG Male Halfling Cavalier (Ghost Rider) 1 | HP 3/12 | AC 18 T 14 FF 15 | F +5 R +4 W +1 (+2 vs. dominate, possession) | CMB/D +1/14 | Low-Light, Perc +6 SM +0 | Init +5 | Speed 20 ft | Challenge 1/1 | Shirt Re-Roll 1/1 | Active Conditions: Sunrod 4 hours

Sammi loads and fires his slingstaff.

Slingstaff: 1d20 + 2 ⇒ (18) + 2 = 20
B: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

do we still have Gaylin....or has he had to bow out?


He seems to be gone :-(
Iantha


Botting Iantha to finish this
Flurry: 1d20 + 1 ⇒ (13) + 1 = 141d6 + 1 ⇒ (1) + 1 = 2
Flurry: 1d20 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (2) + 1 = 3
With that damage the skunk has enough and runs for it.
You can now take the lift down.

You all enter the lift and are brought down.
Palm-sized shards of jagged steel jut from halfway up the walls of this large cavern, bathing the cavern with a dark green light. A set of natural rock columns support the chamber's ceiling, which rises to a height of twenty feet. A small tunnel leads to the northeast, and several rounded alcoves branch off from the main cavern.

Perc12:
Every surface, except those that contains summoning circles is scarred by claw marks of various sizes. But all rather ancient.

AS you get deeper into the cavern you can see two summoning circles and a green pool. In the eastern circle is a gnome, in the western is a woman on the floor, unconcious.
The gnome is dressed in threadbare clothes and has an unkempt mane of fuchsia hair. He suddenly seems agited and yells."HE yo, please help me.

Grand Lodge

Male Halfling Hunter/1; HP 10/10 | AC:18 t:15; ff:14 | Fort +4, Ref +8, Will +3; +2 vs fear | CMB +0; CMD 14 (10ff) | Spd 30 ft. | Init +4 | Perc +8; | Ride +8 | Stealth +12 | SensM +3 | Spells Used: Lvl1 2/2 | Animal Focus: Tiger (+2 Dex)| Conditions: None

perception: 1d20 + 8 ⇒ (18) + 8 = 26

As Elfire exits the lift and enters the cave (before noticing the circles) he sees what appear to be ancient claw marks on the walls.

"strange...." he notes quiently to noone in particular, "I wonder what made the claw marks...an why?" he continues.

Hearing the gnome call, Elfire rushes over and inspects the circle

"are you alright....why are you in a summoning circle?"

Also what is kalamedes reaction to this place?

Liberty's Edge

NG Male Halfling Cavalier (Ghost Rider) 1 | HP 3/12 | AC 18 T 14 FF 15 | F +5 R +4 W +1 (+2 vs. dominate, possession) | CMB/D +1/14 | Low-Light, Perc +6 SM +0 | Init +5 | Speed 20 ft | Challenge 1/1 | Shirt Re-Roll 1/1 | Active Conditions: Sunrod 4 hours

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

"What happened? How long have you been down here?" Sammi asks, puzzled.

Silver Crusade

Female Half-Elf Unchained Monk 2 HP: 3/12 | AC: 16 Touch: 16 FF: 13| F +4 R +4 W +3 | CMB/D +2/18 | Init +4 | Perc +9 SM +7

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Iantha is distracted by the two circles as soon as she enters, entirely missing the scratches on the walls, as well as Elfire's quiet musing. She rushes towards the two circles as well, though she stops just outside the circle, not quite wanting to risk stepping over them until someone more knowledgeable could tell her it would be safe. She looks towards the unconscious woman, concerned.

Heal: 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Wasn't sure which was more appropriate to roll - looking for obvious signs of injury/to see if she's okay.


The gnome speaks up."Hello, please help me! I am Koth'Vaul and I was imprisoned here centuries ago by an organization known as the Thrallkeepers, who bound me here in the keep known as the Black Edifice to use his fey essence to power their magic.
My captors have all long since died, but the wards that bind me have kept me young. All I want now is to be free so that I can taste fresh air once again, die at last, and perhaps travel back in spirit to the First World from whence I came from!"

DC 18 Knowledge (local):

Any gnome trapped for more than a year should be vulnerable to Bleaching, an affliction that gnomes suffer overtime when they fail to partake in new experiences and sensations. Koth'Vaul appears to be perfectly healthy.

DC 20 Knowledge (planes):

Koth'Vaul has linguistic roots in Abyssal and makes an unlikely name for a gnome

DC 28 Knowledge (planes):

You also realize that Koth'Vaul is the nam e of a specific demon known as the Lying Horns, an outsider who tempts mortals into corruption.

DC 20 Knowledge (arcana and planes):

The wards that surround Koth'Vaul are designed to imprison outsiders, which should not stop a simple gnome from walking across them.

DC 25 Knowledge (arcana and planes):

The circle is specifically attuned to contain a creature strongly attuned to chaos, evil, or both.

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