[PFS] GM Derek W's The Technic Siege #6-03 (Inactive)

Game Master Derek Weil


1 to 50 of 383 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Technic Siege/Full Map

Gameplay thread.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Present.

Grand Lodge

A scarred half-orc drops heavily into a chair, picks some meat from his tusks with a dagger, and flings the bloody scrap onto the floor. "Skug bored. Who fight Skug?"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso turns up to listen to what the VC has to say, and scratches his backside.

"Iso will fight Skug!" he says cheerfully between burps.

Grand Lodge

The half-orc eyes his companion's weapons, points to the heavy flail, and draws his own double-ended flail, "Skug win. Iso buy ale!"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"We fight, everyone win! Ale for All But Iso prefer to fight with axe. If Skulg pick Iso weapons, then Iso will pick Skug weapon." laughs Iso as he points to the orcs Gladius.

Grand Lodge

The half-orc pulls out two gladii, one blade of blue and one of red, "Skug like Smoke and Snow," then sets them aside and raises his dire flail, "Skug more like Brax!"

Lethal or non-lethal?

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Has to be non lethal in PFS, which probably means no raging as well, but as we can both rage that doesn't make a big difference.

Iso takes a ready stance with his axe "First out of breath loses" Go to half hp

Grand Lodge

Works for me.
Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Skug spreads his legs and angles his body away from Iso. "Iso fun!"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

init: 1d20 + 2 ⇒ (10) + 2 = 12
Iso Swings
attack, NL: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7

But the flail is nimbly dodged.
When you work out your damage on Iso, his DR 4 against non lethal damage

"Iso is just warming up!"

Grand Lodge

dire flail 1: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12, damage: 1d8 + 8 - 4 ⇒ (7) + 8 - 4 = 11
dire flail 2: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12, damage: 1d8 + 8 - 4 ⇒ (2) + 8 - 4 = 6
dire bite: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16, damage: 1d4 + 6 - 4 ⇒ (4) + 6 - 4 = 6

Skug swings wildly, but scratches Iso's armor with his tusks. "Brax no hurt Iso. Skug hurt Brax!"

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Oh, um, right. Well, I'll just perch over here."

A rather slight elven woman finds a stool as far from the bout as possible.
Flicking through her spell book, here eyes flick from summon monster to the two combatants and a wry smile flickers across her lips.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica sips a flaggon of some milky white liquid and says, "Mesa Belvica!"

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

-.. --- -

We're all going to die, aren't we? the stout dwarf in thick black robes thinks. Well, it could've been worse last time, but overall it is an experience I'd prefer to avoid.

Turning to the other three (presumably) sane people present, he nods and says, "Hi. Name's Mavarion."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso smiles. "More people for Iso to have fun with!"

He takes another swipe at Skug.

attack,NL: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15

"Two more passes then time for Ale!"

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Mylvwara inclines her head, "Mylvwara, pleasure to meet you."
She shares another wry smile with those who have sat together and glances at the sluggers,"It's amazing, the people you meet in the society."
A fox slips into the room and comes to her hand; she casually strokes its fur, barely glancing away from her companions.
"Been anywhere interesting lately?"

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

"Depends on your definition, I s'pose," Mavarion shrugs. "Past five or so times they've sent me out, I've been with this half-crazed nagaji. It's unreal, she breaks almost everything she meets and died once on our mission at Lake Encarthan, then nearly did it again! You'd think gettin' torn in half by a giant crocodile would make her more careful. Oh, and some weird blob of who-knows-what from th' Dark Tapestry nearly drove us all insane at Illmarsh. So, interesting, perhaps, fun, doubtful. You?"

He heaves a small sigh and chuckles after anyone else recounts their adventures. "So, just another day in the Society. What skills do you fellows bring to the party? Mylvwara, I see you've got a spellbook, and prob'ly a familiar, by the looks of it?"

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

"Oh, Cariad here just keeps me sane when everything goes a bit crazy. she pats the fox's flank, "Funny how talking to a fox does that."
With a shake of the head she dismisses the thought, "Mostly I just read a lot and take a lot of notes but, in a pinch, I've got a few tricks up my sleeve. And by trick I usually mean magically enhanced, celestially-blessed lions."

"How about you, Mavarion; what's in your bag of tricks?"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso smiles at the other two, putting up his axe for a moment.

"Iso brings his axe! And liking for ale." after a moment he adds "And for women who like men with axes who like ale." hopefully.


Technic Siege/Full Map

The memories of your gathering seem fresh in your mind, but for a moment you focus again on the present.
The intermittent breeze off the Vanji River provides welcome respite from the jungle’s torrid oppression. The docks in Nantambu seem as busy as any in Absalom, Katapesh, or Sothis. Hundreds of dockhands move quickly to offload exotic cargo from vessels ranging from single-person canoes to fifty-foot-long river barges. All manner of items can be seen entering the city including rare animal pelts, fine linens, and fruits and vegetables from the far corners of Golarion.
Just past the docks, vast open-air markets completely encompass the mosaic-decorated towers making up Nantambu’s inner city. Hundreds of glass chimes and beaded charms hang from the towers’ balconies and windows, casting a kaleidoscopic radiance across the city’s skyline.

Another time, exploration of the jewel of the Mwangi Expanse would be a welcome excursion, however, Master of Scrolls Kreighton Shaine’s words to you from before the journey’s start still ring clear.

“As I’m sure you’ve heard by now, the Society recently acquired what we believe to be the very core of the fabled Sky Key. The entirety of the organization is now focused on finding the four remaining pieces of the mysterious, fractured item, as well as finding any information we can regarding Numerian technology."

“We received word than an agent in Nantambu has obtained a copy of A Thread of Silver. The original copy of this book was stolen from the Technic League in Numeria generations ago. Since that time, several copies have surfaced. In each case, however, the books’ owners were savagely murdered and the copies were destroyed by Technic League agents."

“We don’t know if the book that was purchased is legitimate, but the very mention of its name is treacherous. Venture-Captain Nieford Sharrowsmith is off on an important expedition, so the Nantambu lodge is in the hands of our trusted associate, Aya Allahe. I need you to travel to the covert lodge—in the back of Sharrowsmith’s Exports on the outskirts of Nantambu. Take this coin and show it to the guards standing outside the inner sanctum. Tell them that you require an appraisal. They will recognize the coin and let Aya know you’ve arrived. Work with her to make sure the existence of the book remains a secret and see it safely to Absalom. No one must learn we purchased the book or of our operations in Nantambu.”

“The city of Nantambu and the surrounding territory are under constant watch by the Tempest-Sun mages. While the Society’s presence in Nantambu is known, the existence of a lodge there must remain a secret. I fear that any fantastical means of travel may attract unwanted attention. Your ship leaves with the next tide.”

The Master of Scrolls’s words fade from memory as the early morning sun continues its ascent into the clear Mwangi sky.

Given the flashback nature of the box text, please feel free to "retcon" any questions for Kreighton Shane.


Technic Siege/Full Map

Knowledge (local) to recall information about the Technic League

DC 15:
The Technique League is a formerly secret society whose chief goal is the acquisition of personal and worldly power through magic and ancient technology.

DC 20:
The League is incredibly protective of their secrets and power, and they ruthlessly hunt down those who leave Numeria with technology or knowledge thereof, including such books as A Thread of Silver. Those said to possess such jealously guarded secrets are often brutally murdered to maintain the League’s sole control of such technology.

DC 30:
Many believe the Technic League is the true power behind Numeria’s ruler, Kevoth-Kul, who holds the title “Black Sovereign.” Members are said to meld technology into their very bodies, and use it to fuel their magic and vice-versa.

Knowledge (arcana) skill check to remeber facts about A Thread of Silver.

DC 15:
This incredibly rare book is said to contain an account of the first ventures into the largely unexplored Numerian dungeon known as Silver Mount.

DC 20:
The original copy of this book was stolen from the Technic League, and since then the cabal has hunted down any who are said to own a copy, or know the secrets possessed within.

DC 30:
Should the Pathfinder Society gain access to a legitimate copy of this rare book, it could provide incredible insight into the Sky Key and other Numerian technology that has heretofore been beyond the organization’s reach and understanding.

Knowledge (local) to remeber facts about Nantambu - PC's from the Expanse get +5 and may make the check untrained. Looking at Belvica

DC 10:
Nantambu is the Mwangi Expanse’s second largest city, with a population of over 14,000 people of mostly Zenj and Bonuwat tribal heritage. It is the home of the Magaambya, one Golarion’s oldest and most storied academies of arcane knowledge.

DC 15:
Members of Zenj tribes are believed to be the most populous of the Mwangi peoples, living in hundreds of small tribes in the jungles and savannas of the Mwangi Expanse. Some of the tribes live in villages alongside the region’s many rivers while others are nomadic herders who graze their cattle or goats in the Expanse’s grasslands and hills. The Bonuwat are seafarers, and as such are often the group most encountered by the outside world. The Mwangi found in ports such as Bloodcove or the Shackles tend to be Bonuwat. They are excellent fishermen and sailors.

DC 20:
Nantambu maintains a remarkable aura of security and normalcy despite the lack of defensive fortifications or a standing army, primarily due to its strong magical history.

DC 25:
The tallest tower in Nantambu is known as the Natambiyan. The gold-flecked tower is said to contain the Watcher’s Stone of Jatembe, a magical scrying globe used by Old-Mage Jatembe himself.

Knowledge (arcana or history) for Nantembu's magic history/lineage.

DC 15:
After Earthfall ushered in the Age of Darkness, it is said that Old-Mage Jatembe and his Ten Magic Warriors fought to reclaim fragments of civilization and enlightenment in the aftermath of the comprehensive cultural collapse. Their followers were said to have settled Nantambu near the end of the Age of Anguish and built the Magaambya to stand as Garund’s center of learning.

DC 20:
The magic perfected by Old-Mage Jatembe and taught in the Magaambya today blends arcane study with natural magic, creating a unique hybrid of scholarship and druidism.

DC 25:
Old-Mage Jatembe is said to have learned secrets whispered by the severed head of the ancient god of serpentfolk, Ydersius, before sewing shut its lips once more. He also slew the King of Biting Ants and sealed away the ruins of the Doorway to the Red Star. He was even known to have communed with angels and devils as an equal, using any means available to ensure the safety and survival of his people.

DC 30:
Legends provide few details of the fate of Old- Mage Jatembe, however, there are those who believed he was actually an incarnation of Nethys, the All-Seeing God of Magic.

Grand Lodge

Looks like I missed a bunch, so don't want to interrupt the flow. Continue our fun later?

Skug looks from face to face as the elf talks, eventually asking Iso, "What new merry and eck?"

Once the elf stops, Skug asks him, "Who Skug kill?"

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

Before leaving:

Mavarion searches around for the heaviest-looking object in the room, likely a table. Clearing any detritus off of it, he picks it up with ease and spins it on his index finger like a ball. "I'm not sure if anyone here is familiar with aether," he says casually, setting the table back down. "A rare substance from the Ethereal Plane, it occasionally seeps into this one in search of a host. Some call it a blessing; I call it a curse. It puts the host in intense pain when called upon, but s'long as I'm stuck with it, I'll take what power I can get, have some fun. I infuse objects with it to move them with the slightest thought, or to make them deadly, even the smallest mote of dust. However, when degrees of subtlety are needed, or my connection is blocked via antimagic, I am also quite fond of Abadar's sacred weapon, the crossbow."

After listening to Shane's speech, the dwarf inquires, "Why are we being sent? A ship would take time to arrive, which is of the essence. If a Pathfinder is in possession of the book, could they not seek refuge in the Lodge until someone of your power could travel magically there and back to retrieve it?"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso scratches his butt and burps louldy.

He boasts at the top of his voice. "Iso Sotouri is the SOUL of discretion!"

Iso however is not the soul of knowledge, and knows nothing about the area.

"Iso not like hot places. Last time Iso go south to Seagang. It was very Hot. Iso sweat so much, he loses fifty pounds."

Then he realises he has forgotten to ask important questions.

"Is Aya Allahe pretty?"

His companions voices blur in the background, but something is obviously bothering him.

"Mavarion. Talky elf say magical travel be easy to to see and attract attention. Soul of Discretion not attract attention. Ladies yes! flies, Certainly. But never attention."

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Knowledge Geography 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge Local 1d20 + 5 ⇒ (16) + 5 = 21
Figured A geography check might be handy.

Polyglot

Spoiler:
"Salve, Scroll Master, it has been awhile since I have been back in my home of the expanse, is there anything special we should look out for?"

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

I wanted to make some purchases before we left Absalom, is that okay?

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

knowledge arcana: 1d20 + 13 ⇒ (4) + 13 = 17
knowledge local: 1d20 + 10 ⇒ (13) + 10 = 23

knowledge arcana: 1d20 + 13 ⇒ (5) + 13 = 18
knowledge local: 1d20 + 10 ⇒ (18) + 10 = 28

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

On the journey, Mylvwara delivers a series of lectures about the region.
Feel free to read the appropriate spoilers for my checks
She clearly enjoys this very much indeed and occasionally halts mid-lecture to make notes or look things up.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

As the ship sails south, Iso progressively removes layers of clothing. While a big man, it is apparent that a fair, though not major, proportion of his bulk is the heavy clothing that provide protection from the cold northern weather.

"Iso has been south before!" he adds proudly.

While any ladies on the ship might or might not swoon at his magnificent figure, the local wildlife seems interested in the clothing, for certainly the pile seems to attract more than its share of flies and insects.

The big (though perhaps not quite so big as before) man looks regretfully at his heap. "Iso is very wise to remove clothes now. It gets very hot soon. You will see. Iso is well travelled."

Aside from avoiding his pile of stinky clothes, the crew seems to avoid getting downwind of the big man. "Do not worry friend sailors!" he calls out. "Iso is very skilled with axe, and will not accidentally hurt you!" Perhaps he misunderstands their avoidance of him.

"Skug. Iso bring Ale aboard. Time for Drinks now! Staying hydrated is very important!"

It would seems that Iso, having finally found someone slower and even less attractive than himself, has taken a protective interest in Skug

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

I was thinking teleport straight into the lodge and back, but I see what he means. Perhaps Iso isn't as fool as I thought....

"I, too, have been south before. It might've been something regarding Venture-Captain Sharrowsmith, but I don't recall."

Turning to Iso, he adds, "Yes, it was very hot. I remember one lad who refused to take off his plate mail and practically fell unconscious 'til we reached shade. Good thing I picked up this little trick..." the dwarf snaps his fingers, and a light breeze starts blowing outwards centered on him.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

For all that are interested Belvica tells how she made her way to Sothis by foot and joined the Pathfinders there and then how she got here.

Belvica says to Iso, "Messsa ochin guad wit axt too!"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso nods to the dwarf. "Iso agrees axes are best. Good for cutting trees as well as bandits. Iso tried to knock down tree with mace once... It took a long time."

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Knowledge (local) Technic League: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (arcana) Thread of Silver: 1d20 + 13 ⇒ (6) + 13 = 19
Knowledge (local) Nantambu: 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge (arcana) Nantembu's magic history/lineage: 1d20 + 13 ⇒ (16) + 13 = 29
Knowledge (history) Nantembu's magic history/lineage: 1d20 + 9 ⇒ (2) + 9 = 11

A gnome with a blue pompadour in a oil stained explorer outfit wakes up from his nap, "Man you cats are loud. Dig this. The Technic League hunts down technological items for the sake of power. They'd definitely be into A Thread of Silver since it's about the biggest technological site of all, The Silver Mount, and will probably kill to get it."

"Legends have it that some Old-Mage Jatembe and his Ten Magic Warriors were active in the area. They blended arcane with druidism somehow, but that's probably made up."

He yawns again then adds, "I'm ready to head to this Aya Allahe anytime you cats are."

Grand Lodge

"Where cats?" Skug spills some ale on himself as he punches Iso in the shoulder, "Iso like cat. Good meat."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Iso see snow leopard once. Very big cat. Leopard try to eat Iso. Iso not sure he likes cats any more. Little cats good for catching rats though." admits the big guy.

"Iso not sure axes best for hunting cats. Cats very fast!"

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

"I can use an axe too, I s'pose," Mavarion notes, pulling one from his haversack. "I just don't do it very often. Prob'ly could throw it 'bout as well as any other object, now that I think about it. It lacks style, though."

The dwarf then decides to participate a little in Iso and Skug's earnest discussion. He feels a bit bad for writing them off as common muscle-for-hire, as smarter agents have often done in his case.

"On the subject of cats, yes, they're fast. Last time I was in the Expanse, we got attacked by Aspis agents, one of 'em had a big cat and a swarm of angry wasps. I cut his head off with his own cat, which was as difficult as it sounds, and then flattened the wasps with it. My power hurts, but I've ne'er seen anything more fun."

"On the more relevant subject of th' League, I've never met any. Doesn't seen like they'd be too chummy with us, given our involvement with the Sky Key and whatnot. Might as well find Allahe quickly, time's of the essence."

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Mylvwara looks out at the horizon and feels the coin in her pocket.
I figure the level-headed thinker can carry it.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica says, "Desa smal caz ur qweeek budema agyle. De grayt lioneszzss isa ma to be fiired aund worshifted. She bringsada leif. In de buschveld it isso."

Dwarfen

Spoiler:
"Another one of my people, the last one I met was very mean to me. My parents were of the different dwarf clans of the Mwange. We talk of people like you and call them Geodes, are you one?"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso splutters "Lacks .... Style????" for a moment it looks like he is about to be mortally wounded. Then the light dawns.

"Mavarion not spend time up north. Lots of Axe Styles. Felling Tree! Mammoth Trample! Bear on Hind Legs. All good Styles. Iso like Bear on Hind Legs best. Suits Iso's broad manly frame."

He tut tuts to himself about the ignorance of southerners.

"Mavarion should learn more. Society all about learning. Maybe one day you know as much as Iso."

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Van does his best not to roll his eyes at the topic of cats, then appears a bit confused at Belvica, "You guys call gnomes 'geodes'? That's different."

Grand Lodge

Force Ward/Active Conditions/Burn:
Burn: 5/8 | Force Ward 9/31, regenerates 3/minute, Internal Buffer 0/2, Fort 25%, Active Conditions: None
M Dwarf Telekineticist 11 | HP 97/134 (55 nonlethal) | AC 26/17/17 | F +14, R +15, W +8 (+5 Hardy, +2 vs. dragons) | CMD 26 | Init +6 | Perc +17

"'Geodes?' Can't say I've ever heard the term."

The dwarf then bows his head humbly to Iso. "Yes, I suppose I could broaden my horizons more, I've only been up north once, on assignment. I would consider myself complete and honored if and when I'm as learned as you, Iso."

I like this guy.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica says, "Geode notsa Gunohm."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso nods sagely. "Many people honored by meeting Iso. Iso especially enjoys honoring pretty ladies.."

The barbarian looks around hopefully, however any potential lucky ladies down wind are swooning, and those upwind seem to have missed noticing him. Must be that discretion he was talking about.

Grand Lodge

Skug takes a big gulp of ale, swishes it around, then spits on a blue-bladed gladius. Taking a whetstone to the metal, he asks everyone, "Skug love fight. What best fight? "

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Iso fight strange rock creatures in Lucent archive. Iso fight big ice dragon on Dragons Back!"

Sense motive DC 9:
Or maybe Iso and friends ran away from it...


Technic Siege/Full Map

The ship arrives in port, and you disembark with the other passengers. After that, it is relatively easy to find your way to Sharrowsmith's.

Towering wooden gates stand open, leading to a vast courtyard surrounded by thick, stone walls. Dozens of colorful awnings cover rows of tables and carts, as hundreds of customers peruse all manner of exotic goods.

Two large, vaguely human statues rise from a central fountain. Their faces look up to the sky and their gaping mouths overflow with water feeding into the basin below. Beyond the fountain stands an immense stone building lined with monolithic pillars, behind which is a facade carved with great beasts native to the Mwangi jungles.

Two guards stand watch over the bazaar just inside the gates, and two more stand outside the sealed doors to the inner building.

BTW, for Iso - you may have already read this, but Nantambe is definitely in the "over 5K people" category.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso smiles at the guards as he approaches them. Taking out the coin he shows it saying "Iso Soturi is here and requires an appraisal"

"See!" he says turning around to his companions.

"Soul Of Digestion!"

The comment is unfortunately followed by a burp of potentially ground shaking proportions.

Grand Lodge

Skug stops and stares at the statues for a while, falling behind the group. After a minute or two, he shouts, "Rain! Skug get! Drink rain." He looks around a moment for his friends, then swims through the crowded market at remarkable speed, easily catching up with the slower party.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Iso definitely means to say, the guards at the inner sanctum, just to avoid confusion. That's why he didn't specify, because it's so obvious. Yes. Definitely.

Mylvwara admires the statues, itching to take out her notebook, but tries to stay close to the rest of the group as Iso does the talking.

"Absolutely, Iso, very good show," she smiles at the guards and nods at the coin, "no time like the present."

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica happy to be back in the Expanse smiles the whole time, buys herself some palmwine whenever she can and just soaks in... home...

1 to 50 of 383 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] GM Derek W's The Technic Siege #6-03 All Messageboards

Want to post a reply? Sign in.