Telandria of House Kyonin |
"Gladly Holly!"
She gives the Halfling woman a slight smile, and does just that.
Longbow: 1d20 + 5 ⇒ (2) + 5 = 7
Dmg: 1d8 + 3 ⇒ (3) + 3 = 6
She frowns as her moment of friendship causes her aim to falter.
Nivla Dee Nilbog |
Nivla, seeing his moment to shine takes a running leap'flip over the water, drawing his rapier in the air will land next to the still living victim, and thrust his rapier into it.
acrobatics: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Rapier Thrust: 1d20 + 5 ⇒ (16) + 5 = 211d6 ⇒ 2
Gimble, The Storyteller |
As Nivla starts to make the jump, a dart comes flying at him as he feels a pressure plate move under his foot.
Dart: 1d20 + 10 ⇒ (20) + 10 = 30
Dart (Confirm Crit): 1d20 + 10 ⇒ (13) + 10 = 23
The dart strikes him in the neck.
Damage: 2d3 ⇒ (1, 3) = 4
Nivla needs to make a Fortitude Save.
Nivla's rapier strikes true, and the point of the weapon pierces the Kobold's shoulder as it cries out in pain.
Next In Initiative: Boris and Alistair
Holly PZ |
Seeing Nivla getting hit by the dart, Holly splashes across the creek to get next to Nivla, incurring the difficult terrain penatly to movement and needing two move actions.
I hope I don't trigger any traps. thinks Holly.
Telandria of House Kyonin |
Telandria frowns as the dart hits Nivla, and opts to stay in place, firing again.
Longbow: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
"Careful of the traps!!"
Calypso Nyx |
Calypso nears the creature closest to her, and her writhing hair reaches out to grab it, but she can't get close enough to allow her hair to entrap it.
Hair attack plus grab: 1d20 + 3 ⇒ (6) + 3 = 91d4 + 4 ⇒ (2) + 4 = 6
Alistair UnderRoad |
Alistair takes advantage of his clear line of sight and sends a bolt hurtling towards the Kobold's center of mass.
Crossbow Attack: 1d20 + 5 ⇒ (15) + 5 = 201d8 ⇒ 2
Alistair UnderRoad |
Alistair unlimbers the crossbow and begins to search the immediate area for any more Dart traps. We are getting good at this, anyone want to leap across or do we dare to ford the deeps?
Checking my immediate area for more Dart traps and disarming any I find
Perception(Trapfinding): 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Disable Device(Traps): 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Gimble, The Storyteller |
You find the trap that was already sprung, and that's the only trap found. As a matter of fact outside of a couple small slings and a couple small spears found on the kobolds, there's nothing of interest in this room. Unless there's something else you'd like to do before moving on, the party moves through the passage to the north.
I'll have the next room up tomorrow.
Holly PZ |
Holly will do a heal check on Nivla and aid if another save is required for the poison. Once she is satisfied the poison is no longer in effect, she will cast Cure Light Wounds on Nivla.
Heal: 1d20 + 5 ⇒ (11) + 5 = 16
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Gimble, The Storyteller |
Upon hearing the sounds of battle and the realization that Janira hasn't lost the Minotaur, the group winds through the tunnels with urgency. Now the sounds of battle are much clearer. You can hear Janira, "As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!"
Telandria: 1d20 + 4 ⇒ (13) + 4 = 17
Alistair: 1d20 + 4 ⇒ (16) + 4 = 20
Holly: 1d20 + 3 ⇒ (18) + 3 = 21
Calypso: 1d20 + 3 ⇒ (12) + 3 = 15
Nivla: 1d20 + 4 ⇒ (15) + 4 = 19
As you start to make your way faster through the tunnel, Holly shouts out to stop everyone and points out a Medium-sized ooze with bits of broken weapons, coins, and a partially digested skeleton right your path.
Telandria: 1d20 + 6 ⇒ (3) + 6 = 9
Alistair: 1d20 + 4 ⇒ (15) + 4 = 19
Holly: 1d20 + 3 ⇒ (12) + 3 = 15
Calypso: 1d20 + 3 ⇒ (2) + 3 = 5
Nivla: 1d20 + 4 ⇒ (13) + 4 = 17
Ooze: 1d20 - 3 ⇒ (9) - 3 = 6
From outside you can hear Janira, and are under the influence of Inspire Courage (+1 Weapon Attack/Damage and +1 Saves vs. Fear)
Initiative
Round 1
Alistair
Boris
Nivla
Holly
Telandria
Ooze
Calypso
End of Round
Alistair UnderRoad |
Knowledge(Dungeoneering): 1d20 + 6 ⇒ (15) + 6 = 21
Gelatinous Cube!, Alistair bellows as he snaps himself to the side. He lines up his shot against the cube and lets a bolt fly into it's center.
Crossbow Attack: 1d20 + 5 ⇒ (12) + 5 = 171d8 ⇒ 3
Gimble, The Storyteller |
Alistair fires his Crossbow at the ooze and hits it, taking a small chunk out of the cube.
Initiative
Round 1
Alistair
Boris
Nivla
Holly
Telandria
Ooze
Calypso
End of Round
Holly PZ |
"Ew, gross. If we can lead it into the side tunnels, I think we can then circle around that ooze. I don't think anyone should get too close to it. Let me see if I can lure it into the tunnel up ahead to our right." and Holly moves into the right hand tunnel between her and the ooze.
As an after thought, Holly shouts to Alistair, "What hurts these Jelly Cubes?"
Alistair UnderRoad |
Can I talk out of initiative?
Alistair responds coolly, "According to I hunted in the Dark - great chapbook by the way - It's a living acid monstrosity that will paralyze and digest anyone who touches it. Writer said that lightning won't hurt it - wouldn't trust acid either for obvious reasons."
Nivla Dee Nilbog |
Thank you Holly for healing me Nivla will neal down and kiss holly's hand.
Nivla, lacking proper ranged weapons will procure the kobolds slings, and their munition, and the two spears.
what? Paralyzed!? Acid?! I'm not getting near that!
Nivla will hurl one of the small spears at the cube.
Small sized Spear: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 191d6 ⇒ 1
Edit: Well...I hope I hit it at least
Telandria of House Kyonin |
Telandria moves up behind Nivla, and takes aim at the unusual jelly creeping through the hall.
"We must hurry. How Janira has held out this long is beyond me, but she surely can not hold much longer!"
She fires a shot at the ooze.
Longbow+PBS+Inspire Courage: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Edit: Crit Confirm!
Longbow as above: 1d20 + 7 ⇒ (9) + 7 = 16
If Confirm: 2d8 + 10 ⇒ (2, 8) + 10 = 20
Edit: Damn, they're immune to crits aren't they? Oh well, I'll leave it for posterity! xD
Gimble, The Storyteller |
Both Nivla and Telandria strike at the ooze, and hit. It moves forward, attacking the closest creature to it, Boris.
Don't forget your Inspire Courage Attack/Damage. I added it for Nivla and Alistair's damage (Telandria added it in). . . . No, it can't be critted or flanked.
Boris can take an AoO if he's got his dagger in hand.
@Boris: Slam: 1d20 + 0 ⇒ (17) + 0 = 17
Slam Damage: 1d4 - 2 + 1d6 ⇒ (3) - 2 + (3) = 4
Boris must make a FORT Save DC 18 or be Paralyzed.
Initiative
Round 1
Alistair
Boris
Nivla
Holly
Telandria
Ooze
Calypso
End of Round
Alistair UnderRoad |
Alistair takes a step back, reloads the crossbow and unleashes another bolt into the cube.
Crossbow Attack: 1d20 + 5 ⇒ (8) + 5 = 131d8 ⇒ 5
Trying to get an idea of how wounded that thing is
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Holly PZ |
Does Holly realize Boris is paralyzed? If so, visions of Boris being slowly digested by the ooze race through Holly's mind, Not if I can help it. thinks Holly and she steps up 5', grabs Boris and pulls him into her square. With a Str 9 and 3/4 capacity for being small, I think Holly can drag about 330. Hopefully Boris doesn't exceed this amount. If necessary, Holly can move 10' into Boris's square and then drag him. Intent is to get as much distance between Boris and the Jelly Cube.
"Boris is paralyzed.", shouts Holly. "Keep the Jelly-thing distracted, if it has a mind to distract, that is. If anyone has oil flasks, fire might hurt it. Does fire hurt it, Alistair?"
If you want to make it interesting, can try the combat maneuver Drag with CMB vs CMD.
Drag: 1d20 - 2 ⇒ (6) - 2 = 4 in case you want it.
Gimble, The Storyteller |
As the ooze moves and paralyzes Boris, he hits the Ooze with his AoO (and needs to roll damage)
Boris is paralyzed for Rounds Paralyzed: 3d6 ⇒ (3, 3, 3) = 9
Calypso and Alistair both hit the creature as well on their attacks.
Holly moves up and pulls Boris back 10' (Half movement; no CMB required as Boris is helpless)
Next in Initiative: Nivla, Telandria
@Alistair: It's hard to tell how well off it is as it is just an ooze, but you know it's taken a fair amount of damage thus far.
Gimble, The Storyteller |
Boris's AoO Damage: 1d4 - 1 + 1 ⇒ (3) - 1 + 1 = 3
Boris is still able to stare at the ooze giving an extra point of damage to Nivla's attack. As Nivla throws a spear and strikes the creature.
Telandria fires another arrow at the ooze.
Telandria's Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
As the arrow strikes the creature, it disipates into a motionless blob; all is quiet except for the battle going on outside.
8 rounds remaining on Boris's paralyzation.
Alistair UnderRoad |
"Well Hell, after that how hard can a minotaur be?", Alistiar quips as he steps over the blob. "Let's go save our fearless leader"
He loads a fresh bolt and ambles forward.
Nivla Dee Nilbog |
I'll carry Borris out, it'll take us longer to get there, so everyone else Hurry to assist Janira.
Nivla will firemen carry Borris out, but if we(meaning borris and i)get to the exit before he is unparalized we won't go out side... Or if the battle is taking place in the tunnels we will hang back untill Borris is free.
Holly PZ |
I wonder what that stuff is inside the Jelly Cube. I wonder if I can get Alistair to dig into the gross blob. thinks Holly. "Is that gold I see inside Mr. Jelly? Janira can't still be fighting the minotaur, can she?" Holly asks. "Hey Janira, we are down here and will be heading your way soon. Everyone is safe." shouts Holly in Janira's direction. Did we hear the sound of battle coming from Janira's direction? I thought she was helping us with the inspired courage, not that she was under attack. If there is the sound of battle then wouldn't bother with treasure and would head towards Janira.
Holly PZ |
Sorry, missed where Gimble stated that all is quiet except for the battle going on outside. Holly would not value treasure over danger to her party and the above post is out of character for her. If allowed, would like to change action to below.
Seeing the blob disintegrate and hearing more battle going on outside, Holly, realizing there is nothing she can do for Boris at this time, abandons Boris in the hallway, hoping he is hidden well enough, and double moves towards Janira.
Gimble, The Storyteller |
As Nivla runs over to hoist Boris on his shoulder, the rest of the group runs down the hall.
You run 40' down the cavern to the opening ahead:
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
The area is lit by the full moon above, which provides plenty of light for even humans to see in the open area. The water in the stream is moving at a decent speed, so would require a Swim check to cross. There is a 3' wide tree trunk providing a make-shift bridge to cross the stream. Doing so takes an Acrobatics check, DC 7 to move across at half speed. The slope to the West is 20' higher than the area below (a good spot for any ranged attacks; probably with the exception of spells with a range of Close).
About 100' from the cave entrance is Janira locked in battle with the relentless minotaur. Janira is obviously hurt and tired, but still full of resilience as she shouts at the beast, "You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”
Boris and Nivla are 1 round behind everyone getting to the openning. Boris will still be paralyzed for 6 rounds.
You are still under the effects of Inspire Courage (+1 Attack/Damage, +1 vs. Fear)
Telandria: 1d20 + 6 ⇒ (3) + 6 = 9
Alistair: 1d20 + 4 ⇒ (9) + 4 = 13
Holly: 1d20 + 3 ⇒ (5) + 3 = 8
Calypso: 1d20 + 3 ⇒ (14) + 3 = 17
Nivla: 1d20 + 4 ⇒ (7) + 4 = 11
Janira: 1d20 + 6 ⇒ (19) + 6 = 25
Minotaur: 1d20 + 0 ⇒ (9) + 0 = 9
Janira takes a 5' step back and attempts to disarm the Minotaur with her whip. . .
Disarm: 1d20 + 2 ⇒ (9) + 2 = 11
. . .and fails.
Initiative:
Round 1:
Janira
Calypso
Alistair
Nivla - Carries Boris to the openning (double move).
Telandria
Minotaur
Holly
Boris
End of Round
Alistair UnderRoad |
Alistair moves as far forward as his halfling stride can take him, drops to a knee and takes a semi-wild shot at the Minotaur. At least it's a big target..., he thinks
Crossbow Attack: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 221d8 ⇒ 5