PFS 0-26 "Lost at Bitter End" (7th-11th) (Inactive)

Game Master Beckett

Init:

[dice=Dariamus]1d20+12[/dice
[dice=Ezrek]1d20+3[/dice
[dice=Osric]1d20+3[/dice
[dice=Thoth]1d20+2[/dice
[dice=Xiaobo]1d20+5[/dice
[dice=]1d20+[/dice

Perception:

[dice=Dariamus]1d20+12[/dice
[dice=Ezrek]1d20+15[/dice
[dice=Osric]1d20+14[/dice
[dice=Grimtooth <LLV>]1d20+10[/dice
[dice=Thoth <LLV>]1d20+19[/dice
[dice=Xiaobo]1d20+13[/dice

DM:

AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, –1 size)
hp 105 (10d10+50)
Fort +12, Ref +12, Will +7
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 20
OFFENSE
Speed 40 ft., fly 60 ft. (good)
Melee bite +14 melee (1d8+5), 2 claws +14 melee (1d6+5), sting
+14 melee (3d4+5 plus poison)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 12th)
Constant—fly
At will—dimensional anchor, greater teleport (self plus 50
lbs. of objects only), invisibility (self only), major image
(DC 17), wall of ice
3/day—quickened invisibility (self only)
1/day—summon (level 4, 1 bone devil, 35%)
STATISTICS
Str 21, Dex 21, Con 20, Int 16, Wis 15, Cha 18
Base Atk +10; CMB +16; CMD 31
Feats Alertness, Combat Reflexes, Improved Initiative,
Iron Will, Quicken Spell-Like Ability (invisibility)
Skills Bluff +17, Diplomacy +17, Fly +21, Intimidate
+17, Knowledge (planes) +16, Perception +19, Sense
Motive +19, Spellcraft +16, Stealth +14
Languages Celestial, Common, Draconic, Infernal;
telepathy 100 ft.
-
Poison (Ex) Sting—injury; save Fort DC 20; frequency 1/
round for 6 rounds; effect 1d3 Str damage; cure 2
consecutive saves.

Lost at Bitter End MAP


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Can I have everyone please post the following info:

1.) Player name for Chronicle Sheet
2.) Character name
3.) PFS Number
4.) Faction

5.) DayJob Roll or that you do not have one
6.) Anything else you might need noted on a Chronicle sheet.

Once I get that from everyone, (I'm trying to get this info at the start so I don't have to look later), Ill open up the game thread and everyone can use this to chat. Still waiting on Feng to determine the Subtier, but otherwise I'm ready to go.

:)

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Derek Weil
Osric Longstride
85794-1
Silver Crusade
Day Job = 1 PP from Fangwood Keep boon

A couple likely purchases to come.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Osric Longstride wrote:


Day Job = 1 PP from Fangwood Keep boon

What I mean is, can I actually have the roll. If anything would alter it in the Scenario, I'll keep that in mind. The idea is so that I can start to create the Chronicle Sheets and have them mostly ready to go when the time comes.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thoth the Constant
44666-1
Osirion
Dayjob: 1d20 + 10 ⇒ (14) + 10 = 24

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

I will provide a link to the Chronicle Sheet. What I mean is that I purchased a vanity for 15 PP from the Chronicle for the Fangwood Keep module. It allows me to forego a Day Job roll and take an extra Prestige Point.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

I am kicking myself for going with a +2 on my bow instead of just saving up for holy (which I now plan to do).

Oils of bless weapon do work on ranged weapons, right?

Also, I am debating burning a bit of coin to upgrade my cloak and wolf's armor. Or get an amulet to make the wolf's teeth magic. Tough calls I could just start saving for holy, then add the rest later...

Any suggestions?

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

Michael P. Sumrall
Dariamus
30469-1
Osirion
Cartographer: 1d20 + 8 ⇒ (5) + 8 = 13

Dariamus is on 1/2 speed advancement.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Osric Longstride wrote:

I am kicking myself for going with a +2 on my bow instead of just saving up for holy (which I now plan to do).

Oils of bless weapon do work on ranged weapons, right?

Also, I am debating burning a bit of coin to upgrade my cloak and wolf's armor. Or get an amulet to make the wolf's teeth magic. Tough calls I could just start saving for holy, then add the rest later...

Any suggestions?

One of the good things about bows is that you can split up the magic bonuses between arrows and the bow for cheaper, and a decent amount of scenarios offer free magic arrows. Ive seen Frost a fee times, Bane, Holy, and a few others. Also spells like Flame Arrow can be used. Holy is one of the better types for PFS, so if you can afford it, go for it. Maybe even getting a different bow?

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Hmm, now the second bow is an idea. If I just wanted to go with a +1 Holy bow it would cost 18,000 in enchantments, 19,000 if I made it adaptive. Adding holy to my current bow would cost 24,000.

Can you make a standard longbow adaptive, or does it need to be a composite bow?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I've gotten no response from the last player I've been waiting on, and they are also not posting in the other game they are in, so I'm going to recruit for one more so we can go. Also, I'm looking up some in for to give out for Knowledge checks, as there are none included. So I will get to that.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Hey guys! I already know Osric and Thoth. Ezrek here is a 11.2 Alchemist (Cryptbreaker), so this will be his final scenario until EotT.

I'm guessing with Ezrek, this bumps to high tier?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

We have an Alchemist 11 heading our way. That puts us at 11 + 9 + 10 + 7 (37) / 4 = 9.25, rounded to the nearest whole number = 9. Bing a Season 0 and a 4 person party, you must play down, (7-8).

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ah ok. Some reason I read the levels wrong in EF's thread.

Ezrek Filosten
PFS# 65114-6
Qadira
DAY JOB T10: 10 + 31 = 41

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Ezrek Filosten wrote:
Ah ok. Some reason I read the levels wrong in EF's thread.

Is that going to be an issue?

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16
DM Beckett wrote:
Ezrek Filosten wrote:
Ah ok. Some reason I read the levels wrong in EF's thread.
Is that going to be an issue?

Nope, not at all.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Ezrek Filosten wrote:
DM Beckett wrote:
Ezrek Filosten wrote:
Ah ok. Some reason I read the levels wrong in EF's thread.
Is that going to be an issue?
Nope, not at all.

Cool, cool. Let me know when you have a chance to read the game thread and we hall go ahead and get started.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Posted!

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

A question on the amulet of mighty fists for you guys:

It can grant melee weapon special abilities without requiring an enhancement bonus of +1 first. So a holy amulet would cost 16,000 GP. Does this make the attacks count as magical for purposes of hitting incorporeal creatures, or is the +1 necessary to get there?

Thanks!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

To be honest, a while back there where a bunch of changes to the AoMF, and I'm not entirely sure how it turned out. I'll research it, but I believe it works exactly like with a magic weapon, so it requires at least a +1, but otherwise can have +1 - +4 equivalent properties. Don't quote me on that just yet, though.<I seriously don't know why they didn't just b%!*$slap someone and make Brass Knuckles work the way everyone outside Paizo knows they should and make it simple>

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I've added the map. You can find a link under my name each time I post, as well as at the top of each new page.

I use Google Drawings, because it is pretty simple and because it is free. You do not need an account. I've also set the maps so that you can move your own characters around, and you can utilize some of the tools to draw things like area effects for spells if you like. The other benefit of using Google is that it does not require you to download an app to view it from your phone, (though some phones have trouble moving because of the touch screen interface), and because most people can view it from work or public computers when many other things might be restricted like Roll20.

Just be a little careful when you move, because it will automatically save it afterwards, and there is no undo button. There is, sort of, but it's complicated.

So, that being said, I am always interested in trying to make the experience better or to find better ways of doing things, so if you have any suggestions or tips, feel free. Any questions, likewise feel free. At the end, I'll ask for peoples thought on how everything went, and ways to improve.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Xiabo fend weimin just call me feng
Character number 22306-7
Cheliax no day job sorry for posting late last days of leave and travel will be able to post regularly starting tomorrow

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

I think that bumps is to high tier.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

So we are high tier now?

11 + 7 + 9 + 7 + 10 = 44 44/5=8.8~9.0 APL In Seasons 0-3, 5-7 players play up.

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

It does not matter to me if we play up or down.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Well, with the new guide, there isn't a choice, the Guide outlines when you play up or down.

*Only time you can choose is if, say, six level 3's in a Season 0-3, Tier 1-5. The APL is 3, so they can choose because none are at the level of the higher tier. If it were four 3's, a 2, and a 4, they'd have to play high tier.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The Sub Tiers are 7-8 and 10-11. So 9 is in between, and it's a Season 0.

Determining Subtiers (page 31)
In order to determine which subtier a mixed-level group of PCs must play in, calculate the group’s average party level (APL). Divide the total number of character levels by the number of characters in the party. You should always round to the nearest whole number.

Starting with Season 4, scenarios are designed for six characters and contain instructions on how to adjust the scenario for four-character parties. When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL is between two subtiers must play the higher tier with the four-character adjustment.

For scenarios written in Seasons 0 to 3, when the APL is in between subtiers, a party of six or seven characters must play the higher subtier. Parties with four or five characters must play the lower subtier.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Cool, I'm glad you looked it up. I was remembering the 5-7 player sentence from the Season four paragraph and thought it was in the same in both. My bad.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

I believe Ezrek should still have a round three action? Round two was moving over toward Osric and tossing a bomb.

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

I take it the green to either side of the walkway is grass?

I hate standing in lightning bolt formation. Dariamus has been hit too many times.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Its actually sand, the scenario just used one of the old maps that looked similar.

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

Difficult terrain or normal?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

normal.
You are welcome to move you minis around a bit, too, within reason. I usually just sort of place everyone kind of randomly. Every time I asked for marching orders in the past I either never got an answer or everyone would sort of wait for everyone else, so I stopped.

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

I'm not sure of the exact positioning of the footprints you said we saw, but, if possible, I am trying to encompass both sets.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I figured. I actually had both of them on the map already (which is now updated), and once you placed the area, I simple moved them forward from underneath the map. :)

If you select something, right click, and the hover over Order, you can actually place thing on top of others, (or Ctrl+ <- or Ctrl + -> ).

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

I've got a big weekend trip coming up. 14 hours in the car tomorrow and on Tuesday. If my turn comes up, I am posting my preferred action in the gameplay thread.

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15
DM Beckett wrote:
Multiple floating Ioun Stones fall from orbiting around Dariamus's head to the floor.[/I]

Dariamus' are implanted

Quote:
The ring of sparkling dust vanishes, and with it, so does the visibility of the Hellcats

Is their invisibility SU or EX?

It's going to take me a few minutes to rebuild Dariamus without magic. His primary stats are changing.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

About the invis, let me double check for sure, but its natural. Its not actually Invis, they blend into bright light and normal light.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So it turns out that the ability is SU, and that means it doesnt function in the Antimagic. Nor does Ki.

Im on phone right now, so Ill fix the map when I get back, or if someone wants to, Right click the map, hit Order, and send to back to bring the Hellcats back up. The Glitterdust is still gone this round though, and if anyone moves into that area when/if it pops back on, they might be affected.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

If anyone is interested in another high level game, check out HERE.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Just a heads up. I'm on vacation this entire week and have limited windows to check in. Bot me is needed, to move things forward. Thanks.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

That's not good. . . Final Fight. :P

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

I'll be on vacation next week with limited internet access 8(

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

It's ok. I'd rather be done, than drag it out. I'm ok with my coplayers, helping with positioning. I've played with Osric and Thoth's players, and trust their judgement.

Also, I'm hoping to get Ez into an Eyes of the Ten by next weekend-ish.

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

Dariamus will most likely Haste the group first round of combat.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Sounds good. I couldn't remember if there was someone with Haste. Much more action economical than everyone drinking an extract.

Ezrek will be in the air, so he also has a Blur and Displacement he could offer.

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

I will be on vacation starting tomorrow. I won't be posting much until next Wednesday. My daughter is graduating and we are taking her to the beach and camping.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, we can keep going. This is literally the last part, and while it's a tough fight, I think you can handle it.

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

Piece of cake.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Can I douse my hands with the holy water and off yes how long will it last

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Note: I am able to check posts every once in a while, just not the maps.

I'm assuming Ez moved to throw the bomb, so didn't get a full attack.

On the bomb damage, it looks like you used "-" 5, instead if "+" 5. There would also be a +1 for PBS.

With cold bombs, with a successful hit, he needs to make a Fort Save DC 20 or be staggered for a round.

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