[PFS] GM Lithrac's Thornkeep, part III - The Enigma Vaults (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Choamski:
Unfortunately not. You know these creatures to be telepaths though.

Choamski and Knorrin's joint strikes pierce the cerebric fungus from one side to the other. It dies within the next few seconds, unable to regenerate further.

Initiative - round 3
C
Rellen (nauseated 1 rd, -2 atk) <
Choamski
Floggentop (nauseated 1 rd.) <
Chasik (7 dmg, -2 atk) <
Knorrin
Chasik, Rellen and Wizzy can act!

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik flinches as a tendril smacks him across the face. He stands there, spits the blood from his mouth, onto the ground then tries to deliver a blow of his own.

PA silver hammer: 1d20 + 7 + 1 + 1 - 1 - 2 ⇒ (3) + 7 + 1 + 1 - 1 - 2 = 91d8 + 2 + 2 + 1 ⇒ (7) + 2 + 2 + 1 = 12

Grand Lodge

Proceeding with the assumption that the nauseated characters will remain in the corridor. Rellen and Wizzy, if you wish to make use of those two move actions (rounds 2 & 3), just say so and we'll work something out. I'm moving forward since I expect you're waiting for the condition to wear off.

GM screen:
Concentration: 1d20 + 6 ⇒ (3) + 6 = 9

Chasik turns around to smite the remaining fungus, but misses. The plantlike creture retaliates, attempting to touch the fierce warrior with one of its tendrils. Its fails once again to maintain its concentration and loses its spell, whatever it was.

Initiative - round 3
C
Rellen (-2 atk) <
Choamski <
Floggentop <
Chasik (7 dmg, -2 atk) <
Knorrin <
Everyone can act!

Liberty's Edge

Dead

Muttering Rellen leans against the wall and stumbles back towards the fray feeling marginally less terrible.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Choamski reloads.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

travwling/moving today so feel free to bot me

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Fighting defensively (+2 to stated AC).
Spear: 1d20 + 2 + 1 + 1 - 4 ⇒ (17) + 2 + 1 + 1 - 4 = 171d8 + 1 ⇒ (6) + 1 = 7

Knorrin moves to help surround the remaining plant creature, emboldened by an uncharacteristic string of combat successes.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik seeing that Knorrin has gained an asvantage, move up to help take out the threat.

PA silver hammer: 1d20 + 7 + 1 + 1 + 2 - 1 - 2 ⇒ (16) + 7 + 1 + 1 + 2 - 1 - 2 = 241d8 + 2 + 2 + 1 ⇒ (7) + 2 + 2 + 1 = 12

Grand Lodge

Wizzy and Rellen can act normally again this round. Waiting on them.

Liberty's Edge

Dead

Whoops could have sworn it still said nauseated. Sorry for the delay.

Snarling Rellen shakes off his sickness and forces himself into a ragged canter as he rips free a sword sending scabbard and then blade thumping home into his gross plant foe.

Fling Scabbard: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28 Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
PA Greatsword: 1d20 + 8 + 1 + 1 - 1 ⇒ (15) + 8 + 1 + 1 - 1 = 24 Damage: 2d6 + 1d6 + 6 + 1 + 3 ⇒ (2, 3) + (2) + 6 + 1 + 3 = 17 Unsure if Lead Blades is still running 2 less if not.
Crit Conf Fling Scabbard: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28 Ex Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Grand Lodge

Lead Blades is running since you renewed it before entering the room like Bless and PfE, which have similar duration.

Knorrin pierces the barklike brain tissue a first time, soon joined by Chasik. It is only with Rellen's strong comeback that the creature finally collapses, exploding in a magma of oozing green fluids.

End combat.

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Finishing with the creature, Knorrin paused and cleaned his spear. Despite showing his greatest martial skill and success in battle, he was not thrilled or elated or even properly satisfied. Instead, he felt simply ... He couldn't even think of the exact word.

Flat.

The silent destruction of whole worlds, as he believed he saw, had, it seemed, affected him in ways he didn't fully understand, and did not want to understand.

Uncomfortable with this ... loss (and perhaps even more so with the internal reflection it was engendering), Knorrin fumbles around in his scroll case and retrieves a restorative spell, casting it on himself.
Lessor Restoration: 1d4 ⇒ 4

Now back to normal, Knorrin smiles simply and cheerfully again. "Friend Chasik, my many thanks for rescuing me from my foolishness! Let me help you with you wounds."

1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Dead

Rellen shakes his head and retrieves his blades, wiping his mouth and glancing about for anything of value.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"Well, this place has the most interesting things. How were those things even [i]alive in here after all these ages?"[/b]

Choamski joins Rellen in looking around.

Spoiler:
1d20 + 10 ⇒ (7) + 10 = 17

Grand Lodge

The room is completely empty apart from the two seeping corpses and the cage with bent bars.

Liberty's Edge

Dead

Muttering darkly Rellen stalks out of the room and across to the eastern door, listening against it while he waits for his companions.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

"Perhaps they were like seeds in winter, only revived recently. It could have been the arrival of cultists, or the invasion of the alchemist above, or whatnot that caused them to shed their dormancy."

Liberty's Edge

Dead

"Its because this place is a stinking murder hole, some sadist filled it with monsters they knew would last the long haul. Which implies some worrying things, like that whoever created it was planning to occupy it long term..."

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"Do you think? I haven't seen any indication that especially powerful preservative magics were in place - consider the books, all worn down. That doesn't seem like especially good long term planning for a wizard. I think it's more a matter of radomness."

Liberty's Edge

Dead

"Randomly every single guard this place has been stocked with has been able to remain effective after, what, hundreds of years? I would not count on it. But it matters little we are hardly off our guard either way."

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"Not every one. Some of the constructs on the previous level were disabled. However, I see your point."

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

No worries Knorrin, I wouldn't be able to live with myself should something happen. And thank you for the healing, I am feeling much better now, as he nods at him.

He returns to join his companions, So, where to now gents? I don't know how long or how they got released, but that won't stop me from continuing on to complete the mission given to me

Chasik moves up to cover Rellen, in case there is an enemy in the next room.

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

"With the materials that were in Azlanti, I would guess thousands of years, since Aroden is - or was - known as "the Last Azlanti" and he founded Absalom, of course, in 1 AR. So, that would be over 4700 years ago, and Earthfall was some thousands of years before that. So, a very long time ago, indeed."

I hope that that is all common knowledge.

"We might need to conserve the wand of protection and the scrolls of bless a bit more, though. Choamski, please take my remaining two scrolls of bless and use your best judgement as to when to use them."

"Prayers for Guidance and Resistance, by Sarenrae's good graces, can be continued indefinitely."

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"If we run out, I have gold, and town is a brisk walk that way I'm sure the church of Gorum would oblige us with more; it's for battle after all!" He points up.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"So, shall we away to the next door then?"

According to my (somewhat lax) tracking I've used 3 scrolls of bless - two of mine, one of Knorrin's. With the two others, that's three left.

Liberty's Edge

Dead

Reopen nods and opens the door.

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

"I have almost seven gold pieces to my name, so you will be buying drinks, Master Choamski."

Knorrin completes the previous spellcasting ritual, including using the wand again. "Let's go."

Grand Lodge

No sound is detected by Rellen's careful approach. The door opens in a rumble into a small room with two sets of double doors, one to the north, one to the south. A sinister statue looms in an alcove to the east. The thing is ten feet tall with a human body, but with the head of a deformed, fanged bird and two coiling serpents for legs. The statue clutches a flail in one hand, and holds a large, open book in the other. The room is otherwise empty.

Knowledge (Religion) DC 20:
This statue depicts the demon lord Abraxas, which confirms Knorrin's earlier doubts about the apparition.

You're right Choamski, I'm also counting three. Do you continue buffing yourself for each door or when duration expires?

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Knowledge (Religion): 1d20 + 7 ⇒ (20) + 7 = 27

"It is as I thought about the appariton: that is definitely a depiction of the Demon Lord Abraxas."

Now, legitimately! ;-)

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Each door, then let it run if we run into multiple doors.

Choamski quickly checks for defenses.

Spoiler:

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Still in the process of moving so sorry for the lack of posts lately.. Should be back to normal in a few days..

Know Religion: 1d20 + 6 ⇒ (18) + 6 = 24

"Well now thats a statue of The Demon Lord Abraxas.. Which is great.. Probably a pile of cultist around here somewhere.."

Grand Lodge

Choamski doesn't spot any traps on either of the doors, or the room itself.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

"Well, I don't see any defenses; let us get going, spells are burning. Unless someone wants to stop and take a rubbing" he says a little irritably.

Grand Lodge

Which door, north or south? As far as time goes, the inspection of the room took you two rounds.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Choamski gestures to the left.

Liberty's Edge

Dead

Rellen moves forward activates his wand of Lead Blades and pulls the door open.

Grand Lodge

A carving over the door to this room, written in Azlanti, reads, “Hall of Lesser Enigmas.” The doors open into a short hall with three alcoves on either side, each of which contains a low shelf covered with nothing but recently disturbed dust. Another set of doors can be found on the opposite wall. After a quick examination, nothing of interest can be found in this hall. The shelves of this room once must have held many small trinkets, but the cultists probably looted them earlier, as far as you can tell.

Behind the next set of doors, a large room is split in two spaces. A ten-foot-wide hallway leads east from this point, but beyond the first fifteen feet, no details are visible through the glowing, swirling mass of pale mist that fills the entire hall.

The cavern to the north is damp and moist. A wide pool of murky brown water fills the area to the east, and a narrow tunnel that looks like it was dug with picks leads off to the northwest, then seem to go up towards the surface. Emerging from the pool, a yellow-orange amoeboid creature slithers across the ground, pseudopods grasping ahead of its slow approach with the clear intent to attack you.

Knowledge (Dungeroneering) is appropriate for this creature.

GM rolls:
Initiative (Choamski): 1d20 + 5 ⇒ (1) + 5 = 6
Initiative (Floggentop): 1d20 + 2 ⇒ (13) + 2 = 15
Initiative (Knorrin): 1d20 + 1 ⇒ (5) + 1 = 6
Initiative (Rellen): 1d20 + 5 ⇒ (4) + 5 = 9
Initiative (Chasik): 1d20 + 1 ⇒ (10) + 1 = 11
Initiative (O): 1d20 - 5 ⇒ (1) - 5 = -4

Initiative - round 5
Floggentop <
Chasik <
Rellen <
Choamski <
Knorrin <
O
Everyone can act!

As far as rounds are concerned, I estimate at two rounds the time you spent in each room with your cautious approach regarding traps and your eagerness to move forward quickly. Hence the "round 5" from the buffing point of view. The first guidance expires next round if I'm correct by that count.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik, stares in at the area, trying to look past the mist into the room beyond. When he sees the orange hued ball of goo, he quickly scans his brains for anything that may be helpful in battling the enemy.

K Dungeon: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

if successful, I prefer special attacks->resistances

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

What is that now?

Choamski stares at the creature, momentarily wondering if you can make some sort of hair dye out of it from the corpse.

Spoiler:
dungeoneering: 1d20 + 5 + 3 + 2 ⇒ (10) + 5 + 3 + 2 = 20 including clear ear and monster lore

Liberty's Edge

Dead

Rellen scowls at the creature recalling his previous unpleasant meeting with an ooze.

Going to wait on knowledge check info since it could potentially make a big difference here.

Knowledge Dungeoneering: 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

know dung: 1d20 + 6 ⇒ (12) + 6 = 18

I too will wait to see if that gets anything.. It matters on what he does as well

Grand Lodge

Choamski, Floggentop and Chasik:
You correctly identify this creature as an ochre jelly, an ooze with very peculiar abilities. The first is to secrete some kind of digestive acid that dissolves only flesh. Moreover, slashing weapons, piercing weapons, and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies that become independant from one another in all regards at that point. Choamski, you also recall those creatures are immune to mind-affecting effects.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik remembers that slashing and piercing are not a good choice. Lucky for him, his hammer is neither if those.

Just keep me standing guys, and whatever you do, don't use a slashing or piercing weapon. One is all we need to face.

With that, Chasik will charge forward, throwing caution to the wind and hoping to land a good blow.

PA silver hammer: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 261d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Liberty's Edge

Dead

Rellen nods and draws his bow notching a blunt arrow and sending it at the beast.

Blunt Arrow: 1d20 + 7 + 1 + 1 + 1 ⇒ (3) + 7 + 1 + 1 + 1 = 13 Damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Choamski hustle's up softly.

"Nobody step here; I have a cunning plan"

He places a fire blast rune in a square in the ooze's cavern.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Since Wizzy was first in the order yall will have Inspire Bonuses as well..

Wizzy starts his inspire.. "Blunt only! No Electricity!"

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

so make that 7 points damage from me :)

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Knorrin delays.

Grand Lodge

GM rolls:
1d20 + 5 ⇒ (8) + 5 = 13

The ochre ooze was about to start moving slowly towards the Pathfinders when it is met with a deadly hammer blow dealt by Chasik. Rellen assists with a well-aimed blow that has no trouble finding its mark with Wizzy's support. 14 damage dealt together.

It is hard to say if the jelly was affected by the blow or not, yet it continues to extend an oozing pseudopod toward Chasik in a disgusting form of retaliation. However, the strike is slow and the unbreakable warrior has no trouble dodging it.

Initiative - round 6
Floggentop <
Chasik <
Rellen <
Choamski <
Knorrin (D)<
O (14 dmg)
Everyone can act!

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