[PFS] #5–08: The Confirmation (Inactive)

Game Master JDLPF

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.


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Dark Archive

Happy to have you back and glad you're OK. :)


Glad to see you're still with us! Sorry to hear about your phone, I hope it's not too big of a hole in the pocket to fix.

On the plus side, you sure nailed that Diplomacy check!


Ouch!

Sorry to Vaetta, you had a damned good strategy going but the dice didn't seem to want to agree with you. Hopefully your allies can get you back in the fight or at least keep you alive until the enemies are slain.

Dark Archive

[retired]

Even if she had been at full HP that hit would have dropped her =\

Dark Archive

True Neutral Female Human (Varisian) Magus (Mindblade) 1 | HP 7/9 | Init +2 | AC 17; T 13; F 14 | BAB +0; CMB +2; CMD 15 | Fort +3; Ref +2; Will +3 | Perception +2 (Low Light Vision) | Speed 30 ft. | Light Load | Fame 2
RESOURCES:
1st Level Spells 0/2 | Psychic Pool 4/4 | Godless Healing 0/1 | Wand of Cure Light Wounds (5) | Wand of Infernal Healing (49)

No plan survives contact with the enemy, and that zombie is terrifyingly powerful for a 1st level encounter. Plus the god of random number generation (RNGesus) truly hates Vaetta. Vaetta's first combat she wiffed four rounds in a row against an AC 15 Troglodyte...


Nice job Too-tuk! A brilliant use of an AoE spell to end the combat decisively.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Maybe next time Too-Tuk should go first.

Dark Archive

Ha!


Since there was an earlier success rolled for Pelotita's Knowledge check whilst she was away, I've reposted the information learned in response to Too-tuk's question.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

When can I start taking my DC11 Fort saves to get rid of this diseased condition? If I can start now I think these 3 "inactive" turns would be a good time to start.


This disease has an onset time of 1d3 days, and you save once per day against it. It requires two consecutive saves to cure.

Since this will likely occur after the end of the scenario, it'll simply be noted on your Chronicle sheet for future play for this character.

Dark Archive

[retired]

The condition has to be cleared by the end of the scenario; it can't be noted on the Chronicle.

We just take our time walking back to the Lodge and sit in their quarantine room while Pelotita provides long term care.

If the dice roller really hates you, you may have to pay for a Remove Disease, which is expensive compared to the scenario's rewards.


Actually, that only applies for pregenerated characters or if the condition would render the character unplayable.

Pathfinder Society Roleplaying Field Guide p. 15 wrote:

Dealing with Afflictions

At the end of a scenario, a PC might have been afflicted with any number of possible afflictions, such as blindness, a curse, deafness, a disease, or a poison. Verify that the player recorded any conditions in the notes section on his Chronicle sheet and initial next to what he wrote (see below). It’s specifically important that conditions be written legibly so the player and subsequent GMs can understand them.

If the PC purchased the casting of a spell to remove the condition, you need to make sure the player recorded that information in the notes section at the bottom of the Chronicle sheet. If another PC cleared the condition by casting a spell, this information should be listed in the notes section with the casting character’s full Pathfinder Society Number written in next to the spell’s name. If, during this scenario, a character resolved a condition gained during a previous scenario, check that the condition is listed as cleared under the notes section on the Chronicle sheet for this scenario, and verify that the cost for resolving it or the PC who cleared it has been recorded.

Note: Any affliction that would result in an unplayable character must be resolved at the table once the game ends as explained in Chapter 5 of this document.

Dark Archive

[retired]

A few pages before that:

Page 18 wrote:
Unless noted otherwise, all conditions, including death, gained during an adventure must be resolved before the end of the session. A condition in this context includes an affliction, a negative effect, or an effect that is intended to mechanically affect your character in a negative way. If such a condition isn’t resolved by the end of play, the character should be reported as dead and becomes unplayable. However, a few conditions need not be resolved by the end of play, including permanent negative levels, ability drain that does not reduce an ability score to 0, becoming a fallen member of a class that requires an atonement spell to regain class features or spellcasting abilities, and conditions that impose no mechanical effect.

Disease falls under the first bolded category, not the second.

But it's not a problem. The Adventure doesn't end when (if) we slay the Minotaur. It ends after we've reported back to the Lodge, which isn't a given timeframe.

So we have multiple days for Nagagorjo to clear the condition himself, with Pelotita's assistance.

Unless he consistently rolls terribly, he's assured to overcome it on his own.

Dark Archive

True Neutral Female Human (Varisian) Magus (Mindblade) 1 | HP 7/9 | Init +2 | AC 17; T 13; F 14 | BAB +0; CMB +2; CMD 15 | Fort +3; Ref +2; Will +3 | Perception +2 (Low Light Vision) | Speed 30 ft. | Light Load | Fame 2
RESOURCES:
1st Level Spells 0/2 | Psychic Pool 4/4 | Godless Healing 0/1 | Wand of Cure Light Wounds (5) | Wand of Infernal Healing (49)

Hmm, seems kinda contradictory to have rules for how a kind of Condition (afflictions, such as a disease) should be noted on the Chronicle Sheet; only to stipulate three pages later that such Conditions much be cleared before breaking table.
There must be some Afflictions which qualify as "conditions that impose no mechanical effect".


Yeah, I'd always assumed a disease fell under that category. It's a condition but there's currently no mechanical effect, since the onset time means any potential stat losses are not currently applying, but I can see it going the other way too.

Anyway, I'll just follow the above suggestion and we'll resolve the saving throws at the end of the game so it's marked off.

Dark Archive

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

I just wanted to know so I could try and get that damned "diseased" title off of him.


1 person marked this as a favorite.

Think of it like a badge of honor! None of the other characters get to claim nearly as many status effects as you have.

Dark Archive

Heh. I did take my single Move action. So I think everyone's now up.

Dark Archive

[retired]
Vaetta Sciona wrote:
Anybody else miss the days when Kobolds were yipping dog-like monsters and not pseudo-dragonfolk? (Suddenly feels very old when he remembers started playing 2nd edition AD&D 25 years ago...)

I started 23 years ago the same way!

I still remember the terrible art of the furry Kobold in the Monster Manual.

Having them ride weasels back then made sense. Seeing them do it now in Pathfinder seems wrong =\


The boss battles were also significantly different in power level.

For example: Asmodeus
Hit Points: 199
Attacks: 1 attack (2d6+2)


Just a friendly reminder that unless I get Nagagorjo's action soon, I'm gonna advance the combat to prevent the others waiting any longer.

Dark Archive

For what it's worth, I would choose the reflex save, Nagagorjo.


And Nagagorjo replies just in time!

To save time, I'll continue rolling your reflex save against the creature's engulf attack unless you specify you wish to perform a different action beforehand.

Nagagorjo's up again!

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Unless the creature is severely bloodied to where I think one more attack aught to finish it off, reflex is the way to go.


Alright, Pelotita's up!


Just a friendly reminder that unless I get Vaetta's action soon, I'm gonna advance the combat to prevent the others waiting any longer.


Vaetta's action skipped due to 24 hours or more passing since Pelotita's action. Vaetta can post her action for this round before or after Too-tuk's turn if she responds before this round of combat ends.

Too-tuk's up!


Vaetta's failed to post for the last 7 days.

Given this, I'll assume temporary control over Vaetta's character from next combat round to keep the game running. I've sent a Private Message to check if Cantriped is still interested in participating in this scenario or if he's backing out. Hopefully I'll get a response soon.

Dark Archive

[retired]

Since we've already completed 3 encounters he should at least receive 1xp and 1pp if we don't see him again.

I was gone almost two weeks myself so I'm in favor of being as lenient to him as y'all were to me ^^

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Just waiting on Too-Tuk so I can try for another escape attempt.


And that's everyone's actions in order!

Too-tuk's up again. The creature's on its last legs, which is ironic since it has no legs to start with. Here's hoping the group can finish it off!


I'm Sorry!
I was suddenly deprived of internet access, but I am back now.

As I understand it combat has just ended?


Glad you're back!

Correct, combat has ended thanks to some impressive teamwork (Explore! Report! Cooperate!) by the rest of the group. You have a few moments to ready yourselves before discovering the fate of Janira, whom you've heard battling outside for the last minute.


Okay, so given Nagagorjo's delayed initiative, we've got Pelotita up first, then Vaetta, then Too-tuk's spell completes and Nagagorjo is enlarged, Too-tuk's actions for this round occur, then finally Nagagorjo gets to take his double move.

Just a note that I've left Nagagorjo on the map where he'd end at the end of his turn this round, but prior to his turn he's within touch range of Pelotita and Too-tuk if they planned to cast any other spells on him.

Dark Archive

[retired]

Oh. Got it. Then I suppose I'll delay ready my Blessing of the Faithful to trigger just before he reaches the water.

Dark Archive

We've all acted for the current round, right?


Yes, new round is up!

Apologies for the delay, I've spent the last few days preparing my daughter's birthday party. I'm all done as of this morning! I'll do my best to keep things moving without delay from now.

We've got Pelotita up first, then Vaetta, then Too-tuk and then Nagagorjo. The minotaur's currently entangled in goo from Janira's tanglefoot bag for one more round and then will be free. Better make it count!

Dark Archive

True Neutral Female Human (Varisian) Magus (Mindblade) 1 | HP 7/9 | Init +2 | AC 17; T 13; F 14 | BAB +0; CMB +2; CMD 15 | Fort +3; Ref +2; Will +3 | Perception +2 (Low Light Vision) | Speed 30 ft. | Light Load | Fame 2
RESOURCES:
1st Level Spells 0/2 | Psychic Pool 4/4 | Godless Healing 0/1 | Wand of Cure Light Wounds (5) | Wand of Infernal Healing (49)
Pelotita wrote:
Can someone double move me to right behind Too-Tuk? Whatever that template is it doesn't let me target Pelotita to move her.

Like so? {Link}.

Dark Archive

Since the templates are usually the most recent addition to a slide, they are "on top" of the character objects. I usually just keep hitting "arrange" -> "order" -> "move backwards" until I can click my character object.

Don't choose "move to back" though, because that will put it all the way behind the map. :)


The good news is that if you move to back, it won't go behind the map itself. That's a background for the slide, not a layer. However, it will go behind the grid overlay, so you'll need to shift the grid to the back afterwards. Sorry I'd missed that when I created the map.

We're at the top of a new round of combat! Pelotita's up first, followed by Vaetta, then Too-tuk and finally Nagagorjo.

Dark Archive

[retired]

I can move it just fine at home. I just usually post from my phone.


We've had three days so far since the last post from both Nagagorjo and Vaetta.

I'll wait an additional day before skipping their turns and advancing the round.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Sorry, I was waiting for my turn in the initiative before posting an attack, but I've posted my attack now and if Vaetta posts before time is called we can place her before me.


After nearly three months, you've completed the scenario!

All primary and secondary success conditions are met, meaning the scenario awards you all two prestige and full gold.

I'll prepare chronicle sheets and send them to you individually. If I can have Nagagorjo deal with his disease rolls in the game thread as the group return to the grand lodge, we'll figure out how long it takes him to recover from his multiple status conditions.

Dark Archive

[retired]

Thank you all!!

Dark Archive

Thank you, JDLPF, and everyone for a fun Confirmation! :)


Alright, everyone's back to full health and I've sent out the chronicle sheets via private message. If anyone has any troubles or spots any errors please let me know, otherwise I hope you've had fun and appreciate your participation!

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

It's been fun and I hope to be able to play with you all again sometime.

Dark Archive

Indeed, I definitely had fun!

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