Veilblade |
The short thing compliments Kara on her tracking skills before grumbling about the dishonor of thieves and assassins.
-Posted with Wayfinder
Lebraerio Hantwell |
Lebraerio wasn't really listening, as he kept his eyes on Kara's thighs
That's magnificent..err.. well, I mean that's great, Kara.
He gives the woman his hand to help her rise
But your thighs are magnificent.
Balfour Granitehead |
Balfour stares at Kara with awe, partially because of her tracking skills but mostly because of her legs.
"Can you see where the covered tracks are leading? This could be a major clue."
Kara Saint-Germaine SF |
Kara, noticing all the extra attention she's getting, demurely rises.
No, I don't think so. They've covered their tracks pretty well, except here, and here, where they were creating the fake sphinx tracks.
I'm good with showing off a little leg, and the occasional skill check that goes exceptionally well, but now I'm at a loss. Who do we go talk to now?
Kara Saint-Germaine SF |
Kara searches the area, looking at the dried blood, the surrounding soil, and the nearby shrubbery.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Oh, look! Dried blood, soil, and shrubbery. Who would have guessed?
'Lizbeth' |
survival: 1d20 - 1 ⇒ (12) - 1 = 11
Lizbeth raises her eyebrows at Leb's forwardness, a smirk forming on her lips as the two more reserved members of their group give in to their baser urges. She peers at the tracks but they mean little to her and she follows the girl to the shrubbery peering around.
"Maybe they have dropped something? So what have we found so far? Two Skulks who killed a guard and were set upon the path by their dealers and falsified tracks? I guess We have to talk with the circus for their side and 'talk' with these dealers. Where first gang?"
perception: 1d20 - 1 ⇒ (1) - 1 = 0
Veilblade |
The fierce one has a look around himself. perception: 10 + 6 = 16
Then he decides to be a little more thorough.
perception: 20 + 6 = 26
-Posted with Wayfinder
Lebraerio Hantwell |
Leb eyes flash agin, but this time it's not from lust, but from an idea
Does anyone have a bit of parchment? Could we draw the silhouette of the paw, to get a reference ? I could create some alchemical component, given the time...
He quickly starts to mix components from his alchemy crafting kit
Taking 10 for Creating Casting plaster, DC none , total 20
CASTING PLASTER Price 5 sp; Weight 5 lbs.
This white, dry powder mixes with water to form a paste, which hardens over the course of an hour to create a solid material. It can be used to make casts of footprints or carvings, fill in gaps or cracks in walls, or (if applied over a cloth wrapping) create a cast for a broken bone. Hardened plaster has hardness 1 and 5 hit points per inch of thickness. A 5-pound clay pot of plaster can cover about 5 square feet of flat space to a depth of 1 inch, five Medium forearm or lower-leg casts, two Medium full-arm or full-leg casts, or twice as many casts for a Small creature.
I guess I don't need too much of the stuff just for one footprint?
GM Skipper |
You find no further clues, but Lebraerio does manage to make a nice cast of the best footprint Kara could find.
As you head back towards the path between the carnival and Ilsurian, you are met by a agitated crowd heading for the circus. They pay you no heed, but you do hear a cry of "The thievin' Varisians are trying to bleed the town dry!"
Lebraerio Hantwell |
Someone with a silver tongue should talk to these people quickly, or things are gonna be ugly soon..
He bows to Rilia, with an amused smile
Madam Rilia... Show us how skilled your tongue is...
Rilia, Sacred Hetaira |
Rilia falls in step with the crowd. "They are? Which ones?" She asks the person to her left. "Who brought the rotten vegatables? She asks the person to her right.
'Lizbeth' |
Lizbeth saunters up the crowd alongside Rilia, the rather unkempt and wild looking Vishkanya a stark contrast to the seductively dressed elf. Brushing down her baggy trousers she smiles warmly at the crowd.
"Bleeding the town dry? How would that be? They host a fair here yet force no-one to participate, you choose to come here and have fun and to spend your own money. Please, tell us which Varisian pointed a crossbow at you and made you enter the fairgrounds? We shall see them arrested.
If not, we have an investigation afoot and you are disturbing a potential scene." she asks sweetly.
diplomacy,aid: 1d20 + 8 ⇒ (8) + 8 = 16
GM Skipper |
They crowd responds with whoops and shouts about arresting the "filthy Sczarni" being to good for them.
Assuming you follow the mob:
A major commotion has broken out in the fairgrounds centered on a show-down between four armed locals and two circus guards. The locals rain down insults and accusations on the guards, who in turn grip their weapons tighter and tighter.
Kara Saint-Germaine SF |
Kara steps forward between the locals and guards.
What's going on here that you threaten deadly force?
Kara Saint-Germaine SF |
Kara thinks to herself,
Well, isn't that sort of expected at any large gathering? I keep a close watch on my purse at the cirkus. Just as well, though, they seem very upset.
It's "circus" earlier in the thread, but I like this spelling better.
She calls out to the crowd of locals.
Very well. Come forward if you have been the victim of a cutpurse at the cirkus.
To the cirkus guards she says,
One of you, go and fetch Mistress Delisen.
And again to the locals,
Someone go and fetch the Sheriff. We shall resolve this, but there is no need for bloodshed today.
Diplomacy to calm tensions: 1d20 + 1 ⇒ (7) + 1 = 8
Oh, dear. I fear I may have incited a riot by assembling everyone together this way.
A little help from someone with a little more charisma?
Rilia, Sacred Hetaira |
They crowd responds with whoops and shouts about arresting the "filthy Sczarni" being to good for them.
Assuming you follow the mob:
A major commotion has broken out in the fairgrounds centered on a show-down between four armed locals and two circus guards. The locals rain down insults and accusations on the guards, who in turn grip their weapons tighter and tighter.
"Whoa! Weapons?" She looks aghast at her fellow rabble-mates. "You can't be a proper mob and go straight to weapons! I mean the cheek! Who's in charge here?"
sense motive v mob (hunch): 1d20 + 9 ⇒ (19) + 9 = 28
GM Skipper |
Ah, my browser's spell check is set to both English and Danish, so that's probably why the slight spelling mistake slipped through the cracks.
The entire crowd, circus guards included, suddenly goes silent and focuses on Kara.
Rilia feels like the loudest townsman is the de facto leader of the mob, but she also notices something painfully obvious; the entire argument is about to explode into violence barring some silver-tongued miracle.
As the situation is now, with Kara's roll, things are about to go south, and fast. You each have a chance to assist her roll before the final escalation.
'Lizbeth' |
Lizbeth rolls her eyes as they chase after the mob, this can't go well she thinks to herself as the heavily armed mob start to get riled up. Visibly wincing at Kara's tone to the crowd she quickly steps ahead and tries to use some of her exotic charm to sway the crowd.
"Now now, there really is no need for weapons here. We are the official representatives of the sheriff in this case, if you have any grievances then simply submit them to our dear Scribe here." she points towards Leb with a flourish,"and we will include them in our investigations."
diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17
Rilia, Sacred Hetaira |
1 person marked this as a favorite. |
*Facepalm* Damn it. Doesn't she know that in these parts 'fetch' is a euphemism for a particularly acrobatic sex act involving a farmyard animal? Hmmm. Maybe I can rile them up enough to chase Kara, thereby sparing the circus folk.... I could try and fascinate Mr. Loudmouth or put some of them to sleep.
persuasion (Biggest aid evah!: 1d20 + 9 ⇒ (16) + 9 = 25
Archimeles |
Meanwhile, laying out in a spa, under a layer of alchemical face-cream and a pair of cucumber slices, in a fluffy white terry robe, Archimeles ponders the great mysteries.
"I wonder how the others are getting on without my stoic leadership skills. Oh! Hey! Tonight is dance night! Perhaps I can persuade hot little oracle to come with tonight."
Rilia, Sacred Hetaira |
Rilia takes a tentative step backward. She doesn't want to interfere in Kara's selflessly heroic gesture of screaming "RUN! SAVE YOURSELVES!" and then throwing herself at the mob to buy the rest of the party time to escape. Leb will of course need consoling.... And the matter of Kara's cute shoes and matching purse.
Balfour Granitehead |
"Listen to the pretty girls, folk. No reason to kill people just yet."
Diplomacy: 1d20 - 1 ⇒ (12) - 1 = 11
Despite Balfour's rough voice, the words "kill people" are muffled and manage to not fuel the mob.
Kara Saint-Germaine SF |
Well, I guess it's down the the "face" of the party, who (which?) refers to himself (itself?) in the third person. I don't see any way this can go wrong for us...
GM Skipper |
The rest of the party saves Kara's bumbling attempt at defusing the situation, and the townsfolk disperse with quite a lot of grumbling. With barely enough time to pat yourselves on the back for a job well done, a carnie rushes over to you, his eyes wide with fear.
"Come quickly! There's been another murder!"
Kara Saint-Germaine SF |
Another murder??
Kara sighs in exasperation.
Soon there'll be no one left to save. Who is the victim this time?
'Lizbeth' |
Lizbeth frowns and lets out a deep sigh, it would appear this would not be an easy task for the group to accomplish, they would need to solve this quicker. Turning to the Carnie she snaps.
"Where did it happen? Show us now. Where is Delisen?"
Rilia, Sacred Hetaira |
"Do you smell cabbages? What?! Another murder? Take us there."
On the way there.
"Next time, let me do the talking." Rilia says to Kara with a 'what-the-hell-do-you-think-you're-doing?' sort of tone.
GM Skipper |
His eyes go even wider at the mention of the location.
"It's... It's... It's in Jherizhana's private tent. I'll take you there!"
He leads to the grandios tent, and inside, there is a dead human woman. Her robes denote that she is of the faith; which one specifically, you can't tell. The body bears claw wounds similar to the ones found on Archivin Walder.
If you search the tent more thoroughly:
Kara Saint-Germaine SF |
By the gods! Another murder!
Perception DC20: 1d20 + 5 ⇒ (4) + 5 = 9
Seeing nothing of note about the body, Kara examines the crime scene.
Perception DC15: 1d20 + 5 ⇒ (1) + 5 = 6
Kara appears to be too caught up in Rilia's comment to notice anything else.
Maybe if I flash a little leg...?
Rilia, Sacred Hetaira |
perception: 1d20 + 8 ⇒ (3) + 8 = 11
knowledge (religion)?: 1d20 + 6 ⇒ (7) + 6 = 13
perception: 1d20 + 8 ⇒ (20) + 8 = 28
"Hmmm."
Balfour Granitehead |
Heal: 1d20 + 1 ⇒ (2) + 1 = 3
Survival: 1d20 + 1 ⇒ (10) + 1 = 11
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Barely noticing that the dead body is indeed dead, Balfour searches around the tent for any clues. He eventually comes across three glass vials, which he picks up.
"Hey Lebraerio; you're supposed to understand in alchemy and the like. D'you know what these little buddies used to contain?"
'Lizbeth' |
We are the Worst CSI Team ever... :P
Heal, DC15: 1d20 - 1 ⇒ (6) - 1 = 5
Survival, DC 15: 1d20 - 1 ⇒ (14) - 1 = 13
Lizbeth looks at the body with an untrained eye and tries to search the ground, however she is flummoxed by the situation and keeps glancing at Kara's legs, wondering what had quite got into the girl Rillia and I must be rubbing off on her, poor creature.
Latching onto Balfour's discovery the Vishkanya beams at the Dwarf and throws an arm around his broad shoulders.
"Well well a regular Sniffer Dwarf! Glad we picked you up!"
She turns to the Carnie and notices that someone is missing from the room.
"Where is the Tents owner? DOes she have an alibi?"
Rilia, Sacred Hetaira |
Um you're standing on the victim. ;) More postwise when I get home.
Rilia, Sacred Hetaira |
Back.
"Well. I think she's dead. What do you suppose is these." She asks of the three vials.
Lebraerio Hantwell |
This is a job for the most amazing investigator alive (at least in this group!)
Perception DC 20: 1d20 + 6 ⇒ (16) + 6 = 22
Leb look at the dead priest
See the light rope burns here, around her throat? She was strangled, probably with a garrote
He then looks at the ground
Survival DC 15: 1d20 ⇒ 19
Survival DC 20: 1d20 ⇒ 20
No feline paws on the ground, but humanoid footprints. Don't get too close, or you'll walk on them.
And finally, observing the vials found by Balfour, Lebraerio analyse their remaining content, wondering what kind of priest the deceased was
Alchemy: 1d20 + 10 ⇒ (12) + 10 = 22
Know Religion, with Inspiration: 1d20 + 7 + 1d6 ⇒ (1) + 7 + (6) = 14
GM Skipper |
As Lizbeth turns to the carnie, she sees that he has left the tent.
Rilia and Lebraerio think that the body is that of a Erastil priest. Giving the empty vials a good sniff, Lebraerio concludes that they contained alchemical fluids of some sort.
The vials were not on the body, rather they were discard at the other end of the tent.
Shortly after Lebraerio concludes his search, three people arrive a the tent; Almara Delisen, Master Venlock, the circus's chief enforcer and sheriff Feldane. The sheriff gives the body a brief, dejected look before turning her attention to you.
"What in all that is holy happened here?"
Kara Saint-Germaine SF |
Why, Lebrario, how observant you are!
Kara takes a look at the vials, sniffing and examining the remnants closely.
Spellcraft DC15: 1d20 + 10 ⇒ (8) + 10 = 18
These are alchemical reagents, but not potions. Is there an alchemist in town?
Rilia, Sacred Hetaira |
This is a job for the most amazing investigator alive (at least in this group!)
"Yes, I found the vials over there."
GM Skipper |
The sheriff gives the rope burns a long, hard look.
"This is, or rather was, Sister Esrelda, a local cleric of Erastil."
She looks at the body for a moment, the wheels clearly turning in her head.
"Not everything is as it seems, but doesn't change my immediate problem of two prominent citizens murdered, and now a rash of pickpocketing at the circus. I demand to see the sphinx herself. Where is she right now? Why isn't she in that cage?"
Mistress Delisen flushes at the sheriff's directness, but relectanty answers.
"Jherizhana does not truly reside in a cage, but rather a large, comfortable, and private wagon of her own. She willingly enters a cage - one that could never truly contain her - so the curious may regard her while feeling safe."
A look halfway between rage and trepidation falls over sheriff Feldane's face. She sighs before delivering her statement.
"You've brought a dangerous creature into this community - a creature you clearly cannot keep track of, let alone control. I can't say I know for certain there's wrongdoing here on the part of your people, but after a point it ceases to matter. For the safety of my town, I 'm putting this circus under quarantine. I don't want any of your people leaving these grounds unless it's to leave town completely. I'm giving you two days to get packed up and go."
Balfour Granitehead |
Balfour gives a long sigh and scratches his beard.
"Mistress Delisen, I think that agreeing to this quarantine would be the safest bet for the villagers and for your people. I don't think you have much more to do in this town, but we will make sure Jherizhana's name is cleared and we will find the true culprit; hopefully within these two days. Explain the situation to Jherizhana, maybe even ask her to place herself under the sheriff's watch, anything to calm down the rabble. I'm sure she'll understand."
Balfour pauses and raises his eyebrows, then nods with satisfaction at his sharp thinking.
"And Sheriff", he adds, "Keep an eye on your people. We don't want them to lynch these innocent people or anything."
'Lizbeth' |
Lizbeth leaps when Leb points out they may disturb the scene, her nimble feet landing away from the body and the foot prints. Startled by the disappearing Carny she is about to point this out to the group when the Mistress and Sheriff arrive almost simultaneously I do hope she hasn't lost our Skulk captives she thinks with a sigh, unconvinced with the Sheriffs competence and generally distrustful of 'Law types'.
When the Sheriff had finished her power trip, Lizbeth sighs and speaks. "Yes, Balfour my boy you are absolutely right! It will be up to the Sheriff to keep her townsfolk in order, as I have never seen a great pawed creature use a garrotte before, but plenty of miffed folk can indeed.
Mistress, it is best if you keep to this to keep your name and reputation. May I have a word with you please?"
Assuming the Carnival hostess agrees, Lizbeth moves away from the others and keeps her voice low.
"Mistress, would you by any chance know of any illicit trading going on in your Carnival? Specifically Shiver?"
Sense Motive: 1d20 - 1 ⇒ (8) - 1 = 7
Lebraerio Hantwell |
Know Local: 1d20 + 7 ⇒ (15) + 7 = 22
I've heard about a man dabbling in the alchemical arts...But that doesn't explain why the late Sister Esrelda was there, and who killed her.
Leb turns to Mistress Delizen
Who warned you about the murder?
before examining the cage closely, studying its sturdiness
Know Engineering, Inspiration: 1d20 + 7 + 1d6 ⇒ (5) + 7 + (1) = 13
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
GM Skipper |
The sheriff nods with a grave look on her face at Balfour's mention of lynchings.
"If it were entirely up to me, no one else would die. Unfortunately, Ilsurian breeds a rather independant and militaristic mindset, due to the history of its founding. As for locking up the sphinx, I'm afraid my meager town watch and myself are no match for such a beast, and as such, more harm than good could come from even trying it."
Under two eyes, Mistress Delisen shows abject shock at the mention of drug trafficking in her circus.
"We are decent people! While we might be odd and rough around the edges, no one would dare misuse the Umbra Carnival in such a manner, at least not while I'm still in charge."
Her shock seems genuine to Lizbeth.
Returning to the hodgepodge assembly, Mistress Delisen answers Lebraerio's question.
"It was Afina, the poor girl. She was doing some errands and wound up finding the body."
Lebraerio feels that the construction of cages is not his forte, and can't say much about it.